X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=cl_parse.c;h=794267b2845b2457c56749811d14d7bc255acd9f;hb=292da652050c1957bbee941051e358327f44f3b9;hp=64cd45b2b757fb2520e65ce9af653af51724d3f9;hpb=4b2c4ce4eabdbba55cb94a0b23122e447ec42782;p=xonotic%2Fdarkplaces.git diff --git a/cl_parse.c b/cl_parse.c index 64cd45b2..794267b2 100644 --- a/cl_parse.c +++ b/cl_parse.c @@ -23,6 +23,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "cdaudio.h" #include "cl_collision.h" #include "csprogs.h" +#include "libcurl.h" char *svc_strings[128] = { @@ -166,6 +167,7 @@ cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play w cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"}; cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"}; cvar_t cl_joinbeforedownloadsfinish = {0, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"}; +cvar_t cl_nettimesyncmode = {0, "cl_nettimesyncmode", "2", "selects method of time synchronization in client with regard to server packets, values are: 0 = no sync, 1 = exact sync (reset timing each packet), 2 = loose sync (reset timing only if it is out of bounds), 3 = tight sync and bounding"}; static qboolean QW_CL_CheckOrDownloadFile(const char *filename); static void QW_CL_RequestNextDownload(void); @@ -895,7 +897,16 @@ void CL_BeginDownloads(qboolean aborteddownload) if (cls.protocol == PROTOCOL_QUAKEWORLD) return; - // TODO: this would be a good place to do curl downloads + // this would be a good place to do curl downloads + if(Curl_Have_forthismap()) + { + Curl_Register_predownload(); // come back later + return; + } + + // if we got here... + // curl is done, so let's start with the business + cl.loadbegun = true; if (cl.downloadcsqc) { @@ -1080,7 +1091,12 @@ void CL_BeginDownloads(qboolean aborteddownload) void CL_BeginDownloads_f(void) { - CL_BeginDownloads(false); + // prevent cl_begindownloads from being issued multiple times in one match + // to prevent accidentally cancelled downloads + if(cl.loadbegun) + Con_DPrintf("cl_begindownloads is only valid once per match\n"); + else + CL_BeginDownloads(false); } void CL_StopDownload(int size, int crc) @@ -1390,6 +1406,7 @@ void CL_ParseServerInfo (void) MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0)); } + cl.loadbegun = false; cl.loadfinished = false; cls.state = ca_connected; @@ -1482,6 +1499,7 @@ void CL_ParseServerInfo (void) cl.downloadsound_current = 1; cl.loadsound_total = numsounds; cl.downloadcsqc = true; + cl.loadbegun = false; cl.loadfinished = false; } @@ -1753,6 +1771,14 @@ void CL_ParseStatic (int large) ent = &cl.static_entities[cl.num_static_entities++]; CL_ParseBaseline (ent, large); + if (ent->state_baseline.modelindex == 0) + { + Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]); + cl.num_static_entities--; + // This is definitely a cheesy way to conserve resources... + return; + } + // copy it to the current state ent->render.model = cl.model_precache[ent->state_baseline.modelindex]; ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame; @@ -1769,10 +1795,6 @@ void CL_ParseStatic (int large) Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1); CL_UpdateRenderEntity(&ent->render); - - // This is definitely a cheesy way to conserve resources... - //if (ent->render.model == NULL) - // cl.num_static_entities--; } /* @@ -2366,6 +2388,33 @@ void CL_ParseTempEntity(void) } } +void CL_ParseTrailParticles(void) +{ + int entityindex; + int effectindex; + vec3_t start, end; + entityindex = (unsigned short)MSG_ReadShort(); + if (entityindex >= MAX_EDICTS) + entityindex = 0; + if (entityindex >= cl.max_entities) + CL_ExpandEntities(entityindex); + effectindex = (unsigned short)MSG_ReadShort(); + MSG_ReadVector(start, cls.protocol); + MSG_ReadVector(end, cls.protocol); + CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0); +} + +void CL_ParsePointParticles(void) +{ + int effectindex, count; + vec3_t origin, velocity; + effectindex = (unsigned short)MSG_ReadShort(); + MSG_ReadVector(origin, cls.protocol); + MSG_ReadVector(velocity, cls.protocol); + count = (unsigned short)MSG_ReadShort(); + CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0); +} + // look for anything interesting like player IP addresses or ping reports qboolean CL_ExaminePrintString(const char *text) { @@ -2495,6 +2544,38 @@ qboolean CL_ExaminePrintString(const char *text) return true; } +static void CL_NetworkTimeReceived(double newtime) +{ + if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)) + cl.mtime[1] = cl.mtime[0] = newtime; + else + { + cl.mtime[1] = max(cl.mtime[0], newtime - 0.1); + cl.mtime[0] = newtime; + } + if (cl_nettimesyncmode.integer == 3) + cl.time = cl.mtime[1]; + if (cl_nettimesyncmode.integer == 2) + { + if (cl.time < cl.mtime[1] || cl.time > cl.mtime[0]) + cl.time = cl.mtime[1]; + } + else if (cl_nettimesyncmode.integer == 1) + cl.time = cl.mtime[1]; + // this packet probably contains a player entity update, so we will need + // to update the prediction + cl.movement_needupdate = true; + // this may get updated later in parsing by svc_clientdata + cl.onground = false; + // if true the cl.viewangles are interpolated from cl.mviewangles[] + // during this frame + // (makes spectating players much smoother and prevents mouse movement from turning) + cl.fixangle[1] = cl.fixangle[0]; + cl.fixangle[0] = false; + if (!cls.demoplayback) + VectorCopy(cl.mviewangles[0], cl.mviewangles[1]); +} + #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x); //[515]: csqc @@ -2545,18 +2626,7 @@ void CL_ParseServerMessage(void) if (cls.protocol == PROTOCOL_QUAKEWORLD) { - cl.mtime[1] = cl.mtime[0]; - cl.mtime[0] = realtime; // qw has no clock - cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]); - cl.timenonlerp = bound(cl.mtime[1], cl.timenonlerp, cl.mtime[0]); - cl.onground = false; // since there's no clientdata parsing, clear the onground flag here - // if true the cl.viewangles are interpolated from cl.mviewangles[] - // during this frame - // (makes spectating players much smoother and prevents mouse movement from turning) - cl.fixangle[1] = cl.fixangle[0]; - cl.fixangle[0] = false; - if (!cls.demoplayback) - VectorCopy(cl.mviewangles[0], cl.mviewangles[1]); + CL_NetworkTimeReceived(realtime); // qw has no clock // slightly kill qw player entities each frame for (i = 1;i < cl.maxclients;i++) @@ -2967,18 +3037,7 @@ void CL_ParseServerMessage(void) break; case svc_time: - cl.mtime[1] = cl.mtime[0]; - cl.mtime[0] = MSG_ReadFloat (); - cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]); - cl.timenonlerp = bound(cl.mtime[1], cl.timenonlerp, cl.mtime[0]); - cl.movement_needupdate = true; - // if true the cl.viewangles are interpolated from cl.mviewangles[] - // during this frame - // (makes spectating players much smoother and prevents mouse movement from turning) - cl.fixangle[1] = cl.fixangle[0]; - cl.fixangle[0] = false; - if (!cls.demoplayback) - VectorCopy(cl.mviewangles[0], cl.mviewangles[1]); + CL_NetworkTimeReceived(MSG_ReadFloat()); break; case svc_clientdata: @@ -3302,6 +3361,12 @@ void CL_ParseServerMessage(void) case svc_downloaddata: CL_ParseDownload(); break; + case svc_trailparticles: + CL_ParseTrailParticles(); + break; + case svc_pointparticles: + CL_ParsePointParticles(); + break; } } } @@ -3350,6 +3415,8 @@ void CL_Parse_Init(void) // server extension cvars set by commands issued from the server during connect Cvar_RegisterVariable(&cl_serverextension_download); + Cvar_RegisterVariable(&cl_nettimesyncmode); + Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)"); Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)"); Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");