X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=README.iOS;h=58007ed087a85b51e7b7ab663a2f2c181d55f481;hb=6fec031c43332c784db51efa5a98061a230ecc9b;hp=8a40152fbde04ddb035bdf1401870d7d2b80f98a;hpb=61043093f4e24d69da9d365e98d6d88ef4ef9bed;p=xonotic%2Fdarkplaces.git diff --git a/README.iOS b/README.iOS index 8a40152f..58007ed0 100644 --- a/README.iOS +++ b/README.iOS @@ -1,11 +1,6 @@ To build DarkPlaces for iOS, you need to extract this zip into the source folder: -http://ghdigital.com/~havoc/SDLiOS20110205.zip +http://ghdigital.com/~havoc/SDLiOS20110208.zip -This is built from a personally-modified SDL 1.3, to make an updated include folder and libSDL*.a files, you need to get the SDL 1.3 source (from hg or a nightly build or whatever), then modify this line: -src/video/uikit/SDL_uikitopenglview.m: context = [[EAGLContext alloc] initWithAPI: kEAGLRenderingAPIOpenGLES1]; -to: -src/video/uikit/SDL_uikitopenglview.m: context = [[EAGLContext alloc] initWithAPI: kEAGLRenderingAPIOpenGLES2]; - -Then simply open Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj and build libSDL for both simulator and device and then the SDL Application xcode template. +This is built from the in-development version of SDL 1.3, to make an updated include folder and libSDL*.a files, you need to get the SDL 1.3 source (from hg or a nightly build or whatever), then simply open Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj and build libSDL for both simulator and device and then the SDL Application xcode template. Then copy the include folder and two libSDL*.a files from the Xcode-iPhoneOS/SDL/build/Debug-template (or Release-template) into the darkplaces source folder, and it will build with your updated files.