X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=balance25.cfg;h=91db8f2386099ce8bd131b13cb2ce1d602fc87be;hb=bb1cdedf8cc1dfaf7cdb66cc7948a778870f17a9;hp=4e21074ff0fd3f794978ad45dd7bb2a9c4b44bec;hpb=3fd63d6feb784a8045d5bcae80db8755f9b7005f;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/balance25.cfg b/balance25.cfg index 4e21074ff..91db8f238 100644 --- a/balance25.cfg +++ b/balance25.cfg @@ -155,7 +155,7 @@ set g_balance_firetransfer_time 0.9 set g_balance_firetransfer_damage 0.8 set g_throughfloor_damage 1 set g_throughfloor_force 1 -set g_projectiles_damage 1 +set g_projectiles_damage 2 // possible values: // -2: absolutely no damage to projectiles (no exceptions) // -1: no damage other than the exceptions (electro combo, hagar join explode, minelayer mines) @@ -186,7 +186,7 @@ set g_balance_falldamage_minspeed 1400 set g_balance_falldamage_factor 0.15 set g_balance_falldamage_maxdamage 25 set g_balance_damagepush_speedfactor 0 -set g_balance_contents_damagerate 5 // how many times to apply damage per second (so 5 is 0.2 second delay per impulse of damage) +set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage set g_balance_contents_drowndelay 10 // time under water before a player begins drowning set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava @@ -532,7 +532,7 @@ set g_balance_nex_charge_rate 0.1 set g_balance_nex_charge_animlimit 0.5 set g_balance_nex_charge_limit 0.5 set g_balance_nex_charge_rot_rate 0 -set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button +set g_balance_nex_charge_rot_pause 0 // Dont rot down until this long after release of charge button set g_balance_nex_charge_shot_multiplier 0.5 set g_balance_nex_charge_velocity_rate 0.2 set g_balance_nex_charge_minspeed 400