X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=balanceXonotic.cfg;h=dd68bea889b6533092349b70fc2c2709bf5bb5c4;hb=3c7ef5b449d479f9a2e24fdddf767f87208c9be6;hp=a0252cb48bfdbf89b048af8063580be3fa9c8a58;hpb=54f4843b201d2b22942457df5b50ddc0c48ed8d2;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/balanceXonotic.cfg b/balanceXonotic.cfg index a0252cb48..dd68bea88 100644 --- a/balanceXonotic.cfg +++ b/balanceXonotic.cfg @@ -4,12 +4,12 @@ g_mod_balance Xonotic set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" -set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" +set g_start_weapon_mortar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" // UNTIL IT CAN BE REMOVED FROM CODE -set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" +set g_start_weapon_devastator -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" @@ -145,7 +145,6 @@ set g_balance_fuel_limit 999 // {{{ misc set g_balance_selfdamagepercent 0.65 -set g_balance_weaponswitchdelay 0.2 set g_weaponspeedfactor 1 "weapon projectile speed multiplier" set g_weaponratefactor 1 "weapon fire rate multiplier" set g_weapondamagefactor 1 "weapon damage multiplier" @@ -159,7 +158,7 @@ set g_projectiles_damage 2 // possible values: // -2: absolutely no damage to projectiles (no exceptions) // -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines) -// 0: only damage from contents (lava/slime) or exceptions +// 0: only damage from contents (lava/slime) or exceptions // 1: only self damage or damage from contents or exceptions // 2: allow all damage to projectiles normally set g_projectiles_keep_owner 0 @@ -228,6 +227,21 @@ set g_balance_grapplehook_damagedbycontents 1 // {{{ weapon properties // {{{ laser +set g_balance_laser_melee_animtime 0.3 +set g_balance_laser_melee_damage 80 +set g_balance_laser_melee_delay 0.25 +set g_balance_laser_melee_force 200 +set g_balance_laser_melee_multihit 1 +set g_balance_laser_melee_no_doubleslap 1 +set g_balance_laser_melee_nonplayerdamage 40 +set g_balance_laser_melee_range 120 +set g_balance_laser_melee_refire 1.25 +set g_balance_laser_melee_swing_side 120 +set g_balance_laser_melee_swing_up 30 +set g_balance_laser_melee_time 0.15 +set g_balance_laser_melee_traces 10 + +set g_balance_laser_primary 0 // 0 = shockwave attack, 1 = projectile primary set g_balance_laser_primary_damage 25 set g_balance_laser_primary_edgedamage 12.5 set g_balance_laser_primary_force 300 @@ -239,11 +253,11 @@ set g_balance_laser_primary_animtime 0.2 set g_balance_laser_primary_lifetime 5 set g_balance_laser_primary_shotangle 0 set g_balance_laser_primary_delay 0 -set g_balance_laser_primary_gauntlet 0 -set g_balance_laser_primary_force_zscale 1.25 +set g_balance_laser_primary_force_zscale 1.2 set g_balance_laser_primary_force_velocitybias 0 set g_balance_laser_primary_force_other_scale 1 -set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists + +set g_balance_laser_secondary 2 // 0 = switch away to last used weapon, 1 = projectile secondary, 2 = melee secondary set g_balance_laser_secondary_damage 25 set g_balance_laser_secondary_edgedamage 12.5 set g_balance_laser_secondary_force 400 @@ -255,10 +269,41 @@ set g_balance_laser_secondary_animtime 0.2 set g_balance_laser_secondary_lifetime 5 set g_balance_laser_secondary_shotangle -90 set g_balance_laser_secondary_delay 0 -set g_balance_laser_secondary_gauntlet 0 set g_balance_laser_secondary_force_zscale 1.25 set g_balance_laser_secondary_force_velocitybias 0 set g_balance_laser_secondary_force_other_scale 1 + +set g_balance_laser_shockwave_damage 20 +set g_balance_laser_shockwave_distance 2000 +set g_balance_laser_shockwave_edgedamage 0 +set g_balance_laser_shockwave_force 200 +set g_balance_laser_shockwave_force_forwardbias 50 +set g_balance_laser_shockwave_force_zscale 2 +set g_balance_laser_shockwave_jump_damage 20 +set g_balance_laser_shockwave_jump_edgedamage 0 +set g_balance_laser_shockwave_jump_force 300 +set g_balance_laser_shockwave_jump_force_velocitybias 0 +set g_balance_laser_shockwave_jump_force_zscale 1.25 +set g_balance_laser_shockwave_jump_multiplier_accuracy 0.5 +set g_balance_laser_shockwave_jump_multiplier_distance 0.5 +set g_balance_laser_shockwave_jump_multiplier_min 0 +set g_balance_laser_shockwave_jump_radius 150 +set g_balance_laser_shockwave_multiplier_accuracy 0.5 +set g_balance_laser_shockwave_multiplier_distance 0.5 +set g_balance_laser_shockwave_multiplier_min 0 +set g_balance_laser_shockwave_splash_damage 15 +set g_balance_laser_shockwave_splash_edgedamage 0 +set g_balance_laser_shockwave_splash_force 100 +set g_balance_laser_shockwave_splash_force_forwardbias 50 +set g_balance_laser_shockwave_splash_multiplier_accuracy 0.5 +set g_balance_laser_shockwave_splash_multiplier_distance 0.5 +set g_balance_laser_shockwave_splash_multiplier_min 0 +set g_balance_laser_shockwave_splash_radius 70 +set g_balance_laser_shockwave_spread_max 120 +set g_balance_laser_shockwave_spread_min 25 + +set g_balance_laser_switchdelay_drop 0.15 +set g_balance_laser_switchdelay_raise 0.15 set g_balance_laser_reload_ammo 0 //default: 6 set g_balance_laser_reload_time 2 // }}} @@ -286,6 +331,8 @@ set g_balance_shotgun_secondary_damage 80 set g_balance_shotgun_secondary_force 200 set g_balance_shotgun_secondary_refire 1.25 set g_balance_shotgun_secondary_animtime 1 +set g_balance_shotgun_switchdelay_drop 0.2 +set g_balance_shotgun_switchdelay_raise 0.2 set g_balance_shotgun_reload_ammo 0 //default: 5 set g_balance_shotgun_reload_time 2 // }}} @@ -300,7 +347,7 @@ set g_balance_uzi_burst_animtime 0.3 set g_balance_uzi_burst_refire 0.06 // refire between burst bullets set g_balance_uzi_burst_refire2 0.45 // refire after burst set g_balance_uzi_burst_spread 0.02 -set g_balance_uzi_burst_damage 25 +set g_balance_uzi_burst_damage 25 set g_balance_uzi_burst_force 20 set g_balance_uzi_burst_ammo 3 @@ -320,52 +367,58 @@ set g_balance_uzi_sustained_ammo 1 set g_balance_uzi_speed 18000 set g_balance_uzi_bulletconstant 115 // 13.1qu +set g_balance_uzi_switchdelay_drop 0.2 +set g_balance_uzi_switchdelay_raise 0.2 + set g_balance_uzi_reload_ammo 60 //default: 30 set g_balance_uzi_reload_time 2 // }}} // {{{ mortar -set g_balance_grenadelauncher_primary_type 0 -set g_balance_grenadelauncher_primary_damage 50 -set g_balance_grenadelauncher_primary_edgedamage 25 -set g_balance_grenadelauncher_primary_force 250 -set g_balance_grenadelauncher_primary_radius 120 -set g_balance_grenadelauncher_primary_speed 1900 -set g_balance_grenadelauncher_primary_speed_up 225 -set g_balance_grenadelauncher_primary_speed_z 0 -set g_balance_grenadelauncher_primary_spread 0 -set g_balance_grenadelauncher_primary_lifetime 5 -set g_balance_grenadelauncher_primary_lifetime2 1 -set g_balance_grenadelauncher_primary_refire 0.8 -set g_balance_grenadelauncher_primary_animtime 0.3 -set g_balance_grenadelauncher_primary_ammo 2 -set g_balance_grenadelauncher_primary_health 15 -set g_balance_grenadelauncher_primary_damageforcescale 0 -set g_balance_grenadelauncher_primary_remote_minbouncecnt 0 +set g_balance_mortar_primary_type 0 +set g_balance_mortar_primary_damage 50 +set g_balance_mortar_primary_edgedamage 25 +set g_balance_mortar_primary_force 250 +set g_balance_mortar_primary_radius 120 +set g_balance_mortar_primary_speed 1900 +set g_balance_mortar_primary_speed_up 225 +set g_balance_mortar_primary_speed_z 0 +set g_balance_mortar_primary_spread 0 +set g_balance_mortar_primary_lifetime 5 +set g_balance_mortar_primary_lifetime2 1 +set g_balance_mortar_primary_refire 0.8 +set g_balance_mortar_primary_animtime 0.3 +set g_balance_mortar_primary_ammo 2 +set g_balance_mortar_primary_health 15 +set g_balance_mortar_primary_damageforcescale 0 +set g_balance_mortar_primary_remote_minbouncecnt 0 -set g_balance_grenadelauncher_secondary_type 1 -set g_balance_grenadelauncher_secondary_damage 60 -set g_balance_grenadelauncher_secondary_edgedamage 30 -set g_balance_grenadelauncher_secondary_force 250 -set g_balance_grenadelauncher_secondary_radius 120 -set g_balance_grenadelauncher_secondary_speed 1400 -set g_balance_grenadelauncher_secondary_speed_up 150 -set g_balance_grenadelauncher_secondary_speed_z 0 -set g_balance_grenadelauncher_secondary_spread 0 -set g_balance_grenadelauncher_secondary_lifetime 5 -set g_balance_grenadelauncher_secondary_lifetime_bounce 0.5 -set g_balance_grenadelauncher_secondary_lifetime_stick 0 -set g_balance_grenadelauncher_secondary_refire 0.7 -set g_balance_grenadelauncher_secondary_animtime 0.3 -set g_balance_grenadelauncher_secondary_ammo 2 -set g_balance_grenadelauncher_secondary_health 30 -set g_balance_grenadelauncher_secondary_damageforcescale 4 -set g_balance_grenadelauncher_secondary_remote_detonateprimary 0 +set g_balance_mortar_secondary_type 1 +set g_balance_mortar_secondary_damage 60 +set g_balance_mortar_secondary_edgedamage 30 +set g_balance_mortar_secondary_force 250 +set g_balance_mortar_secondary_radius 120 +set g_balance_mortar_secondary_speed 1400 +set g_balance_mortar_secondary_speed_up 150 +set g_balance_mortar_secondary_speed_z 0 +set g_balance_mortar_secondary_spread 0 +set g_balance_mortar_secondary_lifetime 5 +set g_balance_mortar_secondary_lifetime_bounce 0.5 +set g_balance_mortar_secondary_lifetime_stick 0 +set g_balance_mortar_secondary_refire 0.7 +set g_balance_mortar_secondary_animtime 0.3 +set g_balance_mortar_secondary_ammo 2 +set g_balance_mortar_secondary_health 30 +set g_balance_mortar_secondary_damageforcescale 4 +set g_balance_mortar_secondary_remote_detonateprimary 0 -set g_balance_grenadelauncher_bouncefactor 0.5 -set g_balance_grenadelauncher_bouncestop 0.075 +set g_balance_mortar_bouncefactor 0.5 +set g_balance_mortar_bouncestop 0.075 -set g_balance_grenadelauncher_reload_ammo 0 //default: 12 -set g_balance_grenadelauncher_reload_time 2 +set g_balance_mortar_switchdelay_drop 0.2 +set g_balance_mortar_switchdelay_raise 0.2 + +set g_balance_mortar_reload_ammo 0 //default: 12 +set g_balance_mortar_reload_time 2 // }}} // {{{ electro set g_balance_electro_lightning 0 @@ -374,7 +427,7 @@ set g_balance_electro_primary_edgedamage 20 set g_balance_electro_primary_force 200 set g_balance_electro_primary_force_up 0 set g_balance_electro_primary_radius 100 -set g_balance_electro_primary_comboradius 200 +set g_balance_electro_primary_comboradius 300 set g_balance_electro_primary_speed 2500 set g_balance_electro_primary_spread 0 set g_balance_electro_primary_lifetime 5 @@ -411,9 +464,41 @@ set g_balance_electro_combo_radius 150 set g_balance_electro_combo_comboradius 300 set g_balance_electro_combo_speed 2000 set g_balance_electro_combo_safeammocheck 1 +set g_balance_electro_switchdelay_drop 0.2 +set g_balance_electro_switchdelay_raise 0.2 set g_balance_electro_reload_ammo 0 //default: 20 set g_balance_electro_reload_time 2 // }}} +// {{{ lightning +set g_balance_lightning_primary_ammo 5 +set g_balance_lightning_primary_animtime 0.2 +set g_balance_lightning_primary_damage 100 +set g_balance_lightning_primary_edgedamage 0 +set g_balance_lightning_primary_falloff_mindist 0 +set g_balance_lightning_primary_falloff_maxdist 0 +set g_balance_lightning_primary_falloff_halflifedist 0 +set g_balance_lightning_primary_force 425 +set g_balance_lightning_primary_lifetime 0 +set g_balance_lightning_primary_radius 850 +set g_balance_lightning_primary_range 800 +set g_balance_lightning_primary_refire 0.4 +set g_balance_lightning_primary_speed 0 +set g_balance_lightning_primary_spread 0 +set g_balance_lightning_secondary_ammo 5 +set g_balance_lightning_secondary_animtime 0.5 +set g_balance_lightning_secondary_damage 100 +set g_balance_lightning_secondary_damageforcescale 4 +set g_balance_lightning_secondary_edgedamage 80 +set g_balance_lightning_secondary_flyingdamage 1 +set g_balance_lightning_secondary_flyingforce -80 +set g_balance_lightning_secondary_flyingradius 200 +set g_balance_lightning_secondary_force -200 +set g_balance_lightning_secondary_health 1 +set g_balance_lightning_secondary_lifetime 30 +set g_balance_lightning_secondary_radius 300 +set g_balance_lightning_secondary_refire 5 +set g_balance_lightning_secondary_speed 600 +// }}} // {{{ crylink set g_balance_crylink_primary_damage 12 set g_balance_crylink_primary_edgedamage 6 @@ -429,7 +514,6 @@ set g_balance_crylink_primary_ammo 3 set g_balance_crylink_primary_bouncedamagefactor 0.5 set g_balance_crylink_primary_joindelay 0.1 set g_balance_crylink_primary_joinspread 0.2 -set g_balance_crylink_primary_jointime 0 set g_balance_crylink_primary_joinexplode 1 set g_balance_crylink_primary_joinexplode_damage 0 set g_balance_crylink_primary_joinexplode_edgedamage 0 @@ -439,13 +523,13 @@ set g_balance_crylink_primary_linkexplode 1 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000 set g_balance_crylink_primary_middle_fadetime 5 -set g_balance_crylink_primary_other_lifetime 5 +set g_balance_crylink_primary_other_lifetime 5 set g_balance_crylink_primary_other_fadetime 5 set g_balance_crylink_secondary 1 set g_balance_crylink_secondary_damage 10 set g_balance_crylink_secondary_edgedamage 5 -set g_balance_crylink_secondary_force -150 +set g_balance_crylink_secondary_force -250 set g_balance_crylink_secondary_radius 100 set g_balance_crylink_secondary_speed 3000 set g_balance_crylink_secondary_spread 0.01 @@ -458,9 +542,8 @@ set g_balance_crylink_secondary_ammo 2 set g_balance_crylink_secondary_bouncedamagefactor 0.5 set g_balance_crylink_secondary_joindelay 0 set g_balance_crylink_secondary_joinspread 0 -set g_balance_crylink_secondary_jointime 0 -set g_balance_crylink_secondary_joinexplode 0 -set g_balance_crylink_secondary_joinexplode_damage 0 +set g_balance_crylink_secondary_joinexplode 0 +set g_balance_crylink_secondary_joinexplode_damage 0 set g_balance_crylink_secondary_joinexplode_edgedamage 0 set g_balance_crylink_secondary_joinexplode_radius 0 set g_balance_crylink_secondary_joinexplode_force 0 @@ -468,17 +551,20 @@ set g_balance_crylink_secondary_linkexplode 1 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000 set g_balance_crylink_secondary_middle_fadetime 5 -set g_balance_crylink_secondary_line_lifetime 5 -set g_balance_crylink_secondary_line_fadetime 5 +set g_balance_crylink_secondary_other_lifetime 5 +set g_balance_crylink_secondary_other_fadetime 5 + +set g_balance_crylink_switchdelay_drop 0.2 +set g_balance_crylink_switchdelay_raise 0.2 set g_balance_crylink_reload_ammo 0 //default: 10 set g_balance_crylink_reload_time 2 // }}} // {{{ nex -set g_balance_nex_primary_damage 90 +set g_balance_nex_primary_damage 80 set g_balance_nex_primary_force 400 set g_balance_nex_primary_refire 1.5 -set g_balance_nex_primary_animtime 0.4 +set g_balance_nex_primary_animtime 0.6 set g_balance_nex_primary_ammo 6 set g_balance_nex_primary_damagefalloff_mindist 0 // 1000 For tZork ;3 set g_balance_nex_primary_damagefalloff_maxdist 0 // 3000 @@ -486,8 +572,6 @@ set g_balance_nex_primary_damagefalloff_halflife 0 // 1500 set g_balance_nex_primary_damagefalloff_forcehalflife 0 // 1500 set g_balance_nex_secondary 0 -set g_balance_nex_secondary_charge 0 -set g_balance_nex_secondary_charge_rate 0.1 set g_balance_nex_secondary_chargepool 0 set g_balance_nex_secondary_chargepool_regen 0.15 set g_balance_nex_secondary_chargepool_pause_regen 1 @@ -515,6 +599,9 @@ set g_balance_nex_charge_velocity_rate 0 set g_balance_nex_charge_minspeed 400 set g_balance_nex_charge_maxspeed 800 +set g_balance_nex_switchdelay_drop 0.3 +set g_balance_nex_switchdelay_raise 0.25 + set g_balance_nex_reload_ammo 0 //default: 25 set g_balance_nex_reload_time 2 // }}} @@ -525,6 +612,8 @@ set g_balance_minstanex_ammo 10 set g_balance_minstanex_laser_ammo 0 set g_balance_minstanex_laser_animtime 0.3 set g_balance_minstanex_laser_refire 0.7 +set g_balance_minstanex_switchdelay_drop 0.2 +set g_balance_minstanex_switchdelay_raise 0.2 set g_balance_minstanex_reload_ammo 0 //default: 50 set g_balance_minstanex_reload_time 2 // }}} @@ -536,7 +625,7 @@ set g_balance_hagar_primary_health 15 set g_balance_hagar_primary_damageforcescale 0 set g_balance_hagar_primary_radius 65 set g_balance_hagar_primary_spread 0.03 -set g_balance_hagar_primary_speed 2200 +set g_balance_hagar_primary_speed 2500 set g_balance_hagar_primary_lifetime 5 set g_balance_hagar_primary_refire 0.16667 // 6 rockets per second set g_balance_hagar_primary_ammo 1 @@ -558,40 +647,44 @@ set g_balance_hagar_secondary_health 15 set g_balance_hagar_secondary_damageforcescale 0 set g_balance_hagar_secondary_radius 80 set g_balance_hagar_secondary_spread 0.05 -set g_balance_hagar_secondary_speed 2000 +set g_balance_hagar_secondary_speed 2500 set g_balance_hagar_secondary_lifetime_min 10 set g_balance_hagar_secondary_lifetime_rand 0 set g_balance_hagar_secondary_refire 0.5 set g_balance_hagar_secondary_ammo 1 +set g_balance_hagar_switchdelay_drop 0.2 +set g_balance_hagar_switchdelay_raise 0.2 set g_balance_hagar_reload_ammo 0 //default: 25 set g_balance_hagar_reload_time 2 // }}} -// {{{ rocketlauncher -set g_balance_rocketlauncher_damage 80 -set g_balance_rocketlauncher_edgedamage 40 -set g_balance_rocketlauncher_force 400 -set g_balance_rocketlauncher_radius 110 -set g_balance_rocketlauncher_speed 1300 -set g_balance_rocketlauncher_speedaccel 1300 -set g_balance_rocketlauncher_speedstart 1000 -set g_balance_rocketlauncher_lifetime 10 -set g_balance_rocketlauncher_refire 1.1 -set g_balance_rocketlauncher_animtime 0.4 -set g_balance_rocketlauncher_ammo 4 -set g_balance_rocketlauncher_health 30 // 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but grenadelauncher still can most the time. -set g_balance_rocketlauncher_damageforcescale 1 // low damage force scale so that it can still be affected by other hits, but not so much that it does a 90 degree turn -set g_balance_rocketlauncher_detonatedelay 0.02 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time -set g_balance_rocketlauncher_guiderate 90 // max degrees per second -set g_balance_rocketlauncher_guideratedelay 0.01 // immediate -set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic) -set g_balance_rocketlauncher_guidedelay 0.2 // delay before guiding kicks in -set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again -set g_balance_rocketlauncher_remote_damage 70 -set g_balance_rocketlauncher_remote_edgedamage 35 -set g_balance_rocketlauncher_remote_radius 110 -set g_balance_rocketlauncher_remote_force 400 -set g_balance_rocketlauncher_reload_ammo 0 //default: 25 -set g_balance_rocketlauncher_reload_time 2 +// {{{ devastator +set g_balance_devastator_damage 80 +set g_balance_devastator_edgedamage 40 +set g_balance_devastator_force 450 +set g_balance_devastator_radius 110 +set g_balance_devastator_speed 1300 +set g_balance_devastator_speedaccel 1300 +set g_balance_devastator_speedstart 1000 +set g_balance_devastator_lifetime 10 +set g_balance_devastator_refire 1.1 +set g_balance_devastator_animtime 0.4 +set g_balance_devastator_ammo 4 +set g_balance_devastator_health 30 // 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but mortar still can most the time. +set g_balance_devastator_damageforcescale 1 // low damage force scale so that it can still be affected by other hits, but not so much that it does a 90 degree turn +set g_balance_devastator_detonatedelay 0.02 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time +set g_balance_devastator_guiderate 90 // max degrees per second +set g_balance_devastator_guideratedelay 0.01 // immediate +set g_balance_devastator_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic) +set g_balance_devastator_guidedelay 0.2 // delay before guiding kicks in +set g_balance_devastator_guidestop 0 // stop guiding when firing again +set g_balance_devastator_remote_damage 70 +set g_balance_devastator_remote_edgedamage 35 +set g_balance_devastator_remote_radius 110 +set g_balance_devastator_remote_force 400 +set g_balance_devastator_switchdelay_drop 0.2 +set g_balance_devastator_switchdelay_raise 0.2 +set g_balance_devastator_reload_ammo 0 //default: 25 +set g_balance_devastator_reload_time 2 // }}} // {{{ porto set g_balance_porto_primary_refire 1.5 @@ -603,16 +696,18 @@ set g_balance_porto_secondary_refire 1.5 set g_balance_porto_secondary_animtime 0.3 set g_balance_porto_secondary_speed 1000 set g_balance_porto_secondary_lifetime 5 +set g_balance_porto_switchdelay_drop 0.2 +set g_balance_porto_switchdelay_raise 0.2 set g_balance_portal_health 200 // these get recharged whenever the portal is used set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used // }}} // {{{ hook -set g_balance_hook_primary_fuel 5 // hook monkeys set 0 +set g_balance_hook_primary_ammo 5 // hook monkeys set 0 set g_balance_hook_primary_refire 0 // hook monkeys set 0 set g_balance_hook_primary_animtime 0.3 // good shoot anim set g_balance_hook_primary_hooked_time_max 0 // infinite set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free -set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked +set g_balance_hook_primary_hooked_ammo 5 // fuel per second hooked set g_balance_hook_secondary_damage 25 // not much set g_balance_hook_secondary_edgedamage 5 // not much set g_balance_hook_secondary_radius 500 // LOTS @@ -626,7 +721,9 @@ set g_balance_hook_secondary_animtime 0.3 // good shoot anim set g_balance_hook_secondary_power 3 // effect behaves like a square function set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds set g_balance_hook_secondary_health 15 -set g_balance_hook_secondary_damageforcescale 0 +set g_balance_hook_secondary_damageforcescale 0 +set g_balance_hook_switchdelay_drop 0.2 +set g_balance_hook_switchdelay_raise 0.2 // }}} // {{{ tuba set g_balance_tuba_refire 0.05 @@ -639,8 +736,10 @@ set g_balance_tuba_edgedamage 0 set g_balance_tuba_radius 200 set g_balance_tuba_force 40 set g_balance_tuba_pitchstep 6 +set g_balance_tuba_switchdelay_drop 0.2 +set g_balance_tuba_switchdelay_raise 0.2 // }}} -// {{{ fireball // this is a superweapon -- lets make it behave as one. +// {{{ fireball // this is a superweapon -- lets make it behave as one. set g_balance_fireball_primary_animtime 0.2 set g_balance_fireball_primary_bfgdamage 100 set g_balance_fireball_primary_bfgforce 0 @@ -675,4 +774,6 @@ set g_balance_fireball_secondary_speed 900 set g_balance_fireball_secondary_speed_up 100 set g_balance_fireball_secondary_speed_z 0 set g_balance_fireball_secondary_spread 0 +set g_balance_fireball_switchdelay_drop 0.2 +set g_balance_fireball_switchdelay_raise 0.2 // }}}