X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=Keepaway.md;h=d48311b4386f701ea2f2d888715936e50054bfa7;hb=d63a246155436f2dfe7317c6049da8961211aa09;hp=e5651f9899dcfee893f0217ed033a820c090ecb0;hpb=f3c99bf3fcc331dd96961bb43253b6531bd43cde;p=xonotic%2Fxonotic.wiki.git diff --git a/Keepaway.md b/Keepaway.md index e5651f9..d48311b 100644 --- a/Keepaway.md +++ b/Keepaway.md @@ -9,19 +9,26 @@ In Keepaway, a ball will spawn randomly on the map. The goal is to take the ball Scoring ------- -| Action | Score | -|:-:|:-:| -| Kill an opponent while you hold the ball | +1 | -| Kill the ball carrier | +1 | +The following actions can score you points (scores as of 0.8.2): -Other kills score no points. +| Name | Action | Default score | +|:-|:-|-:| +| Kill As Carrier | Kill an opponent while you carry the ball | +1 | +| Ball Carrier Kill | Kill the ball carrier | +1 | +| Time Points | Carry the ball for a short amount of time | 0 | -The first player to reach the frag limit (usually 30) will win the match. +In 0.8.2, there are no Time Points by default, but they can be enabled by the server (see below). + +The first player to reach the score limit (usually 30) will win the match. + +### Custom scoring + +Servers can change the score you get for each action above with [CVars](CVars) (`g_keepway_score_*`). This means they can also enable Time Points. Detailed rules -------------- -* If nobody collects the ball for 10 seconds, it will teleport to a random place +* If nobody collects the ball for a while, it will teleport to a random place Helpful Hints and Tips ----------------------