X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=tools%2Fquake3%2Fq3map2%2Fmain.c;h=6c3b165cb6579d2cbbd5ccd08d8361cd90cb1c1a;hb=f73901765f3c26c1f31120453b3b9288f4ab0f0c;hp=b53a6973c56c9afcf87f7fac53fa90cc386765be;hpb=3c73487420fde8d4a3b5360d8b99e48132517900;p=xonotic%2Fnetradiant.git diff --git a/tools/quake3/q3map2/main.c b/tools/quake3/q3map2/main.c index b53a6973..6c3b165c 100644 --- a/tools/quake3/q3map2/main.c +++ b/tools/quake3/q3map2/main.c @@ -1,4 +1,4 @@ -/* -------------------------------------------------------------------------------; +/* ------------------------------------------------------------------------------- Copyright (C) 1999-2007 id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. @@ -48,771 +48,50 @@ vec_t Random( void ){ } - -/* - ExitQ3Map() - cleanup routine - */ - -static void ExitQ3Map( void ){ - BSPFilesCleanup(); - if ( mapDrawSurfs != NULL ) { - free( mapDrawSurfs ); - } -} - - - -/* minimap stuff */ - -typedef struct minimap_s -{ - bspModel_t *model; - int width; - int height; - int samples; - float *sample_offsets; - float sharpen_boxmult; - float sharpen_centermult; - float boost, brightness, contrast; - float *data1f; - float *sharpendata1f; - vec3_t mins, size; -} -minimap_t; -static minimap_t minimap; - -qboolean BrushIntersectionWithLine( bspBrush_t *brush, vec3_t start, vec3_t dir, float *t_in, float *t_out ){ - int i; - qboolean in = qfalse, out = qfalse; - bspBrushSide_t *sides = &bspBrushSides[brush->firstSide]; - - for ( i = 0; i < brush->numSides; ++i ) - { - bspPlane_t *p = &bspPlanes[sides[i].planeNum]; - float sn = DotProduct( start, p->normal ); - float dn = DotProduct( dir, p->normal ); - if ( dn == 0 ) { - if ( sn > p->dist ) { - return qfalse; // outside! - } - } - else - { - float t = ( p->dist - sn ) / dn; - if ( dn < 0 ) { - if ( !in || t > *t_in ) { - *t_in = t; - in = qtrue; - // as t_in can only increase, and t_out can only decrease, early out - if ( out && *t_in >= *t_out ) { - return qfalse; - } - } - } - else - { - if ( !out || t < *t_out ) { - *t_out = t; - out = qtrue; - // as t_in can only increase, and t_out can only decrease, early out - if ( in && *t_in >= *t_out ) { - return qfalse; - } - } - } - } - } - return in && out; -} - -static float MiniMapSample( float x, float y ){ - vec3_t org, dir; - int i, bi; - float t0, t1; - float samp; - bspBrush_t *b; - bspBrushSide_t *s; - int cnt; - - org[0] = x; - org[1] = y; - org[2] = 0; - dir[0] = 0; - dir[1] = 0; - dir[2] = 1; - - cnt = 0; - samp = 0; - for ( i = 0; i < minimap.model->numBSPBrushes; ++i ) - { - bi = minimap.model->firstBSPBrush + i; - if ( opaqueBrushes[bi >> 3] & ( 1 << ( bi & 7 ) ) ) { - b = &bspBrushes[bi]; - - // sort out mins/maxs of the brush - s = &bspBrushSides[b->firstSide]; - if ( x < -bspPlanes[s[0].planeNum].dist ) { - continue; - } - if ( x > +bspPlanes[s[1].planeNum].dist ) { - continue; - } - if ( y < -bspPlanes[s[2].planeNum].dist ) { - continue; - } - if ( y > +bspPlanes[s[3].planeNum].dist ) { - continue; - } - - if ( BrushIntersectionWithLine( b, org, dir, &t0, &t1 ) ) { - samp += t1 - t0; - ++cnt; - } - } - } - - return samp; -} - -void RandomVector2f( float v[2] ){ - do - { - v[0] = 2 * Random() - 1; - v[1] = 2 * Random() - 1; - } - while ( v[0] * v[0] + v[1] * v[1] > 1 ); -} - -static void MiniMapRandomlySupersampled( int y ){ - int x, i; - float *p = &minimap.data1f[y * minimap.width]; - float ymin = minimap.mins[1] + minimap.size[1] * ( y / (float) minimap.height ); - float dx = minimap.size[0] / (float) minimap.width; - float dy = minimap.size[1] / (float) minimap.height; - float uv[2]; - float thisval; - - for ( x = 0; x < minimap.width; ++x ) - { - float xmin = minimap.mins[0] + minimap.size[0] * ( x / (float) minimap.width ); - float val = 0; - - for ( i = 0; i < minimap.samples; ++i ) - { - RandomVector2f( uv ); - thisval = MiniMapSample( - xmin + ( uv[0] + 0.5 ) * dx, /* exaggerated random pattern for better results */ - ymin + ( uv[1] + 0.5 ) * dy /* exaggerated random pattern for better results */ - ); - val += thisval; - } - val /= minimap.samples * minimap.size[2]; - *p++ = val; - } -} - -static void MiniMapSupersampled( int y ){ - int x, i; - float *p = &minimap.data1f[y * minimap.width]; - float ymin = minimap.mins[1] + minimap.size[1] * ( y / (float) minimap.height ); - float dx = minimap.size[0] / (float) minimap.width; - float dy = minimap.size[1] / (float) minimap.height; - - for ( x = 0; x < minimap.width; ++x ) - { - float xmin = minimap.mins[0] + minimap.size[0] * ( x / (float) minimap.width ); - float val = 0; - - for ( i = 0; i < minimap.samples; ++i ) - { - float thisval = MiniMapSample( - xmin + minimap.sample_offsets[2 * i + 0] * dx, - ymin + minimap.sample_offsets[2 * i + 1] * dy - ); - val += thisval; - } - val /= minimap.samples * minimap.size[2]; - *p++ = val; +char *Q_strncpyz( char *dst, const char *src, size_t len ) { + if ( len == 0 ) { + abort(); } -} -static void MiniMapNoSupersampling( int y ){ - int x; - float *p = &minimap.data1f[y * minimap.width]; - float ymin = minimap.mins[1] + minimap.size[1] * ( ( y + 0.5 ) / (float) minimap.height ); - - for ( x = 0; x < minimap.width; ++x ) - { - float xmin = minimap.mins[0] + minimap.size[0] * ( ( x + 0.5 ) / (float) minimap.width ); - *p++ = MiniMapSample( xmin, ymin ) / minimap.size[2]; - } + strncpy( dst, src, len ); + dst[ len - 1 ] = '\0'; + return dst; } -static void MiniMapSharpen( int y ){ - int x; - qboolean up = ( y > 0 ); - qboolean down = ( y < minimap.height - 1 ); - float *p = &minimap.data1f[y * minimap.width]; - float *q = &minimap.sharpendata1f[y * minimap.width]; - for ( x = 0; x < minimap.width; ++x ) - { - qboolean left = ( x > 0 ); - qboolean right = ( x < minimap.width - 1 ); - float val = p[0] * minimap.sharpen_centermult; +char *Q_strcat( char *dst, size_t dlen, const char *src ) { + size_t n = strlen( dst ); - if ( left && up ) { - val += p[-1 - minimap.width] * minimap.sharpen_boxmult; - } - if ( left && down ) { - val += p[-1 + minimap.width] * minimap.sharpen_boxmult; - } - if ( right && up ) { - val += p[+1 - minimap.width] * minimap.sharpen_boxmult; - } - if ( right && down ) { - val += p[+1 + minimap.width] * minimap.sharpen_boxmult; - } - - if ( left ) { - val += p[-1] * minimap.sharpen_boxmult; - } - if ( right ) { - val += p[+1] * minimap.sharpen_boxmult; - } - if ( up ) { - val += p[-minimap.width] * minimap.sharpen_boxmult; - } - if ( down ) { - val += p[+minimap.width] * minimap.sharpen_boxmult; - } - - ++p; - *q++ = val; - } -} - -static void MiniMapContrastBoost( int y ){ - int x; - float *q = &minimap.data1f[y * minimap.width]; - for ( x = 0; x < minimap.width; ++x ) - { - *q = *q * minimap.boost / ( ( minimap.boost - 1 ) * *q + 1 ); - ++q; + if ( n > dlen ) { + abort(); /* buffer overflow */ } -} -static void MiniMapBrightnessContrast( int y ){ - int x; - float *q = &minimap.data1f[y * minimap.width]; - for ( x = 0; x < minimap.width; ++x ) - { - *q = *q * minimap.contrast + minimap.brightness; - ++q; - } + return Q_strncpyz( dst + n, src, dlen - n ); } -void MiniMapMakeMinsMaxs( vec3_t mins_in, vec3_t maxs_in, float border, qboolean keepaspect ){ - vec3_t mins, maxs, extend; - VectorCopy( mins_in, mins ); - VectorCopy( maxs_in, maxs ); - // line compatible to nexuiz mapinfo - Sys_Printf( "size %f %f %f %f %f %f\n", mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2] ); +char *Q_strncat( char *dst, size_t dlen, const char *src, size_t slen ) { + size_t n = strlen( dst ); - if ( keepaspect ) { - VectorSubtract( maxs, mins, extend ); - if ( extend[1] > extend[0] ) { - mins[0] -= ( extend[1] - extend[0] ) * 0.5; - maxs[0] += ( extend[1] - extend[0] ) * 0.5; - } - else - { - mins[1] -= ( extend[0] - extend[1] ) * 0.5; - maxs[1] += ( extend[0] - extend[1] ) * 0.5; - } + if ( n > dlen ) { + abort(); /* buffer overflow */ } - /* border: amount of black area around the image */ - /* input: border, 1-2*border, border but we need border/(1-2*border) */ - - VectorSubtract( maxs, mins, extend ); - VectorScale( extend, border / ( 1 - 2 * border ), extend ); - - VectorSubtract( mins, extend, mins ); - VectorAdd( maxs, extend, maxs ); - - VectorCopy( mins, minimap.mins ); - VectorSubtract( maxs, mins, minimap.size ); - - // line compatible to nexuiz mapinfo - Sys_Printf( "size_texcoords %f %f %f %f %f %f\n", mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2] ); + return Q_strncpyz( dst + n, src, MIN( slen, dlen - n ) ); } /* - MiniMapSetupBrushes() - determines solid non-sky brushes in the world + ExitQ3Map() + cleanup routine */ -void MiniMapSetupBrushes( void ){ - SetupBrushesFlags( C_SOLID | C_SKY, C_SOLID, 0, 0 ); - // at least one must be solid - // none may be sky - // not all may be nodraw -} - -qboolean MiniMapEvaluateSampleOffsets( int *bestj, int *bestk, float *bestval ){ - float val, dx, dy; - int j, k; - - *bestj = *bestk = -1; - *bestval = 3; /* max possible val is 2 */ - - for ( j = 0; j < minimap.samples; ++j ) - for ( k = j + 1; k < minimap.samples; ++k ) - { - dx = minimap.sample_offsets[2 * j + 0] - minimap.sample_offsets[2 * k + 0]; - dy = minimap.sample_offsets[2 * j + 1] - minimap.sample_offsets[2 * k + 1]; - if ( dx > +0.5 ) { - dx -= 1; - } - if ( dx < -0.5 ) { - dx += 1; - } - if ( dy > +0.5 ) { - dy -= 1; - } - if ( dy < -0.5 ) { - dy += 1; - } - val = dx * dx + dy * dy; - if ( val < *bestval ) { - *bestj = j; - *bestk = k; - *bestval = val; - } - } - - return *bestval < 3; -} - -void MiniMapMakeSampleOffsets(){ - int i, j, k, jj, kk; - float val, valj, valk, sx, sy, rx, ry; - - Sys_Printf( "Generating good sample offsets (this may take a while)...\n" ); - - /* start with entirely random samples */ - for ( i = 0; i < minimap.samples; ++i ) - { - minimap.sample_offsets[2 * i + 0] = Random(); - minimap.sample_offsets[2 * i + 1] = Random(); - } - - for ( i = 0; i < 1000; ++i ) - { - if ( MiniMapEvaluateSampleOffsets( &j, &k, &val ) ) { - sx = minimap.sample_offsets[2 * j + 0]; - sy = minimap.sample_offsets[2 * j + 1]; - minimap.sample_offsets[2 * j + 0] = rx = Random(); - minimap.sample_offsets[2 * j + 1] = ry = Random(); - if ( !MiniMapEvaluateSampleOffsets( &jj, &kk, &valj ) ) { - valj = -1; - } - minimap.sample_offsets[2 * j + 0] = sx; - minimap.sample_offsets[2 * j + 1] = sy; - - sx = minimap.sample_offsets[2 * k + 0]; - sy = minimap.sample_offsets[2 * k + 1]; - minimap.sample_offsets[2 * k + 0] = rx; - minimap.sample_offsets[2 * k + 1] = ry; - if ( !MiniMapEvaluateSampleOffsets( &jj, &kk, &valk ) ) { - valk = -1; - } - minimap.sample_offsets[2 * k + 0] = sx; - minimap.sample_offsets[2 * k + 1] = sy; - - if ( valj > valk ) { - if ( valj > val ) { - /* valj is the greatest */ - minimap.sample_offsets[2 * j + 0] = rx; - minimap.sample_offsets[2 * j + 1] = ry; - i = -1; - } - else - { - /* valj is the greater and it is useless - forget it */ - } - } - else - { - if ( valk > val ) { - /* valk is the greatest */ - minimap.sample_offsets[2 * k + 0] = rx; - minimap.sample_offsets[2 * k + 1] = ry; - i = -1; - } - else - { - /* valk is the greater and it is useless - forget it */ - } - } - } - else{ - break; - } - } -} - -void MergeRelativePath( char *out, const char *absolute, const char *relative ){ - const char *endpos = absolute + strlen( absolute ); - while ( endpos != absolute && ( endpos[-1] == '/' || endpos[-1] == '\\' ) ) - --endpos; - while ( relative[0] == '.' && relative[1] == '.' && ( relative[2] == '/' || relative[2] == '\\' ) ) - { - relative += 3; - while ( endpos != absolute ) - { - --endpos; - if ( *endpos == '/' || *endpos == '\\' ) { - break; - } - } - while ( endpos != absolute && ( endpos[-1] == '/' || endpos[-1] == '\\' ) ) - --endpos; - } - memcpy( out, absolute, endpos - absolute ); - out[endpos - absolute] = '/'; - strcpy( out + ( endpos - absolute + 1 ), relative ); -} - -int MiniMapBSPMain( int argc, char **argv ){ - char minimapFilename[1024]; - char basename[1024]; - char path[1024]; - char relativeMinimapFilename[1024]; - qboolean autolevel; - float minimapSharpen; - float border; - byte *data4b, *p; - float *q; - int x, y; - int i; - miniMapMode_t mode; - vec3_t mins, maxs; - qboolean keepaspect; - - /* arg checking */ - if ( argc < 2 ) { - Sys_Printf( "Usage: q3map [-v] -minimap [-size n] [-sharpen f] [-samples n | -random n] [-o filename.tga] [-minmax Xmin Ymin Zmin Xmax Ymax Zmax] \n" ); - return 0; - } - - /* load the BSP first */ - strcpy( source, ExpandArg( argv[ argc - 1 ] ) ); - StripExtension( source ); - DefaultExtension( source, ".bsp" ); - Sys_Printf( "Loading %s\n", source ); - BeginMapShaderFile( source ); - LoadShaderInfo(); - LoadBSPFile( source ); - - minimap.model = &bspModels[0]; - VectorCopy( minimap.model->mins, mins ); - VectorCopy( minimap.model->maxs, maxs ); - - *minimapFilename = 0; - minimapSharpen = game->miniMapSharpen; - minimap.width = minimap.height = game->miniMapSize; - border = game->miniMapBorder; - keepaspect = game->miniMapKeepAspect; - mode = game->miniMapMode; - - autolevel = qfalse; - minimap.samples = 1; - minimap.sample_offsets = NULL; - minimap.boost = 1.0; - minimap.brightness = 0.0; - minimap.contrast = 1.0; - - /* process arguments */ - for ( i = 1; i < ( argc - 1 ); i++ ) - { - if ( !strcmp( argv[ i ], "-size" ) ) { - minimap.width = minimap.height = atoi( argv[i + 1] ); - i++; - Sys_Printf( "Image size set to %i\n", minimap.width ); - } - else if ( !strcmp( argv[ i ], "-sharpen" ) ) { - minimapSharpen = atof( argv[i + 1] ); - i++; - Sys_Printf( "Sharpening coefficient set to %f\n", minimapSharpen ); - } - else if ( !strcmp( argv[ i ], "-samples" ) ) { - minimap.samples = atoi( argv[i + 1] ); - i++; - Sys_Printf( "Samples set to %i\n", minimap.samples ); - if ( minimap.sample_offsets ) { - free( minimap.sample_offsets ); - } - minimap.sample_offsets = malloc( 2 * sizeof( *minimap.sample_offsets ) * minimap.samples ); - MiniMapMakeSampleOffsets(); - } - else if ( !strcmp( argv[ i ], "-random" ) ) { - minimap.samples = atoi( argv[i + 1] ); - i++; - Sys_Printf( "Random samples set to %i\n", minimap.samples ); - if ( minimap.sample_offsets ) { - free( minimap.sample_offsets ); - } - minimap.sample_offsets = NULL; - } - else if ( !strcmp( argv[ i ], "-border" ) ) { - border = atof( argv[i + 1] ); - i++; - Sys_Printf( "Border set to %f\n", border ); - } - else if ( !strcmp( argv[ i ], "-keepaspect" ) ) { - keepaspect = qtrue; - Sys_Printf( "Keeping aspect ratio by letterboxing\n", border ); - } - else if ( !strcmp( argv[ i ], "-nokeepaspect" ) ) { - keepaspect = qfalse; - Sys_Printf( "Not keeping aspect ratio\n", border ); - } - else if ( !strcmp( argv[ i ], "-o" ) ) { - strcpy( minimapFilename, argv[i + 1] ); - i++; - Sys_Printf( "Output file name set to %s\n", minimapFilename ); - } - else if ( !strcmp( argv[ i ], "-minmax" ) && i < ( argc - 7 ) ) { - mins[0] = atof( argv[i + 1] ); - mins[1] = atof( argv[i + 2] ); - mins[2] = atof( argv[i + 3] ); - maxs[0] = atof( argv[i + 4] ); - maxs[1] = atof( argv[i + 5] ); - maxs[2] = atof( argv[i + 6] ); - i += 6; - Sys_Printf( "Map mins/maxs overridden\n" ); - } - else if ( !strcmp( argv[ i ], "-gray" ) ) { - mode = MINIMAP_MODE_GRAY; - Sys_Printf( "Writing as white-on-black image\n" ); - } - else if ( !strcmp( argv[ i ], "-black" ) ) { - mode = MINIMAP_MODE_BLACK; - Sys_Printf( "Writing as black alpha image\n" ); - } - else if ( !strcmp( argv[ i ], "-white" ) ) { - mode = MINIMAP_MODE_WHITE; - Sys_Printf( "Writing as white alpha image\n" ); - } - else if ( !strcmp( argv[ i ], "-boost" ) && i < ( argc - 2 ) ) { - minimap.boost = atof( argv[i + 1] ); - i++; - Sys_Printf( "Contrast boost set to %f\n", minimap.boost ); - } - else if ( !strcmp( argv[ i ], "-brightness" ) && i < ( argc - 2 ) ) { - minimap.brightness = atof( argv[i + 1] ); - i++; - Sys_Printf( "Brightness set to %f\n", minimap.brightness ); - } - else if ( !strcmp( argv[ i ], "-contrast" ) && i < ( argc - 2 ) ) { - minimap.contrast = atof( argv[i + 1] ); - i++; - Sys_Printf( "Contrast set to %f\n", minimap.contrast ); - } - else if ( !strcmp( argv[ i ], "-autolevel" ) ) { - autolevel = qtrue; - Sys_Printf( "Auto level enabled\n", border ); - } - else if ( !strcmp( argv[ i ], "-noautolevel" ) ) { - autolevel = qfalse; - Sys_Printf( "Auto level disabled\n", border ); - } - } - - MiniMapMakeMinsMaxs( mins, maxs, border, keepaspect ); - - if ( !*minimapFilename ) { - ExtractFileBase( source, basename ); - ExtractFilePath( source, path ); - sprintf( relativeMinimapFilename, game->miniMapNameFormat, basename ); - MergeRelativePath( minimapFilename, path, relativeMinimapFilename ); - Sys_Printf( "Output file name automatically set to %s\n", minimapFilename ); - } - ExtractFilePath( minimapFilename, path ); - Q_mkdir( path ); - - if ( minimapSharpen >= 0 ) { - minimap.sharpen_centermult = 8 * minimapSharpen + 1; - minimap.sharpen_boxmult = -minimapSharpen; - } - - minimap.data1f = safe_malloc( minimap.width * minimap.height * sizeof( *minimap.data1f ) ); - data4b = safe_malloc( minimap.width * minimap.height * 4 ); - if ( minimapSharpen >= 0 ) { - minimap.sharpendata1f = safe_malloc( minimap.width * minimap.height * sizeof( *minimap.data1f ) ); - } - - MiniMapSetupBrushes(); - - if ( minimap.samples <= 1 ) { - Sys_Printf( "\n--- MiniMapNoSupersampling (%d) ---\n", minimap.height ); - RunThreadsOnIndividual( minimap.height, qtrue, MiniMapNoSupersampling ); - } - else - { - if ( minimap.sample_offsets ) { - Sys_Printf( "\n--- MiniMapSupersampled (%d) ---\n", minimap.height ); - RunThreadsOnIndividual( minimap.height, qtrue, MiniMapSupersampled ); - } - else - { - Sys_Printf( "\n--- MiniMapRandomlySupersampled (%d) ---\n", minimap.height ); - RunThreadsOnIndividual( minimap.height, qtrue, MiniMapRandomlySupersampled ); - } - } - - if ( minimap.boost != 1.0 ) { - Sys_Printf( "\n--- MiniMapContrastBoost (%d) ---\n", minimap.height ); - RunThreadsOnIndividual( minimap.height, qtrue, MiniMapContrastBoost ); - } - - if ( autolevel ) { - Sys_Printf( "\n--- MiniMapAutoLevel (%d) ---\n", minimap.height ); - float mi = 1, ma = 0; - float s, o; - - // TODO threads! - q = minimap.data1f; - for ( y = 0; y < minimap.height; ++y ) - for ( x = 0; x < minimap.width; ++x ) - { - float v = *q++; - if ( v < mi ) { - mi = v; - } - if ( v > ma ) { - ma = v; - } - } - if ( ma > mi ) { - s = 1 / ( ma - mi ); - o = mi / ( ma - mi ); - - // equations: - // brightness + contrast * v - // after autolevel: - // brightness + contrast * (v * s - o) - // = - // (brightness - contrast * o) + (contrast * s) * v - minimap.brightness = minimap.brightness - minimap.contrast * o; - minimap.contrast *= s; - - Sys_Printf( "Auto level: Brightness changed to %f\n", minimap.brightness ); - Sys_Printf( "Auto level: Contrast changed to %f\n", minimap.contrast ); - } - else{ - Sys_Printf( "Auto level: failed because all pixels are the same value\n" ); - } - } - - if ( minimap.brightness != 0 || minimap.contrast != 1 ) { - Sys_Printf( "\n--- MiniMapBrightnessContrast (%d) ---\n", minimap.height ); - RunThreadsOnIndividual( minimap.height, qtrue, MiniMapBrightnessContrast ); - } - - if ( minimap.sharpendata1f ) { - Sys_Printf( "\n--- MiniMapSharpen (%d) ---\n", minimap.height ); - RunThreadsOnIndividual( minimap.height, qtrue, MiniMapSharpen ); - q = minimap.sharpendata1f; - } - else - { - q = minimap.data1f; - } - - Sys_Printf( "\nConverting..." ); - - switch ( mode ) - { - case MINIMAP_MODE_GRAY: - p = data4b; - for ( y = 0; y < minimap.height; ++y ) - for ( x = 0; x < minimap.width; ++x ) - { - byte b; - float v = *q++; - if ( v < 0 ) { - v = 0; - } - if ( v > 255.0 / 256.0 ) { - v = 255.0 / 256.0; - } - b = v * 256; - *p++ = b; - } - Sys_Printf( " writing to %s...", minimapFilename ); - WriteTGAGray( minimapFilename, data4b, minimap.width, minimap.height ); - break; - case MINIMAP_MODE_BLACK: - p = data4b; - for ( y = 0; y < minimap.height; ++y ) - for ( x = 0; x < minimap.width; ++x ) - { - byte b; - float v = *q++; - if ( v < 0 ) { - v = 0; - } - if ( v > 255.0 / 256.0 ) { - v = 255.0 / 256.0; - } - b = v * 256; - *p++ = 0; - *p++ = 0; - *p++ = 0; - *p++ = b; - } - Sys_Printf( " writing to %s...", minimapFilename ); - WriteTGA( minimapFilename, data4b, minimap.width, minimap.height ); - break; - case MINIMAP_MODE_WHITE: - p = data4b; - for ( y = 0; y < minimap.height; ++y ) - for ( x = 0; x < minimap.width; ++x ) - { - byte b; - float v = *q++; - if ( v < 0 ) { - v = 0; - } - if ( v > 255.0 / 256.0 ) { - v = 255.0 / 256.0; - } - b = v * 256; - *p++ = 255; - *p++ = 255; - *p++ = 255; - *p++ = b; - } - Sys_Printf( " writing to %s...", minimapFilename ); - WriteTGA( minimapFilename, data4b, minimap.width, minimap.height ); - break; +static void ExitQ3Map( void ){ + BSPFilesCleanup(); + if ( mapDrawSurfs != NULL ) { + free( mapDrawSurfs ); } - - Sys_Printf( " done.\n" ); - - /* return to sender */ - return 0; } - - - - /* MD4BlockChecksum() calculates an md4 checksum for a block of data @@ -889,791 +168,365 @@ int FixAAS( int argc, char **argv ){ return 0; } - - -/* - AnalyzeBSP() - ydnar - analyzes a Quake engine BSP file - */ - -typedef struct abspHeader_s +struct HelpOption { - char ident[ 4 ]; - int version; - - bspLump_t lumps[ 1 ]; /* unknown size */ -} -abspHeader_t; + const char* name; + const char* description; +}; -typedef struct abspLumpTest_s +void HelpOptions(const char* group_name, int indentation, int width, struct HelpOption* options, int count) { - int radix, minCount; - char *name; -} -abspLumpTest_t; - -int AnalyzeBSP( int argc, char **argv ){ - abspHeader_t *header; - int size, i, version, offset, length, lumpInt, count; - char ident[ 5 ]; - void *lump; - float lumpFloat; - char lumpString[ 1024 ], source[ 1024 ]; - qboolean lumpSwap = qfalse; - abspLumpTest_t *lumpTest; - static abspLumpTest_t lumpTests[] = - { - { sizeof( bspPlane_t ), 6, "IBSP LUMP_PLANES" }, - { sizeof( bspBrush_t ), 1, "IBSP LUMP_BRUSHES" }, - { 8, 6, "IBSP LUMP_BRUSHSIDES" }, - { sizeof( bspBrushSide_t ), 6, "RBSP LUMP_BRUSHSIDES" }, - { sizeof( bspModel_t ), 1, "IBSP LUMP_MODELS" }, - { sizeof( bspNode_t ), 2, "IBSP LUMP_NODES" }, - { sizeof( bspLeaf_t ), 1, "IBSP LUMP_LEAFS" }, - { 104, 3, "IBSP LUMP_DRAWSURFS" }, - { 44, 3, "IBSP LUMP_DRAWVERTS" }, - { 4, 6, "IBSP LUMP_DRAWINDEXES" }, - { 128 * 128 * 3, 1, "IBSP LUMP_LIGHTMAPS" }, - { 256 * 256 * 3, 1, "IBSP LUMP_LIGHTMAPS (256 x 256)" }, - { 512 * 512 * 3, 1, "IBSP LUMP_LIGHTMAPS (512 x 512)" }, - { 0, 0, NULL } - }; - + indentation *= 2; + char* indent = malloc(indentation+1); + memset(indent, ' ', indentation); + indent[indentation] = 0; + printf("%s%s:\n", indent, group_name); + indentation += 2; + indent = realloc(indent, indentation+1); + memset(indent, ' ', indentation); + indent[indentation] = 0; - /* arg checking */ - if ( argc < 1 ) { - Sys_Printf( "Usage: q3map -analyze [-lumpswap] [-v] \n" ); - return 0; - } - - /* process arguments */ - for ( i = 1; i < ( argc - 1 ); i++ ) - { - /* -format map|ase|... */ - if ( !strcmp( argv[ i ], "-lumpswap" ) ) { - Sys_Printf( "Swapped lump structs enabled\n" ); - lumpSwap = qtrue; - } - } - - /* clean up map name */ - strcpy( source, ExpandArg( argv[ i ] ) ); - Sys_Printf( "Loading %s\n", source ); - - /* load the file */ - size = LoadFile( source, (void**) &header ); - if ( size == 0 || header == NULL ) { - Sys_Printf( "Unable to load %s.\n", source ); - return -1; - } - - /* analyze ident/version */ - memcpy( ident, header->ident, 4 ); - ident[ 4 ] = '\0'; - version = LittleLong( header->version ); - - Sys_Printf( "Identity: %s\n", ident ); - Sys_Printf( "Version: %d\n", version ); - Sys_Printf( "---------------------------------------\n" ); - - /* analyze each lump */ - for ( i = 0; i < 100; i++ ) - { - /* call of duty swapped lump pairs */ - if ( lumpSwap ) { - offset = LittleLong( header->lumps[ i ].length ); - length = LittleLong( header->lumps[ i ].offset ); - } - - /* standard lump pairs */ - else - { - offset = LittleLong( header->lumps[ i ].offset ); - length = LittleLong( header->lumps[ i ].length ); - } - - /* extract data */ - lump = (byte*) header + offset; - lumpInt = LittleLong( (int) *( (int*) lump ) ); - lumpFloat = LittleFloat( (float) *( (float*) lump ) ); - memcpy( lumpString, (char*) lump, ( (size_t)length < sizeof( lumpString ) ? (size_t)length : sizeof( lumpString ) - 1 ) ); - lumpString[ sizeof( lumpString ) - 1 ] = '\0'; - - /* print basic lump info */ - Sys_Printf( "Lump: %d\n", i ); - Sys_Printf( "Offset: %d bytes\n", offset ); - Sys_Printf( "Length: %d bytes\n", length ); - - /* only operate on valid lumps */ - if ( length > 0 ) { - /* print data in 4 formats */ - Sys_Printf( "As hex: %08X\n", lumpInt ); - Sys_Printf( "As int: %d\n", lumpInt ); - Sys_Printf( "As float: %f\n", lumpFloat ); - Sys_Printf( "As string: %s\n", lumpString ); - - /* guess lump type */ - if ( lumpString[ 0 ] == '{' && lumpString[ 2 ] == '"' ) { - Sys_Printf( "Type guess: IBSP LUMP_ENTITIES\n" ); - } - else if ( strstr( lumpString, "textures/" ) ) { - Sys_Printf( "Type guess: IBSP LUMP_SHADERS\n" ); - } - else - { - /* guess based on size/count */ - for ( lumpTest = lumpTests; lumpTest->radix > 0; lumpTest++ ) - { - if ( ( length % lumpTest->radix ) != 0 ) { - continue; - } - count = length / lumpTest->radix; - if ( count < lumpTest->minCount ) { - continue; - } - Sys_Printf( "Type guess: %s (%d x %d)\n", lumpTest->name, count, lumpTest->radix ); - } - } - } - - Sys_Printf( "---------------------------------------\n" ); - - /* end of file */ - if ( offset + length >= size ) { - break; - } - } - - /* last stats */ - Sys_Printf( "Lump count: %d\n", i + 1 ); - Sys_Printf( "File size: %d bytes\n", size ); - - /* return to caller */ - return 0; -} - - - -/* - BSPInfo() - emits statistics about the bsp file - */ - -int BSPInfo( int count, char **fileNames ){ int i; - char source[ 1024 ], ext[ 64 ]; - int size; - FILE *f; - - - /* dummy check */ - if ( count < 1 ) { - Sys_Printf( "No files to dump info for.\n" ); - return -1; - } - - /* enable info mode */ - infoMode = qtrue; - - /* walk file list */ for ( i = 0; i < count; i++ ) { - Sys_Printf( "---------------------------------\n" ); - - /* mangle filename and get size */ - strcpy( source, fileNames[ i ] ); - ExtractFileExtension( source, ext ); - if ( !Q_stricmp( ext, "map" ) ) { - StripExtension( source ); - } - DefaultExtension( source, ".bsp" ); - f = fopen( source, "rb" ); - if ( f ) { - size = Q_filelength( f ); - fclose( f ); - } - else{ - size = 0; - } - - /* load the bsp file and print lump sizes */ - Sys_Printf( "%s\n", source ); - LoadBSPFile( source ); - PrintBSPFileSizes(); - - /* print sizes */ - Sys_Printf( "\n" ); - Sys_Printf( " total %9d\n", size ); - Sys_Printf( " %9d KB\n", size / 1024 ); - Sys_Printf( " %9d MB\n", size / ( 1024 * 1024 ) ); - - Sys_Printf( "---------------------------------\n" ); - } - - /* return count */ - return i; -} - - -static void ExtrapolateTexcoords( const float *axyz, const float *ast, const float *bxyz, const float *bst, const float *cxyz, const float *cst, const float *axyz_new, float *ast_out, const float *bxyz_new, float *bst_out, const float *cxyz_new, float *cst_out ){ - vec4_t scoeffs, tcoeffs; - float md; - m4x4_t solvematrix; - - vec3_t norm; - vec3_t dab, dac; - VectorSubtract( bxyz, axyz, dab ); - VectorSubtract( cxyz, axyz, dac ); - CrossProduct( dab, dac, norm ); - - // assume: - // s = f(x, y, z) - // s(v + norm) = s(v) when n ortho xyz - - // s(v) = DotProduct(v, scoeffs) + scoeffs[3] - - // solve: - // scoeffs * (axyz, 1) == ast[0] - // scoeffs * (bxyz, 1) == bst[0] - // scoeffs * (cxyz, 1) == cst[0] - // scoeffs * (norm, 0) == 0 - // scoeffs * [axyz, 1 | bxyz, 1 | cxyz, 1 | norm, 0] = [ast[0], bst[0], cst[0], 0] - solvematrix[0] = axyz[0]; - solvematrix[4] = axyz[1]; - solvematrix[8] = axyz[2]; - solvematrix[12] = 1; - solvematrix[1] = bxyz[0]; - solvematrix[5] = bxyz[1]; - solvematrix[9] = bxyz[2]; - solvematrix[13] = 1; - solvematrix[2] = cxyz[0]; - solvematrix[6] = cxyz[1]; - solvematrix[10] = cxyz[2]; - solvematrix[14] = 1; - solvematrix[3] = norm[0]; - solvematrix[7] = norm[1]; - solvematrix[11] = norm[2]; - solvematrix[15] = 0; - - md = m4_det( solvematrix ); - if ( md * md < 1e-10 ) { - Sys_Printf( "Cannot invert some matrix, some texcoords aren't extrapolated!" ); - return; - } - - m4x4_invert( solvematrix ); - - scoeffs[0] = ast[0]; - scoeffs[1] = bst[0]; - scoeffs[2] = cst[0]; - scoeffs[3] = 0; - m4x4_transform_vec4( solvematrix, scoeffs ); - tcoeffs[0] = ast[1]; - tcoeffs[1] = bst[1]; - tcoeffs[2] = cst[1]; - tcoeffs[3] = 0; - m4x4_transform_vec4( solvematrix, tcoeffs ); - - ast_out[0] = scoeffs[0] * axyz_new[0] + scoeffs[1] * axyz_new[1] + scoeffs[2] * axyz_new[2] + scoeffs[3]; - ast_out[1] = tcoeffs[0] * axyz_new[0] + tcoeffs[1] * axyz_new[1] + tcoeffs[2] * axyz_new[2] + tcoeffs[3]; - bst_out[0] = scoeffs[0] * bxyz_new[0] + scoeffs[1] * bxyz_new[1] + scoeffs[2] * bxyz_new[2] + scoeffs[3]; - bst_out[1] = tcoeffs[0] * bxyz_new[0] + tcoeffs[1] * bxyz_new[1] + tcoeffs[2] * bxyz_new[2] + tcoeffs[3]; - cst_out[0] = scoeffs[0] * cxyz_new[0] + scoeffs[1] * cxyz_new[1] + scoeffs[2] * cxyz_new[2] + scoeffs[3]; - cst_out[1] = tcoeffs[0] * cxyz_new[0] + tcoeffs[1] * cxyz_new[1] + tcoeffs[2] * cxyz_new[2] + tcoeffs[3]; -} - -/* - ScaleBSPMain() - amaze and confuse your enemies with wierd scaled maps! - */ - -int ScaleBSPMain( int argc, char **argv ){ - int i, j; - float f, a; - vec3_t scale; - vec3_t vec; - char str[ 1024 ]; - int uniform, axis; - qboolean texscale; - float *old_xyzst = NULL; - float spawn_ref = 0; - - - /* arg checking */ - if ( argc < 3 ) { - Sys_Printf( "Usage: q3map [-v] -scale [-tex] [-spawn_ref ] \n" ); - return 0; - } - - texscale = qfalse; - for ( i = 1; i < argc - 2; ++i ) - { - if ( !strcmp( argv[i], "-tex" ) ) { - texscale = qtrue; - } - else if ( !strcmp( argv[i], "-spawn_ref" ) ) { - spawn_ref = atof( argv[i + 1] ); - ++i; - } - else{ - break; - } - } - - /* get scale */ - // if(argc-2 >= i) // always true - scale[2] = scale[1] = scale[0] = atof( argv[ argc - 2 ] ); - if ( argc - 3 >= i ) { - scale[1] = scale[0] = atof( argv[ argc - 3 ] ); - } - if ( argc - 4 >= i ) { - scale[0] = atof( argv[ argc - 4 ] ); - } - - uniform = ( ( scale[0] == scale[1] ) && ( scale[1] == scale[2] ) ); - - if ( scale[0] == 0.0f || scale[1] == 0.0f || scale[2] == 0.0f ) { - Sys_Printf( "Usage: q3map [-v] -scale [-tex] [-spawn_ref ] \n" ); - Sys_Printf( "Non-zero scale value required.\n" ); - return 0; - } - - /* do some path mangling */ - strcpy( source, ExpandArg( argv[ argc - 1 ] ) ); - StripExtension( source ); - DefaultExtension( source, ".bsp" ); - - /* load the bsp */ - Sys_Printf( "Loading %s\n", source ); - LoadBSPFile( source ); - ParseEntities(); - - /* note it */ - Sys_Printf( "--- ScaleBSP ---\n" ); - Sys_FPrintf( SYS_VRB, "%9d entities\n", numEntities ); - - /* scale entity keys */ - for ( i = 0; i < numBSPEntities && i < numEntities; i++ ) - { - /* scale origin */ - GetVectorForKey( &entities[ i ], "origin", vec ); - if ( ( vec[ 0 ] || vec[ 1 ] || vec[ 2 ] ) ) { - if ( !strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) { - vec[2] += spawn_ref; - } - vec[0] *= scale[0]; - vec[1] *= scale[1]; - vec[2] *= scale[2]; - if ( !strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) { - vec[2] -= spawn_ref; - } - sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] ); - SetKeyValue( &entities[ i ], "origin", str ); - } - - a = FloatForKey( &entities[ i ], "angle" ); - if ( a == -1 || a == -2 ) { // z scale - axis = 2; - } - else if ( fabs( sin( DEG2RAD( a ) ) ) < 0.707 ) { - axis = 0; - } - else{ - axis = 1; - } - - /* scale door lip */ - f = FloatForKey( &entities[ i ], "lip" ); - if ( f ) { - f *= scale[axis]; - sprintf( str, "%f", f ); - SetKeyValue( &entities[ i ], "lip", str ); - } - - /* scale plat height */ - f = FloatForKey( &entities[ i ], "height" ); - if ( f ) { - f *= scale[2]; - sprintf( str, "%f", f ); - SetKeyValue( &entities[ i ], "height", str ); - } - - // TODO maybe allow a definition file for entities to specify which values are scaled how? - } - - /* scale models */ - for ( i = 0; i < numBSPModels; i++ ) - { - bspModels[ i ].mins[0] *= scale[0]; - bspModels[ i ].mins[1] *= scale[1]; - bspModels[ i ].mins[2] *= scale[2]; - bspModels[ i ].maxs[0] *= scale[0]; - bspModels[ i ].maxs[1] *= scale[1]; - bspModels[ i ].maxs[2] *= scale[2]; - } - - /* scale nodes */ - for ( i = 0; i < numBSPNodes; i++ ) - { - bspNodes[ i ].mins[0] *= scale[0]; - bspNodes[ i ].mins[1] *= scale[1]; - bspNodes[ i ].mins[2] *= scale[2]; - bspNodes[ i ].maxs[0] *= scale[0]; - bspNodes[ i ].maxs[1] *= scale[1]; - bspNodes[ i ].maxs[2] *= scale[2]; - } - - /* scale leafs */ - for ( i = 0; i < numBSPLeafs; i++ ) - { - bspLeafs[ i ].mins[0] *= scale[0]; - bspLeafs[ i ].mins[1] *= scale[1]; - bspLeafs[ i ].mins[2] *= scale[2]; - bspLeafs[ i ].maxs[0] *= scale[0]; - bspLeafs[ i ].maxs[1] *= scale[1]; - bspLeafs[ i ].maxs[2] *= scale[2]; - } - - if ( texscale ) { - Sys_Printf( "Using texture unlocking (and probably breaking texture alignment a lot)\n" ); - old_xyzst = safe_malloc( sizeof( *old_xyzst ) * numBSPDrawVerts * 5 ); - for ( i = 0; i < numBSPDrawVerts; i++ ) + int printed = printf("%s%-24s ", indent, options[i].name); + int descsz = strlen(options[i].description); + int j = 0; + while ( j < descsz && descsz-j > width - printed ) { - old_xyzst[5 * i + 0] = bspDrawVerts[i].xyz[0]; - old_xyzst[5 * i + 1] = bspDrawVerts[i].xyz[1]; - old_xyzst[5 * i + 2] = bspDrawVerts[i].xyz[2]; - old_xyzst[5 * i + 3] = bspDrawVerts[i].st[0]; - old_xyzst[5 * i + 4] = bspDrawVerts[i].st[1]; - } - } - - /* scale drawverts */ - for ( i = 0; i < numBSPDrawVerts; i++ ) - { - bspDrawVerts[i].xyz[0] *= scale[0]; - bspDrawVerts[i].xyz[1] *= scale[1]; - bspDrawVerts[i].xyz[2] *= scale[2]; - bspDrawVerts[i].normal[0] /= scale[0]; - bspDrawVerts[i].normal[1] /= scale[1]; - bspDrawVerts[i].normal[2] /= scale[2]; - VectorNormalize( bspDrawVerts[i].normal, bspDrawVerts[i].normal ); - } - - if ( texscale ) { - for ( i = 0; i < numBSPDrawSurfaces; i++ ) + if ( j != 0 ) + printf("%s%26c",indent,' '); + int fragment = width - printed; + while ( fragment > 0 && options[i].description[j+fragment-1] != ' ') + fragment--; + j += fwrite(options[i].description+j, sizeof(char), fragment, stdout); + putchar('\n'); + printed = indentation+26; + } + if ( j == 0 ) { - switch ( bspDrawSurfaces[i].surfaceType ) - { - case SURFACE_FACE: - case SURFACE_META: - if ( bspDrawSurfaces[i].numIndexes % 3 ) { - Error( "Not a triangulation!" ); - } - for ( j = bspDrawSurfaces[i].firstIndex; j < bspDrawSurfaces[i].firstIndex + bspDrawSurfaces[i].numIndexes; j += 3 ) - { - int ia = bspDrawIndexes[j] + bspDrawSurfaces[i].firstVert, ib = bspDrawIndexes[j + 1] + bspDrawSurfaces[i].firstVert, ic = bspDrawIndexes[j + 2] + bspDrawSurfaces[i].firstVert; - bspDrawVert_t *a = &bspDrawVerts[ia], *b = &bspDrawVerts[ib], *c = &bspDrawVerts[ic]; - float *oa = &old_xyzst[ia * 5], *ob = &old_xyzst[ib * 5], *oc = &old_xyzst[ic * 5]; - // extrapolate: - // a->xyz -> oa - // b->xyz -> ob - // c->xyz -> oc - ExtrapolateTexcoords( - &oa[0], &oa[3], - &ob[0], &ob[3], - &oc[0], &oc[3], - a->xyz, a->st, - b->xyz, b->st, - c->xyz, c->st ); - } - break; - } + printf("%s\n",options[i].description+j); } - } - - /* scale planes */ - if ( uniform ) { - for ( i = 0; i < numBSPPlanes; i++ ) + else if ( j < descsz ) { - bspPlanes[ i ].dist *= scale[0]; - } - } - else - { - for ( i = 0; i < numBSPPlanes; i++ ) - { - bspPlanes[ i ].normal[0] /= scale[0]; - bspPlanes[ i ].normal[1] /= scale[1]; - bspPlanes[ i ].normal[2] /= scale[2]; - f = 1 / VectorLength( bspPlanes[i].normal ); - VectorScale( bspPlanes[i].normal, f, bspPlanes[i].normal ); - bspPlanes[ i ].dist *= f; + printf("%s%26c%s\n",indent,' ',options[i].description+j); } } - /* scale gridsize */ - GetVectorForKey( &entities[ 0 ], "gridsize", vec ); - if ( ( vec[ 0 ] + vec[ 1 ] + vec[ 2 ] ) == 0.0f ) { - VectorCopy( gridSize, vec ); - } - vec[0] *= scale[0]; - vec[1] *= scale[1]; - vec[2] *= scale[2]; - sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] ); - SetKeyValue( &entities[ 0 ], "gridsize", str ); + putchar('\n'); - /* inject command line parameters */ - InjectCommandLine( argv, 0, argc - 1 ); + free(indent); +} - /* write the bsp */ - UnparseEntities(); - StripExtension( source ); - DefaultExtension( source, "_s.bsp" ); - Sys_Printf( "Writing %s\n", source ); - WriteBSPFile( source ); +void HelpBsp() +{ + struct HelpOption bsp[] = { + {"-bsp ", "Switch that enters this stage"}, + {"-altsplit", "Alternate BSP tree splitting weights (should give more fps)"}, + {"-celshader ", "Sets a global cel shader name"}, + {"-custinfoparms", "Read scripts/custinfoparms.txt"}, + {"-debuginset", "Push all triangle vertexes towards the triangle center"}, + {"-debugportals", "Make BSP portals visible in the map"}, + {"-debugsurfaces", "Color the vertexes according to the index of the surface"}, + {"-deep", "Use detail brushes in the BSP tree, but at lowest priority (should give more fps)"}, + {"-de ", "Distance epsilon for plane snapping etc."}, + {"-fakemap", "Write fakemap.map containing all world brushes"}, + {"-flares", "Turn on support for flares (TEST?)"}, + {"-flat", "Enable flat shading (good for combining with -celshader)"}, + {"-fulldetail", "Treat detail brushes as structural ones"}, + {"-leaktest", "Abort if a leak was found"}, + {"-meta", "Combine adjacent triangles of the same texture to surfaces (ALWAYS USE THIS)"}, + {"-minsamplesize ", "Sets minimum lightmap resolution in luxels/qu"}, + {"-mi ", "Sets the maximum number of indexes per surface"}, + {"-mv ", "Sets the maximum number of vertices of a lightmapped surface"}, + {"-ne ", "Normal epsilon for plane snapping etc."}, + {"-nocurves", "Turn off support for patches"}, + {"-nodetail", "Leave out detail brushes"}, + {"-noflares", "Turn off support for flares"}, + {"-nofog", "Turn off support for fog volumes"}, + {"-nohint", "Turn off support for hint brushes"}, + {"-nosubdivide", "Turn off support for `q3map_tessSize` (breaks water vertex deforms)"}, + {"-notjunc", "Do not fix T-junctions (causes cracks between triangles, do not use)"}, + {"-nowater", "Turn off support for water, slime or lava (Stef, this is for you)"}, + {"-np ", "Force all surfaces to be nonplanar with a given shade angle"}, + {"-onlyents", "Only update entities in the BSP"}, + {"-patchmeta", "Turn patches into triangle meshes for display"}, + {"-rename", "Append “bsp” suffix to miscmodel shaders (needed for SoF2)"}, + {"-samplesize ", "Sets default lightmap resolution in luxels/qu"}, + {"-skyfix", "Turn sky box into six surfaces to work around ATI problems"}, + {"-snap ", "Snap brush bevel planes to the given number of units"}, + {"-tempname ", "Read the MAP file from the given file name"}, + {"-texrange ", "Limit per-surface texture range to the given number of units, and subdivide surfaces like with `q3map_tessSize` if this is not met"}, + {"-tmpout", "Write the BSP file to /tmp"}, + {"-verboseentities", "Enable `-v` only for map entities, not for the world"}, + }; + HelpOptions("BSP Stage", 0, 80, bsp, sizeof(bsp)/sizeof(struct HelpOption)); +} +void HelpVis() +{ + struct HelpOption vis[] = { + {"-vis ", "Switch that enters this stage"}, + {"-fast", "Very fast and crude vis calculation"}, + {"-mergeportals", "The less crude half of `-merge`, makes vis sometimes much faster but doesn't hurt fps usually"}, + {"-merge", "Faster but still okay vis calculation"}, + {"-nopassage", "Just use PortalFlow vis (usually less fps)"}, + {"-nosort", "Do not sort the portals before calculating vis (usually slower)"}, + {"-passageOnly", "Just use PassageFlow vis (usually less fps)"}, + {"-saveprt", "Keep the PRT file after running vis (so you can run vis again)"}, + {"-tmpin", "Use /tmp folder for input"}, + {"-tmpout", "Use /tmp folder for output"}, + }; + HelpOptions("VIS Stage", 0, 80, vis, sizeof(vis)/sizeof(struct HelpOption)); +} +void HelpLight() +{ + struct HelpOption light[] = { + {"-light ", "Switch that enters this stage"}, + {"-vlight ", "Deprecated alias for `-light -fast` ... filename.map"}, + {"-approx ", "Vertex light approximation tolerance (never use in conjunction with deluxemapping)"}, + {"-areascale ", "Scaling factor for area lights (surfacelight)"}, + {"-border", "Add a red border to lightmaps for debugging"}, + {"-bouncegrid", "Also compute radiosity on the light grid"}, + {"-bounceonly", "Only compute radiosity"}, + {"-bouncescale ", "Scaling factor for radiosity"}, + {"-bounce ", "Number of bounces for radiosity"}, + {"-cheapgrid", "Use `-cheap` style lighting for radiosity"}, + {"-cheap", "Abort vertex light calculations when white is reached"}, + {"-compensate ", "Lightmap compensate (darkening factor applied after everything else)"}, + {"-cpma", "CPMA vertex lighting mode"}, + {"-custinfoparms", "Read scripts/custinfoparms.txt"}, + {"-dark", "Darken lightmap seams"}, + {"-debugaxis", "Color the lightmaps according to the lightmap axis"}, + {"-debugcluster", "Color the lightmaps according to the index of the cluster"}, + {"-debugdeluxe", "Show deluxemaps on the lightmap"}, + {"-debugnormals", "Color the lightmaps according to the direction of the surface normal"}, + {"-debugorigin", "Color the lightmaps according to the origin of the luxels"}, + {"-debugsurfaces, -debugsurface", "Color the lightmaps according to the index of the surface"}, + {"-debugunused", "This option does nothing"}, + {"-debug", "Mark the lightmaps according to the cluster: unmapped clusters get yellow, occluded ones get pink, flooded ones get blue overlay color, otherwise red"}, + {"-deluxemode 0", "Use modelspace deluxemaps (DarkPlaces)"}, + {"-deluxemode 1", "Use tangentspace deluxemaps"}, + {"-deluxe, -deluxemap", "Enable deluxemapping (light direction maps)"}, + {"-dirtdebug, -debugdirt", "Store the dirtmaps as lightmaps for debugging"}, + {"-dirtdepth", "Dirtmapping depth"}, + {"-dirtgain", "Dirtmapping exponent"}, + {"-dirtmode 0", "Ordered direction dirtmapping"}, + {"-dirtmode 1", "Randomized direction dirtmapping"}, + {"-dirtscale", "Dirtmapping scaling factor"}, + {"-dirty", "Enable dirtmapping"}, + {"-dump", "Dump radiosity from `-bounce` into numbered MAP file prefabs"}, + {"-export", "Export lightmaps when compile finished (like `-export` mode)"}, + {"-exposure ", "Lightmap exposure to better support overbright spots"}, + {"-external", "Force external lightmaps even if at size of internal lightmaps"}, + {"-extravisnudge", "Broken feature to nudge the luxel origin to a better vis cluster"}, + {"-extrawide", "Deprecated alias for `-super 2 -filter`"}, + {"-extra", "Deprecated alias for `-super 2`"}, + {"-fastbounce", "Use `-fast` style lighting for radiosity"}, + {"-faster", "Use a faster falloff curve for lighting; also implies `-fast`"}, + {"-fastgrid", "Use `-fast` style lighting for the light grid"}, + {"-fast", "Ignore tiny light contributions"}, + {"-filter", "Lightmap filtering"}, + {"-floodlight", "Enable floodlight (zero-effort somewhat decent lighting)"}, + {"-gamma ", "Lightmap gamma"}, + {"-gridambientscale ", "Scaling factor for the light grid ambient components only"}, + {"-gridscale ", "Scaling factor for the light grid only"}, + {"-keeplights", "Keep light entities in the BSP file after compile"}, + {"-lightmapdir ", "Directory to store external lightmaps (default: same as map name without extension)"}, + {"-lightmapsize ", "Size of lightmaps to generate (must be a power of two)"}, + {"-lomem", "Low memory but slower lighting mode"}, + {"-lowquality", "Low quality floodlight (appears to currently break floodlight)"}, + {"-minsamplesize ", "Sets minimum lightmap resolution in luxels/qu"}, + {"-nocollapse", "Do not collapse identical lightmaps"}, + {"-nodeluxe, -nodeluxemap", "Disable deluxemapping"}, + {"-nogrid", "Disable grid light calculation (makes all entities fullbright)"}, + {"-nolightmapsearch", "Do not optimize lightmap packing for GPU memory usage (as doing so costs fps)"}, + {"-normalmap", "Color the lightmaps according to the direction of the surface normal (TODO is this identical to `-debugnormals`?)"}, + {"-nostyle, -nostyles", "Disable support for light styles"}, + {"-nosurf", "Disable tracing against surfaces (only uses BSP nodes then)"}, + {"-notrace", "Disable shadow occlusion"}, + {"-novertex", "Disable vertex lighting"}, + {"-patchshadows", "Cast shadows from patches"}, + {"-pointscale ", "Scaling factor for point lights (light entities)"}, + {"-q3", "Use nonlinear falloff curve by default (like Q3A)"}, + {"-samplescale ", "Scales all lightmap resolutions"}, + {"-samplesize ", "Sets default lightmap resolution in luxels/qu"}, + {"-samples ", "Adaptive supersampling quality"}, + {"-scale ", "Scaling factor for all light types"}, + {"-shadeangle ", "Angle for phong shading"}, + {"-shade", "Enable phong shading at default shade angle"}, + {"-skyscale ", "Scaling factor for sky and sun light"}, + {"-smooth", "Deprecated alias for `-samples 2`"}, + {"-style, -styles", "Enable support for light styles"}, + {"-sunonly", "Only compute sun light"}, + {"-super ", "Ordered grid supersampling quality"}, + {"-thresh ", "Triangle subdivision threshold"}, + {"-trianglecheck", "Broken check that should ensure luxels apply to the right triangle"}, + {"-trisoup", "Convert brush faces to triangle soup"}, + {"-wolf", "Use linear falloff curve by default (like W:ET)"}, + }; - /* return to sender */ - return 0; + HelpOptions("Light Stage", 0, 80, light, sizeof(light)/sizeof(struct HelpOption)); } +void HelpAnalize() +{ + struct HelpOption analize[] = { + {"-analyze ", "Switch that enters this mode"}, + {"-lumpswap", "Swap byte order in the lumps"}, + }; -/* - PseudoCompileBSP() - a stripped down ProcessModels - */ -void PseudoCompileBSP( qboolean need_tree ){ - int models; - char modelValue[10]; - entity_t *entity; - face_t *faces; - tree_t *tree; - node_t *node; - brush_t *brush; - side_t *side; - int i; + HelpOptions("Analyzing BSP-like file structure", 0, 80, analize, sizeof(analize)/sizeof(struct HelpOption)); +} +void HelpScale() +{ + struct HelpOption scale[] = { + {"-scale ", "Scale uniformly"}, + {"-scale ", "Scale non-uniformly"}, + {"-scale -tex ", "Scale uniformly without texture lock"}, + {"-scale -tex ", "Scale non-uniformly without texture lock"}, + }; + HelpOptions("Scaling", 0, 80, scale, sizeof(scale)/sizeof(struct HelpOption)); +} +void HelpConvert() +{ + struct HelpOption convert[] = { + {"-convert ", "Switch that enters this mode"}, + {"-de ", "Distance epsilon for the conversion"}, + {"-format ", "Select the converter (available: map, ase, or game names)"}, + {"-ne ", "Normal epsilon for the conversion"}, + {"-shadersasbitmap", "(only for ase) use the shader names as \\*BITMAP key so they work as prefabs"}, + }; - SetDrawSurfacesBuffer(); - mapDrawSurfs = safe_malloc( sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS ); - memset( mapDrawSurfs, 0, sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS ); - numMapDrawSurfs = 0; + HelpOptions("Converting & Decompiling", 0, 80, convert, sizeof(convert)/sizeof(struct HelpOption)); +} - BeginBSPFile(); - models = 1; - for ( mapEntityNum = 0; mapEntityNum < numEntities; mapEntityNum++ ) - { - /* get entity */ - entity = &entities[ mapEntityNum ]; - if ( entity->brushes == NULL && entity->patches == NULL ) { - continue; - } +void HelpExport() +{ + struct HelpOption exportl[] = { + {"-export ", "Copies lightmaps from the BSP to `filename/lightmap_0000.tga` ff"} + }; - if ( mapEntityNum != 0 ) { - sprintf( modelValue, "*%d", models++ ); - SetKeyValue( entity, "model", modelValue ); - } + HelpOptions("Exporting lightmaps", 0, 80, exportl, sizeof(exportl)/sizeof(struct HelpOption)); +} - /* process the model */ - Sys_FPrintf( SYS_VRB, "############### model %i ###############\n", numBSPModels ); - BeginModel(); +void HelpFixaas() +{ + struct HelpOption fixaas[] = { + {"-fixaas ", "Switch that enters this mode"}, + }; - entity->firstDrawSurf = numMapDrawSurfs; + HelpOptions("Fixing AAS checksum", 0, 80, fixaas, sizeof(fixaas)/sizeof(struct HelpOption)); +} - ClearMetaTriangles(); - PatchMapDrawSurfs( entity ); +void HelpInfo() +{ + struct HelpOption info[] = { + {"-info ", "Switch that enters this mode"}, + }; - if ( mapEntityNum == 0 && need_tree ) { - faces = MakeStructuralBSPFaceList( entities[0].brushes ); - tree = FaceBSP( faces ); - node = tree->headnode; - } - else - { - node = AllocNode(); - node->planenum = PLANENUM_LEAF; - tree = AllocTree(); - tree->headnode = node; - } + HelpOptions("Get info about BSP file", 0, 80, info, sizeof(info)/sizeof(struct HelpOption)); +} - /* a minimized ClipSidesIntoTree */ - for ( brush = entity->brushes; brush; brush = brush->next ) - { - /* walk the brush sides */ - for ( i = 0; i < brush->numsides; i++ ) - { - /* get side */ - side = &brush->sides[ i ]; - if ( side->winding == NULL ) { - continue; - } - /* shader? */ - if ( side->shaderInfo == NULL ) { - continue; - } - /* save this winding as a visible surface */ - DrawSurfaceForSide( entity, brush, side, side->winding ); - } - } +void HelpImport() +{ + struct HelpOption import[] = { + {"-import ", "Copies lightmaps from `filename/lightmap_0000.tga` ff into the BSP"}, + }; - if ( meta ) { - ClassifyEntitySurfaces( entity ); - MakeEntityDecals( entity ); - MakeEntityMetaTriangles( entity ); - SmoothMetaTriangles(); - MergeMetaTriangles(); - } - FilterDrawsurfsIntoTree( entity, tree ); + HelpOptions("Importing lightmaps", 0, 80, import, sizeof(import)/sizeof(struct HelpOption)); +} - FilterStructuralBrushesIntoTree( entity, tree ); - FilterDetailBrushesIntoTree( entity, tree ); +void HelpMinimap() +{ + struct HelpOption minimap[] = { + {"-minimap ", "Creates a minimap of the BSP, by default writes to `../gfx/filename_mini.tga`"}, + {"-black", "Write the minimap as a black-on-transparency RGBA32 image"}, + {"-boost ", "Sets the contrast boost value (higher values make a brighter image); contrast boost is somewhat similar to gamma, but continuous even at zero"}, + {"-border ", "Sets the amount of border pixels relative to the total image size"}, + {"-gray", "Write the minimap as a white-on-black GRAY8 image"}, + {"-keepaspect", "Ensure the aspect ratio is kept (the minimap is then letterboxed to keep aspect)"}, + {"-minmax ", "Forces specific map dimensions (note: the minimap actually uses these dimensions, scaled to the target size while keeping aspect with centering, and 1/64 of border appended to all sides)"}, + {"-nokeepaspect", "Do not ensure the aspect ratio is kept (makes it easier to use the image in your code, but looks bad together with sharpening)"}, + {"-o ", "Sets the output file name"}, + {"-random ", "Sets the randomized supersampling count (cannot be combined with `-samples`)"}, + {"-samples ", "Sets the ordered supersampling count (cannot be combined with `-random`)"}, + {"-sharpen ", "Sets the sharpening coefficient"}, + {"-size ", "Sets the width and height of the output image"}, + {"-white", "Write the minimap as a white-on-transparency RGBA32 image"}, + }; - EmitBrushes( entity->brushes, &entity->firstBrush, &entity->numBrushes ); - EndModel( entity, node ); - } - EndBSPFile( qfalse ); + HelpOptions("MiniMap", 0, 80, minimap, sizeof(minimap)/sizeof(struct HelpOption)); } -/* - ConvertBSPMain() - main argument processing function for bsp conversion - */ - -int ConvertBSPMain( int argc, char **argv ){ - int i; - int ( *convertFunc )( char * ); - game_t *convertGame; - char ext[1024]; - qboolean map_allowed, force_bsp, force_map; +void HelpCommon() +{ + struct HelpOption common[] = { + {"-connect
", "Talk to a NetRadiant instance using a specific XML based protocol"}, + {"-force", "Allow reading some broken/unsupported BSP files e.g. when decompiling, may also crash"}, + {"-fs_basepath ", "Sets the given path as main directory of the game (can be used more than once to look in multiple paths)"}, + {"-fs_game ", "Sets a different game directory name (default for Q3A: baseq3)"}, + {"-fs_homebase ", "Specifies where the user home directory name is on Linux (default for Q3A: .q3a)"}, + {"-game ", "Load settings for the given game (default: quake3)"}, + {"-subdivisions ", "multiplier for patch subdivisions quality"}, + {"-threads ", "number of threads to use"}, + {"-v", "Verbose mode"} + }; + HelpOptions("Common Options", 0, 80, common, sizeof(common)/sizeof(struct HelpOption)); - /* set default */ - convertFunc = ConvertBSPToASE; - convertGame = NULL; - map_allowed = qfalse; - force_bsp = qfalse; - force_map = qfalse; +} - /* arg checking */ - if ( argc < 1 ) { - Sys_Printf( "Usage: q3map -convert [-format ] [-shadersasbitmap|-lightmapsastexcoord|-deluxemapsastexcoord] [-readbsp|-readmap [-meta|-patchmeta]] [-v] \n" ); - return 0; - } +void Help(const char* arg) +{ + printf("Usage: q3map2 [stage] [common options...] [stage options...] [stage source file]\n"); + printf(" q3map2 -help [stage]\n\n"); + + HelpCommon(); + + struct HelpOption stages[] = { + {"-bsp", "BSP Stage"}, + {"-vis", "VIS Stage"}, + {"-light", "Light Stage"}, + {"-analize", "Analyzing BSP-like file structure"}, + {"-scale", "Scaling"}, + {"-convert", "Converting & Decompiling"}, + {"-export", "Exporting lightmaps"}, + {"-fixaas", "Fixing AAS checksum"}, + {"-info", "Get info about BSP file"}, + {"-import", "Importing lightmaps"}, + {"-minimap", "MiniMap"}, + }; + void(*help_funcs[])() = { + HelpBsp, + HelpVis, + HelpLight, + HelpAnalize, + HelpScale, + HelpConvert, + HelpExport, + HelpFixaas, + HelpInfo, + HelpImport, + HelpMinimap + }; - /* process arguments */ - for ( i = 1; i < ( argc - 1 ); i++ ) + if ( arg && strlen(arg) > 0 ) { - /* -format map|ase|... */ - if ( !strcmp( argv[ i ], "-format" ) ) { - i++; - if ( !Q_stricmp( argv[ i ], "ase" ) ) { - convertFunc = ConvertBSPToASE; - map_allowed = qfalse; - } - else if ( !Q_stricmp( argv[ i ], "obj" ) ) { - convertFunc = ConvertBSPToOBJ; - map_allowed = qfalse; - } - else if ( !Q_stricmp( argv[ i ], "map_bp" ) ) { - convertFunc = ConvertBSPToMap_BP; - map_allowed = qtrue; - } - else if ( !Q_stricmp( argv[ i ], "map" ) ) { - convertFunc = ConvertBSPToMap; - map_allowed = qtrue; - } - else + if ( arg[0] == '-' ) + arg++; + + unsigned i; + for ( i = 0; i < sizeof(stages)/sizeof(struct HelpOption); i++ ) + if ( strcmp(arg, stages[i].name+1) == 0 ) { - convertGame = GetGame( argv[ i ] ); - map_allowed = qfalse; - if ( convertGame == NULL ) { - Sys_Printf( "Unknown conversion format \"%s\". Defaulting to ASE.\n", argv[ i ] ); - } + help_funcs[i](); + return; } - } - else if ( !strcmp( argv[ i ], "-ne" ) ) { - normalEpsilon = atof( argv[ i + 1 ] ); - i++; - Sys_Printf( "Normal epsilon set to %f\n", normalEpsilon ); - } - else if ( !strcmp( argv[ i ], "-de" ) ) { - distanceEpsilon = atof( argv[ i + 1 ] ); - i++; - Sys_Printf( "Distance epsilon set to %f\n", distanceEpsilon ); - } - else if ( !strcmp( argv[ i ], "-shaderasbitmap" ) || !strcmp( argv[ i ], "-shadersasbitmap" ) ) { - shadersAsBitmap = qtrue; - } - else if ( !strcmp( argv[ i ], "-lightmapastexcoord" ) || !strcmp( argv[ i ], "-lightmapsastexcoord" ) ) { - lightmapsAsTexcoord = qtrue; - } - else if ( !strcmp( argv[ i ], "-deluxemapastexcoord" ) || !strcmp( argv[ i ], "-deluxemapsastexcoord" ) ) { - lightmapsAsTexcoord = qtrue; - deluxemap = qtrue; - } - else if ( !strcmp( argv[ i ], "-readbsp" ) ) { - force_bsp = qtrue; - } - else if ( !strcmp( argv[ i ], "-readmap" ) ) { - force_map = qtrue; - } - else if ( !strcmp( argv[ i ], "-meta" ) ) { - meta = qtrue; - } - else if ( !strcmp( argv[ i ], "-patchmeta" ) ) { - meta = qtrue; - patchMeta = qtrue; - } - } - - LoadShaderInfo(); - - /* clean up map name */ - strcpy( source, ExpandArg( argv[i] ) ); - ExtractFileExtension( source, ext ); - - if ( !map_allowed && !force_map ) { - force_bsp = qtrue; } - if ( force_map || ( !force_bsp && !Q_stricmp( ext, "map" ) && map_allowed ) ) { - if ( !map_allowed ) { - Sys_Printf( "WARNING: the requested conversion should not be done from .map files. Compile a .bsp first.\n" ); - } - StripExtension( source ); - DefaultExtension( source, ".map" ); - Sys_Printf( "Loading %s\n", source ); - LoadMapFile( source, qfalse, convertGame == NULL ); - PseudoCompileBSP( convertGame != NULL ); - } - else - { - StripExtension( source ); - DefaultExtension( source, ".bsp" ); - Sys_Printf( "Loading %s\n", source ); - LoadBSPFile( source ); - ParseEntities(); - } - - /* bsp format convert? */ - if ( convertGame != NULL ) { - /* set global game */ - game = convertGame; - - /* write bsp */ - StripExtension( source ); - DefaultExtension( source, "_c.bsp" ); - Sys_Printf( "Writing %s\n", source ); - WriteBSPFile( source ); - - /* return to sender */ - return 0; - } - - /* normal convert */ - return convertFunc( source ); + HelpOptions("Stages", 0, 80, stages, sizeof(stages)/sizeof(struct HelpOption)); } - - /* main() q3map mojo... @@ -1699,6 +552,13 @@ int main( int argc, char **argv ){ /* read general options first */ for ( i = 1; i < argc; i++ ) { + /* -help */ + if ( !strcmp( argv[ i ], "-h" ) || !strcmp( argv[ i ], "--help" ) + || !strcmp( argv[ i ], "-help" ) ) { + Help(argv[i+1]); + return 0; + } + /* -connect */ if ( !strcmp( argv[ i ], "-connect" ) ) { argv[ i ] = NULL;