X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=balancetZork.cfg;h=b7fd9641db5d765729f1c7b86e8f76d225e2e43b;hb=09a4de27e2e5805c09c16e699aba0a3095458c01;hp=d7dd843c8f91839565ec3676d7be5f033c242e39;hpb=3996a6bfe3076469afe4070449bb377ed4064fc4;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/balancetZork.cfg b/balancetZork.cfg index d7dd843c8..b7fd9641d 100644 --- a/balancetZork.cfg +++ b/balancetZork.cfg @@ -155,6 +155,13 @@ set g_balance_firetransfer_time 0.9 set g_balance_firetransfer_damage 0.8 set g_throughfloor_damage 0.5 set g_throughfloor_force 0.7 +set g_projectiles_damage 2 +// possible values: +// -2: absolutely no damage to projectiles (no exceptions) +// -1: no damage other than the exceptions (electro combo, hagar join explode, minelayer mines) +// 0: only damage from contents (lava/slime) or exceptions +// 1: only self damage or damage from contents or exceptions +// 2: allow all damage to projectiles normally set g_projectiles_newton_style 2 // possible values: // 0: absolute velocity projectiles (like Quake) @@ -179,11 +186,13 @@ set g_balance_falldamage_minspeed 800 set g_balance_falldamage_factor 0.02 // maxspeed = minspeed + maxdamage / factor = 4550 set g_balance_falldamage_maxdamage 75 set g_balance_damagepush_speedfactor 0 -set g_balance_contents_damagerate 5 -set g_balance_contents_playerdamage_drowning 5 -set g_balance_contents_playerdamage_lava 10 -set g_balance_contents_playerdamage_slime 5 -set g_balance_contents_projectiledamage 15 +set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage +set g_balance_contents_drowndelay 10 // time under water before a player begins drowning +set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning +set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava +set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime +set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime +set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap" // }}} // {{{ powerups @@ -194,7 +203,6 @@ set g_balance_powerup_strength_force 3 set g_balance_powerup_strength_time 30 set g_balance_powerup_strength_selfdamage 1.5 set g_balance_powerup_strength_selfforce 1.5 - // }}} // {{{ jetpack/hook @@ -215,6 +223,7 @@ set g_balance_grapplehook_length_min 50 set g_balance_grapplehook_stretch 50 set g_balance_grapplehook_airfriction 0.2 set g_balance_grapplehook_health 130 +set g_balance_grapplehook_damagedbycontents 0 // }}} // {{{ weapon properties @@ -416,6 +425,7 @@ set g_balance_electro_secondary_animtime 0.15 set g_balance_electro_secondary_ammo 2 set g_balance_electro_secondary_health 10 set g_balance_electro_secondary_damageforcescale 2 +set g_balance_electro_secondary_damagedbycontents 0 set g_balance_electro_secondary_count 3 set g_balance_electro_secondary_bouncefactor 0.5 set g_balance_electro_secondary_bouncestop 0.075 @@ -521,7 +531,7 @@ set g_balance_nex_charge_rate 0.35 set g_balance_nex_charge_animlimit 0.5 set g_balance_nex_charge_limit 0.5 set g_balance_nex_charge_rot_rate 0.1 -set g_balance_nex_charge_rot_pause 1 // Dont rot down untill this long after release of charge button +set g_balance_nex_charge_rot_pause 1 // Dont rot down until this long after release of charge button set g_balance_nex_charge_shot_multiplier 0 set g_balance_nex_charge_velocity_rate 0 set g_balance_nex_charge_minspeed 400 @@ -560,6 +570,7 @@ set g_balance_hagar_secondary_load_hold 0 set g_balance_hagar_secondary_load_releasedeath 1 set g_balance_hagar_secondary_load_abort 1 set g_balance_hagar_secondary_load_linkexplode 0 +set g_balance_hagar_secondary_load_animtime 0.2 set g_balance_hagar_secondary_damage 30 set g_balance_hagar_secondary_edgedamage 15 set g_balance_hagar_secondary_force 50 @@ -629,6 +640,8 @@ set g_balance_hook_secondary_refire 3 // don't drop too many bombs... set g_balance_hook_secondary_animtime 0.3 // good shoot anim set g_balance_hook_secondary_power 3 // effect behaves like a square function set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds +set g_balance_hook_secondary_health 0 +set g_balance_hook_secondary_damageforcescale 0 // }}} // {{{ hlac set g_balance_hlac_primary_spread_min 0.01