X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=balance25.cfg;h=843bd634fdfedb6b7da041a49327245c3dd9f0d8;hb=b5a2f1c6ef6cb6372416830d756eb789622d30f3;hp=864d169c3baa3d23ff3a00fbfb28ee0b2a278b5b;hpb=2a8f3090c420e0defca7e6a0e5a0b16d3992cc61;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/balance25.cfg b/balance25.cfg index 864d169c3..843bd634f 100644 --- a/balance25.cfg +++ b/balance25.cfg @@ -13,7 +13,7 @@ set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provid set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_sniperrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_rifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" @@ -178,6 +178,7 @@ set g_balance_falldamage_deadminspeed 150 set g_balance_falldamage_minspeed 1400 set g_balance_falldamage_factor 0.15 set g_balance_falldamage_maxdamage 25 +set g_balance_damagepush_speedfactor 0 // }}} // {{{ powerups @@ -243,6 +244,8 @@ set g_balance_laser_secondary_gauntlet 0 set g_balance_laser_secondary_force_zscale 1 set g_balance_laser_secondary_force_velocitybias 0 set g_balance_laser_secondary_force_other_scale 1 +set g_balance_laser_reload_ammo 0 //default: 6 +set g_balance_laser_reload_time 2 // }}} // {{{ shotgun set g_balance_shotgun_primary_bullets 6 @@ -259,10 +262,13 @@ set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim set g_balance_shotgun_secondary_melee_range 60 set g_balance_shotgun_secondary_melee_swing 50 set g_balance_shotgun_secondary_melee_time 0.1 +set g_balance_shotgun_secondary_melee_no_doubleslap 1 set g_balance_shotgun_secondary_damage 115 set g_balance_shotgun_secondary_force 150 set g_balance_shotgun_secondary_refire 1.1 set g_balance_shotgun_secondary_animtime 1 +set g_balance_shotgun_reload_ammo 0 //default: 5 +set g_balance_shotgun_reload_time 2 // }}} // {{{ uzi set g_balance_uzi_mode 0 // Activates varible spread for sustained & burst mode secondary @@ -294,6 +300,9 @@ set g_balance_uzi_sustained_ammo 1 set g_balance_uzi_speed 18000 set g_balance_uzi_bulletconstant 115 // 13.1qu + +set g_balance_uzi_reload_ammo 0 //default: 30 +set g_balance_uzi_reload_time 2 // }}} // {{{ mortar set g_balance_grenadelauncher_primary_type 0 @@ -324,7 +333,8 @@ set g_balance_grenadelauncher_secondary_speed_up 200 set g_balance_grenadelauncher_secondary_speed_z 0 set g_balance_grenadelauncher_secondary_spread 0 set g_balance_grenadelauncher_secondary_lifetime 2.5 -set g_balance_grenadelauncher_secondary_lifetime2 0 +set g_balance_grenadelauncher_secondary_lifetime_bounce 0 +set g_balance_grenadelauncher_secondary_lifetime_stick 0 set g_balance_grenadelauncher_secondary_refire 0.7 set g_balance_grenadelauncher_secondary_animtime 0.3 set g_balance_grenadelauncher_secondary_ammo 2 @@ -334,6 +344,9 @@ set g_balance_grenadelauncher_secondary_remote_detonateprimary 0 set g_balance_grenadelauncher_bouncefactor 0.5 set g_balance_grenadelauncher_bouncestop 0.075 + +set g_balance_grenadelauncher_reload_ammo 0 //default: 12 +set g_balance_grenadelauncher_reload_time 2 // }}} // {{{ minelayer set g_balance_minelayer_damage 35 @@ -357,6 +370,8 @@ set g_balance_minelayer_remote_damage 45 set g_balance_minelayer_remote_edgedamage 40 set g_balance_minelayer_remote_radius 200 set g_balance_minelayer_remote_force 300 +set g_balance_minelayer_reload_ammo 0 //default: 15 +set g_balance_minelayer_reload_time 2 // }}} // {{{ electro set g_balance_electro_lightning 0 @@ -400,6 +415,8 @@ set g_balance_electro_combo_force 200 set g_balance_electro_combo_radius 250 set g_balance_electro_combo_comboradius 0 set g_balance_electro_combo_speed 2000 +set g_balance_electro_reload_ammo 0 //default: 20 +set g_balance_electro_reload_time 2 // }}} // {{{ crylink set g_balance_crylink_primary_damage 18 @@ -456,6 +473,9 @@ set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to set g_balance_crylink_secondary_middle_fadetime 5 set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000 set g_balance_crylink_secondary_line_fadetime 2 + +set g_balance_crylink_reload_ammo 0 //default: 10 +set g_balance_crylink_reload_time 2 // }}} // {{{ nex set g_balance_nex_primary_damage 100 @@ -497,11 +517,17 @@ set g_balance_nex_charge_shot_multiplier 0.5 set g_balance_nex_charge_velocity_rate 0.2 set g_balance_nex_charge_minspeed 400 set g_balance_nex_charge_maxspeed 1000 + +set g_balance_nex_reload_ammo 0 //default: 25 +set g_balance_nex_reload_time 2 // }}} // {{{ minstanex set g_balance_minstanex_refire 1 set g_balance_minstanex_animtime 0.3 set g_balance_minstanex_ammo 10 +set g_balance_minstanex_laser_ammo 0 +set g_balance_minstanex_reload_ammo 0 //default: 50 +set g_balance_minstanex_reload_time 2 // }}} // {{{ hagar set g_balance_hagar_primary_damage 37 @@ -514,6 +540,12 @@ set g_balance_hagar_primary_lifetime 30 set g_balance_hagar_primary_refire 0.15 set g_balance_hagar_primary_ammo 1 set g_balance_hagar_secondary 1 +set g_balance_hagar_secondary_load 0 +set g_balance_hagar_secondary_load_speed 0.6 +set g_balance_hagar_secondary_load_max 4 +set g_balance_hagar_secondary_load_hold 0 +set g_balance_hagar_secondary_load_releasedeath 1 +set g_balance_hagar_secondary_load_abort 1 set g_balance_hagar_secondary_damage 37 set g_balance_hagar_secondary_edgedamage 15 set g_balance_hagar_secondary_force 100 @@ -524,6 +556,8 @@ set g_balance_hagar_secondary_lifetime_min 30 set g_balance_hagar_secondary_lifetime_rand 0 set g_balance_hagar_secondary_refire 0.15 set g_balance_hagar_secondary_ammo 1 +set g_balance_hagar_reload_ammo 0 //default: 25 +set g_balance_hagar_reload_time 2 // }}} // {{{ rocketlauncher set g_balance_rocketlauncher_damage 105 @@ -549,6 +583,8 @@ set g_balance_rocketlauncher_remote_damage 105 set g_balance_rocketlauncher_remote_edgedamage 40 set g_balance_rocketlauncher_remote_radius 150 set g_balance_rocketlauncher_remote_force 600 +set g_balance_rocketlauncher_reload_ammo 0 //default: 25 +set g_balance_rocketlauncher_reload_time 2 // }}} // {{{ porto set g_balance_porto_primary_refire 1.5 @@ -610,40 +646,44 @@ set g_balance_hlac_secondary_refire 1 set g_balance_hlac_secondary_animtime 0.3 set g_balance_hlac_secondary_ammo 10 set g_balance_hlac_secondary_shots 6 + +set g_balance_hlac_reload_ammo 0 //default: 20 +set g_balance_hlac_reload_time 2 // }}} -// {{{ sniperrifle -set g_balance_sniperrifle_magazinecapacity 8 -set g_balance_sniperrifle_reloadtime 2 // matches reload anim -set g_balance_sniperrifle_auto_reload_on_switch 0 -set g_balance_sniperrifle_bursttime 0 -set g_balance_sniperrifle_primary_tracer 0 -set g_balance_sniperrifle_primary_damage 60 -set g_balance_sniperrifle_primary_headshotaddeddamage 100 -set g_balance_sniperrifle_primary_spread 0 -set g_balance_sniperrifle_primary_force 2 -set g_balance_sniperrifle_primary_speed 35000 -set g_balance_sniperrifle_primary_lifetime 5 -set g_balance_sniperrifle_primary_refire 0.8 -set g_balance_sniperrifle_primary_animtime 0.3 -set g_balance_sniperrifle_primary_ammo 10 -set g_balance_sniperrifle_primary_bulletconstant 130 // 56.3qu -set g_balance_sniperrifle_primary_burstcost 0 -set g_balance_sniperrifle_primary_bullethail 0 // empty magazine on shot -set g_balance_sniperrifle_secondary 1 -set g_balance_sniperrifle_secondary_reload 0 -set g_balance_sniperrifle_secondary_tracer 0 -set g_balance_sniperrifle_secondary_damage 35 -set g_balance_sniperrifle_secondary_headshotaddeddamage 15 // 50 damage only on head -set g_balance_sniperrifle_secondary_spread 0.008 -set g_balance_sniperrifle_secondary_force 1 -set g_balance_sniperrifle_secondary_speed 20000 -set g_balance_sniperrifle_secondary_lifetime 5 -set g_balance_sniperrifle_secondary_refire 0.15 -set g_balance_sniperrifle_secondary_animtime 0.1 -set g_balance_sniperrifle_secondary_ammo 10 -set g_balance_sniperrifle_secondary_bulletconstant 130 // 18.3qu -set g_balance_sniperrifle_secondary_burstcost 0 -set g_balance_sniperrifle_secondary_bullethail 0 // empty magazine on shot +// {{{ rifle +set g_balance_rifle_bursttime 0 +set g_balance_rifle_primary_tracer 0 +set g_balance_rifle_primary_shots 1 +set g_balance_rifle_primary_damage 60 +set g_balance_rifle_primary_headshotaddeddamage 100 +set g_balance_rifle_primary_spread 0 +set g_balance_rifle_primary_force 2 +set g_balance_rifle_primary_speed 35000 +set g_balance_rifle_primary_lifetime 5 +set g_balance_rifle_primary_refire 0.8 +set g_balance_rifle_primary_animtime 0.3 +set g_balance_rifle_primary_ammo 10 +set g_balance_rifle_primary_bulletconstant 130 // 56.3qu +set g_balance_rifle_primary_burstcost 0 +set g_balance_rifle_primary_bullethail 0 // empty magazine on shot +set g_balance_rifle_secondary 1 +set g_balance_rifle_secondary_reload 0 +set g_balance_rifle_secondary_tracer 0 +set g_balance_rifle_secondary_shots 1 +set g_balance_rifle_secondary_damage 35 +set g_balance_rifle_secondary_headshotaddeddamage 15 // 50 damage only on head +set g_balance_rifle_secondary_spread 0.008 +set g_balance_rifle_secondary_force 1 +set g_balance_rifle_secondary_speed 20000 +set g_balance_rifle_secondary_lifetime 5 +set g_balance_rifle_secondary_refire 0.15 +set g_balance_rifle_secondary_animtime 0.1 +set g_balance_rifle_secondary_ammo 10 +set g_balance_rifle_secondary_bulletconstant 130 // 18.3qu +set g_balance_rifle_secondary_burstcost 0 +set g_balance_rifle_secondary_bullethail 0 // empty magazine on shot +set g_balance_rifle_reload_ammo 80 //default: 80 +set g_balance_rifle_reload_time 2 // }}} // {{{ tuba set g_balance_tuba_refire 0.05 @@ -693,8 +733,11 @@ set g_balance_fireball_secondary_speed 900 set g_balance_fireball_secondary_speed_up 100 set g_balance_fireball_secondary_speed_z 0 set g_balance_fireball_secondary_spread 0 +set g_balance_fireball_reload_ammo 0 //default: 60 +set g_balance_fireball_reload_time 2 // }}} // {{{ seeker +set g_balance_seeker_type 0 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later. set g_balance_seeker_flac_ammo 0.5 set g_balance_seeker_flac_animtime 0.1 set g_balance_seeker_flac_damage 15 @@ -743,4 +786,7 @@ set g_balance_seeker_tag_lifetime 15 set g_balance_seeker_tag_refire 0.7 set g_balance_seeker_tag_speed 9000 set g_balance_seeker_tag_spread 0 +set g_balance_seeker_tag_tracker_lifetime 10 +set g_balance_seeker_reload_ammo 0 //default: 15 +set g_balance_seeker_reload_time 2 // End new seeker