X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=CHANGES;h=801e1483afe3c9d746499153bc7d9b06a43f4ef5;hb=854c35ae491d7405187a1cba50ea188a4a0a6108;hp=2c2ad86795a9a1556db138a6da05298eed70e5ec;hpb=e87a0b240ced111ea9dc3620cf053b8c8e4fdef3;p=xonotic%2Fnetradiant.git diff --git a/CHANGES b/CHANGES index 2c2ad867..801e1483 100644 --- a/CHANGES +++ b/CHANGES @@ -1,11 +1,173 @@ This is the changelog for developers, != changelog for the end user that we distribute with the binaries. (see changelog) +05/01/2007 +namespace +- UFO:Alien Invasion Plugin (mattn2) +- Fix: Filtering models in ET doesn't filter misc_gamemodels (Shaderman) + +25/12/2006 +namespace + - Brushplugin Version 2.0, supports multiple collapse modes and a materialignore list (namespace) + - Camera movement speed changes. Increase speed = SHIFT+KP_PLUS, decrease speed = SHIFT+KP_MINUS. + New option to link the strafe speed to camera movement speed (default: linked). (Shaderman) + - Fixed bug in sample plugin (Shaderman) + - Merry Christmas + +17/12/2006 +namespace + - Radiant warzow-support (Topsun + Warzow-Mappers) + +15/12/2006 +namespace + - Inverted bevel can be used with end caps (Topsun) + - Removed needless .pdb files from win32 installer (Topsun) + - Fixed .ase picomodel loader to load shaders again (Shaderman) + - Removed translucent brushes fix because of wrong rendering behaviour on Linux + - New cool(!) radiant icon by eb + +13/12/2006 +namespace +- Added tremoulus-support to q3map2 + +08/12/2006 +namespace +- Entity names are now drawn for group entities in Doom3 and Quake 3 mode (namespace) +- Fixed translucent brushes becoming invisible when selected (Shaderman) + +06/11/2006 +namespace +- (TODO) Texture sizes sometimes vary wildly. New texture browser option: View -> Fixed Size. + Code parts taken from DarkRadiant. (Shaderman) +- Added new texture browser option: View -> Hide Image Missing. (Shaderman) +- Fixed new D3 lights don't have a light_radius key. (Shaderman) +- Fixed hotkey collision (paste to camera/view menu). New View shortcut = ALT+W. (Shaderman) +- Fixed .wad MMB 3d view texture selection bug. (Shaderman) + +04/11/2006 +namespace +- Added warzow-support to q3map2 + +12/10/2006 +namespace +- Updated help menu web links (removed map-center.com, added ETB documentation) (Shaderman) +- Added check for existing worldspawn if a new one should be added with the entity menu (Shaderman) +- Fixed Entity -> Ungroup (Topsun) +- Fixed hotkey collision ALT+M (filter botclip/Modify menu). New Modify shortcut = ALT+O (Shaderman) +- Updated Window Layout images (Shaderman) +- Fixed (TODO) XYWindow: save show-workzone option (Shaderman) +- Fixed (TODO) Toolbar: add shortcut to tooltips for toolbar buttons (Shaderman) +- Fixed (TODO) GUI: detachable submenus (Shaderman) + +09/10/2006 +namespace +- Added option to toggle the camera window stats on/off (Shaderman) + (view --> show --> show stats) + + +08/10/2006 +namespace +- Fix for bug 1106 - .wad files don't get listed in the textures menu (Shaderman) + (http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1106) +- Added initial support for Prey (Shaderman) +- Fixed entity inspector sliders to always show (Shaderman) +- Added NOTES subsection to the entity inspector listing .def "editor_usage*" values (Shaderman) + +07/10/2006 +namespace +- Added "select inside" and "select touching" + Both functions now work with multiple selectionbrushes, allowing complex + selection operations. +- Added entries for the selectionfunctions in "Edit" and the main toolbar. + +06/10/2006 +namespace +- Changed ETB not to show any texture if a tag search doesn't match anything (Shaderman) +- Added View -> Filter -> "Invert filters/Reset filters" function (Shaderman) +- Fixed (TODO) Textures: remove "shaders only" option for doom3 (Shaderman) +- Fixed show shaders / shader only / shader info for doom3 and .wad file games (Shaderman) + +03/10/2006 +namespace +- Fix for Bug 1113 (Topsun) + (http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1113) + +03/10/2006 +namespace +- Changed ETB tag toolbar to a notebook with tag/texture pages (Shaderman) +- Added a context menu (add/delete/rename tag) to the ETB tag tree view (Shaderman) +- Added new win32 installer HOWTO (Shaderman/Topsun) + +01/10/2006 +namespace +- Added missing xml files for win32 installer + +30/09/2006 +namespace +- Fixed Etb saving custom tags to global tagfile (Shaderman/namespace) +- Fixed postbuild step for brushexport, shaderplug and sunplug (Shaderman) +- Added installersupport for new files and plugins (Shaderman) + +30/09/2006 +namespace +- Added LocalLcPath to plugin interface +- Added enhanced Texturebrowser (ETB) by Shaderman +- Added shaderplug by Shaderman, accompanies the ETB +- Added xmltagging lib by Shaderman, accompanies the ETB +- Added new icons for ETB, Console, Entityinspector and Lighteditor +- Fixed minor warning in Sunplug Project +- Fixed PATH_MAX namecollision in ptrview plugin on Linux +- Final fix for 64 bit patch.h issue + + + +12/09/2006 +namespace +- Fixed 64 Bit issue in patch.h, see http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1109 + for details + +11/09/2006 +namespace +- Fixed unnecessary warnings, see http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1108 + for details + +11/09/2006 +namespace +- Added sunplug (Mapcoordinator-plugin for ET) by Topsun + ET only: setting mapcoordsmins and mapcoordsmaxs in the worldspawn + Tester: Shaderman +- Added brushexport Plugin by namespace + Exports selected brushes as wavefront object. + Tester: Shaderman + +11/09/2006 +namespace +- Fixed compile error on x86_64, see http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1105 + for details. + +09/09/2996 +namespace +- Added strafing for the camerawindow while holding ctrl +- Additional forward movement can be enabled by pressing shift during strafe + +22/08/2006 +SPoG +- Added VFS support for locating the archive a file was loaded from. +- Changed Doom3 entity definition parser to gracefully handle parse errors. +- Fixed crash when loading entity definitions in quake4 1.3 point release. + +13/08/2006 +SPoG +- Disabled 'detail' content flag checkbox in quake2 Surface Inspector. + 22/07/2006 SPoG - Fixed doom3 func_static with model not appearing to move when dragged. - Changed ASE model loader to parse material names the same way as DoomEdit. - Fixed title of wait-dialog when loading a model. +- Fixed doom3 func_static with blank 'model' key being invisible. +- Changed doom3 func_static model creation to replace selected models. +- Added support for loading both .ent and .def files at the same time. 09/07/2006 Shaderman