X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=balanceXonotic.cfg;h=13a4f9f6f9a9d1c5a1d0b35eb3864cee0f7b2f8f;hb=7b0c1357f1793c3c1bff5efb343e617254aac1cb;hp=86e36f8278992a71af6658a4b85624e0a400931b;hpb=30cd3220d0370aa10dfb62eeb2ee3145d56b1c68;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/balanceXonotic.cfg b/balanceXonotic.cfg index 86e36f827..13a4f9f6f 100644 --- a/balanceXonotic.cfg +++ b/balanceXonotic.cfg @@ -100,12 +100,14 @@ set g_pickup_respawntime_medium 20 set g_pickup_respawntime_long 30 set g_pickup_respawntime_powerup 120 set g_pickup_respawntime_weapon 10 +set g_pickup_respawntime_superweapon 120 set g_pickup_respawntime_ammo 10 set g_pickup_respawntimejitter_short 0 set g_pickup_respawntimejitter_medium 0 set g_pickup_respawntimejitter_long 0 set g_pickup_respawntimejitter_powerup 30 set g_pickup_respawntimejitter_weapon 0 +set g_pickup_respawntimejitter_superweapon 10 set g_pickup_respawntimejitter_ammo 0 // }}} @@ -282,7 +284,7 @@ set g_balance_shotgun_secondary_melee_traces 10 set g_balance_shotgun_secondary_melee_no_doubleslap 1 set g_balance_shotgun_secondary_melee_nonplayerdamage 40 set g_balance_shotgun_secondary_melee_multihit 1 -set g_balance_shotgun_secondary_damage 100 +set g_balance_shotgun_secondary_damage 80 set g_balance_shotgun_secondary_force 200 set g_balance_shotgun_secondary_refire 1.25 set g_balance_shotgun_secondary_animtime 1 @@ -306,12 +308,14 @@ set g_balance_uzi_burst_ammo 3 set g_balance_uzi_first 1 set g_balance_uzi_first_damage 14 +set g_balance_uzi_first_headshotaddeddamage 0 set g_balance_uzi_first_force 5 set g_balance_uzi_first_spread 0.03 -set g_balance_uzi_first_refire 0.2 +set g_balance_uzi_first_refire 0.125 set g_balance_uzi_first_ammo 1 set g_balance_uzi_sustained_damage 10 // 100 dps +set g_balance_uzi_sustained_headshotaddeddamage 0 set g_balance_uzi_sustained_force 5 set g_balance_uzi_sustained_spread 0.03 set g_balance_uzi_sustained_refire 0.1 @@ -328,11 +332,11 @@ set g_balance_grenadelauncher_primary_type 0 set g_balance_grenadelauncher_primary_damage 50 set g_balance_grenadelauncher_primary_edgedamage 25 set g_balance_grenadelauncher_primary_force 250 -set g_balance_grenadelauncher_primary_radius 130 +set g_balance_grenadelauncher_primary_radius 120 set g_balance_grenadelauncher_primary_speed 1900 set g_balance_grenadelauncher_primary_speed_up 225 set g_balance_grenadelauncher_primary_speed_z 0 -set g_balance_grenadelauncher_primary_spread 0.02 +set g_balance_grenadelauncher_primary_spread 0 set g_balance_grenadelauncher_primary_lifetime 5 set g_balance_grenadelauncher_primary_lifetime2 1 set g_balance_grenadelauncher_primary_refire 0.8 @@ -346,11 +350,11 @@ set g_balance_grenadelauncher_secondary_type 1 set g_balance_grenadelauncher_secondary_damage 60 set g_balance_grenadelauncher_secondary_edgedamage 30 set g_balance_grenadelauncher_secondary_force 250 -set g_balance_grenadelauncher_secondary_radius 130 +set g_balance_grenadelauncher_secondary_radius 120 set g_balance_grenadelauncher_secondary_speed 1400 set g_balance_grenadelauncher_secondary_speed_up 150 set g_balance_grenadelauncher_secondary_speed_z 0 -set g_balance_grenadelauncher_secondary_spread 0.02 +set g_balance_grenadelauncher_secondary_spread 0 set g_balance_grenadelauncher_secondary_lifetime 5 set g_balance_grenadelauncher_secondary_lifetime_bounce 0.5 set g_balance_grenadelauncher_secondary_lifetime_stick 0 @@ -412,7 +416,7 @@ set g_balance_electro_primary_falloff_maxdist 850 set g_balance_electro_primary_falloff_halflifedist 425 set g_balance_electro_secondary_damage 40 set g_balance_electro_secondary_edgedamage 20 -set g_balance_electro_secondary_force 200 +set g_balance_electro_secondary_force 50 set g_balance_electro_secondary_radius 150 set g_balance_electro_secondary_speed 900 set g_balance_electro_secondary_speed_up 200 @@ -435,6 +439,7 @@ set g_balance_electro_combo_force 120 set g_balance_electro_combo_radius 175 set g_balance_electro_combo_comboradius 275 set g_balance_electro_combo_speed 2000 +set g_balance_electro_combo_safeammocheck 1 set g_balance_electro_reload_ammo 0 //default: 20 set g_balance_electro_reload_time 2 // }}} @@ -443,16 +448,16 @@ set g_balance_crylink_primary_damage 10 set g_balance_crylink_primary_edgedamage 5 set g_balance_crylink_primary_force -55 set g_balance_crylink_primary_radius 80 -set g_balance_crylink_primary_speed 1800 -set g_balance_crylink_primary_spread 0.075 -set g_balance_crylink_primary_shots 7 +set g_balance_crylink_primary_speed 2000 +set g_balance_crylink_primary_spread 0.08 +set g_balance_crylink_primary_shots 6 set g_balance_crylink_primary_bounces 1 set g_balance_crylink_primary_refire 0.7 set g_balance_crylink_primary_animtime 0.3 set g_balance_crylink_primary_ammo 3 set g_balance_crylink_primary_bouncedamagefactor 0.5 -set g_balance_crylink_primary_joindelay 0 -set g_balance_crylink_primary_joinspread 0.4 +set g_balance_crylink_primary_joindelay 0.1 +set g_balance_crylink_primary_joinspread 0.2 set g_balance_crylink_primary_jointime 0 set g_balance_crylink_primary_joinexplode 1 set g_balance_crylink_primary_joinexplode_damage 0 @@ -501,7 +506,7 @@ set g_balance_crylink_reload_time 2 set g_balance_nex_primary_damage 90 set g_balance_nex_primary_force 400 set g_balance_nex_primary_refire 1.5 -set g_balance_nex_primary_animtime 0.4 +set g_balance_nex_primary_animtime 0.45 set g_balance_nex_primary_ammo 6 set g_balance_nex_primary_damagefalloff_mindist 0 // 1000 For tZork ;3 set g_balance_nex_primary_damagefalloff_maxdist 0 // 3000 @@ -546,6 +551,8 @@ set g_balance_minstanex_refire 1 set g_balance_minstanex_animtime 0.3 set g_balance_minstanex_ammo 10 set g_balance_minstanex_laser_ammo 0 +set g_balance_minstanex_laser_animtime 0.3 +set g_balance_minstanex_laser_refire 0.7 set g_balance_minstanex_reload_ammo 0 //default: 50 set g_balance_minstanex_reload_time 2 // }}} @@ -592,17 +599,17 @@ set g_balance_rocketlauncher_damage 80 set g_balance_rocketlauncher_edgedamage 40 set g_balance_rocketlauncher_force 400 set g_balance_rocketlauncher_radius 110 -set g_balance_rocketlauncher_speed 1500 -set g_balance_rocketlauncher_speedaccel 1500 -set g_balance_rocketlauncher_speedstart 800 +set g_balance_rocketlauncher_speed 1300 +set g_balance_rocketlauncher_speedaccel 1300 +set g_balance_rocketlauncher_speedstart 1000 set g_balance_rocketlauncher_lifetime 10 set g_balance_rocketlauncher_refire 1.1 -set g_balance_rocketlauncher_animtime 0.3 +set g_balance_rocketlauncher_animtime 0.35 set g_balance_rocketlauncher_ammo 4 set g_balance_rocketlauncher_health 30 // 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but grenadelauncher still can most the time. set g_balance_rocketlauncher_damageforcescale 1 // low damage force scale so that it can still be affected by other hits, but not so much that it does a 90 degree turn -set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time -set g_balance_rocketlauncher_guiderate 110 // max degrees per second +set g_balance_rocketlauncher_detonatedelay 0.02 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time +set g_balance_rocketlauncher_guiderate 90 // max degrees per second set g_balance_rocketlauncher_guideratedelay 0.01 // immediate set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic) set g_balance_rocketlauncher_guidedelay 0.2 // delay before guiding kicks in