X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=client.h;h=08c98223478cba7c306f968c7665e836cfb2bb6b;hb=b29b9e54dee7965354aede860e187c6f6276a758;hp=cdd525566aef9c984bd353fe5f7257443c58d628;hpb=dbce962f09403fd5888d0bd858ceefc90bc3ea2b;p=xonotic%2Fdarkplaces.git diff --git a/client.h b/client.h index cdd52556..08c98223 100644 --- a/client.h +++ b/client.h @@ -56,9 +56,17 @@ cl_effect_t; typedef struct { int entity; + // draw this as lightning polygons, or a model? + int lightning; struct model_s *model; float endtime; vec3_t start, end; + // if this beam is owned by an entity, this is the beam start relative to + // that entity's matrix for per frame start updates + vec3_t relativestart; + vec3_t relativeend; + // indicates whether relativestart is valid + int relativestartvalid; } beam_t; @@ -74,8 +82,8 @@ typedef struct float radius; // drop this each second float decay; - // the entity that spawned this light (can be NULL if it will never be replaced) - //entity_render_t *ent; + // the entity that owns this light (can be NULL) + struct entity_render_s *ent; } dlight_t; @@ -251,7 +259,6 @@ typedef struct #define SIGNONS 4 // signon messages to receive before connected -#define MAX_MAPSTRING 2048 #define MAX_DEMOS 8 #define MAX_DEMONAME 16 @@ -271,11 +278,6 @@ typedef struct { cactive_t state; -// personalization data sent to server - char mapstring[MAX_QPATH]; - // to restart a level - //char spawnparms[MAX_MAPSTRING]; - // demo loop control // -1 = don't play demos int demonum; @@ -575,7 +577,7 @@ void CL_TimeDemo_f (void); // void CL_Parse_Init(void); void CL_ParseServerMessage(void); -void CL_BitProfile_f(void); +void CL_Parse_DumpPacket(void); // // view @@ -598,11 +600,6 @@ void CL_InitTEnts (void); // cl_part // -#define PARTICLE_INVALID 0 -#define PARTICLE_BILLBOARD 1 -#define PARTICLE_UPRIGHT_FACING 2 -#define PARTICLE_ORIENTED_DOUBLESIDED 3 - void CL_Particles_Clear(void); void CL_Particles_Init(void); @@ -621,10 +618,13 @@ void CL_ParticleCube (vec3_t mins, vec3_t maxs, vec3_t dir, int count, int color void CL_ParticleRain (vec3_t mins, vec3_t maxs, vec3_t dir, int count, int colorbase, int type); void CL_EntityParticles (entity_t *ent); void CL_BlobExplosion (vec3_t org); -void CL_ParticleExplosion (vec3_t org, int smoke); +void CL_ParticleExplosion (vec3_t org); void CL_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength); void CL_LavaSplash (vec3_t org); void CL_TeleportSplash (vec3_t org); +void CL_BeamParticle (const vec3_t start, const vec3_t end, vec_t radius, float red, float green, float blue, float alpha, float lifetime); +void CL_Tei_Smoke(const vec3_t pos, const vec3_t dir, int count); +void CL_Tei_PlasmaHit(const vec3_t pos, const vec3_t dir, int count); void CL_MoveParticles(void); void R_MoveExplosions(void); void R_NewExplosion(vec3_t org); @@ -644,9 +644,6 @@ typedef struct // fullscreen color blend float viewblend[4]; - // weapon model - entity_render_t viewent; - entity_render_t **entities; int numentities; int maxentities; @@ -663,5 +660,7 @@ extern mempool_t *cl_refdef_mempool; #include "cgamevm.h" +void Host_PerformSpawnServerAndLoadGame(void); + #endif