X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=Repository_Access.md;h=c6fabfb707afe1a4c04519f5d4a60799b1244643;hb=e3b8fae255d82d05d29e5c1e2af5ea904e01f108;hp=d8ea1f8c378d9036993b6ce733505a2c40911b5c;hpb=7742591e45f2c52bca7b04413617462b3a517a2e;p=xonotic%2Fxonotic.wiki.git diff --git a/Repository_Access.md b/Repository_Access.md index d8ea1f8..c6fabfb 100644 --- a/Repository_Access.md +++ b/Repository_Access.md @@ -61,10 +61,6 @@ To begin downloading: The **git://** protocol uses port **9418**, which may be a problem if you’re behind a **strict firewall**. You may instead use the clone url http://git.xonotic.org/xonotic/xonotic.git (however, using the git protocol directly is preferred for performance reasons). -For Windows users: once finished cloning move to the main repository (`cd xonotic`) and checkout the branch Mario/Win64 with the command: - - git checkout -b Mario/win64 origin/Mario/win64 - Now the game can be compiled and run with the following commands: ./all compile -r @@ -74,7 +70,7 @@ Now the game can be compiled and run with the following commands: You can use just `./all compile` to create a slower unoptimized build with debug symbols but usually you want `-r`. -The `./all run` or `./all compile` line can be followed by one of `glx` (Linux native), `sdl` (input/sound managed by SDL), `agl` (macOS native), `wgl` (Windows native), or `dedicated` (for server hosting) to choose which executable to run or compile. E.g. `./all compile -r dedicated`. +The `./all run` or `./all compile` line can be followed by `dedicated` to build or run the executable for server hosting. E.g. `./all compile -r dedicated`. The `run` command can also be followed by standard DarkPlaces commandline arguments: @@ -145,11 +141,11 @@ Switch to that branch in all repositories where its available. This command commits and pushes your local changes. - ./all run xonotic + ./all run Starts the Xonotic client - ./all run dedicated xonotic + ./all run dedicated Starts a Xonotic dedicated server