X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=cl_input.c;h=a5387e0e2c3aef1f6f9a658d435503aa260adf47;hb=d24a662a278e76b2cbcf4528dccc6c2196ab1eda;hp=8bea16775b5ccb42d8ecbf2dea9bd9bf91773062;hpb=1d1b21efb222f91ce3bb373b54cae2c121a4d161;p=xonotic%2Fdarkplaces.git diff --git a/cl_input.c b/cl_input.c index 8bea1677..a5387e0e 100644 --- a/cl_input.c +++ b/cl_input.c @@ -349,11 +349,14 @@ cvar_t in_pitch_max = {0, "in_pitch_max", "90", "how far upward you can aim (qua cvar_t m_filter = {CVAR_SAVE, "m_filter","0", "smoothes mouse movement, less responsive but smoother aiming"}; -cvar_t cl_netinputpacketspersecond = {CVAR_SAVE, "cl_netinputpacketspersecond","50", "how many input packets to send to server each second"}; +cvar_t cl_netinputpacketsperserverpacket = {CVAR_SAVE, "cl_netinputpacketsperserverpacket", "1.0", "send this many input packets per server packet received"}; +cvar_t cl_netinputpacketspersecond = {CVAR_SAVE, "cl_netinputpacketspersecond","20", "how many input packets to send to server each second (only used on old servers, and note this is multiplied by cl_netinputpacketsperserverpacket)"}; +cvar_t cl_netinputpacketspersecond_qw = {CVAR_SAVE, "cl_netinputpacketspersecond","72", "how many input packets to send to a qw server each second (only used on qw servers)"}; cvar_t cl_netinputpacketlosstolerance = {CVAR_SAVE, "cl_netinputpacketlosstolerance", "1", "how many packets in a row can be lost without movement issues when using cl_movement (technically how many input messages to repeat in each packet that have not yet been acknowledged by the server), only affects DP7 and later servers (Quake uses 0, QuakeWorld uses 2, and just for comparison Quake3 uses 1)"}; cvar_t cl_nodelta = {0, "cl_nodelta", "0", "disables delta compression of non-player entities in QW network protocol"}; +extern cvar_t v_flipped; /* ================ @@ -424,6 +427,9 @@ void CL_Input (void) // clamp before the move to prevent starting with bad angles CL_AdjustAngles (); + if(v_flipped.integer) + cl.viewangles[YAW] = -cl.viewangles[YAW]; + // reset some of the command fields cl.cmd.forwardmove = 0; cl.cmd.sidemove = 0; @@ -519,6 +525,12 @@ void CL_Input (void) } } + if(v_flipped.integer) + { + cl.viewangles[YAW] = -cl.viewangles[YAW]; + cl.cmd.sidemove = -cl.cmd.sidemove; + } + // clamp after the move to prevent rendering with bad angles CL_AdjustAngles (); } @@ -561,7 +573,7 @@ void CL_UpdatePrydonCursor(void) // calculate current view matrix Matrix4x4_OriginFromMatrix(&r_view.matrix, cl.cmd.cursor_start); // calculate direction vector of cursor in viewspace by using frustum slopes - VectorSet(temp, cl.cmd.cursor_screen[2] * 1000000, cl.cmd.cursor_screen[0] * -r_view.frustum_x * 1000000, cl.cmd.cursor_screen[1] * -r_view.frustum_y * 1000000); + VectorSet(temp, cl.cmd.cursor_screen[2] * 1000000, (v_flipped.integer ? -1 : 1) * cl.cmd.cursor_screen[0] * -r_view.frustum_x * 1000000, cl.cmd.cursor_screen[1] * -r_view.frustum_y * 1000000); Matrix4x4_Transform(&r_view.matrix, temp, cl.cmd.cursor_end); // trace from view origin to the cursor cl.cmd.cursor_fraction = CL_SelectTraceLine(cl.cmd.cursor_start, cl.cmd.cursor_end, cl.cmd.cursor_impact, cl.cmd.cursor_normal, &cl.cmd.cursor_entitynumber, (chase_active.integer || cl.intermission) ? &cl.entities[cl.playerentity].render : NULL); @@ -1048,7 +1060,7 @@ extern cvar_t slowmo; void CL_UpdateMoveVars(void) { if (cls.protocol == PROTOCOL_QUAKEWORLD) - cl.movevars_ticrate = 1.0 / bound(1, cl_netinputpacketspersecond.value, 100); + cl.movevars_ticrate = 1.0 / bound(1, cl_netinputpacketspersecond_qw.value, 100); else if (cl.stats[STAT_MOVEVARS_TICRATE]) { cl.movevars_ticrate = cl.statsf[STAT_MOVEVARS_TICRATE]; @@ -1261,33 +1273,28 @@ void CL_SendMove(void) // don't send too often or else network connections can get clogged by a high renderer framerate packettime = cl.movevars_ticrate; + if (cls.protocol != PROTOCOL_QUAKEWORLD) + packettime /= (double)bound(1, cl_netinputpacketsperserverpacket.value, 10); + // send input every frame in singleplayer + if (cl.islocalgame) + packettime = 0; // quakeworld servers take only frametimes // predicted dp7 servers take current interpolation time // unpredicted servers take an echo of the latest server timestamp + cl.cmd.time = cl.time; + cl.cmd.sequence = cls.movesequence; if (cls.protocol == PROTOCOL_QUAKEWORLD) { if (realtime < lastsendtime + packettime) return; - cl.cmd.time = realtime; cl.cmd.sequence = cls.netcon->qw.outgoing_sequence; } - else if (cl.movement_predicted) - { - if (realtime < lastsendtime + packettime) - return; - cl.cmd.time = cl.time; - cl.cmd.sequence = cls.movesequence; - } else { - // unpredicted movement should be sent immediately whenever a server + // movement should be sent immediately whenever a server // packet is received, to minimize ping times if (!cl.movement_needupdate && realtime < lastsendtime + packettime) return; - if (cl.mtime[0] == cl.movecmd[0].time && cl.mtime[1] != cl.mtime[0]) - return; - cl.cmd.time = cl.mtime[0]; - cl.cmd.sequence = cls.movesequence; } // don't let it fall behind if CL_SendMove hasn't been called recently @@ -1306,7 +1313,7 @@ void CL_SendMove(void) // don't send a new input packet if the connection is still saturated from // the last one (or chat messages, etc) // note: this behavior comes from QW - if ((cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon == SIGNONS) && !NetConn_CanSend(cls.netcon)) + if ((cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon == SIGNONS) && !NetConn_CanSend(cls.netcon) && !cl.islocalgame) return; // increase the move counter since we intend to send a move @@ -1555,7 +1562,7 @@ void CL_SendMove(void) // send the reliable message (forwarded commands) if there is one if (buf.cursize || cls.netcon->message.cursize) - NetConn_SendUnreliableMessage(cls.netcon, &buf, cls.protocol, max(20*(buf.cursize+40), cl_rate.integer)); + NetConn_SendUnreliableMessage(cls.netcon, &buf, cls.protocol, max(20*(buf.cursize+40), cl_rate.integer), false); if (cls.netcon->message.overflowed) { @@ -1664,7 +1671,9 @@ void CL_InitInput (void) Cvar_RegisterVariable(&in_pitch_max); Cvar_RegisterVariable(&m_filter); + Cvar_RegisterVariable(&cl_netinputpacketsperserverpacket); Cvar_RegisterVariable(&cl_netinputpacketspersecond); + Cvar_RegisterVariable(&cl_netinputpacketspersecond_qw); Cvar_RegisterVariable(&cl_netinputpacketlosstolerance); Cvar_RegisterVariable(&cl_nodelta);