X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=balanceFruit.cfg;h=f8bdb2a3c87ebb822c6b386ccdeee4c11faa8c20;hb=880e27e128ba868a6a33d1f45a8fc64cd8d78f9d;hp=fc1a3d034c0113565f6e2741edba39bcca6be65b;hpb=4916a5ed36ceb96f47690fa5f4c77a57f20b008a;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/balanceFruit.cfg b/balanceFruit.cfg index fc1a3d034..f8bdb2a3c 100644 --- a/balanceFruit.cfg +++ b/balanceFruit.cfg @@ -155,6 +155,13 @@ set g_balance_firetransfer_time 0.9 set g_balance_firetransfer_damage 0.8 set g_throughfloor_damage 0.7 set g_throughfloor_force 0.8 +set g_projectiles_damage 2 +// possible values: +// -2: absolutely no damage to projectiles (no exceptions) +// -1: no damage other than the exceptions (electro combo, hagar join explode, minelayer mines) +// 0: only damage from contents (lava/slime) or exceptions +// 1: only self damage or damage from contents or exceptions +// 2: allow all damage to projectiles normally set g_projectiles_newton_style 2 // possible values: // 0: absolute velocity projectiles (like Quake) @@ -179,6 +186,13 @@ set g_balance_falldamage_minspeed 800 set g_balance_falldamage_factor 0.20 set g_balance_falldamage_maxdamage 15 set g_balance_damagepush_speedfactor 2.5 +set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage +set g_balance_contents_drowndelay 10 // time under water before a player begins drowning +set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning +set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava +set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime +set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime +set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap" // }}} // {{{ powerups @@ -209,6 +223,7 @@ set g_balance_grapplehook_length_min 50 set g_balance_grapplehook_stretch 50 set g_balance_grapplehook_airfriction 0.2 set g_balance_grapplehook_health 130 +set g_balance_grapplehook_damagedbycontents 0 // }}} // {{{ weapon properties @@ -265,6 +280,8 @@ set g_balance_shotgun_secondary_melee_swing_up 30 set g_balance_shotgun_secondary_melee_time 0.15 set g_balance_shotgun_secondary_melee_traces 10 set g_balance_shotgun_secondary_melee_no_doubleslap 1 +set g_balance_shotgun_secondary_melee_nonplayerdamage 0 +set g_balance_shotgun_secondary_melee_multihit 1 set g_balance_shotgun_secondary_damage 110 set g_balance_shotgun_secondary_force 150 set g_balance_shotgun_secondary_refire 1.1 @@ -289,12 +306,14 @@ set g_balance_uzi_burst_ammo 3 set g_balance_uzi_first 1 set g_balance_uzi_first_damage 15 / f/ LOG: 22 -> 15 +set g_balance_uzi_first_headshotaddeddamage 0 set g_balance_uzi_first_force 50 set g_balance_uzi_first_spread 0.03 set g_balance_uzi_first_refire 0.2 set g_balance_uzi_first_ammo 2 set g_balance_uzi_sustained_damage 12 // 120 dps +set g_balance_uzi_sustained_headshotaddeddamage 0 set g_balance_uzi_sustained_force 12 set g_balance_uzi_sustained_spread 0.06 set g_balance_uzi_sustained_refire 0.1 @@ -408,6 +427,7 @@ set g_balance_electro_secondary_animtime 0.2 set g_balance_electro_secondary_ammo 2 set g_balance_electro_secondary_health 10 set g_balance_electro_secondary_damageforcescale 4 +set g_balance_electro_secondary_damagedbycontents 0 set g_balance_electro_secondary_count 3 set g_balance_electro_secondary_bouncefactor 0.5 set g_balance_electro_secondary_bouncestop 0.075 @@ -535,6 +555,8 @@ set g_balance_minstanex_reload_time 2 set g_balance_hagar_primary_damage 14 set g_balance_hagar_primary_edgedamage 6 set g_balance_hagar_primary_force 70 +set g_balance_hagar_primary_health 0 +set g_balance_hagar_primary_damageforcescale 0 set g_balance_hagar_primary_radius 110 set g_balance_hagar_primary_spread 0.1 set g_balance_hagar_primary_speed 1800 @@ -544,13 +566,19 @@ set g_balance_hagar_primary_ammo 1 set g_balance_hagar_secondary 1 set g_balance_hagar_secondary_load 0 set g_balance_hagar_secondary_load_speed 0.6 +set g_balance_hagar_secondary_load_spread 0.075 +set g_balance_hagar_secondary_load_spread_bias 0.5 set g_balance_hagar_secondary_load_max 4 set g_balance_hagar_secondary_load_hold 0 set g_balance_hagar_secondary_load_releasedeath 1 set g_balance_hagar_secondary_load_abort 1 +set g_balance_hagar_secondary_load_linkexplode 0 +set g_balance_hagar_secondary_load_animtime 0.2 set g_balance_hagar_secondary_damage 14 // default for _load: 32 set g_balance_hagar_secondary_edgedamage 6 // default for _load: 10 set g_balance_hagar_secondary_force 70 // default for _load: 160 +set g_balance_hagar_secondary_health 0 +set g_balance_hagar_secondary_damageforcescale 0 set g_balance_hagar_secondary_radius 125 set g_balance_hagar_secondary_spread 0.15 // default for _load: 0.08 set g_balance_hagar_secondary_speed 1800 @@ -615,6 +643,8 @@ set g_balance_hook_secondary_refire 3 // don't drop too many bombs... set g_balance_hook_secondary_animtime 0.2 // good shoot anim set g_balance_hook_secondary_power 3 // effect behaves like a square function set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds +set g_balance_hook_secondary_health 0 +set g_balance_hook_secondary_damageforcescale 0 // }}} // {{{ hlac set g_balance_hlac_primary_spread_min 0.01 @@ -697,6 +727,7 @@ set g_balance_tuba_damage 5 set g_balance_tuba_edgedamage 0 set g_balance_tuba_radius 200 set g_balance_tuba_force 40 +set g_balance_tuba_pitchstep 6 // }}} // {{{ fireball set g_balance_fireball_primary_ammo 40