X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=balanceXDF.cfg;h=41d1936193c6ce42177ccdf2bbc3f29d97bdbe67;hb=0547ceb3b0a2bbfbcec9c5dc76d4cba83df490ed;hp=5745548e21746e5bb625206498a6978fc0b659b8;hpb=9226d2a17f8329b6964cf4be5c5433e7e763c240;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/balanceXDF.cfg b/balanceXDF.cfg index 5745548e2..41d193619 100644 --- a/balanceXDF.cfg +++ b/balanceXDF.cfg @@ -158,7 +158,7 @@ set g_projectiles_damage 2 // possible values: // -2: absolutely no damage to projectiles (no exceptions) // -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines) -// 0: only damage from contents (lava/slime) or exceptions +// 0: only damage from contents (lava/slime) or exceptions // 1: only self damage or damage from contents or exceptions // 2: allow all damage to projectiles normally set g_projectiles_keep_owner 0 @@ -223,6 +223,7 @@ set g_balance_grapplehook_stretch 50 set g_balance_grapplehook_airfriction 0.2 set g_balance_grapplehook_health 130 set g_balance_grapplehook_damagedbycontents 0 +set g_balance_grapplehook_refire 0.2 // }}} // {{{ weapon properties @@ -271,8 +272,7 @@ set g_balance_shotgun_primary_spread 0.12 set g_balance_shotgun_primary_refire 0.75 set g_balance_shotgun_primary_animtime 0.2 set g_balance_shotgun_primary_ammo 1 -set g_balance_shotgun_primary_speed 8000 -set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu +set g_balance_shotgun_primary_solidpenetration 3.8 set g_balance_shotgun_secondary 1 set g_balance_shotgun_secondary_melee_delay 0.25 // 0.35 was too slow set g_balance_shotgun_secondary_melee_range 120 @@ -303,7 +303,7 @@ set g_balance_uzi_burst_animtime 0.3 set g_balance_uzi_burst_refire 0.06 // refire between burst bullets set g_balance_uzi_burst_refire2 0.45 // refire after burst set g_balance_uzi_burst_spread 0.03 -set g_balance_uzi_burst_damage 25 +set g_balance_uzi_burst_damage 25 set g_balance_uzi_burst_force 20 set g_balance_uzi_burst_ammo 3 @@ -320,8 +320,7 @@ set g_balance_uzi_sustained_spread 0 set g_balance_uzi_sustained_refire 0.1 set g_balance_uzi_sustained_ammo 1 -set g_balance_uzi_speed 18000 -set g_balance_uzi_bulletconstant 115 // 13.1qu +set g_balance_uzi_solidpenetration 13.1 set g_balance_uzi_switchdelay_drop 0 set g_balance_uzi_switchdelay_raise 0 @@ -425,7 +424,7 @@ set g_balance_electro_switchdelay_raise 0 set g_balance_electro_reload_ammo 0 //default: 20 set g_balance_electro_reload_time 2 // }}} -// {{{ crylink +// {{{ crylink set g_balance_crylink_primary_damage 12 set g_balance_crylink_primary_edgedamage 6 set g_balance_crylink_primary_force -50 @@ -440,7 +439,6 @@ set g_balance_crylink_primary_ammo 3 set g_balance_crylink_primary_bouncedamagefactor 0.5 set g_balance_crylink_primary_joindelay 0.1 set g_balance_crylink_primary_joinspread 0.2 -set g_balance_crylink_primary_jointime 0 set g_balance_crylink_primary_joinexplode 1 set g_balance_crylink_primary_joinexplode_damage 0 set g_balance_crylink_primary_joinexplode_edgedamage 0 @@ -450,7 +448,7 @@ set g_balance_crylink_primary_linkexplode 1 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000 set g_balance_crylink_primary_middle_fadetime 5 -set g_balance_crylink_primary_other_lifetime 5 +set g_balance_crylink_primary_other_lifetime 5 set g_balance_crylink_primary_other_fadetime 5 set g_balance_crylink_secondary 1 @@ -469,9 +467,8 @@ set g_balance_crylink_secondary_ammo 2 set g_balance_crylink_secondary_bouncedamagefactor 0.5 set g_balance_crylink_secondary_joindelay 0 set g_balance_crylink_secondary_joinspread 0 -set g_balance_crylink_secondary_jointime 0 -set g_balance_crylink_secondary_joinexplode 0 -set g_balance_crylink_secondary_joinexplode_damage 0 +set g_balance_crylink_secondary_joinexplode 0 +set g_balance_crylink_secondary_joinexplode_damage 0 set g_balance_crylink_secondary_joinexplode_edgedamage 0 set g_balance_crylink_secondary_joinexplode_radius 0 set g_balance_crylink_secondary_joinexplode_force 0 @@ -479,7 +476,7 @@ set g_balance_crylink_secondary_linkexplode 1 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000 set g_balance_crylink_secondary_middle_fadetime 5 -set g_balance_crylink_secondary_line_lifetime 5 +set g_balance_crylink_secondary_line_lifetime 5 set g_balance_crylink_secondary_line_fadetime 5 set g_balance_crylink_switchdelay_drop 0 @@ -633,7 +630,7 @@ set g_balance_portal_lifetime 15 // these get recharged whenever the portal is u // }}} // {{{ hook set g_balance_hook_primary_fuel 5 // hook monkeys set 0 -set g_balance_hook_primary_refire 0 // hook monkeys set 0 +set g_balance_hook_primary_refire 0.2 // hook monkeys set 0 set g_balance_hook_primary_animtime 0.3 // good shoot anim set g_balance_hook_primary_hooked_time_max 0 // infinite set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free @@ -669,7 +666,7 @@ set g_balance_tuba_pitchstep 6 set g_balance_tuba_switchdelay_drop 0 set g_balance_tuba_switchdelay_raise 0 // }}} -// {{{ fireball // this is a superweapon -- lets make it behave as one. +// {{{ fireball // this is a superweapon -- lets make it behave as one. set g_balance_fireball_primary_animtime 0.2 set g_balance_fireball_primary_bfgdamage 100 set g_balance_fireball_primary_bfgforce 0