X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=cl_main.c;h=0606a8d60653c490c55ec7383c0b14559f1e9c04;hb=e537c2269e790f67f68556ded6b7cf62c55874dd;hp=020fea7d65dd8e5547059e795ff463aa008fb691;hpb=914f149fccaef4d32f841b865614f6f99551c88d;p=xonotic%2Fdarkplaces.git diff --git a/cl_main.c b/cl_main.c index 020fea7d..0606a8d6 100644 --- a/cl_main.c +++ b/cl_main.c @@ -295,8 +295,9 @@ void CL_EstablishConnection(const char *host) // stop demo loop in case this fails CL_Disconnect(); - NetConn_ClientFrame(); - NetConn_ServerFrame(); + + // run a network frame + //NetConn_ClientFrame();SV_VM_Begin();NetConn_ServerFrame();SV_VM_End(); if (LHNETADDRESS_FromString(&cls.connect_address, host, 26000) && (cls.connect_mysocket = NetConn_ChooseClientSocketForAddress(&cls.connect_address))) { @@ -304,17 +305,14 @@ void CL_EstablishConnection(const char *host) cls.connect_remainingtries = 3; cls.connect_nextsendtime = 0; M_Update_Return_Reason("Trying to connect..."); - if (sv.active) - { - NetConn_ClientFrame(); - NetConn_ServerFrame(); - NetConn_ClientFrame(); - NetConn_ServerFrame(); - NetConn_ClientFrame(); - NetConn_ServerFrame(); - NetConn_ClientFrame(); - NetConn_ServerFrame(); - } + // run several network frames to jump into the game quickly + //if (sv.active) + //{ + // NetConn_ClientFrame();SV_VM_Begin();NetConn_ServerFrame();SV_VM_End(); + // NetConn_ClientFrame();SV_VM_Begin();NetConn_ServerFrame();SV_VM_End(); + // NetConn_ClientFrame();SV_VM_Begin();NetConn_ServerFrame();SV_VM_End(); + // NetConn_ClientFrame();SV_VM_Begin();NetConn_ServerFrame();SV_VM_End(); + //} } else { @@ -942,18 +940,18 @@ void CL_LinkNetworkEntity(entity_t *e) else if (e->render.model->flags & EF_TRACER) { trailtype = 3; - dlightradius = max(dlightradius, 100); - dlightcolor[0] += 0.25f; - dlightcolor[1] += 1.00f; - dlightcolor[2] += 0.25f; + //dlightradius = max(dlightradius, 100); + //dlightcolor[0] += 0.25f; + //dlightcolor[1] += 1.00f; + //dlightcolor[2] += 0.25f; } else if (e->render.model->flags & EF_TRACER2) { trailtype = 5; - dlightradius = max(dlightradius, 100); - dlightcolor[0] += 1.00f; - dlightcolor[1] += 0.60f; - dlightcolor[2] += 0.20f; + //dlightradius = max(dlightradius, 100); + //dlightcolor[0] += 1.00f; + //dlightcolor[1] += 0.60f; + //dlightcolor[2] += 0.20f; } else if (e->render.model->flags & EF_ROCKET) { @@ -1032,6 +1030,10 @@ void CL_LinkNetworkEntity(entity_t *e) // transparent stuff can't be lit during the opaque stage if (e->render.effects & (EF_ADDITIVE | EF_NODEPTHTEST) || e->render.alpha < 1) e->render.flags |= RENDER_TRANSPARENT; + // double sided rendering mode causes backfaces to be visible + // (mostly useful on transparent stuff) + if (e->render.effects & EF_DOUBLESIDED) + e->render.flags |= RENDER_NOCULLFACE; // either fullbright or lit if (!(e->render.effects & EF_FULLBRIGHT) && !r_fullbright.integer) e->render.flags |= RENDER_LIGHT;