X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=README.md;h=2ad0c37905ca0f0086f28e88ed77894788b804f2;hb=5887d2c065503465a3c6ef422b0055b4ace485bd;hp=4824192d708e54f41aa86f97ee254616ec20e0c6;hpb=92e4e4447cf64f179a592a516102000fe5e7fc99;p=xonotic%2Fnetradiant.git diff --git a/README.md b/README.md index 4824192d..2ad0c379 100644 --- a/README.md +++ b/README.md @@ -42,7 +42,7 @@ To fetch default game packages you'll need Git and to fetch some optional ones y Under MSYS2, the mingw shell must be used. -If you use MSYS2 over SSH, add `mingw64` to the path this way (given you compile for 64 bit windows): +If you use MSYS2 over SSH, add `mingw64` to the path this way (given you compile for 64 bit Windows): ``` export PATH="/mingw64/bin:${PATH}"` @@ -52,7 +52,7 @@ Install the dependencies this way: ``` -pacman -S --needed base-devel mingw-w64-$(uname -m)-{toolchain,cmake,make,gtk2,gtkglext,libwebp,minizip-git} git +pacman -S --needed base-devel mingw-w64-$(uname -m)-{ntldd-git,toolchain,cmake,make,gtk2,gtkglext,libwebp,minizip-git} git ``` Explicitely use `mingw-w64-x86_64-` or `mingw-w64-i686-` prefix if you need to target a non-default architecture. @@ -63,7 +63,7 @@ You may have to install `subversion` and `unzip` to fetch or extract some non-de ## macOS: ``` -brew install gcc cmake Caskroom/cask/xquartz gtkglext pkgconfig minizip webp coreutils gnu-sed +brew install gcc cmake gtkglext pkgconfig minizip webp coreutils gnu-sed brew link --force gettext ``` @@ -85,7 +85,7 @@ This project uses the usual CMake workflow: ## Debug ``` -cmake -G "Unix Makefiles" -H. -Bbuild && cmake --build build -- -j$(nproc) +cmake -G "Unix Makefiles" -H. -Bbuild -DCMAKE_BUILD_TYPE=Debug && cmake --build build -- -j$(nproc) ``` ## Release @@ -97,13 +97,13 @@ cmake -G "Unix Makefiles" -H. -Bbuild -DCMAKE_BUILD_TYPE=Release && cmake --buil On macOS you have to add this to the first cmake call: ``` --DCMAKE_C_COMPILER=/usr/local/bin/gcc-9 -DCMAKE_CXX_COMPILER=/usr/local/bin/g++-9 -DOPENGL_INCLUDE_DIR=/opt/X11/include -DOPENGL_gl_LIBRARY=/opt/X11/lib/libGL.dylib +-DCMAKE_C_COMPILER=/usr/local/bin/gcc-9 -DCMAKE_CXX_COMPILER=/usr/local/bin/g++-9 ``` On FreeBSD you have to add this to the first cmake call: ``` -cmake -G "Unix Makefiles" -DCMAKE_C_COMPILER=/usr/local/bin/gcc8 -DCMAKE_CXX_COMPILER=/usr/local/bin/g++8 +-DCMAKE_C_COMPILER=/usr/local/bin/gcc8 -DCMAKE_CXX_COMPILER=/usr/local/bin/g++8 ``` ## Build and installation details @@ -126,9 +126,14 @@ targets: * `radiant` Compiles the radiant core binary * `modules` Compiles all modules (each module has its own target as well) * `plugins` Compiles all plugins (each plugin has its own target as well) -* `quake3` Compiles all the Quake3 tools - - `q3map2` Compiles the quake3 map compiler - - `q3data` Compiles the q3data tool +* `tools` Compiles all tools (each tool has its own target as well) + - `quake2` Compiles all the Quake2 tools: `q2map`, `qdata3` + - `heretic2` Compiles all the Heretic2 tools: `q2map`, `h2data` + - `quake3` Compiles all the Quake3 tools: + * `q3map2` Compiles the quake3 map compiler + * `q3data` Compiles the q3data tool + +Type `make help` to get an exhaustive list of targets. ### Download details @@ -161,12 +166,6 @@ target: * `install` Install files -Note that because of both the way NetRadiant works and the way bundled library loading works CMake has to do some globbing to detect some of the produced/copied files it has to install. So you have to run cmake again before installing: - -``` -cmake -H. -Bbuild && cmake --build build -- install -``` - ## Note about Crunch The crnlib used to decode `.crn` files is the one from [Dæmon](http://github.com/DaemonEngine/Daemon) which is the one by [Unity](https://github.com/Unity-Technologies/crunch/tree/unity) made cross-platform and slightly improved. Since Unity brokes compatibility with [BinomialLLC's legacy tree](https://github.com/BinomialLLC/crunch) it's required to use either the `crunch` tool from Dæmon or the one from Unity to compress textures that have to be read by radiant or q3map2.