X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=xonotic-server.cfg;h=d261e262eab2a9351d4542b7969afa1fbd72f680;hb=0f689f166f8b173cfe456d3446ee877b9a80bf35;hp=463df7224e364a9c6aad3c3517c7a5321e2ee611;hpb=2a4baabae956a10823884592ede17f902641801a;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/xonotic-server.cfg b/xonotic-server.cfg index 463df7224..d261e262e 100644 --- a/xonotic-server.cfg +++ b/xonotic-server.cfg @@ -2,7 +2,7 @@ // note that it doesn't reset all server cvars, // some are shared with the client and so are left in xonotic-common.cfg -set name_maxlength 64 "max player name length (not counting color codes) allowed by the server" +set sv_name_maxlength 64 "max player name length (not counting color codes) allowed by the server" // taunts and voices set sv_taunt 1 "allow taunts on the server" @@ -212,6 +212,7 @@ set g_maplist_index 0 "this is used internally for saving position in maplist cy set g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle" set g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list" set g_maplist_check_waypoints 0 "when 1, maps are skipped if there currently are bots, but the map has no waypoints" +set g_maplist_ignore_sizes 0 "when 1, all maps are shown in the map list regardless of player count" set g_items_mindist 4000 "starting distance for the fading of items" set g_items_maxdist 4500 "maximum distance at which an item can be viewed, after which it will be invisible" @@ -221,6 +222,7 @@ set g_grab_range 200 "distance at which dragable objects can be grabbed" set g_cloaked 0 "display all players mostly invisible" set g_player_alpha 1 "default opacity of players" set g_player_brightness 0 "set to 2 for brighter players" +set g_player_damageforcescale 2 "push multiplier of attacks against players" set g_balance_cloaked_alpha 0.25 "opacity of cloaked players" set g_playerclip_collisions 1 "0 = disable collision testing against playerclips, might be useful on some defrag maps"