X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=Wiki.textile;h=62dcb56f486d40b28f3f3f04ca35ce5f08fd8fb0;hb=d8956f347ac94b06f85da75d0cae49b93e33ed5c;hp=b10d0ddfd2920ff26ba906c68e6111badd2087b4;hpb=a4f688dd5103c4bc9a007747ffd610a3b3091205;p=xonotic%2Fxonotic.wiki.git diff --git a/Wiki.textile b/Wiki.textile index b10d0dd..62dcb56 100644 --- a/Wiki.textile +++ b/Wiki.textile @@ -1,43 +1,85 @@ h1. Xonotic Wiki +{{>toc}} + This is a wiki / development system where we can gather information for the future of this project. h2. Project * [[Faq|Frequently Asked Questions]] -* [[Pr|Public-Relations]] -* Our public [[Announcement]] drafts +* [[Pr|Public Relations]] * Check out our [[plan|Project Plan]] so far -* Notes from brainstorming [[names|ideas for names]] -* Here is the [[Irclog|IRC Log]] (warning: it's very long) -* New names for weapons [[NamesWeapons|discussion]] -* [[Organizational Structure]] (still being defined) -* [[Team Xonotic members]] Who we are, and what do we do - -h2. Misc - -* [[Xonotic compatibility pack]] a small pk3 that will rebrand a default Nexuiz install +* [[Organizational Structure]] +* [[Roles|Roles and Skills]] of contributing community members * [[IRC]] channels +* [[Community development]] planning +* [[Legal|Licensing / Legal]] +* [[Announcements]] * "Roadmap to v1":http://dev.xonotic.org/versions/show/3 +* [[Repository Access]] _(see also [[Git]] and [[Compiling in Windows]])_ +* "Netradiant for Windows":http://dietunichtguten.org/downloads/netradiant.rar * [[Website]] Plannning +* [[Xonotic compatibility pack]] a small pk3 that will rebrand a default Nexuiz install +* Notes from brainstorming [[names|ideas for names]] h2. Art & Media -* Logo proposals -** -z- [[Concept Art]] -** "Dokujizan":http://www.nullgaming.com/stuff/x/ -** "Spaceman":http://leela.org.uk/xonotic/index.htm -** Morphed "1":http://img688.imageshack.us/img688/2221/xonoticlogo9.jpg "2":http://img708.imageshack.us/img708/8302/xonoticlogo8.jpg "3":http://www.morphed.planetnexuiz.com/xonotich264v3.mp4 -* How to get an animated mesh from [[Blender to DPM]] -* We could potentially use "IQM":http://lee.fov120.com/iqm/ (needs testing!) -* [[Player Model Spec]] +* [[Art Roadmap]] +* [[Artistic Style]] +* [[Logo|Xonotic Logo]] +* [[Maps Makeover]] +* [[Weapons Makeover]] +** [[NamesWeapons|New weapon names discussion]] +* [[2d art]] +* [[Music]] +** [[Music contributions]] +* [[Sound FX]] +** [[Sound FX contributions]] +* Story Themes +** [[Close to home]] +** [[Tech Conglomerate]] + +h2. Editing + +In this section you will find helpful information about editing Xonotic in general, let that be coding, texturing, modeling, mapping, etc + +* Programming +** [[Introduction to QuakeC]] +** "DarkPlaces Wiki":http://dpwiki.slipgateconstruct.com/ +** "QuakeC Specifications v1.0":http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-menu.htm +** "QuakeC tutorials":http://www.inside3d.com/tutorials.php at inside3d.com +** [[NewQC]] - Possible changes regarding QC (compiler, syntax, ...) + +* [[Modeling]] +** [[Textures|Textures know-how]] +** [[Normal Maps|Normal Maps know-how]] +** [[Polycounts|Polygon count]] on Weapons and Models +** [[framegroups|.framegroups]] file (allow self playing animations) know-how +** [[Voices and sounds|.sounds]] file (player model sounds) know-how +** [[dpmodel|How to compile dpm models]] +** "Q3A Shader Manual":http://toolz.nexuizninjaz.com/shader/ +** How to get an animated mesh from [[Blender to DPM]] +** "Inter-Quake Model (IQM) Format":http://lee.fov120.com/iqm/ +** [[Player Model Spec]] +** [[Blender to IQM]] + +* Texturing +** Tutorials "1":http://www.cgtextures.com/content.php?action=tutorials +** "Recovering detailed normals from photo textures":http://www.cgtextures.com/content.php?action=tutorial&name=normalmap +** "Hard Surface Texture Painting":http://forums.cgsociety.org/showthread.php?t=373024 +** Some "tips":http://forums.xonotic.org/showthread.php?tid=63&pid=445#pid445 by _FruitieX_ + +* Configuration +** [[democapture|Capturing video clips and using the demo camera]] +** [[Git]] + +* [[Mapping]] +** [[Mapper resources]] +** "Map naming convention":http://alientrap.org/forum/viewtopic.php?f=2&t=2363&sid=4f8a9e06ada52255e98bdfa744ec6beb#p27330 + h2. References -* [[Introduction to QuakeC]] -* [[democapture|Capturing video clips and using the demo camera]] -* [[Textures|Textures know-how]] -* [[Polycounts|Polygon count]] on Weapons and Models -* [[framegroups|.framegroups]] file (allow self playing animations) know-how -* [[dpmodel|How to compile dpm models]] -* "Q3A Shader Manual":http://toolz.nexuizninjaz.com/shader/ +* [[Git]] +* "Redmine Wiki formatting":http://www.redmine.org/wiki/1/RedmineTextFormatting +* [[Forbidden disposable e-mail providers]]