X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=balanceSamual.cfg;h=e70157872ed1a52ab980be125b4184ca42a812f8;hb=3d3e49c4cf34e0168aca93771cd8807111511124;hp=02aac1996ab61fbbef328e77676bec681ad55188;hpb=5b6198fd0e54c0a34ca4998da904ca88923db6e8;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/balanceSamual.cfg b/balanceSamual.cfg index 02aac1996..e70157872 100644 --- a/balanceSamual.cfg +++ b/balanceSamual.cfg @@ -217,7 +217,7 @@ set g_balance_laser_primary_animtime 0.3 set g_balance_laser_primary_lifetime 30 set g_balance_laser_primary_shotangle 0 set g_balance_laser_primary_delay 0.03 -set g_balance_laser_gauntlet 0 +set g_balance_laser_primary_gauntlet 0 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists set g_balance_laser_secondary_damage 25 set g_balance_laser_secondary_edgedamage 10 @@ -230,6 +230,7 @@ set g_balance_laser_secondary_animtime 0.3 set g_balance_laser_secondary_lifetime 30 set g_balance_laser_secondary_shotangle -90 set g_balance_laser_secondary_delay 0 +set g_balance_laser_secondary_gauntlet 0 // }}} // {{{ shotgun set g_balance_shotgun_primary_bullets 6 @@ -242,15 +243,14 @@ set g_balance_shotgun_primary_ammo 1 set g_balance_shotgun_primary_speed 8000 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu set g_balance_shotgun_secondary 1 -set g_balance_shotgun_secondary_bullets 6 -set g_balance_shotgun_secondary_damage 8 -set g_balance_shotgun_secondary_force 15 -set g_balance_shotgun_secondary_spread 0.17 -set g_balance_shotgun_secondary_refire 1.35 -set g_balance_shotgun_secondary_animtime 0.2 -set g_balance_shotgun_secondary_ammo 1 -set g_balance_shotgun_secondary_speed 8000 -set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu +set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim +set g_balance_shotgun_secondary_melee_range 60 +set g_balance_shotgun_secondary_melee_swing 50 +set g_balance_shotgun_secondary_melee_time 0.1 +set g_balance_shotgun_secondary_damage 115 +set g_balance_shotgun_secondary_force 150 +set g_balance_shotgun_secondary_refire 1.1 +set g_balance_shotgun_secondary_animtime 1 // }}} // {{{ uzi set g_balance_uzi_first 1 @@ -284,6 +284,7 @@ set g_balance_grenadelauncher_primary_refire 0.8 set g_balance_grenadelauncher_primary_animtime 0.3 set g_balance_grenadelauncher_primary_ammo 2 set g_balance_grenadelauncher_primary_health 25 +set g_balance_grenadelauncher_secondary_sticky 0 set g_balance_grenadelauncher_secondary_damage 60 set g_balance_grenadelauncher_secondary_edgedamage 38 set g_balance_grenadelauncher_secondary_force 400 @@ -293,6 +294,7 @@ set g_balance_grenadelauncher_secondary_speed_up 150 set g_balance_grenadelauncher_secondary_speed_z 0 set g_balance_grenadelauncher_secondary_spread 0 set g_balance_grenadelauncher_secondary_lifetime 1 +set g_balance_grenadelauncher_secondary_lifetime2 0 set g_balance_grenadelauncher_secondary_refire 0.7 set g_balance_grenadelauncher_secondary_animtime 0.3 set g_balance_grenadelauncher_secondary_ammo 2 @@ -306,6 +308,7 @@ set g_balance_electro_lightning 0 set g_balance_electro_primary_damage 65 set g_balance_electro_primary_edgedamage 0 set g_balance_electro_primary_force 200 +set g_balance_electro_primary_force_up 0 set g_balance_electro_primary_radius 150 set g_balance_electro_primary_comboradius 0 set g_balance_electro_primary_speed 2000 @@ -314,6 +317,7 @@ set g_balance_electro_primary_lifetime 30 set g_balance_electro_primary_refire 0.6 set g_balance_electro_primary_animtime 0.3 set g_balance_electro_primary_ammo 2 +set g_balance_electro_primary_range 0 set g_balance_electro_secondary_damage 50 set g_balance_electro_secondary_spread 0.05 set g_balance_electro_secondary_edgedamage 0 @@ -379,15 +383,26 @@ set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 7 set g_balance_crylink_secondary_line_fadetime 2 // }}} // {{{ nex -set g_balance_nex_damage 90 -set g_balance_nex_force 300 -set g_balance_nex_refire 1.5 -set g_balance_nex_animtime 0.3 -set g_balance_nex_ammo 5 -set g_balance_nex_damagefalloff_mindist 1000 -set g_balance_nex_damagefalloff_maxdist 3000 -set g_balance_nex_damagefalloff_halflife 1500 -set g_balance_nex_damagefalloff_forcehalflife 1500 +set g_balance_nex_primary_damage 90 +set g_balance_nex_primary_force 300 +set g_balance_nex_primary_refire 1.5 +set g_balance_nex_primary_animtime 0.3 +set g_balance_nex_primary_ammo 5 +set g_balance_nex_primary_damagefalloff_mindist 1000 +set g_balance_nex_primary_damagefalloff_maxdist 3000 +set g_balance_nex_primary_damagefalloff_halflife 1500 +set g_balance_nex_primary_damagefalloff_forcehalflife 1500 + +set g_balance_nex_secondary 0 +set g_balance_nex_secondary_damage 90 +set g_balance_nex_secondary_force 300 +set g_balance_nex_secondary_refire 1.5 +set g_balance_nex_secondary_animtime 0.3 +set g_balance_nex_secondary_ammo 5 +set g_balance_nex_secondary_damagefalloff_mindist 1000 +set g_balance_nex_secondary_damagefalloff_maxdist 3000 +set g_balance_nex_secondary_damagefalloff_halflife 1500 +set g_balance_nex_secondary_damagefalloff_forcehalflife 1500 // }}} // {{{ minstanex set g_balance_minstanex_refire 1 @@ -525,6 +540,7 @@ set g_balance_campingrifle_primary_ammo 10 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time set g_balance_campingrifle_primary_bullethail 0 +set g_balance_campingrifle_secondary 1 set g_balance_campingrifle_secondary_damage 15 set g_balance_campingrifle_secondary_headshotaddeddamage 25 set g_balance_campingrifle_secondary_spread 0.02