X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=world.h;h=4dad70ba435fde58ec0c08acf992726db45bc213;hb=c0d54f21bcaba56302f5e9475b8182056f4841c0;hp=1d16b74882c553172ce165d7f308eb185b43b36f;hpb=8ce2f78e1818d01c6fb0dd73998d4a07e1078617;p=xonotic%2Fdarkplaces.git diff --git a/world.h b/world.h index 1d16b748..4dad70ba 100644 --- a/world.h +++ b/world.h @@ -39,8 +39,30 @@ typedef struct link_s struct link_s *prev, *next; } link_t; +typedef struct world_physics_s +{ + // for ODE physics engine + qboolean ode; // if true then ode is activated + void *ode_world; + void *ode_space; + void *ode_contactgroup; + // number of constraint solver iterations to use (for dWorldStepFast) + int ode_iterations; + // actual step (server frametime / ode_iterations) + vec_t ode_step; + // max velocity for a 1-unit radius object at current step to prevent + // missed collisions + vec_t ode_movelimit; +} +world_physics_t; + typedef struct world_s { + // convenient fields + char filename[MAX_QPATH]; + vec3_t mins; + vec3_t maxs; + int areagrid_stats_calls; int areagrid_stats_nodechecks; int areagrid_stats_entitychecks; @@ -53,6 +75,9 @@ typedef struct world_s vec3_t areagrid_maxs; vec3_t areagrid_size; int areagrid_marknumber; + + // if the QC uses a physics engine, the data for it is here + world_physics_t physics; } world_t; @@ -64,23 +89,37 @@ void World_RemoveLink(link_t *l); void World_InsertLinkBefore(link_t *l, link_t *before, int entitynumber); void World_Init(void); +void World_Shutdown(void); -// called after the world model has been loaded, before linking any entities -void World_SetSize(world_t *world, const vec3_t mins, const vec3_t maxs); -// unlinks all entities (used before reallocation of edicts) +/// called after the world model has been loaded, before linking any entities +void World_SetSize(world_t *world, const char *filename, const vec3_t mins, const vec3_t maxs); +/// unlinks all entities (used before reallocation of edicts) void World_UnlinkAll(world_t *world); void World_PrintAreaStats(world_t *world, const char *worldname); -// call before removing an entity, and before trying to move one, -// so it doesn't clip against itself +/// call before removing an entity, and before trying to move one, +/// so it doesn't clip against itself void World_UnlinkEdict(struct prvm_edict_s *ent); -// Needs to be called any time an entity changes origin, mins, maxs +/// Needs to be called any time an entity changes origin, mins, maxs void World_LinkEdict(world_t *world, struct prvm_edict_s *ent, const vec3_t mins, const vec3_t maxs); -// returns list of entities touching a box +/// \returns list of entities touching a box int World_EntitiesInBox(world_t *world, const vec3_t mins, const vec3_t maxs, int maxlist, struct prvm_edict_s **list); +void World_Start(world_t *world); +void World_End(world_t *world); + +// update physics +// this is called by SV_Physics +void World_Physics_Frame(world_t *world, double frametime, double gravity); + +// remove physics data from entity +// this is called by entity removal +struct prvm_edict_s; +void World_Physics_RemoveFromEntity(world_t *world, struct prvm_edict_s *ed); +void World_Physics_RemoveJointFromEntity(world_t *world, struct prvm_edict_s *ed); + #endif