X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=balanceLeeStricklin.cfg;h=57af50893caa74aa1b5d08b26694be026ffebb27;hb=09a4de27e2e5805c09c16e699aba0a3095458c01;hp=db3cc7efe7b4027eb23175c6600f7215f2b89cd8;hpb=f8b86e2d48479e07daf1d1831eec8ae3f9f7c485;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/balanceLeeStricklin.cfg b/balanceLeeStricklin.cfg index db3cc7efe..57af50893 100644 --- a/balanceLeeStricklin.cfg +++ b/balanceLeeStricklin.cfg @@ -155,6 +155,13 @@ set g_balance_firetransfer_time 0.9 set g_balance_firetransfer_damage 0.8 set g_throughfloor_damage 0.4 set g_throughfloor_force 0.7 +set g_projectiles_damage 2 +// possible values: +// -2: absolutely no damage to projectiles (no exceptions) +// -1: no damage other than the exceptions (electro combo, hagar join explode, minelayer mines) +// 0: only damage from contents (lava/slime) or exceptions +// 1: only self damage or damage from contents or exceptions +// 2: allow all damage to projectiles normally set g_projectiles_newton_style 2 // possible values: // 0: absolute velocity projectiles (like Quake) @@ -179,11 +186,13 @@ set g_balance_falldamage_minspeed 1400 set g_balance_falldamage_factor 0.15 set g_balance_falldamage_maxdamage 25 set g_balance_damagepush_speedfactor 0 -set g_balance_contents_damagerate 5 -set g_balance_contents_playerdamage_drowning 5 -set g_balance_contents_playerdamage_lava 10 -set g_balance_contents_playerdamage_slime 5 -set g_balance_contents_projectiledamage 15 +set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage +set g_balance_contents_drowndelay 10 // time under water before a player begins drowning +set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning +set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava +set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime +set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime +set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap" // }}} // {{{ powerups @@ -523,7 +532,7 @@ set g_balance_nex_charge_rate 0.1 set g_balance_nex_charge_animlimit 0.5 set g_balance_nex_charge_limit 0.5 set g_balance_nex_charge_rot_rate 0 -set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button +set g_balance_nex_charge_rot_pause 0 // Dont rot down until this long after release of charge button set g_balance_nex_charge_shot_multiplier 0 set g_balance_nex_charge_velocity_rate 0.2 set g_balance_nex_charge_minspeed "" @@ -562,6 +571,7 @@ set g_balance_hagar_secondary_load_hold 0 set g_balance_hagar_secondary_load_releasedeath 1 set g_balance_hagar_secondary_load_abort 1 set g_balance_hagar_secondary_load_linkexplode 0 +set g_balance_hagar_secondary_load_animtime 0.2 set g_balance_hagar_secondary_damage 43 set g_balance_hagar_secondary_edgedamage 15 set g_balance_hagar_secondary_force 100