X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=balanceXonotic.cfg;h=1842dabd4fc62c50990ffba826fc57c647de658a;hb=5262b2beb462b5ac434cad6ecfd1bb2162fdf226;hp=72283286f3831fc29beff6cad238f71069b9da31;hpb=b195663656a3d909655f41a99adb95c0b1da2fd9;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/balanceXonotic.cfg b/balanceXonotic.cfg index 72283286f..1842dabd4 100644 --- a/balanceXonotic.cfg +++ b/balanceXonotic.cfg @@ -13,7 +13,7 @@ set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provid set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_sniperrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" @@ -78,7 +78,7 @@ set g_pickup_armormedium 25 set g_pickup_armormedium_max 50 set g_pickup_armormedium_anyway 0 set g_pickup_armorbig 50 -set g_pickup_armorbig_max 50 +set g_pickup_armorbig_max 75; // LOG: to allow a little more armor from medium armor set g_pickup_armorbig_anyway 0 set g_pickup_armorlarge 100 set g_pickup_armorlarge_max 150 @@ -145,7 +145,7 @@ set g_balance_fuel_limit 999 // {{{ misc set g_balance_selfdamagepercent 0.65 -set g_balance_weaponswitchdelay 0.1 +set g_balance_weaponswitchdelay 0.15 set g_weaponspeedfactor 1 "weapon projectile speed multiplier" set g_weaponratefactor 1 "weapon fire rate multiplier" set g_weapondamagefactor 1 "weapon damage multiplier" @@ -153,8 +153,8 @@ set g_weaponforcefactor 1 "weapon force multiplier" set g_weaponspreadfactor 1 "weapon spread multiplier" set g_balance_firetransfer_time 0.9 set g_balance_firetransfer_damage 0.8 -set g_throughfloor_damage 0.5 -set g_throughfloor_force 0.7 +set g_throughfloor_damage 0.7 +set g_throughfloor_force 0.8 set g_projectiles_newton_style 2 // possible values: // 0: absolute velocity projectiles (like Quake) @@ -181,7 +181,7 @@ set g_balance_falldamage_maxdamage 15 // }}} // {{{ powerups -set g_balance_powerup_invincible_takedamage 0.3 +set g_balance_powerup_invincible_takedamage 0.6 set g_balance_powerup_invincible_time 30 set g_balance_powerup_strength_damage 3 set g_balance_powerup_strength_force 4 @@ -219,13 +219,14 @@ set g_balance_laser_primary_radius 60 set g_balance_laser_primary_speed 5000 set g_balance_laser_primary_spread 0 set g_balance_laser_primary_refire 0.6 -set g_balance_laser_primary_animtime 0.6 +set g_balance_laser_primary_animtime 0.4 set g_balance_laser_primary_lifetime 5 set g_balance_laser_primary_shotangle 0 set g_balance_laser_primary_delay 0 set g_balance_laser_primary_gauntlet 0 set g_balance_laser_primary_force_zscale 2 // 300 upforce set g_balance_laser_primary_force_velocitybias 0.3 +set g_balance_laser_primary_force_other_scale 2.5 // force 375 when pushing others around set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists set g_balance_laser_secondary_damage 200 // dps set g_balance_laser_secondary_edgedamage 0 @@ -241,14 +242,15 @@ set g_balance_laser_secondary_delay 0 set g_balance_laser_secondary_gauntlet 1 set g_balance_laser_secondary_force_zscale 1.25 set g_balance_laser_secondary_force_velocitybias 0 +set g_balance_laser_secondary_force_other_scale 0 // }}} // {{{ shotgun set g_balance_shotgun_primary_bullets 18 -set g_balance_shotgun_primary_damage 4 +set g_balance_shotgun_primary_damage 3.5 // LOG: changed from 4 to 3.5, total damage 63 set g_balance_shotgun_primary_force 20 -set g_balance_shotgun_primary_spread 0.18 +set g_balance_shotgun_primary_spread 0.16 // LOG: changed from 0.18 -> 0.16 to compensate a little for lower damage set g_balance_shotgun_primary_refire 1 -set g_balance_shotgun_primary_animtime 0.4 +set g_balance_shotgun_primary_animtime 0.3 set g_balance_shotgun_primary_ammo 1 set g_balance_shotgun_primary_speed 12000 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu @@ -265,19 +267,20 @@ set g_balance_shotgun_secondary_animtime 1 // {{{ uzi set g_balance_uzi_mode 1 // Activates varible spread for sustained & burst mode secondary set g_balance_uzi_spread_min 0.02 -set g_balance_uzi_spread_max 0.6 +set g_balance_uzi_spread_max 0.3 // LOG: 0.6 -> 0.3 set g_balance_uzi_spread_add 0.008 set g_balance_uzi_burst 3 // # of bullets in a burst (if set to 2 or more) +set g_balance_uzi_burst_animtime 0.45 set g_balance_uzi_burst_refire 0.05 // refire between burst bullets set g_balance_uzi_burst_refire2 0.45 // refire after burst -set g_balance_uzi_burst_spread 0.05 -set g_balance_uzi_burst_damage 20 // 100 dps, delivered in 0.15s +set g_balance_uzi_burst_spread 0.07 +set g_balance_uzi_burst_damage 25 set g_balance_uzi_burst_force 50 set g_balance_uzi_burst_ammo 3 set g_balance_uzi_first 1 -set g_balance_uzi_first_damage 20 // 100 dps +set g_balance_uzi_first_damage 15 / f/ LOG: 22 -> 15 set g_balance_uzi_first_force 50 set g_balance_uzi_first_spread 0.03 set g_balance_uzi_first_refire 0.2 @@ -285,7 +288,7 @@ set g_balance_uzi_first_ammo 2 set g_balance_uzi_sustained_damage 12 // 120 dps set g_balance_uzi_sustained_force 12 -set g_balance_uzi_sustained_spread 0.08 +set g_balance_uzi_sustained_spread 0.06 set g_balance_uzi_sustained_refire 0.1 set g_balance_uzi_sustained_ammo 1 @@ -305,7 +308,7 @@ set g_balance_grenadelauncher_primary_spread 0 set g_balance_grenadelauncher_primary_lifetime 5 set g_balance_grenadelauncher_primary_lifetime2 0.65 set g_balance_grenadelauncher_primary_refire 0.8 -set g_balance_grenadelauncher_primary_animtime 0.4 +set g_balance_grenadelauncher_primary_animtime 0.3 set g_balance_grenadelauncher_primary_ammo 2 set g_balance_grenadelauncher_primary_health 80 set g_balance_grenadelauncher_primary_damageforcescale 0 @@ -323,7 +326,7 @@ set g_balance_grenadelauncher_secondary_spread 0 set g_balance_grenadelauncher_secondary_lifetime 3 set g_balance_grenadelauncher_secondary_lifetime2 0.65 set g_balance_grenadelauncher_secondary_refire 0.8 -set g_balance_grenadelauncher_secondary_animtime 0.4 +set g_balance_grenadelauncher_secondary_animtime 0.3 set g_balance_grenadelauncher_secondary_ammo 2 set g_balance_grenadelauncher_secondary_health 40 set g_balance_grenadelauncher_secondary_damageforcescale 0 @@ -340,11 +343,12 @@ set g_balance_minelayer_radius 175 set g_balance_minelayer_proximityradius 150 set g_balance_minelayer_speed 750 set g_balance_minelayer_lifetime 60 +set g_balance_minelayer_lifetime_countdown 0 set g_balance_minelayer_refire 1.5 -set g_balance_minelayer_animtime 0.4 +set g_balance_minelayer_animtime 0.3 set g_balance_minelayer_ammo 5 set g_balance_minelayer_health 15 -set g_balance_minelayer_limit 4 // 0 disables the limit +set g_balance_minelayer_limit 3 // 0 disables the limit // LOG: 4 -> 3 set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate set g_balance_minelayer_damageforcescale 0 set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time @@ -356,17 +360,17 @@ set g_balance_minelayer_remote_force 300 // }}} // {{{ electro set g_balance_electro_lightning 1 -set g_balance_electro_primary_damage 92 +set g_balance_electro_primary_damage 100 set g_balance_electro_primary_edgedamage 0 set g_balance_electro_primary_force 425 set g_balance_electro_primary_force_up 125 set g_balance_electro_primary_radius 850 -set g_balance_electro_primary_comboradius 75 +set g_balance_electro_primary_comboradius 150 set g_balance_electro_primary_speed 0 set g_balance_electro_primary_spread 0 set g_balance_electro_primary_lifetime 0 set g_balance_electro_primary_refire 0.4 -set g_balance_electro_primary_animtime 0.03333333 +set g_balance_electro_primary_animtime 0.2 set g_balance_electro_primary_ammo 5 set g_balance_electro_primary_range 800 set g_balance_electro_primary_falloff_mindist 0 @@ -398,18 +402,19 @@ set g_balance_electro_combo_comboradius 0 set g_balance_electro_combo_speed 400 // }}} // {{{ crylink -set g_balance_crylink_primary_damage 10 -set g_balance_crylink_primary_edgedamage 6 -set g_balance_crylink_primary_force 40 +set g_balance_crylink_primary_damage 7 // LOG: 10 -> 7 +set g_balance_crylink_primary_edgedamage 4 // LOG: 6 -> 4 +set g_balance_crylink_primary_force 35 set g_balance_crylink_primary_radius 80 set g_balance_crylink_primary_speed 1500 set g_balance_crylink_primary_spread 0.05 set g_balance_crylink_primary_shots 7 set g_balance_crylink_primary_bounces 2 set g_balance_crylink_primary_refire 0.8 -set g_balance_crylink_primary_animtime 0.4 +set g_balance_crylink_primary_animtime 0.3 set g_balance_crylink_primary_ammo 2 set g_balance_crylink_primary_bouncedamagefactor 0.2 +set g_balance_crylink_primary_joindelay 0 set g_balance_crylink_primary_joinspread 0.2 set g_balance_crylink_primary_jointime 0.1 set g_balance_crylink_primary_joinexplode 0 @@ -425,55 +430,56 @@ set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300 set g_balance_crylink_primary_other_fadetime 0.25 set g_balance_crylink_secondary 1 -set g_balance_crylink_secondary_damage 3 -set g_balance_crylink_secondary_edgedamage 0 -set g_balance_crylink_secondary_force -20 -set g_balance_crylink_secondary_radius 5 -set g_balance_crylink_secondary_speed 1700 -set g_balance_crylink_secondary_spread 0.03 -set g_balance_crylink_secondary_shots 3 -set g_balance_crylink_secondary_bounces 0 -set g_balance_crylink_secondary_refire 0.15 -set g_balance_crylink_secondary_animtime 0.15 -set g_balance_crylink_secondary_ammo 1 -set g_balance_crylink_secondary_bouncedamagefactor 0.5 -set g_balance_crylink_secondary_joinspread 0 -set g_balance_crylink_secondary_jointime 0 +set g_balance_crylink_secondary_damage 5 // LOG: 8 -> 5 +set g_balance_crylink_secondary_edgedamage 3 +set g_balance_crylink_secondary_force 16 // LOG: 20 -> 16 +set g_balance_crylink_secondary_radius 15 // LOG: 20 -> 15 +set g_balance_crylink_secondary_speed 1250 // LOG: 1500 -> 1250 +set g_balance_crylink_secondary_spread 0.1 +set g_balance_crylink_secondary_shots 6 +set g_balance_crylink_secondary_bounces 2 +set g_balance_crylink_secondary_refire 0.9 // LOG: 0.8 -> 0.9 +set g_balance_crylink_secondary_animtime 0.3 +set g_balance_crylink_secondary_ammo 3 // LOG: 2 -> 3 +set g_balance_crylink_secondary_bouncedamagefactor 0.4 // LOG: 0.2 -> 0.4 +set g_balance_crylink_secondary_joindelay 0 +set g_balance_crylink_secondary_joinspread 0.2 +set g_balance_crylink_secondary_jointime 0.1 set g_balance_crylink_secondary_joinexplode 0 set g_balance_crylink_secondary_joinexplode_damage 0 set g_balance_crylink_secondary_joinexplode_edgedamage 0 set g_balance_crylink_secondary_joinexplode_radius 0 set g_balance_crylink_secondary_joinexplode_force 0 -set g_balance_crylink_secondary_linkexplode 1 +set g_balance_crylink_secondary_linkexplode 0 set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000 set g_balance_crylink_secondary_middle_fadetime 5 set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 8000 -set g_balance_crylink_secondary_line_fadetime 2 +set g_balance_crylink_secondary_line_fadetime 0.25 // }}} // {{{ nex set g_balance_nex_primary_damage 90 set g_balance_nex_primary_force 500 set g_balance_nex_primary_refire 1 -set g_balance_nex_primary_animtime 0.4 +set g_balance_nex_primary_animtime 0.3 set g_balance_nex_primary_ammo 5 set g_balance_nex_primary_damagefalloff_mindist 0 set g_balance_nex_primary_damagefalloff_maxdist 0 set g_balance_nex_primary_damagefalloff_halflife 0 set g_balance_nex_primary_damagefalloff_forcehalflife 0 -set g_balance_nex_secondary 1 -set g_balance_nex_secondary_charge 1 +set g_balance_nex_secondary 0 // LOG: disable secondary +set g_balance_nex_secondary_charge 0 // LOG: disable secondary charge set g_balance_nex_secondary_charge_rate 0.4 set g_balance_nex_secondary_chargepool 1 -set g_balance_nex_secondary_chargepool_regen 0.15 -set g_balance_nex_secondary_chargepool_pause_regen 1 -set g_balance_nex_secondary_chargepool_pause_health_regen 1 +set g_balance_nex_secondary_chargepool_regen 0.25 +set g_balance_nex_secondary_chargepool_pause_regen 2 +set g_balance_nex_secondary_chargepool_pause_health_regen 0.5 set g_balance_nex_secondary_damage 0 set g_balance_nex_secondary_force 0 set g_balance_nex_secondary_refire 0 set g_balance_nex_secondary_animtime 0 -set g_balance_nex_secondary_ammo 0.2 // full charge pool is 1, so it depletes in 5 secs +set g_balance_nex_secondary_ammo 0.4 // full charge pool is 1, so it depletes in 2.5 secs set g_balance_nex_secondary_damagefalloff_mindist 0 set g_balance_nex_secondary_damagefalloff_maxdist 0 set g_balance_nex_secondary_damagefalloff_halflife 0 @@ -483,9 +489,10 @@ set g_balance_nex_charge 1 set g_balance_nex_charge_mindmg 20 set g_balance_nex_charge_start 0.5 set g_balance_nex_charge_rate 0.5 -set g_balance_nex_charge_limit 0.5 -set g_balance_nex_charge_rot_rate 0.1 -set g_balance_nex_charge_rot_pause 1 // Dont rot down until this long after release of charge button +set g_balance_nex_charge_animlimit 0.5 +set g_balance_nex_charge_limit 1 // LOG: 0.5 -> 1 - allow to fully charge automaticaly +set g_balance_nex_charge_rot_rate 0 // LOG: 0.1 -> 0 - disable rot +set g_balance_nex_charge_rot_pause 0.5 // Dont rot down until this long after release of charge button set g_balance_nex_charge_shot_multiplier 0 set g_balance_nex_charge_velocity_rate 0 set g_balance_nex_charge_minspeed 600 @@ -493,14 +500,14 @@ set g_balance_nex_charge_maxspeed 1000 // }}} // {{{ minstanex set g_balance_minstanex_refire 1 -set g_balance_minstanex_animtime 0.75 +set g_balance_minstanex_animtime 0.50 set g_balance_minstanex_ammo 10 // }}} // {{{ hagar set g_balance_hagar_primary_damage 14 set g_balance_hagar_primary_edgedamage 6 set g_balance_hagar_primary_force 70 -set g_balance_hagar_primary_radius 115 +set g_balance_hagar_primary_radius 110 set g_balance_hagar_primary_spread 0.1 set g_balance_hagar_primary_speed 1800 set g_balance_hagar_primary_lifetime 5 @@ -528,7 +535,7 @@ set g_balance_rocketlauncher_speedaccel 1400 set g_balance_rocketlauncher_speedstart 800 set g_balance_rocketlauncher_lifetime 5 set g_balance_rocketlauncher_refire 1 -set g_balance_rocketlauncher_animtime 0.4 +set g_balance_rocketlauncher_animtime 0.3 set g_balance_rocketlauncher_ammo 3 set g_balance_rocketlauncher_health 0 set g_balance_rocketlauncher_damageforcescale 0 @@ -545,7 +552,7 @@ set g_balance_rocketlauncher_remote_force 350 // }}} // {{{ porto set g_balance_porto_primary_refire 1.5 -set g_balance_porto_primary_animtime 0.3 +set g_balance_porto_primary_animtime 0.2 set g_balance_porto_primary_speed 2000 set g_balance_porto_primary_lifetime 5 set g_balance_portal_health 200 // these get recharged whenever the portal is used @@ -554,7 +561,7 @@ set g_balance_portal_lifetime 15 // these get recharged whenever the portal is u // {{{ hook set g_balance_hook_primary_fuel 5 // hook monkeys set 0 set g_balance_hook_primary_refire 0 // hook monkeys set 0 -set g_balance_hook_primary_animtime 0.3 // good shoot anim +set g_balance_hook_primary_animtime 0.2 // good shoot anim set g_balance_hook_primary_hooked_time_max 0 // infinite set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked @@ -567,7 +574,7 @@ set g_balance_hook_secondary_lifetime 5 // infinite set g_balance_hook_secondary_speed 0 // not much throwing set g_balance_hook_secondary_gravity 5 // fast falling set g_balance_hook_secondary_refire 3 // don't drop too many bombs... -set g_balance_hook_secondary_animtime 0.3 // good shoot anim +set g_balance_hook_secondary_animtime 0.2 // good shoot anim set g_balance_hook_secondary_power 3 // effect behaves like a square function set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds // }}} @@ -585,7 +592,7 @@ set g_balance_hlac_primary_speed 9000 set g_balance_hlac_primary_lifetime 5 set g_balance_hlac_primary_refire 0.1 -set g_balance_hlac_primary_animtime 0.3 +set g_balance_hlac_primary_animtime 0.2 set g_balance_hlac_primary_ammo 1 set g_balance_hlac_secondary 1 @@ -600,42 +607,43 @@ set g_balance_hlac_secondary_speed 9000 set g_balance_hlac_secondary_lifetime 5 set g_balance_hlac_secondary_refire 0.8 -set g_balance_hlac_secondary_animtime 0.6 +set g_balance_hlac_secondary_animtime 0.4 set g_balance_hlac_secondary_ammo 4 set g_balance_hlac_secondary_shots 6 // }}} -// {{{ campingrifle -set g_balance_campingrifle_magazinecapacity 8 // make it pretty much useless in close combat -set g_balance_campingrifle_reloadtime 2 // matches reload anim -set g_balance_campingrifle_auto_reload_on_switch 0 -set g_balance_campingrifle_bursttime 0 -set g_balance_campingrifle_primary_tracer 1 -set g_balance_campingrifle_primary_damage 60 -set g_balance_campingrifle_primary_headshotaddeddamage 100 -set g_balance_campingrifle_primary_spread 0 -set g_balance_campingrifle_primary_force 2 -set g_balance_campingrifle_primary_speed 40000 -set g_balance_campingrifle_primary_lifetime 5 -set g_balance_campingrifle_primary_refire 1.5 -set g_balance_campingrifle_primary_animtime 1.4 -set g_balance_campingrifle_primary_ammo 10 -set g_balance_campingrifle_primary_bulletconstant 110 // 62.2qu -set g_balance_campingrifle_primary_burstcost 0 -set g_balance_campingrifle_primary_bullethail 0 // empty magazine on shot -set g_balance_campingrifle_secondary 1 -set g_balance_campingrifle_secondary_tracer 0 -set g_balance_campingrifle_secondary_damage 42 -set g_balance_campingrifle_secondary_headshotaddeddamage 70 -set g_balance_campingrifle_secondary_spread 0 -set g_balance_campingrifle_secondary_force 2 -set g_balance_campingrifle_secondary_speed 20000 -set g_balance_campingrifle_secondary_lifetime 5 -set g_balance_campingrifle_secondary_refire 1.5 -set g_balance_campingrifle_secondary_animtime 1.4 -set g_balance_campingrifle_secondary_ammo 10 -set g_balance_campingrifle_secondary_bulletconstant 110 // 15.5qu -set g_balance_campingrifle_secondary_burstcost 0 -set g_balance_campingrifle_secondary_bullethail 0 // empty magazine on shot +// {{{ sniperrifle +set g_balance_sniperrifle_magazinecapacity 8 // make it pretty much useless in close combat +set g_balance_sniperrifle_reloadtime 2 // matches reload anim +set g_balance_sniperrifle_auto_reload_on_switch 0 +set g_balance_sniperrifle_bursttime 0 +set g_balance_sniperrifle_primary_tracer 1 +set g_balance_sniperrifle_primary_damage 60 +set g_balance_sniperrifle_primary_headshotaddeddamage 60 +set g_balance_sniperrifle_primary_spread 0 +set g_balance_sniperrifle_primary_force 2 +set g_balance_sniperrifle_primary_speed 40000 +set g_balance_sniperrifle_primary_lifetime 5 +set g_balance_sniperrifle_primary_refire 1.5 +set g_balance_sniperrifle_primary_animtime 1.4 +set g_balance_sniperrifle_primary_ammo 10 +set g_balance_sniperrifle_primary_bulletconstant 110 // 62.2qu +set g_balance_sniperrifle_primary_burstcost 0 +set g_balance_sniperrifle_primary_bullethail 0 // empty magazine on shot +set g_balance_sniperrifle_secondary 1 +set g_balance_sniperrifle_secondary_reload 1 +set g_balance_sniperrifle_secondary_tracer 0 +set g_balance_sniperrifle_secondary_damage 42 +set g_balance_sniperrifle_secondary_headshotaddeddamage 42 +set g_balance_sniperrifle_secondary_spread 0 +set g_balance_sniperrifle_secondary_force 2 +set g_balance_sniperrifle_secondary_speed 20000 +set g_balance_sniperrifle_secondary_lifetime 5 +set g_balance_sniperrifle_secondary_refire 1.5 +set g_balance_sniperrifle_secondary_animtime 1.4 +set g_balance_sniperrifle_secondary_ammo 10 +set g_balance_sniperrifle_secondary_bulletconstant 110 // 15.5qu +set g_balance_sniperrifle_secondary_burstcost 0 +set g_balance_sniperrifle_secondary_bullethail 0 // empty magazine on shot // }}} // {{{ tuba set g_balance_tuba_refire 0.05 @@ -650,7 +658,7 @@ set g_balance_tuba_force 40 // }}} // {{{ fireball set g_balance_fireball_primary_ammo 40 -set g_balance_fireball_primary_animtime 0.15 +set g_balance_fireball_primary_animtime 0.2 set g_balance_fireball_primary_bfgdamage 100 set g_balance_fireball_primary_bfgforce 0 set g_balance_fireball_primary_bfgradius 1000 @@ -670,7 +678,7 @@ set g_balance_fireball_primary_refire2 0 set g_balance_fireball_primary_speed 650 set g_balance_fireball_primary_spread 0 set g_balance_fireball_secondary_ammo 5 -set g_balance_fireball_secondary_animtime 0.3 +set g_balance_fireball_secondary_animtime 0.2 set g_balance_fireball_secondary_damage 40 set g_balance_fireball_secondary_damageforcescale 4 set g_balance_fireball_secondary_damagetime 5 @@ -702,14 +710,14 @@ set g_balance_seeker_flac_speed_z 0 set g_balance_seeker_flac_spread 0.4 set g_balance_seeker_missile_accel 1400 set g_balance_seeker_missile_ammo 2 -set g_balance_seeker_missile_animtime 0.3 -set g_balance_seeker_missile_count 8 -set g_balance_seeker_missile_damage 15 +set g_balance_seeker_missile_animtime 0.2 +set g_balance_seeker_missile_count 3 // LOG: 8 -> 3 +set g_balance_seeker_missile_damage 30 // LOG: 15 -> 30 set g_balance_seeker_missile_damageforcescale 4 set g_balance_seeker_missile_decel 1400 set g_balance_seeker_missile_delay 0.25 set g_balance_seeker_missile_edgedamage 10 -set g_balance_seeker_missile_force 250 +set g_balance_seeker_missile_force 150 // LOG: 100 -> 150 set g_balance_seeker_missile_health 5 set g_balance_seeker_missile_lifetime 15 set g_balance_seeker_missile_proxy 0 @@ -724,15 +732,15 @@ set g_balance_seeker_missile_smart_trace_min 1000 set g_balance_seeker_missile_speed 700 set g_balance_seeker_missile_speed_up 300 set g_balance_seeker_missile_speed_z 0 -set g_balance_seeker_missile_speed_max 1400 +set g_balance_seeker_missile_speed_max 1300 // LOG: 1400 -> 1300 set g_balance_seeker_missile_spread 0 set g_balance_seeker_missile_turnrate 0.65 set g_balance_seeker_tag_ammo 1 -set g_balance_seeker_tag_animtime 0.3 +set g_balance_seeker_tag_animtime 0.2 set g_balance_seeker_tag_damageforcescale 4 set g_balance_seeker_tag_health 5 set g_balance_seeker_tag_lifetime 15 -set g_balance_seeker_tag_refire 0.7 +set g_balance_seeker_tag_refire 0.75 // LOG: 0.7 -> 0.75 set g_balance_seeker_tag_speed 5000 set g_balance_seeker_tag_spread 0 // End new seeker