X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=r_sky.c;h=c5e842598de8a1859bd64e0cdff49f26de3f2c33;hb=542f6670e0f2250b940e987348b8c454c59495a2;hp=d897fe398331191a7bdac4543ebb9423347b25b3;hpb=97933242e08292321f3c8d688dcee835bbce976b;p=xonotic%2Fdarkplaces.git diff --git a/r_sky.c b/r_sky.c index d897fe39..c5e84259 100644 --- a/r_sky.c +++ b/r_sky.c @@ -56,11 +56,11 @@ void R_SkyStartFrame(void) skyrendersphere = false; skyrenderbox = false; skyrendermasked = false; - if (r_sky.integer && !(r_refdef.fogenabled && r_refdef.fog_end >= 1000000000)) + if (r_sky.integer && !(r_refdef.fogenabled && r_refdef.fogmasktable[FOGMASKTABLEWIDTH-1] < (1.0f / 256.0f))) { if (skyboxside[0] || skyboxside[1] || skyboxside[2] || skyboxside[3] || skyboxside[4] || skyboxside[5]) skyrenderbox = true; - else if (r_refdef.worldmodel && r_refdef.worldmodel->brush.solidskytexture) + else if (r_refdef.scene.worldmodel && r_refdef.scene.worldmodel->brush.solidskytexture) skyrendersphere = true; // for depth-masked sky, render the sky on the first sky surface encountered skyrendernow = true; @@ -76,12 +76,18 @@ R_SetSkyBox void R_UnloadSkyBox(void) { int i; + int c = 0; for (i = 0;i < 6;i++) { if (skyboxside[i]) + { R_FreeTexture(skyboxside[i]); + c++; + } skyboxside[i] = NULL; } + if (c && developer_loading.integer) + Con_Printf("unloading skybox\n"); } int R_LoadSkyBox(void) @@ -128,6 +134,9 @@ int R_LoadSkyBox(void) if (j == 3) return false; + if (developer_loading.integer) + Con_Printf("loading skybox \"%s\"\n", name); + return true; } @@ -243,7 +252,7 @@ static const float skyboxtexcoord2f[6*4*2] = 0, 0 }; -static const int skyboxelements[6*2*3] = +static const unsigned short skyboxelements[6*2*3] = { // skyside[3] 0, 1, 2, @@ -268,8 +277,8 @@ static const int skyboxelements[6*2*3] = static void R_SkyBox(void) { int i; - // FIXME: fixed function path can't properly handle r_view.colorscale > 1 - GL_Color(1 * r_view.colorscale, 1 * r_view.colorscale, 1 * r_view.colorscale, 1); + // FIXME: fixed function path can't properly handle r_refdef.view.colorscale > 1 + GL_Color(1 * r_refdef.view.colorscale, 1 * r_refdef.view.colorscale, 1 * r_refdef.view.colorscale, 1); GL_BlendFunc(GL_ONE, GL_ZERO); GL_CullFace(GL_NONE); GL_DepthMask(false); @@ -280,21 +289,23 @@ static void R_SkyBox(void) R_Mesh_ColorPointer(NULL, 0, 0); R_Mesh_ResetTextureState(); R_Mesh_TexCoordPointer(0, 2, skyboxtexcoord2f, 0, 0); + R_SetupGenericShader(true); GL_LockArrays(0, 6*4); for (i = 0;i < 6;i++) { R_Mesh_TexBind(0, R_GetTexture(skyboxside[i])); - R_Mesh_Draw(0, 6*4, 2, skyboxelements + i * 6, 0, 0); + R_Mesh_Draw(0, 6*4, i*2, 2, NULL, skyboxelements, 0, 0); } if(r_refdef.fogenabled) { + R_SetupGenericShader(false); GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - GL_Color(r_refdef.fogcolor[0], r_refdef.fogcolor[1], r_refdef.fogcolor[2], 1 - FogForDistance(r_refdef.fog_end)); + GL_Color(r_refdef.fogcolor[0], r_refdef.fogcolor[1], r_refdef.fogcolor[2], 1 - r_refdef.fogmasktable[FOGMASKTABLEWIDTH-1]); for (i = 0;i < 6;i++) { R_Mesh_TexBind(0, 0); - R_Mesh_Draw(0, 6*4, 2, skyboxelements + i * 6, 0, 0); + R_Mesh_Draw(0, 6*4, i*2, 2, NULL, skyboxelements, 0, 0); } } @@ -311,11 +322,12 @@ static void R_SkyBox(void) #define skysphere_numtriangles (skygridx * skygridy * 2) static float skysphere_vertex3f[skysphere_numverts * 3]; static float skysphere_texcoord2f[skysphere_numverts * 2]; -static int skysphere_element3i[skysphere_numtriangles * 3]; +static unsigned short skysphere_elements[skysphere_numtriangles * 3]; static void skyspherecalc(void) { - int i, j, *e; + int i, j; + unsigned short *e; float a, b, x, ax, ay, v[3], length, *vertex3f, *texcoord2f; float dx, dy, dz; dx = 16; @@ -343,7 +355,7 @@ static void skyspherecalc(void) *vertex3f++ = v[2]; } } - e = skysphere_element3i; + e = skysphere_elements; for (j = 0;j < skygridy;j++) { for (i = 0;i < skygridx;i++) @@ -373,16 +385,16 @@ static void R_SkySphere(void) // wrap the scroll values just to be extra kind to float accuracy // scroll speed for upper layer - speedscale = r_refdef.time*r_skyscroll1.value*8.0/128.0; + speedscale = r_refdef.scene.time*r_skyscroll1.value*8.0/128.0; speedscale -= (int)speedscale; Matrix4x4_CreateTranslate(&scroll1matrix, speedscale, speedscale, 0); // scroll speed for lower layer (transparent layer) - speedscale = r_refdef.time*r_skyscroll2.value*8.0/128.0; + speedscale = r_refdef.scene.time*r_skyscroll2.value*8.0/128.0; speedscale -= (int)speedscale; Matrix4x4_CreateTranslate(&scroll2matrix, speedscale, speedscale, 0); - // FIXME: fixed function path can't properly handle r_view.colorscale > 1 - GL_Color(1 * r_view.colorscale, 1 * r_view.colorscale, 1 * r_view.colorscale, 1); + // FIXME: fixed function path can't properly handle r_refdef.view.colorscale > 1 + GL_Color(1 * r_refdef.view.colorscale, 1 * r_refdef.view.colorscale, 1 * r_refdef.view.colorscale, 1); GL_BlendFunc(GL_ONE, GL_ZERO); GL_CullFace(GL_NONE); GL_DepthMask(true); @@ -392,42 +404,44 @@ static void R_SkySphere(void) R_Mesh_VertexPointer(skysphere_vertex3f, 0, 0); R_Mesh_ColorPointer(NULL, 0, 0); R_Mesh_ResetTextureState(); - R_Mesh_TexBind(0, R_GetTexture(r_refdef.worldmodel->brush.solidskytexture)); + R_Mesh_TexBind(0, R_GetTexture(r_refdef.scene.worldmodel->brush.solidskytexture)); R_Mesh_TexCoordPointer(0, 2, skysphere_texcoord2f, 0, 0); R_Mesh_TexMatrix(0, &scroll1matrix); - if (r_textureunits.integer >= 2 && r_view.colorscale == 1) + if (r_textureunits.integer >= 2 && r_refdef.view.colorscale == 1) { // one pass using GL_DECAL or GL_INTERPOLATE_ARB for alpha layer - R_Mesh_TexBind(1, R_GetTexture(r_refdef.worldmodel->brush.alphaskytexture)); - R_Mesh_TexCombine(1, gl_combine.integer ? GL_INTERPOLATE_ARB : GL_DECAL, GL_MODULATE, 1, 1); + R_SetupGenericTwoTextureShader(GL_DECAL); + R_Mesh_TexBind(1, R_GetTexture(r_refdef.scene.worldmodel->brush.alphaskytexture)); R_Mesh_TexCoordPointer(1, 2, skysphere_texcoord2f, 0, 0); R_Mesh_TexMatrix(1, &scroll2matrix); GL_LockArrays(0, skysphere_numverts); - R_Mesh_Draw(0, skysphere_numverts, skysphere_numtriangles, skysphere_element3i, 0, 0); + R_Mesh_Draw(0, skysphere_numverts, 0, skysphere_numtriangles, NULL, skysphere_elements, 0, 0); GL_LockArrays(0, 0); R_Mesh_TexBind(1, 0); } else { // two pass + R_SetupGenericShader(true); GL_LockArrays(0, skysphere_numverts); - R_Mesh_Draw(0, skysphere_numverts, skysphere_numtriangles, skysphere_element3i, 0, 0); + R_Mesh_Draw(0, skysphere_numverts, 0, skysphere_numtriangles, NULL, skysphere_elements, 0, 0); GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - R_Mesh_TexBind(0, R_GetTexture(r_refdef.worldmodel->brush.alphaskytexture)); + R_Mesh_TexBind(0, R_GetTexture(r_refdef.scene.worldmodel->brush.alphaskytexture)); R_Mesh_TexMatrix(0, &scroll2matrix); GL_LockArrays(0, skysphere_numverts); - R_Mesh_Draw(0, skysphere_numverts, skysphere_numtriangles, skysphere_element3i, 0, 0); + R_Mesh_Draw(0, skysphere_numverts, 0, skysphere_numtriangles, NULL, skysphere_elements, 0, 0); GL_LockArrays(0, 0); } if(r_refdef.fogenabled) { + R_SetupGenericShader(false); R_Mesh_TexBind(0, 0); GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - GL_Color(r_refdef.fogcolor[0], r_refdef.fogcolor[1], r_refdef.fogcolor[2], 1 - FogForDistance(r_refdef.fog_end)); + GL_Color(r_refdef.fogcolor[0], r_refdef.fogcolor[1], r_refdef.fogcolor[2], 1 - r_refdef.fogmasktable[FOGMASKTABLEWIDTH-1]); GL_LockArrays(0, skysphere_numverts); - R_Mesh_Draw(0, skysphere_numverts, skysphere_numtriangles, skysphere_element3i, 0, 0); + R_Mesh_Draw(0, skysphere_numverts, 0, skysphere_numtriangles, NULL, skysphere_elements, 0, 0); GL_LockArrays(0, 0); } } @@ -437,7 +451,7 @@ void R_Sky(void) matrix4x4_t skymatrix; if (skyrendermasked) { - Matrix4x4_CreateTranslate(&skymatrix, r_view.origin[0], r_view.origin[1], r_view.origin[2]); + Matrix4x4_CreateTranslate(&skymatrix, r_refdef.view.origin[0], r_refdef.view.origin[1], r_refdef.view.origin[2]); R_Mesh_Matrix(&skymatrix); if (skyrendersphere) {