X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=balanceXonotic.cfg;h=a8719766f79c5a8ab4be1c324394283efd39b2ec;hb=5d52c072c813531ae457775700a505a28e58304d;hp=b99e9d6524f07dd5b7de9e92f002340a64b10311;hpb=cf744bb63500361b13d78262c4a5ec526fee37bb;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/balanceXonotic.cfg b/balanceXonotic.cfg index b99e9d652..a8719766f 100644 --- a/balanceXonotic.cfg +++ b/balanceXonotic.cfg @@ -7,13 +7,13 @@ set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provid set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_hagar 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE +set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE -set g_start_weapon_sniperrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE +set g_start_weapon_rifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" @@ -26,26 +26,26 @@ set g_start_ammo_cells 0 set g_start_ammo_fuel 0 set g_warmup_start_health 100 "starting values when being in warmup-stage" set g_warmup_start_armor 100 "starting values when being in warmup-stage" -set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage" -set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage" -set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage" -set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage" +set g_warmup_start_ammo_shells 30 "starting values when being in warmup-stage" +set g_warmup_start_ammo_nails 160 "starting values when being in warmup-stage" +set g_warmup_start_ammo_rockets 80 "starting values when being in warmup-stage" +set g_warmup_start_ammo_cells 90 "starting values when being in warmup-stage" set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage" set g_lms_start_health 200 set g_lms_start_armor 200 -set g_lms_start_ammo_shells 120 -set g_lms_start_ammo_nails 400 -set g_lms_start_ammo_rockets 120 -set g_lms_start_ammo_cells 200 +set g_lms_start_ammo_shells 60 +set g_lms_start_ammo_nails 320 +set g_lms_start_ammo_rockets 160 +set g_lms_start_ammo_cells 180 set g_lms_start_ammo_fuel 0 set g_balance_nix_roundtime 25 set g_balance_nix_incrtime 1.6 -set g_balance_nix_ammo_shells 120 -set g_balance_nix_ammo_nails 400 -set g_balance_nix_ammo_rockets 120 -set g_balance_nix_ammo_cells 200 +set g_balance_nix_ammo_shells 60 +set g_balance_nix_ammo_nails 320 +set g_balance_nix_ammo_rockets 160 +set g_balance_nix_ammo_cells 180 set g_balance_nix_ammo_fuel 0 -set g_balance_nix_ammoincr_shells 2 +set g_balance_nix_ammoincr_shells 2 // eh this will need figured out later I assume set g_balance_nix_ammoincr_nails 6 set g_balance_nix_ammoincr_rockets 2 set g_balance_nix_ammoincr_cells 2 @@ -84,16 +84,16 @@ set g_pickup_armorlarge 100 set g_pickup_armorlarge_max 200 set g_pickup_armorlarge_anyway 1 set g_pickup_healthsmall 5 -set g_pickup_healthsmall_max 250 +set g_pickup_healthsmall_max 200 set g_pickup_healthsmall_anyway 1 set g_pickup_healthmedium 25 -set g_pickup_healthmedium_max 250 +set g_pickup_healthmedium_max 200 set g_pickup_healthmedium_anyway 1 set g_pickup_healthlarge 50 -set g_pickup_healthlarge_max 250 +set g_pickup_healthlarge_max 200 set g_pickup_healthlarge_anyway 1 set g_pickup_healthmega 100 -set g_pickup_healthmega_max 250 +set g_pickup_healthmega_max 200 set g_pickup_healthmega_anyway 1 set g_pickup_respawntime_short 15 set g_pickup_respawntime_medium 20 @@ -110,21 +110,21 @@ set g_pickup_respawntimejitter_ammo 0 // }}} // {{{ regen/rot -set g_balance_health_regen 0 -set g_balance_health_regenlinear 5 +set g_balance_health_regen 0.08 +set g_balance_health_regenlinear 0.5 set g_balance_pause_health_regen 5 set g_balance_pause_health_regen_spawn 0 -set g_balance_health_rot 0.05 -set g_balance_health_rotlinear 2 -set g_balance_pause_health_rot 0.5 +set g_balance_health_rot 0.04 +set g_balance_health_rotlinear 0.75 +set g_balance_pause_health_rot 1 set g_balance_pause_health_rot_spawn 5 set g_balance_health_regenstable 100 -set g_balance_health_rotstable 150 +set g_balance_health_rotstable 100 set g_balance_health_limit 999 set g_balance_armor_regen 0 set g_balance_armor_regenlinear 0 -set g_balance_armor_rot 0.05 -set g_balance_armor_rotlinear 2 +set g_balance_armor_rot 0.04 +set g_balance_armor_rotlinear 0.75 set g_balance_pause_armor_rot 1 set g_balance_pause_armor_rot_spawn 5 set g_balance_armor_regenstable 100 @@ -174,10 +174,11 @@ set g_projectiles_spread_style 7 // 5: forward + circle with 1-r falloff // 6: forward + circle with 1-r^2 falloff // 7: forward + circle with (1-r)(2-r) falloff -set g_balance_falldamage_deadminspeed 150 -set g_balance_falldamage_minspeed 1000 +set g_balance_falldamage_deadminspeed 250 +set g_balance_falldamage_minspeed 900 set g_balance_falldamage_factor 0.20 -set g_balance_falldamage_maxdamage 15 +set g_balance_falldamage_maxdamage 40 +set g_balance_damagepush_speedfactor 2.5 // }}} // {{{ powerups @@ -214,7 +215,7 @@ set g_balance_grapplehook_health 130 // {{{ laser set g_balance_laser_primary_damage 25 set g_balance_laser_primary_edgedamage 12.5 -set g_balance_laser_primary_force 175 +set g_balance_laser_primary_force 250 set g_balance_laser_primary_radius 70 set g_balance_laser_primary_speed 6000 set g_balance_laser_primary_spread 0 @@ -224,8 +225,8 @@ set g_balance_laser_primary_lifetime 5 set g_balance_laser_primary_shotangle 0 set g_balance_laser_primary_delay 0 set g_balance_laser_primary_gauntlet 0 -set g_balance_laser_primary_force_zscale 2 // 350 upforce -set g_balance_laser_primary_force_velocitybias 0.3 +set g_balance_laser_primary_force_zscale 1.5 +set g_balance_laser_primary_force_velocitybias 0 set g_balance_laser_primary_force_other_scale 1 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists set g_balance_laser_secondary_damage 25 @@ -257,12 +258,13 @@ set g_balance_shotgun_primary_ammo 1 set g_balance_shotgun_primary_speed 8000 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu set g_balance_shotgun_secondary 1 -set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim -set g_balance_shotgun_secondary_melee_range 85 +set g_balance_shotgun_secondary_melee_delay 0.25 // 0.35 was too slow +set g_balance_shotgun_secondary_melee_range 120 set g_balance_shotgun_secondary_melee_swing 50 set g_balance_shotgun_secondary_melee_time 0.1 -set g_balance_shotgun_secondary_damage 115 -set g_balance_shotgun_secondary_force 150 +set g_balance_shotgun_secondary_melee_no_doubleslap 1 +set g_balance_shotgun_secondary_damage 110 +set g_balance_shotgun_secondary_force 200 set g_balance_shotgun_secondary_refire 1.1 set g_balance_shotgun_secondary_animtime 1 set g_balance_shotgun_reload_ammo 0 //default: 5 @@ -271,7 +273,7 @@ set g_balance_shotgun_reload_time 2 // {{{ uzi set g_balance_uzi_mode 1 // Activates varible spread for sustained & burst mode secondary set g_balance_uzi_spread_min 0.02 -set g_balance_uzi_spread_max 0.1 +set g_balance_uzi_spread_max 0.06 set g_balance_uzi_spread_add 0.012 set g_balance_uzi_burst 3 // # of bullets in a burst (if set to 2 or more) @@ -284,14 +286,14 @@ set g_balance_uzi_burst_force 20 set g_balance_uzi_burst_ammo 3 set g_balance_uzi_first 1 -set g_balance_uzi_first_damage 18 -set g_balance_uzi_first_force 20 +set g_balance_uzi_first_damage 16 +set g_balance_uzi_first_force 5 set g_balance_uzi_first_spread 0.03 set g_balance_uzi_first_refire 0.2 set g_balance_uzi_first_ammo 1 set g_balance_uzi_sustained_damage 14 -set g_balance_uzi_sustained_force 20 +set g_balance_uzi_sustained_force 5 set g_balance_uzi_sustained_spread 0.04 set g_balance_uzi_sustained_refire 0.1 set g_balance_uzi_sustained_ammo 1 @@ -299,7 +301,7 @@ set g_balance_uzi_sustained_ammo 1 set g_balance_uzi_speed 18000 set g_balance_uzi_bulletconstant 115 // 13.1qu -set g_balance_uzi_reload_ammo 40 //default: 30 +set g_balance_uzi_reload_ammo 60 //default: 30 set g_balance_uzi_reload_time 2 // }}} // {{{ mortar @@ -358,8 +360,8 @@ set g_balance_minelayer_refire 1.5 set g_balance_minelayer_animtime 0.4 set g_balance_minelayer_ammo 4 set g_balance_minelayer_health 15 -set g_balance_minelayer_limit 4 // 0 disables the limit -set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate +set g_balance_minelayer_limit 3 // 0 disables the limit +set g_balance_minelayer_protection 0 // don't explode if the mine would hurt the owner or a team mate set g_balance_minelayer_damageforcescale 0 set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time set g_balance_minelayer_time 0.5 @@ -388,8 +390,8 @@ set g_balance_electro_primary_range 0 set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius set g_balance_electro_primary_falloff_maxdist 850 set g_balance_electro_primary_falloff_halflifedist 425 -set g_balance_electro_secondary_damage 45 -set g_balance_electro_secondary_edgedamage 22.5 +set g_balance_electro_secondary_damage 40 +set g_balance_electro_secondary_edgedamage 20 set g_balance_electro_secondary_force 200 set g_balance_electro_secondary_radius 150 set g_balance_electro_secondary_speed 900 @@ -404,13 +406,13 @@ set g_balance_electro_secondary_ammo 2 set g_balance_electro_secondary_health 5 set g_balance_electro_secondary_damageforcescale 4 set g_balance_electro_secondary_count 3 -set g_balance_electro_secondary_bouncefactor 0.5 -set g_balance_electro_secondary_bouncestop 0.075 +set g_balance_electro_secondary_bouncefactor 0.4 +set g_balance_electro_secondary_bouncestop 0.05 set g_balance_electro_combo_damage 40 set g_balance_electro_combo_edgedamage 20 -set g_balance_electro_combo_force 200 -set g_balance_electro_combo_radius 250 -set g_balance_electro_combo_comboradius 0 +set g_balance_electro_combo_force 120 +set g_balance_electro_combo_radius 175 +set g_balance_electro_combo_comboradius 275 set g_balance_electro_combo_speed 2000 set g_balance_electro_reload_ammo 0 //default: 20 set g_balance_electro_reload_time 2 @@ -445,9 +447,9 @@ set g_balance_crylink_primary_other_fadetime 5 set g_balance_crylink_secondary 1 set g_balance_crylink_secondary_damage 5 -set g_balance_crylink_secondary_edgedamage 5 +set g_balance_crylink_secondary_edgedamage 0 set g_balance_crylink_secondary_force -40 -set g_balance_crylink_secondary_radius 50 +set g_balance_crylink_secondary_radius 70 set g_balance_crylink_secondary_speed 2000 set g_balance_crylink_secondary_spread 0.02 set g_balance_crylink_secondary_shots 3 @@ -455,7 +457,7 @@ set g_balance_crylink_secondary_bounces 1 set g_balance_crylink_secondary_refire 0.2 set g_balance_crylink_secondary_animtime 0.2 set g_balance_crylink_secondary_ammo 2 -set g_balance_crylink_secondary_bouncedamagefactor 0.25 +set g_balance_crylink_secondary_bouncedamagefactor 0.5 set g_balance_crylink_secondary_joindelay 0 set g_balance_crylink_secondary_joinspread 0 set g_balance_crylink_secondary_jointime 0 @@ -504,13 +506,13 @@ set g_balance_nex_secondary_damagefalloff_forcehalflife 0 set g_balance_nex_charge 1 set g_balance_nex_charge_mindmg 40 -set g_balance_nex_charge_start 0 -set g_balance_nex_charge_rate 0.3 +set g_balance_nex_charge_start 0.5 +set g_balance_nex_charge_rate 0.4 set g_balance_nex_charge_animlimit 0.5 set g_balance_nex_charge_limit 1 set g_balance_nex_charge_rot_rate 0 set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button -set g_balance_nex_charge_shot_multiplier 0.25 +set g_balance_nex_charge_shot_multiplier 0 set g_balance_nex_charge_velocity_rate 0 set g_balance_nex_charge_minspeed 400 set g_balance_nex_charge_maxspeed 800 @@ -531,21 +533,27 @@ set g_balance_hagar_primary_damage 30 set g_balance_hagar_primary_edgedamage 15 set g_balance_hagar_primary_force 50 set g_balance_hagar_primary_radius 70 -set g_balance_hagar_primary_spread 0.08 +set g_balance_hagar_primary_spread 0.05 set g_balance_hagar_primary_speed 2000 set g_balance_hagar_primary_lifetime 5 set g_balance_hagar_primary_refire 0.15 set g_balance_hagar_primary_ammo 1 set g_balance_hagar_secondary 1 -set g_balance_hagar_secondary_damage 35 -set g_balance_hagar_secondary_edgedamage 17.5 -set g_balance_hagar_secondary_force 100 -set g_balance_hagar_secondary_radius 65 -set g_balance_hagar_secondary_spread 0.015 +set g_balance_hagar_secondary_load 1 +set g_balance_hagar_secondary_load_speed 0.5 +set g_balance_hagar_secondary_load_max 4 +set g_balance_hagar_secondary_load_hold 1 +set g_balance_hagar_secondary_load_releasedeath 0 +set g_balance_hagar_secondary_load_abort 1 +set g_balance_hagar_secondary_damage 40 +set g_balance_hagar_secondary_edgedamage 20 +set g_balance_hagar_secondary_force 50 +set g_balance_hagar_secondary_radius 80 +set g_balance_hagar_secondary_spread 0.05 set g_balance_hagar_secondary_speed 2000 set g_balance_hagar_secondary_lifetime_min 10 set g_balance_hagar_secondary_lifetime_rand 0 -set g_balance_hagar_secondary_refire 0.15 +set g_balance_hagar_secondary_refire 0.5 set g_balance_hagar_secondary_ammo 1 set g_balance_hagar_reload_ammo 0 //default: 25 set g_balance_hagar_reload_time 2 @@ -563,7 +571,7 @@ set g_balance_rocketlauncher_refire 1.1 set g_balance_rocketlauncher_animtime 0.3 set g_balance_rocketlauncher_ammo 4 set g_balance_rocketlauncher_health 0 // 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but grenadelauncher still can most the time. -set g_balance_rocketlauncher_damageforcescale 1 +set g_balance_rocketlauncher_damageforcescale 1 // low damage force scale so that it can still be affected by other hits, but not so much that it does a 90 degree turn set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time set g_balance_rocketlauncher_guiderate 110 // max degrees per second set g_balance_rocketlauncher_guideratedelay 0.01 // immediate @@ -605,17 +613,17 @@ set g_balance_hook_secondary_animtime 0.3 // good shoot anim set g_balance_hook_secondary_power 3 // effect behaves like a square function set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds // }}} -// {{{ hlac +// {{{ hlac // TO BE REMOVED set g_balance_hlac_primary_spread_min 0.01 set g_balance_hlac_primary_spread_max 0.25 set g_balance_hlac_primary_spread_add 0.0045 set g_balance_hlac_primary_spread_crouchmod 0.25 set g_balance_hlac_primary_damage 18 -set g_balance_hlac_primary_edgedamage 10 -set g_balance_hlac_primary_force 100 +set g_balance_hlac_primary_edgedamage 9 +set g_balance_hlac_primary_force 90 set g_balance_hlac_primary_radius 70 -set g_balance_hlac_primary_speed 12000 +set g_balance_hlac_primary_speed 9000 set g_balance_hlac_primary_lifetime 5 set g_balance_hlac_primary_refire 0.15 @@ -626,9 +634,9 @@ set g_balance_hlac_secondary 1 set g_balance_hlac_secondary_spread 0.15 set g_balance_hlac_secondary_spread_crouchmod 0.5 -set g_balance_hlac_secondary_damage 16 -set g_balance_hlac_secondary_edgedamage 10 -set g_balance_hlac_secondary_force 100 +set g_balance_hlac_secondary_damage 15 +set g_balance_hlac_secondary_edgedamage 7.5 +set g_balance_hlac_secondary_force 90 set g_balance_hlac_secondary_radius 70 set g_balance_hlac_secondary_speed 9000 set g_balance_hlac_secondary_lifetime 5 @@ -641,38 +649,40 @@ set g_balance_hlac_secondary_shots 6 set g_balance_hlac_reload_ammo 0 //default: 20 set g_balance_hlac_reload_time 2 // }}} -// {{{ sniperrifle -set g_balance_sniperrifle_bursttime 0 -set g_balance_sniperrifle_primary_tracer 1 -set g_balance_sniperrifle_primary_damage 50 -set g_balance_sniperrifle_primary_headshotaddeddamage 50 -set g_balance_sniperrifle_primary_spread 0 -set g_balance_sniperrifle_primary_force 100 -set g_balance_sniperrifle_primary_speed 40000 -set g_balance_sniperrifle_primary_lifetime 5 -set g_balance_sniperrifle_primary_refire 1.25 -set g_balance_sniperrifle_primary_animtime 0.5 -set g_balance_sniperrifle_primary_ammo 10 -set g_balance_sniperrifle_primary_bulletconstant 110 // 62.2qu -set g_balance_sniperrifle_primary_burstcost 0 -set g_balance_sniperrifle_primary_bullethail 0 // empty magazine on shot -set g_balance_sniperrifle_secondary 0 // Nex and sniper rifle should never be on the same map, so this (zoom on secondary) is okay -set g_balance_sniperrifle_secondary_reload 0 -set g_balance_sniperrifle_secondary_tracer 0 -set g_balance_sniperrifle_secondary_damage 25 -set g_balance_sniperrifle_secondary_headshotaddeddamage 35 -set g_balance_sniperrifle_secondary_spread 0.01 -set g_balance_sniperrifle_secondary_force 50 -set g_balance_sniperrifle_secondary_speed 20000 -set g_balance_sniperrifle_secondary_lifetime 5 -set g_balance_sniperrifle_secondary_refire 0.6 -set g_balance_sniperrifle_secondary_animtime 0.3 -set g_balance_sniperrifle_secondary_ammo 10 -set g_balance_sniperrifle_secondary_bulletconstant 110 // 15.5qu -set g_balance_sniperrifle_secondary_burstcost 0 -set g_balance_sniperrifle_secondary_bullethail 0 // empty magazine on shot -set g_balance_sniperrifle_reload_ammo 80 //default: 80 -set g_balance_sniperrifle_reload_time 2 +// {{{ rifle +set g_balance_rifle_bursttime 0 +set g_balance_rifle_primary_tracer 1 +set g_balance_rifle_primary_shots 1 +set g_balance_rifle_primary_damage 30 +set g_balance_rifle_primary_headshotaddeddamage 30 +set g_balance_rifle_primary_spread 0 +set g_balance_rifle_primary_force 100 +set g_balance_rifle_primary_speed 40000 +set g_balance_rifle_primary_lifetime 5 +set g_balance_rifle_primary_refire 1.2 +set g_balance_rifle_primary_animtime 0.4 +set g_balance_rifle_primary_ammo 10 +set g_balance_rifle_primary_bulletconstant 110 // 62.2qu +set g_balance_rifle_primary_burstcost 0 +set g_balance_rifle_primary_bullethail 0 // empty magazine on shot +set g_balance_rifle_secondary 1 +set g_balance_rifle_secondary_reload 0 +set g_balance_rifle_secondary_tracer 0 +set g_balance_rifle_secondary_shots 4 +set g_balance_rifle_secondary_damage 10 +set g_balance_rifle_secondary_headshotaddeddamage 10 +set g_balance_rifle_secondary_spread 0.02 +set g_balance_rifle_secondary_force 50 +set g_balance_rifle_secondary_speed 20000 +set g_balance_rifle_secondary_lifetime 5 +set g_balance_rifle_secondary_refire 0.9 +set g_balance_rifle_secondary_animtime 0.3 +set g_balance_rifle_secondary_ammo 10 +set g_balance_rifle_secondary_bulletconstant 110 // 15.5qu +set g_balance_rifle_secondary_burstcost 0 +set g_balance_rifle_secondary_bullethail 0 // empty magazine on shot +set g_balance_rifle_reload_ammo 80 //default: 80 +set g_balance_rifle_reload_time 2 // }}} // {{{ tuba set g_balance_tuba_refire 0.05 @@ -685,26 +695,26 @@ set g_balance_tuba_edgedamage 0 set g_balance_tuba_radius 200 set g_balance_tuba_force 40 // }}} -// {{{ fireball -set g_balance_fireball_primary_ammo 40 -set g_balance_fireball_primary_animtime 0.15 +// {{{ fireball // this is a superweapon -- lets make it behave as one. +set g_balance_fireball_primary_ammo 20 +set g_balance_fireball_primary_animtime 0.2 set g_balance_fireball_primary_bfgdamage 100 set g_balance_fireball_primary_bfgforce 0 set g_balance_fireball_primary_bfgradius 1000 set g_balance_fireball_primary_damage 200 -set g_balance_fireball_primary_damageforcescale 4 -set g_balance_fireball_primary_edgedamage 0 -set g_balance_fireball_primary_force 700 -set g_balance_fireball_primary_health 50 +set g_balance_fireball_primary_damageforcescale 0 +set g_balance_fireball_primary_edgedamage 50 +set g_balance_fireball_primary_force 600 +set g_balance_fireball_primary_health 0 set g_balance_fireball_primary_laserburntime 0.5 set g_balance_fireball_primary_laserdamage 80 set g_balance_fireball_primary_laseredgedamage 20 set g_balance_fireball_primary_laserradius 256 set g_balance_fireball_primary_lifetime 15 set g_balance_fireball_primary_radius 200 -set g_balance_fireball_primary_refire 5 +set g_balance_fireball_primary_refire 2 set g_balance_fireball_primary_refire2 0 -set g_balance_fireball_primary_speed 650 +set g_balance_fireball_primary_speed 1200 set g_balance_fireball_primary_spread 0 set g_balance_fireball_secondary_ammo 5 set g_balance_fireball_secondary_animtime 0.3 @@ -717,19 +727,33 @@ set g_balance_fireball_secondary_laserdamage 50 set g_balance_fireball_secondary_laseredgedamage 20 set g_balance_fireball_secondary_laserradius 110 set g_balance_fireball_secondary_lifetime 7 -set g_balance_fireball_secondary_refire 2 +set g_balance_fireball_secondary_refire 1.5 set g_balance_fireball_secondary_speed 900 set g_balance_fireball_secondary_speed_up 100 set g_balance_fireball_secondary_speed_z 0 set g_balance_fireball_secondary_spread 0 -set g_balance_fireball_reload_ammo 0 //default: 60 +set g_balance_fireball_reload_ammo 0 //default: 100 set g_balance_fireball_reload_time 2 // }}} // {{{ seeker +set g_balance_seeker_type 1 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later. +set g_balance_seeker_flac_ammo 0.5 +set g_balance_seeker_flac_animtime 0.1 +set g_balance_seeker_flac_damage 15 +set g_balance_seeker_flac_edgedamage 10 +set g_balance_seeker_flac_force 50 +set g_balance_seeker_flac_lifetime 0.1 +set g_balance_seeker_flac_lifetime_rand 0.05 +set g_balance_seeker_flac_radius 100 +set g_balance_seeker_flac_refire 0.1 +set g_balance_seeker_flac_speed 3000 +set g_balance_seeker_flac_speed_up 1000 +set g_balance_seeker_flac_speed_z 0 +set g_balance_seeker_flac_spread 0.4 set g_balance_seeker_tag_ammo 1 set g_balance_seeker_tag_animtime 0.2 -set g_balance_seeker_tag_damageforcescale 4 -set g_balance_seeker_tag_health 5 +set g_balance_seeker_tag_damageforcescale 0 +set g_balance_seeker_tag_health 0 set g_balance_seeker_tag_lifetime 15 set g_balance_seeker_tag_refire 0.75 // LOG: 0.7 -> 0.75 set g_balance_seeker_tag_speed 5000 @@ -745,7 +769,7 @@ set g_balance_seeker_missile_decel 6000 set g_balance_seeker_missile_delay 0.25 set g_balance_seeker_missile_edgedamage 8 set g_balance_seeker_missile_force 50 // LOG: 100 -> 150 -set g_balance_seeker_missile_health 5 +set g_balance_seeker_missile_health 1 set g_balance_seeker_missile_lifetime 15 set g_balance_seeker_missile_proxy 0 set g_balance_seeker_missile_proxy_delay 0.2 @@ -761,7 +785,7 @@ set g_balance_seeker_missile_speed_up 0 set g_balance_seeker_missile_speed_z 0 set g_balance_seeker_missile_speed_max 2000 // LOG: 1400 -> 1300 set g_balance_seeker_missile_spread 0 -set g_balance_seeker_missile_turnrate 0.2 +set g_balance_seeker_missile_turnrate 0.15 set g_balance_seeker_reload_ammo 0 //default: 15 set g_balance_seeker_reload_time 2 // End new seeker