X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=balancetZork.cfg;h=520b96ee432ede3d61c63641a291657074b9d3f8;hb=00fcc72bca6a1d683ea93b03e7352e1e89573e98;hp=778f2f410810a323a76785c0713b81e904f6d185;hpb=a34d019ec3e7edc1f5c0deeaf7ecb8cbc39da9fc;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/balancetZork.cfg b/balancetZork.cfg index 778f2f410..520b96ee4 100644 --- a/balancetZork.cfg +++ b/balancetZork.cfg @@ -155,7 +155,7 @@ set g_balance_firetransfer_time 0.9 set g_balance_firetransfer_damage 0.8 set g_throughfloor_damage 0.5 set g_throughfloor_force 0.7 -set g_projectiles_damage 1 +set g_projectiles_damage 2 // possible values: // -2: absolutely no damage to projectiles (no exceptions) // -1: no damage other than the exceptions (electro combo, hagar join explode, minelayer mines) @@ -186,9 +186,9 @@ set g_balance_falldamage_minspeed 800 set g_balance_falldamage_factor 0.02 // maxspeed = minspeed + maxdamage / factor = 4550 set g_balance_falldamage_maxdamage 75 set g_balance_damagepush_speedfactor 0 -set g_balance_contents_damagerate 5 // how many times to apply damage per second (so 5 is 0.2 second delay per impulse of damage) +set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage set g_balance_contents_drowndelay 10 // time under water before a player begins drowning -set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning +set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime @@ -203,7 +203,6 @@ set g_balance_powerup_strength_force 3 set g_balance_powerup_strength_time 30 set g_balance_powerup_strength_selfdamage 1.5 set g_balance_powerup_strength_selfforce 1.5 - // }}} // {{{ jetpack/hook @@ -307,12 +306,14 @@ set g_balance_uzi_burst_ammo 3 set g_balance_uzi_first 1 set g_balance_uzi_first_damage 30 +set g_balance_uzi_first_headshotaddeddamage 0 set g_balance_uzi_first_force 50 set g_balance_uzi_first_spread 0.015 set g_balance_uzi_first_refire 0.2 set g_balance_uzi_first_ammo 1 set g_balance_uzi_sustained_damage 14 // 120 dps +set g_balance_uzi_sustained_headshotaddeddamage 0 set g_balance_uzi_sustained_force 12 set g_balance_uzi_sustained_spread 0.02 set g_balance_uzi_sustained_refire 0.1 @@ -532,7 +533,7 @@ set g_balance_nex_charge_rate 0.35 set g_balance_nex_charge_animlimit 0.5 set g_balance_nex_charge_limit 0.5 set g_balance_nex_charge_rot_rate 0.1 -set g_balance_nex_charge_rot_pause 1 // Dont rot down untill this long after release of charge button +set g_balance_nex_charge_rot_pause 1 // Dont rot down until this long after release of charge button set g_balance_nex_charge_shot_multiplier 0 set g_balance_nex_charge_velocity_rate 0 set g_balance_nex_charge_minspeed 400