X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=_hud_common.cfg;h=70900762f7a3cb1b5da162db9fcc2e34cf986461;hb=82fbcf3f3bac024563fee8ec8056df1ec1be2d70;hp=ba88a2a4fa6fedcd4f2343caeb2e8b1445b1893e;hpb=19ab1a2ba6824a03f8d263d27cc84dc7d54958ac;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/_hud_common.cfg b/_hud_common.cfg index ba88a2a4f..70900762f 100644 --- a/_hud_common.cfg +++ b/_hud_common.cfg @@ -5,13 +5,25 @@ seta hud_configure_checkcollisions 0 "check for collisions against other panels seta hud_configure_bg_minalpha 0.25 "minimum panel background alpha when in hud configure mode" seta hud_configure_grid_alpha 0.15 "alpha for visible grid when in configure mode" +seta hud_cursormode 1 "handle mouse input in cursor mode when CSQC displays a cursor" + seta hud_fontsize 11 "text fontsize for the hud" seta hud_width 560 "2D virtual width for the hud" +seta hud_colorset_foreground_1 "2" "primary priority (important names, etc)" +seta hud_colorset_foreground_2 "3" "secondary priority (items, locations, numbers, etc)" +seta hud_colorset_foreground_3 "4" "tertiary priority or relatively inconsequential text" +seta hud_colorset_foreground_4 "1" "notice/attention grabbing texting" +seta hud_colorset_kill_1 "1" "'bad' or 'dangerous' text (death messages against you, kill notifications, etc)" +seta hud_colorset_kill_2 "3" "similar to above, but less important... OR, a highlight out of above message type" +seta hud_colorset_kill_3 "4" "'good' or 'beneficial' text (you fragging someone, etc)" +seta hud_colorset_background "7" "neutral/unimportant text" + // general hud panel cvars (i.e. shouldn't be adjusted by a skin config) seta hud_panel_weapons_ammo_full_shells 60 "show 100% of the status bar at this ammo count" seta hud_panel_weapons_ammo_full_nails 320 "show 100% of the status bar at this ammo count" seta hud_panel_weapons_ammo_full_cells 180 "show 100% of the status bar at this ammo count" +seta hud_panel_weapons_ammo_full_plasma 180 "show 100% of the status bar at this ammo count" seta hud_panel_weapons_ammo_full_rockets 160 "show 100% of the status bar at this ammo count" seta hud_panel_weapons_ammo_full_fuel 100 "show 100% of the status bar at this ammo count" @@ -22,17 +34,35 @@ seta hud_panel_healtharmor_maxarmor "200" "when you have this much armor, the ar seta hud_panel_healtharmor_progressbar_gfx_damage 5 "show damage effect when damaged at least by this amount; 0 disables the effect" seta hud_panel_healtharmor_progressbar_gfx_lowhealth 40 "health progressbar blinks when health is lower than this amount" +seta hud_panel_timer_increment "0" "show elapsed time instead of remaining time" + seta hud_panel_engineinfo_framecounter_exponentialmovingaverage 1 "use an averaging method for calculating fps instead of counting frametime like engine does" seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight 0.1 "weight of latest data point" seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold 0.5 "threshold for fps change when to update instantly, to make big fps changes update faster" +seta hud_panel_physics_acceleration_movingaverage 1 "use an averaging method for calculating acceleration instead of the real value" +seta hud_panel_phisics_update_interval 0.0666 "how often (in seconds) numeric values get updated on screen" +seta hud_panel_physics_speed_unit "1" "speed unit (1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots)" + +seta hud_panel_itemstime_progressbar_maxtime "30" "when left time is at least this amount, the status bar is full" +seta hud_panel_itemstime_hidespawned "1" "if 1 hide an item from the panel when all the occurrences of it are available again; if 2 hide it when at least one occurrence is available again" +seta hud_panel_itemstime_hidelarge "0" "if 1 hide large armor and health from the panel" + +seta hud_panel_quickmenu_file "" "load the quick menu from this file (empty or 0 to disable)" +seta hud_panel_quickmenu_translatecommands 0 "when the game is translated, translate strings inside commands too (useful for chat commands)" +seta hud_panel_quickmenu_time 5 "quickmenu expires after this number of seconds in the same page" + // hud panel aliases +alias quickmenu "cl_cmd hud quickmenu ${* ?}" + alias hud_panel_radar_rotate "toggle hud_panel_radar_rotation 0 1 2 3 4" alias +hud_panel_radar_maximized "cl_cmd hud radar 1" alias -hud_panel_radar_maximized "cl_cmd hud radar 0" alias hud_panel_radar_maximized "cl_cmd hud radar" // other hud cvars +seta hud_panel_update_interval 2 "how often (in seconds) common panel cvars are reloaded" + seta hud_showbinds 1 "what to show in the HUD to indicate certain keys to press: 0 display commands, 1 bound keys, 2 both" seta hud_showbinds_limit 2 "maximum number of bound keys to show for a command. 0 for unlimited" set _hud_showbinds_reload 0 "set it to 1 to reload binds if you changed any. It is reset to 0 automatically" @@ -68,7 +98,7 @@ seta hud_contents_fadeintime 0.02 "factor of time it takes for the alpha level t seta hud_contents_fadeouttime 0.1 "factor of time it takes for the alpha level to reach normal value when leaving the liquid" seta hud_contents_lava_alpha 0.7 "alpha of the lava" seta hud_contents_lava_color "0.8 0.1 0" "color blend when inside lava" -seta hud_contents_slime_alpha 0.7 "alpha of the slime" +seta hud_contents_slime_alpha 0.7 "alpha of the slime" seta hud_contents_slime_color "0 0.4 0.1" "color blend when inside slime" seta hud_contents_water_alpha 0.5 "alpha of the water" seta hud_contents_water_color "0.4 0.3 0.3" "color blend when inside water" @@ -90,4 +120,4 @@ seta hud_shownames_mindistance 1000 "start fading alpha/size at this distance" seta hud_shownames_maxdistance 5000 "alpha/size is 0 at this distance" seta hud_shownames_antioverlap 1 "if two tags get too close to each other, fade out the one further away from you" seta hud_shownames_antioverlap_distance 50 "2d distance to other tag after which to fade out" -seta hud_shownames_offset 52 "offset (along z-axis) tag from player origin by this many units" \ No newline at end of file +seta hud_shownames_offset 52 "offset (along z-axis) tag from player origin by this many units"