X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=_hud_common.cfg;h=c46bbee713bf099c6bf74b45e474ee7baea0a559;hb=2855161bde224eeb01bcffd654d726c3ba0cf73b;hp=3a0c0ce1d7ca35f41d636ba3e3b337b59456b653;hpb=bac819c49b74f1693244641113f224587b355372;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/_hud_common.cfg b/_hud_common.cfg index 3a0c0ce1d7..c46bbee713 100644 --- a/_hud_common.cfg +++ b/_hud_common.cfg @@ -22,10 +22,6 @@ seta hud_panel_healtharmor_maxarmor "200" "when you have this much armor, the ar seta hud_panel_healtharmor_progressbar_gfx_damage 5 "show damage effect when damaged at least by this amount; 0 disables the effect" seta hud_panel_healtharmor_progressbar_gfx_lowhealth 40 "health progressbar blinks when health is lower than this amount" -seta hud_panel_radar_scale 4096 "distance you can see on the team radar" -seta hud_panel_radar_maximized_scale 8192 "distance you can see on the radar when maximized" -seta hud_panel_radar_maximized_size "0.5 0.5" "size of the radar when maximized" - seta hud_panel_engineinfo_framecounter_exponentialmovingaverage 1 "use an averaging method for calculating fps instead of counting frametime like engine does" seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight 0.1 "weight of latest data point" seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold 0.5 "threshold for fps change when to update instantly, to make big fps changes update faster" @@ -77,7 +73,10 @@ seta hud_contents_water_alpha 0.5 "alpha of the water" seta hud_contents_water_color "0.4 0.3 0.3" "color blend when inside water" seta hud_shownames 1 "draw names and health/armor of nearby players" -seta hud_shownames_enemies 2 "1 = draw names of enemies you point at (TODO), 2 = draw names of all enemies in view" +seta hud_shownames_enemies 1 "show tags for enemies as well" +seta hud_shownames_crosshairdistance 0 "if set, only draw tags which came within this distance of your crosshair (25 recommended)" +seta hud_shownames_crosshairdistance_time 5 "how many seconds the tag is still visible after pointing at them" +seta hud_shownames_crosshairdistance_antioverlap 0 "allow antioverlap to work as normal even with crosshairdistance on" seta hud_shownames_self 0 "also include your own name to be shown when third person camera mode is on (chase_active/cl_eventchase)" seta hud_shownames_status 1 "1 = draw health/armor status of teammates" seta hud_shownames_statusbar_height 4 "height of status bar" @@ -87,7 +86,7 @@ seta hud_shownames_decolorize 1 "1 = decolorize name in team games, 2 = decolori seta hud_shownames_alpha 0.7 "alpha" seta hud_shownames_resize 1 "enable resizing of the names, then the size cvars will correspond to the maximum size" seta hud_shownames_mindistance 1000 "start fading alpha/size at this distance" -seta hud_shownames_maxdistance 2500 "alpha/size is 0 at this distance" +seta hud_shownames_maxdistance 5000 "alpha/size is 0 at this distance" seta hud_shownames_antioverlap 1 "if two tags get too close to each other, fade out the one further away from you" -seta hud_shownames_antioverlap_distance 125 "2d distance to other tag after which to fade out" +seta hud_shownames_antioverlap_distance 50 "2d distance to other tag after which to fade out" seta hud_shownames_offset 52 "offset (along z-axis) tag from player origin by this many units" \ No newline at end of file