X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=r_light.h;h=7af2aadc58d82251189657ae8f52a8e98f3f42e8;hb=946aeb7d23ecb1b9e1b5f156242a4d91ceb12ee4;hp=b52a4cdc67a5db6ebcdb1f8aab41dbeafc14f08b;hpb=8371361ec35ecddcc928a22b5ddd1e39acdbed9e;p=xonotic%2Fdarkplaces.git diff --git a/r_light.h b/r_light.h index b52a4cdc..7af2aadc 100644 --- a/r_light.h +++ b/r_light.h @@ -1,17 +1,9 @@ -// LordHavoc: 256 dynamic lights -#define MAX_DLIGHTS 256 -typedef struct -{ - vec3_t origin; - float radius; - float die; // stop lighting after this time - float decay; // drop this each second - int key; - vec3_t color; // LordHavoc: colored lighting - qboolean dark; // subtracts light instead of adding -} dlight_t; +#ifndef R_LIGHT_H +#define R_LIGHT_H + +void R_DrawCoronas(void); +void R_CompleteLightPoint(vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const vec3_t p, int dynamic); + +#endif -// LordHavoc: this affects the lighting scale of the whole game -#define LIGHTOFFSET 16384.0f -#define LIGHTSCALE 4.0f