X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=balanceXonotic.cfg;h=871b9a390f2a39fc8daa1b59d6f0bbe34f3b50fa;hb=c927fe407ea582cd310d6e0b7309221d0145e3c2;hp=28be464598136b1e33ac5d511808b02c6893abdc;hpb=44ae1d36ba2d4628e270015637eb13f7e67b0109;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/balanceXonotic.cfg b/balanceXonotic.cfg index 28be46459..871b9a390 100644 --- a/balanceXonotic.cfg +++ b/balanceXonotic.cfg @@ -1,22 +1,20 @@ +g_mod_balance Xonotic + // {{{ starting gear -set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE -set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE -set g_start_weapon_rifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE -set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" +set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" +set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" +set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" +set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" +set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" +set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" +set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" // UNTIL IT CAN BE REMOVED FROM CODE +set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" +set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" +set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" +set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" +set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" +set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" set g_balance_health_start 100 set g_balance_armor_start 0 set g_start_ammo_shells 15 @@ -100,12 +98,14 @@ set g_pickup_respawntime_medium 20 set g_pickup_respawntime_long 30 set g_pickup_respawntime_powerup 120 set g_pickup_respawntime_weapon 10 +set g_pickup_respawntime_superweapon 120 set g_pickup_respawntime_ammo 10 set g_pickup_respawntimejitter_short 0 set g_pickup_respawntimejitter_medium 0 set g_pickup_respawntimejitter_long 0 set g_pickup_respawntimejitter_powerup 30 set g_pickup_respawntimejitter_weapon 0 +set g_pickup_respawntimejitter_superweapon 10 set g_pickup_respawntimejitter_ammo 0 // }}} @@ -145,7 +145,7 @@ set g_balance_fuel_limit 999 // {{{ misc set g_balance_selfdamagepercent 0.65 -set g_balance_weaponswitchdelay 0.15 +set g_balance_weaponswitchdelay 0.2 set g_weaponspeedfactor 1 "weapon projectile speed multiplier" set g_weaponratefactor 1 "weapon fire rate multiplier" set g_weapondamagefactor 1 "weapon damage multiplier" @@ -153,15 +153,21 @@ set g_weaponforcefactor 1 "weapon force multiplier" set g_weaponspreadfactor 1 "weapon spread multiplier" set g_balance_firetransfer_time 0.9 set g_balance_firetransfer_damage 0.8 -set g_throughfloor_damage 0.4 -set g_throughfloor_force 0.7 +set g_throughfloor_damage 0.75 +set g_throughfloor_force 0.75 +set g_projectiles_damage 2 +// possible values: +// -2: absolutely no damage to projectiles (no exceptions) +// -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines) +// 0: only damage from contents (lava/slime) or exceptions +// 1: only self damage or damage from contents or exceptions +// 2: allow all damage to projectiles normally +set g_projectiles_keep_owner 0 set g_projectiles_newton_style 2 // possible values: // 0: absolute velocity projectiles (like Quake) // 1: relative velocity projectiles, "Newtonian" (like Tribes 2) // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard) -// 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets) -// 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets) set g_projectiles_newton_style_2_minfactor 0.8 set g_projectiles_newton_style_2_maxfactor 1.5 set g_projectiles_spread_style 7 @@ -179,6 +185,13 @@ set g_balance_falldamage_minspeed 900 set g_balance_falldamage_factor 0.20 set g_balance_falldamage_maxdamage 40 set g_balance_damagepush_speedfactor 2.5 +set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage +set g_balance_contents_drowndelay 10 // time under water before a player begins drowning +set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning +set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava +set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime +set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime +set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap" // }}} // {{{ powerups @@ -189,6 +202,7 @@ set g_balance_powerup_strength_force 3 set g_balance_powerup_strength_time 30 set g_balance_powerup_strength_selfdamage 1.5 set g_balance_powerup_strength_selfforce 1.5 +set g_balance_superweapons_time 30 // }}} // {{{ jetpack/hook @@ -208,24 +222,25 @@ set g_balance_grapplehook_force_rubber_overstretch 1000 set g_balance_grapplehook_length_min 50 set g_balance_grapplehook_stretch 50 set g_balance_grapplehook_airfriction 0.2 -set g_balance_grapplehook_health 130 +set g_balance_grapplehook_health 50 +set g_balance_grapplehook_damagedbycontents 1 // }}} // {{{ weapon properties // {{{ laser set g_balance_laser_primary_damage 25 set g_balance_laser_primary_edgedamage 12.5 -set g_balance_laser_primary_force 250 +set g_balance_laser_primary_force 300 set g_balance_laser_primary_radius 70 set g_balance_laser_primary_speed 6000 set g_balance_laser_primary_spread 0 set g_balance_laser_primary_refire 0.7 -set g_balance_laser_primary_animtime 0.3 +set g_balance_laser_primary_animtime 0.2 set g_balance_laser_primary_lifetime 5 set g_balance_laser_primary_shotangle 0 set g_balance_laser_primary_delay 0 set g_balance_laser_primary_gauntlet 0 -set g_balance_laser_primary_force_zscale 1.5 +set g_balance_laser_primary_force_zscale 1.25 set g_balance_laser_primary_force_velocitybias 0 set g_balance_laser_primary_force_other_scale 1 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists @@ -236,7 +251,7 @@ set g_balance_laser_secondary_radius 70 set g_balance_laser_secondary_speed 12000 set g_balance_laser_secondary_spread 0 set g_balance_laser_secondary_refire 0.7 -set g_balance_laser_secondary_animtime 0.3 +set g_balance_laser_secondary_animtime 0.2 set g_balance_laser_secondary_lifetime 5 set g_balance_laser_secondary_shotangle -90 set g_balance_laser_secondary_delay 0 @@ -260,12 +275,16 @@ set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu set g_balance_shotgun_secondary 1 set g_balance_shotgun_secondary_melee_delay 0.25 // 0.35 was too slow set g_balance_shotgun_secondary_melee_range 120 -set g_balance_shotgun_secondary_melee_swing 50 -set g_balance_shotgun_secondary_melee_time 0.1 +set g_balance_shotgun_secondary_melee_swing_side 120 +set g_balance_shotgun_secondary_melee_swing_up 30 +set g_balance_shotgun_secondary_melee_time 0.15 +set g_balance_shotgun_secondary_melee_traces 10 set g_balance_shotgun_secondary_melee_no_doubleslap 1 -set g_balance_shotgun_secondary_damage 110 +set g_balance_shotgun_secondary_melee_nonplayerdamage 40 +set g_balance_shotgun_secondary_melee_multihit 1 +set g_balance_shotgun_secondary_damage 80 set g_balance_shotgun_secondary_force 200 -set g_balance_shotgun_secondary_refire 1.1 +set g_balance_shotgun_secondary_refire 1.25 set g_balance_shotgun_secondary_animtime 1 set g_balance_shotgun_reload_ammo 0 //default: 5 set g_balance_shotgun_reload_time 2 @@ -273,28 +292,30 @@ set g_balance_shotgun_reload_time 2 // {{{ uzi set g_balance_uzi_mode 1 // Activates varible spread for sustained & burst mode secondary set g_balance_uzi_spread_min 0.02 -set g_balance_uzi_spread_max 0.06 +set g_balance_uzi_spread_max 0.05 set g_balance_uzi_spread_add 0.012 set g_balance_uzi_burst 3 // # of bullets in a burst (if set to 2 or more) set g_balance_uzi_burst_animtime 0.3 set g_balance_uzi_burst_refire 0.06 // refire between burst bullets set g_balance_uzi_burst_refire2 0.45 // refire after burst -set g_balance_uzi_burst_spread 0.03 +set g_balance_uzi_burst_spread 0.02 set g_balance_uzi_burst_damage 25 set g_balance_uzi_burst_force 20 set g_balance_uzi_burst_ammo 3 set g_balance_uzi_first 1 set g_balance_uzi_first_damage 14 +set g_balance_uzi_first_headshotaddeddamage 0 set g_balance_uzi_first_force 5 set g_balance_uzi_first_spread 0.03 -set g_balance_uzi_first_refire 0.4 +set g_balance_uzi_first_refire 0.125 set g_balance_uzi_first_ammo 1 -set g_balance_uzi_sustained_damage 12 +set g_balance_uzi_sustained_damage 10 // 100 dps +set g_balance_uzi_sustained_headshotaddeddamage 0 set g_balance_uzi_sustained_force 5 -set g_balance_uzi_sustained_spread 0.04 +set g_balance_uzi_sustained_spread 0.03 set g_balance_uzi_sustained_refire 0.1 set g_balance_uzi_sustained_ammo 1 @@ -309,17 +330,17 @@ set g_balance_grenadelauncher_primary_type 0 set g_balance_grenadelauncher_primary_damage 50 set g_balance_grenadelauncher_primary_edgedamage 25 set g_balance_grenadelauncher_primary_force 250 -set g_balance_grenadelauncher_primary_radius 130 +set g_balance_grenadelauncher_primary_radius 120 set g_balance_grenadelauncher_primary_speed 1900 set g_balance_grenadelauncher_primary_speed_up 225 set g_balance_grenadelauncher_primary_speed_z 0 -set g_balance_grenadelauncher_primary_spread 0.02 +set g_balance_grenadelauncher_primary_spread 0 set g_balance_grenadelauncher_primary_lifetime 5 set g_balance_grenadelauncher_primary_lifetime2 1 set g_balance_grenadelauncher_primary_refire 0.8 set g_balance_grenadelauncher_primary_animtime 0.3 set g_balance_grenadelauncher_primary_ammo 2 -set g_balance_grenadelauncher_primary_health 0 +set g_balance_grenadelauncher_primary_health 15 set g_balance_grenadelauncher_primary_damageforcescale 0 set g_balance_grenadelauncher_primary_remote_minbouncecnt 0 @@ -327,18 +348,18 @@ set g_balance_grenadelauncher_secondary_type 1 set g_balance_grenadelauncher_secondary_damage 60 set g_balance_grenadelauncher_secondary_edgedamage 30 set g_balance_grenadelauncher_secondary_force 250 -set g_balance_grenadelauncher_secondary_radius 130 +set g_balance_grenadelauncher_secondary_radius 120 set g_balance_grenadelauncher_secondary_speed 1400 set g_balance_grenadelauncher_secondary_speed_up 150 set g_balance_grenadelauncher_secondary_speed_z 0 -set g_balance_grenadelauncher_secondary_spread 0.02 +set g_balance_grenadelauncher_secondary_spread 0 set g_balance_grenadelauncher_secondary_lifetime 5 set g_balance_grenadelauncher_secondary_lifetime_bounce 0.5 set g_balance_grenadelauncher_secondary_lifetime_stick 0 set g_balance_grenadelauncher_secondary_refire 0.7 set g_balance_grenadelauncher_secondary_animtime 0.3 set g_balance_grenadelauncher_secondary_ammo 2 -set g_balance_grenadelauncher_secondary_health 0 +set g_balance_grenadelauncher_secondary_health 30 set g_balance_grenadelauncher_secondary_damageforcescale 4 set g_balance_grenadelauncher_secondary_remote_detonateprimary 0 @@ -348,44 +369,19 @@ set g_balance_grenadelauncher_bouncestop 0.075 set g_balance_grenadelauncher_reload_ammo 0 //default: 12 set g_balance_grenadelauncher_reload_time 2 // }}} -// {{{ minelayer -set g_balance_minelayer_damage 40 -set g_balance_minelayer_edgedamage 20 -set g_balance_minelayer_force 250 -set g_balance_minelayer_radius 175 -set g_balance_minelayer_proximityradius 150 -set g_balance_minelayer_speed 1000 -set g_balance_minelayer_lifetime 10 -set g_balance_minelayer_lifetime_countdown 0.5 -set g_balance_minelayer_refire 1.5 -set g_balance_minelayer_animtime 0.4 -set g_balance_minelayer_ammo 4 -set g_balance_minelayer_health 15 -set g_balance_minelayer_limit 3 // 0 disables the limit -set g_balance_minelayer_protection 0 // don't explode if the mine would hurt the owner or a team mate -set g_balance_minelayer_damageforcescale 0 -set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time -set g_balance_minelayer_time 0.5 -set g_balance_minelayer_remote_damage 45 -set g_balance_minelayer_remote_edgedamage 40 -set g_balance_minelayer_remote_radius 200 -set g_balance_minelayer_remote_force 300 -set g_balance_minelayer_reload_ammo 0 //default: 15 -set g_balance_minelayer_reload_time 2 -// }}} // {{{ electro set g_balance_electro_lightning 0 -set g_balance_electro_primary_damage 55 -set g_balance_electro_primary_edgedamage 27.5 +set g_balance_electro_primary_damage 40 +set g_balance_electro_primary_edgedamage 20 set g_balance_electro_primary_force 200 set g_balance_electro_primary_force_up 0 set g_balance_electro_primary_radius 100 -set g_balance_electro_primary_comboradius 150 +set g_balance_electro_primary_comboradius 200 set g_balance_electro_primary_speed 2500 set g_balance_electro_primary_spread 0 set g_balance_electro_primary_lifetime 5 set g_balance_electro_primary_refire 0.6 -set g_balance_electro_primary_animtime 0.1 +set g_balance_electro_primary_animtime 0.3 set g_balance_electro_primary_ammo 4 set g_balance_electro_primary_range 0 set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius @@ -393,46 +389,48 @@ set g_balance_electro_primary_falloff_maxdist 850 set g_balance_electro_primary_falloff_halflifedist 425 set g_balance_electro_secondary_damage 40 set g_balance_electro_secondary_edgedamage 20 -set g_balance_electro_secondary_force 200 +set g_balance_electro_secondary_force 50 set g_balance_electro_secondary_radius 150 -set g_balance_electro_secondary_speed 900 +set g_balance_electro_secondary_speed 1000 set g_balance_electro_secondary_speed_up 200 set g_balance_electro_secondary_speed_z 0 -set g_balance_electro_secondary_spread 0.05 -set g_balance_electro_secondary_lifetime 3 +set g_balance_electro_secondary_spread 0.04 +set g_balance_electro_secondary_lifetime 4 set g_balance_electro_secondary_refire 0.2 -set g_balance_electro_secondary_refire2 1.5 +set g_balance_electro_secondary_refire2 1.6 set g_balance_electro_secondary_animtime 0.2 set g_balance_electro_secondary_ammo 2 set g_balance_electro_secondary_health 5 set g_balance_electro_secondary_damageforcescale 4 +set g_balance_electro_secondary_damagedbycontents 1 set g_balance_electro_secondary_count 3 -set g_balance_electro_secondary_bouncefactor 0.4 +set g_balance_electro_secondary_bouncefactor 0.3 set g_balance_electro_secondary_bouncestop 0.05 -set g_balance_electro_combo_damage 40 -set g_balance_electro_combo_edgedamage 20 +set g_balance_electro_combo_damage 50 +set g_balance_electro_combo_edgedamage 25 set g_balance_electro_combo_force 120 -set g_balance_electro_combo_radius 175 -set g_balance_electro_combo_comboradius 275 +set g_balance_electro_combo_radius 150 +set g_balance_electro_combo_comboradius 300 set g_balance_electro_combo_speed 2000 +set g_balance_electro_combo_safeammocheck 1 set g_balance_electro_reload_ammo 0 //default: 20 set g_balance_electro_reload_time 2 // }}} // {{{ crylink -set g_balance_crylink_primary_damage 10 -set g_balance_crylink_primary_edgedamage 5 -set g_balance_crylink_primary_force -55 +set g_balance_crylink_primary_damage 12 +set g_balance_crylink_primary_edgedamage 6 +set g_balance_crylink_primary_force -50 set g_balance_crylink_primary_radius 80 -set g_balance_crylink_primary_speed 1800 -set g_balance_crylink_primary_spread 0.075 -set g_balance_crylink_primary_shots 7 +set g_balance_crylink_primary_speed 2000 +set g_balance_crylink_primary_spread 0.08 +set g_balance_crylink_primary_shots 6 set g_balance_crylink_primary_bounces 1 set g_balance_crylink_primary_refire 0.7 set g_balance_crylink_primary_animtime 0.3 set g_balance_crylink_primary_ammo 3 set g_balance_crylink_primary_bouncedamagefactor 0.5 -set g_balance_crylink_primary_joindelay 0 -set g_balance_crylink_primary_joinspread 0.4 +set g_balance_crylink_primary_joindelay 0.1 +set g_balance_crylink_primary_joinspread 0.2 set g_balance_crylink_primary_jointime 0 set g_balance_crylink_primary_joinexplode 1 set g_balance_crylink_primary_joinexplode_damage 0 @@ -447,15 +445,16 @@ set g_balance_crylink_primary_other_lifetime 5 set g_balance_crylink_primary_other_fadetime 5 set g_balance_crylink_secondary 1 -set g_balance_crylink_secondary_damage 5 -set g_balance_crylink_secondary_edgedamage 0 -set g_balance_crylink_secondary_force -40 -set g_balance_crylink_secondary_radius 70 -set g_balance_crylink_secondary_speed 2000 -set g_balance_crylink_secondary_spread 0.02 -set g_balance_crylink_secondary_shots 3 -set g_balance_crylink_secondary_bounces 1 -set g_balance_crylink_secondary_refire 0.2 +set g_balance_crylink_secondary_damage 10 +set g_balance_crylink_secondary_edgedamage 5 +set g_balance_crylink_secondary_force -150 +set g_balance_crylink_secondary_radius 100 +set g_balance_crylink_secondary_speed 3000 +set g_balance_crylink_secondary_spread 0.01 +set g_balance_crylink_secondary_spreadtype 1 +set g_balance_crylink_secondary_shots 5 +set g_balance_crylink_secondary_bounces 0 +set g_balance_crylink_secondary_refire 0.7 set g_balance_crylink_secondary_animtime 0.2 set g_balance_crylink_secondary_ammo 2 set g_balance_crylink_secondary_bouncedamagefactor 0.5 @@ -512,7 +511,7 @@ set g_balance_nex_charge_rate 0.4 set g_balance_nex_charge_animlimit 0.5 set g_balance_nex_charge_limit 1 set g_balance_nex_charge_rot_rate 0 -set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button +set g_balance_nex_charge_rot_pause 0 // Dont rot down until this long after release of charge button set g_balance_nex_charge_shot_multiplier 0 set g_balance_nex_charge_velocity_rate 0 set g_balance_nex_charge_minspeed 400 @@ -526,18 +525,22 @@ set g_balance_minstanex_refire 1 set g_balance_minstanex_animtime 0.3 set g_balance_minstanex_ammo 10 set g_balance_minstanex_laser_ammo 0 +set g_balance_minstanex_laser_animtime 0.3 +set g_balance_minstanex_laser_refire 0.7 set g_balance_minstanex_reload_ammo 0 //default: 50 set g_balance_minstanex_reload_time 2 // }}} // {{{ hagar set g_balance_hagar_primary_damage 25 set g_balance_hagar_primary_edgedamage 12.5 -set g_balance_hagar_primary_force 50 -set g_balance_hagar_primary_radius 60 -set g_balance_hagar_primary_spread 0.04 -set g_balance_hagar_primary_speed 2000 +set g_balance_hagar_primary_force 100 +set g_balance_hagar_primary_health 15 +set g_balance_hagar_primary_damageforcescale 0 +set g_balance_hagar_primary_radius 65 +set g_balance_hagar_primary_spread 0.03 +set g_balance_hagar_primary_speed 2200 set g_balance_hagar_primary_lifetime 5 -set g_balance_hagar_primary_refire 0.15 +set g_balance_hagar_primary_refire 0.16667 // 6 rockets per second set g_balance_hagar_primary_ammo 1 set g_balance_hagar_secondary 1 set g_balance_hagar_secondary_load 1 @@ -545,14 +548,18 @@ set g_balance_hagar_secondary_load_speed 0.5 set g_balance_hagar_secondary_load_spread 0.075 set g_balance_hagar_secondary_load_spread_bias 0.5 set g_balance_hagar_secondary_load_max 4 -set g_balance_hagar_secondary_load_hold 1 +set g_balance_hagar_secondary_load_hold 4 set g_balance_hagar_secondary_load_releasedeath 0 -set g_balance_hagar_secondary_load_abort 1 +set g_balance_hagar_secondary_load_abort 0 +set g_balance_hagar_secondary_load_linkexplode 0 +set g_balance_hagar_secondary_load_animtime 0.2 set g_balance_hagar_secondary_damage 40 set g_balance_hagar_secondary_edgedamage 20 -set g_balance_hagar_secondary_force 50 +set g_balance_hagar_secondary_force 75 +set g_balance_hagar_secondary_health 15 +set g_balance_hagar_secondary_damageforcescale 0 set g_balance_hagar_secondary_radius 80 -set g_balance_hagar_secondary_spread 0.06 +set g_balance_hagar_secondary_spread 0.05 set g_balance_hagar_secondary_speed 2000 set g_balance_hagar_secondary_lifetime_min 10 set g_balance_hagar_secondary_lifetime_rand 0 @@ -566,17 +573,17 @@ set g_balance_rocketlauncher_damage 80 set g_balance_rocketlauncher_edgedamage 40 set g_balance_rocketlauncher_force 400 set g_balance_rocketlauncher_radius 110 -set g_balance_rocketlauncher_speed 1500 -set g_balance_rocketlauncher_speedaccel 1500 -set g_balance_rocketlauncher_speedstart 800 +set g_balance_rocketlauncher_speed 1300 +set g_balance_rocketlauncher_speedaccel 1300 +set g_balance_rocketlauncher_speedstart 1000 set g_balance_rocketlauncher_lifetime 10 set g_balance_rocketlauncher_refire 1.1 -set g_balance_rocketlauncher_animtime 0.3 +set g_balance_rocketlauncher_animtime 0.4 set g_balance_rocketlauncher_ammo 4 -set g_balance_rocketlauncher_health 0 // 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but grenadelauncher still can most the time. +set g_balance_rocketlauncher_health 30 // 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but grenadelauncher still can most the time. set g_balance_rocketlauncher_damageforcescale 1 // low damage force scale so that it can still be affected by other hits, but not so much that it does a 90 degree turn -set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time -set g_balance_rocketlauncher_guiderate 110 // max degrees per second +set g_balance_rocketlauncher_detonatedelay 0.02 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time +set g_balance_rocketlauncher_guiderate 90 // max degrees per second set g_balance_rocketlauncher_guideratedelay 0.01 // immediate set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic) set g_balance_rocketlauncher_guidedelay 0.2 // delay before guiding kicks in @@ -591,8 +598,13 @@ set g_balance_rocketlauncher_reload_time 2 // {{{ porto set g_balance_porto_primary_refire 1.5 set g_balance_porto_primary_animtime 0.3 -set g_balance_porto_primary_speed 5000 +set g_balance_porto_primary_speed 1000 set g_balance_porto_primary_lifetime 5 +set g_balance_porto_secondary 1 +set g_balance_porto_secondary_refire 1.5 +set g_balance_porto_secondary_animtime 0.3 +set g_balance_porto_secondary_speed 1000 +set g_balance_porto_secondary_lifetime 5 set g_balance_portal_health 200 // these get recharged whenever the portal is used set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used // }}} @@ -607,7 +619,7 @@ set g_balance_hook_secondary_damage 25 // not much set g_balance_hook_secondary_edgedamage 5 // not much set g_balance_hook_secondary_radius 500 // LOTS set g_balance_hook_secondary_force -2000 // LOTS -set g_balance_hook_secondary_ammo 50 // a whole pack +set g_balance_hook_secondary_ammo 30 // a whole pack set g_balance_hook_secondary_lifetime 5 // infinite set g_balance_hook_secondary_speed 0 // not much throwing set g_balance_hook_secondary_gravity 5 // fast falling @@ -615,77 +627,8 @@ set g_balance_hook_secondary_refire 3 // don't drop too many bombs... set g_balance_hook_secondary_animtime 0.3 // good shoot anim set g_balance_hook_secondary_power 3 // effect behaves like a square function set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds -// }}} -// {{{ hlac // TO BE REMOVED -set g_balance_hlac_primary_spread_min 0.01 -set g_balance_hlac_primary_spread_max 0.25 -set g_balance_hlac_primary_spread_add 0.0045 -set g_balance_hlac_primary_spread_crouchmod 0.25 - -set g_balance_hlac_primary_damage 18 -set g_balance_hlac_primary_edgedamage 9 -set g_balance_hlac_primary_force 90 -set g_balance_hlac_primary_radius 70 -set g_balance_hlac_primary_speed 9000 -set g_balance_hlac_primary_lifetime 5 - -set g_balance_hlac_primary_refire 0.15 -set g_balance_hlac_primary_animtime 0.4 -set g_balance_hlac_primary_ammo 1 - -set g_balance_hlac_secondary 1 -set g_balance_hlac_secondary_spread 0.15 -set g_balance_hlac_secondary_spread_crouchmod 0.5 - -set g_balance_hlac_secondary_damage 15 -set g_balance_hlac_secondary_edgedamage 7.5 -set g_balance_hlac_secondary_force 90 -set g_balance_hlac_secondary_radius 70 -set g_balance_hlac_secondary_speed 9000 -set g_balance_hlac_secondary_lifetime 5 - -set g_balance_hlac_secondary_refire 1 -set g_balance_hlac_secondary_animtime 0.3 -set g_balance_hlac_secondary_ammo 10 -set g_balance_hlac_secondary_shots 6 - -set g_balance_hlac_reload_ammo 0 //default: 20 -set g_balance_hlac_reload_time 2 -// }}} -// {{{ rifle -set g_balance_rifle_bursttime 0 -set g_balance_rifle_primary_tracer 1 -set g_balance_rifle_primary_shots 1 -set g_balance_rifle_primary_damage 40 -set g_balance_rifle_primary_headshotaddeddamage 40 -set g_balance_rifle_primary_spread 0 -set g_balance_rifle_primary_force 100 -set g_balance_rifle_primary_speed 40000 -set g_balance_rifle_primary_lifetime 5 -set g_balance_rifle_primary_refire 1.2 -set g_balance_rifle_primary_animtime 0.4 -set g_balance_rifle_primary_ammo 10 -set g_balance_rifle_primary_bulletconstant 110 // 62.2qu -set g_balance_rifle_primary_burstcost 0 -set g_balance_rifle_primary_bullethail 0 // empty magazine on shot -set g_balance_rifle_secondary 1 -set g_balance_rifle_secondary_reload 0 -set g_balance_rifle_secondary_tracer 0 -set g_balance_rifle_secondary_shots 4 -set g_balance_rifle_secondary_damage 10 -set g_balance_rifle_secondary_headshotaddeddamage 20 -set g_balance_rifle_secondary_spread 0.04 -set g_balance_rifle_secondary_force 50 -set g_balance_rifle_secondary_speed 20000 -set g_balance_rifle_secondary_lifetime 5 -set g_balance_rifle_secondary_refire 0.9 -set g_balance_rifle_secondary_animtime 0.3 -set g_balance_rifle_secondary_ammo 10 -set g_balance_rifle_secondary_bulletconstant 110 // 15.5qu -set g_balance_rifle_secondary_burstcost 0 -set g_balance_rifle_secondary_bullethail 0 // empty magazine on shot -set g_balance_rifle_reload_ammo 80 //default: 80 -set g_balance_rifle_reload_time 2 +set g_balance_hook_secondary_health 15 +set g_balance_hook_secondary_damageforcescale 0 // }}} // {{{ tuba set g_balance_tuba_refire 0.05 @@ -697,9 +640,9 @@ set g_balance_tuba_damage 5 set g_balance_tuba_edgedamage 0 set g_balance_tuba_radius 200 set g_balance_tuba_force 40 +set g_balance_tuba_pitchstep 6 // }}} // {{{ fireball // this is a superweapon -- lets make it behave as one. -set g_balance_fireball_primary_ammo 20 set g_balance_fireball_primary_animtime 0.2 set g_balance_fireball_primary_bfgdamage 100 set g_balance_fireball_primary_bfgforce 0 @@ -719,7 +662,6 @@ set g_balance_fireball_primary_refire 2 set g_balance_fireball_primary_refire2 0 set g_balance_fireball_primary_speed 1200 set g_balance_fireball_primary_spread 0 -set g_balance_fireball_secondary_ammo 5 set g_balance_fireball_secondary_animtime 0.3 set g_balance_fireball_secondary_damage 40 set g_balance_fireball_secondary_damageforcescale 4 @@ -735,60 +677,4 @@ set g_balance_fireball_secondary_speed 900 set g_balance_fireball_secondary_speed_up 100 set g_balance_fireball_secondary_speed_z 0 set g_balance_fireball_secondary_spread 0 -set g_balance_fireball_reload_ammo 0 //default: 100 -set g_balance_fireball_reload_time 2 // }}} -// {{{ seeker -set g_balance_seeker_type 1 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later. -set g_balance_seeker_flac_ammo 0.5 -set g_balance_seeker_flac_animtime 0.1 -set g_balance_seeker_flac_damage 15 -set g_balance_seeker_flac_edgedamage 10 -set g_balance_seeker_flac_force 50 -set g_balance_seeker_flac_lifetime 0.1 -set g_balance_seeker_flac_lifetime_rand 0.05 -set g_balance_seeker_flac_radius 100 -set g_balance_seeker_flac_refire 0.1 -set g_balance_seeker_flac_speed 3000 -set g_balance_seeker_flac_speed_up 1000 -set g_balance_seeker_flac_speed_z 0 -set g_balance_seeker_flac_spread 0.4 -set g_balance_seeker_tag_ammo 1 -set g_balance_seeker_tag_animtime 0.2 -set g_balance_seeker_tag_damageforcescale 0 -set g_balance_seeker_tag_health 0 -set g_balance_seeker_tag_lifetime 15 -set g_balance_seeker_tag_refire 0.75 // LOG: 0.7 -> 0.75 -set g_balance_seeker_tag_speed 5000 -set g_balance_seeker_tag_spread 0 -set g_balance_seeker_tag_tracker_lifetime 10 -set g_balance_seeker_missile_accel 1500 -set g_balance_seeker_missile_ammo 2 -set g_balance_seeker_missile_animtime 0.2 -set g_balance_seeker_missile_count 3 // LOG: 8 -> 3 -set g_balance_seeker_missile_damage 16 // LOG: 15 -> 30 -set g_balance_seeker_missile_damageforcescale 4 -set g_balance_seeker_missile_decel 6000 -set g_balance_seeker_missile_delay 0.25 -set g_balance_seeker_missile_edgedamage 8 -set g_balance_seeker_missile_force 50 // LOG: 100 -> 150 -set g_balance_seeker_missile_health 1 -set g_balance_seeker_missile_lifetime 15 -set g_balance_seeker_missile_proxy 0 -set g_balance_seeker_missile_proxy_delay 0.2 -set g_balance_seeker_missile_proxy_maxrange 45 -set g_balance_seeker_missile_radius 70 -set g_balance_seeker_missile_refire 0.25 -set g_balance_seeker_missile_smart 0 -set g_balance_seeker_missile_smart_mindist 800 -set g_balance_seeker_missile_smart_trace_max 2500 -set g_balance_seeker_missile_smart_trace_min 1000 -set g_balance_seeker_missile_speed 1500 -set g_balance_seeker_missile_speed_up 0 -set g_balance_seeker_missile_speed_z 0 -set g_balance_seeker_missile_speed_max 2000 // LOG: 1400 -> 1300 -set g_balance_seeker_missile_spread 0 -set g_balance_seeker_missile_turnrate 0.15 -set g_balance_seeker_reload_ammo 0 //default: 15 -set g_balance_seeker_reload_time 2 -// End new seeker