X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=client.h;h=1b9698027e90ec5fd854d01365a900bc737554db;hb=7977ef74dc79b00067952417dd4252ed3ebcbadb;hp=a155916980a6609088d9e2f54feec0b99f04afa9;hpb=69a9f6bb4ea7d2a62b22238da58fe99d0ebd41d8;p=xonotic%2Fdarkplaces.git diff --git a/client.h b/client.h index a1559169..1b969802 100644 --- a/client.h +++ b/client.h @@ -912,6 +912,9 @@ extern cvar_t m_yaw; extern cvar_t m_forward; extern cvar_t m_side; +extern cvar_t cl_autodemo; +extern cvar_t cl_autodemo_nameformat; + extern cvar_t r_draweffects; extern cvar_t cl_explosions_alpha_start; @@ -1033,7 +1036,6 @@ extern cvar_t cl_particles; extern cvar_t cl_particles_quality; extern cvar_t cl_particles_size; extern cvar_t cl_particles_quake; -extern cvar_t cl_particles_bloodshowers; extern cvar_t cl_particles_blood; extern cvar_t cl_particles_blood_alpha; extern cvar_t cl_particles_blood_bloodhack; @@ -1055,32 +1057,61 @@ void CL_Particles_Clear(void); void CL_Particles_Init(void); void CL_Particles_Shutdown(void); +typedef enum effectnameindex_s +{ + EFFECT_NONE, + EFFECT_TE_GUNSHOT, + EFFECT_TE_GUNSHOTQUAD, + EFFECT_TE_SPIKE, + EFFECT_TE_SPIKEQUAD, + EFFECT_TE_SUPERSPIKE, + EFFECT_TE_SUPERSPIKEQUAD, + EFFECT_TE_WIZSPIKE, + EFFECT_TE_KNIGHTSPIKE, + EFFECT_TE_VORESPIKE, + EFFECT_TE_EXPLOSION, + EFFECT_TE_EXPLOSIONQUAD, + EFFECT_TE_TAREXPLOSION, + EFFECT_TE_TELEPORT, + EFFECT_TE_LAVASPLASH, + EFFECT_TE_SMALLFLASH, + EFFECT_TE_FLAMEJET, + EFFECT_EF_FLAME, + EFFECT_TE_BLOOD, + EFFECT_TE_SPARK, + EFFECT_TE_PLASMABURN, + EFFECT_TE_TEI_G3, + EFFECT_TE_TEI_SMOKE, + EFFECT_TE_TEI_BIGEXPLOSION, + EFFECT_TE_TEI_PLASMAHIT, + EFFECT_EF_STARDUST, + EFFECT_TR_ROCKET, + EFFECT_TR_GRENADE, + EFFECT_TR_BLOOD, + EFFECT_TR_WIZSPIKE, + EFFECT_TR_SLIGHTBLOOD, + EFFECT_TR_KNIGHTSPIKE, + EFFECT_TR_VORESPIKE, + EFFECT_TR_NEHAHRASMOKE, + EFFECT_TR_NEXUIZPLASMA, + EFFECT_TR_GLOWTRAIL, + EFFECT_SVC_PARTICLE, + EFFECT_TOTAL +} +effectnameindex_t; + +int CL_ParticleEffectIndexForName(const char *name); +const char *CL_ParticleEffectNameForIndex(int i); +void CL_ParticleEffect(int effectindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor); void CL_ParseParticleEffect (void); -void CL_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count); -void CL_RocketTrail (vec3_t start, vec3_t end, int type, int color, entity_t *ent); -void CL_SparkShower (vec3_t org, vec3_t dir, int count, vec_t gravityscale, vec_t radius); -void CL_Smoke (vec3_t org, vec3_t dir, int count, vec_t radius); -void CL_BulletMark (vec3_t org); -void CL_PlasmaBurn (vec3_t org); -void CL_BloodPuff (vec3_t org, vec3_t vel, int count); -void CL_Stardust (vec3_t mins, vec3_t maxs, int count); -void CL_FlameCube (vec3_t mins, vec3_t maxs, int count); -void CL_Flames (vec3_t org, vec3_t vel, int count); -void CL_BloodShower (vec3_t mins, vec3_t maxs, float velspeed, int count); -void CL_ParticleCube (vec3_t mins, vec3_t maxs, vec3_t dir, int count, int colorbase, int gravity, int randomvel); -void CL_ParticleRain (vec3_t mins, vec3_t maxs, vec3_t dir, int count, int colorbase, int type); -void CL_EntityParticles (entity_t *ent); -void CL_BlobExplosion (vec3_t org); -void CL_ParticleExplosion (vec3_t org); -void CL_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength); -void CL_LavaSplash (vec3_t org); -void CL_TeleportSplash (vec3_t org); -void CL_BeamParticle (const vec3_t start, const vec3_t end, vec_t radius, float red, float green, float blue, float alpha, float lifetime); -void CL_Tei_Smoke(const vec3_t pos, const vec3_t dir, int count); -void CL_Tei_PlasmaHit(const vec3_t pos, const vec3_t dir, int count); +void CL_ParticleCube (const vec3_t mins, const vec3_t maxs, const vec3_t dir, int count, int colorbase, int gravity, int randomvel); +void CL_ParticleRain (const vec3_t mins, const vec3_t maxs, const vec3_t dir, int count, int colorbase, int type); +void CL_EntityParticles (const entity_t *ent); +void CL_ParticleExplosion (const vec3_t org); +void CL_ParticleExplosion2 (const vec3_t org, int colorStart, int colorLength); void CL_MoveParticles(void); void R_MoveExplosions(void); -void R_NewExplosion(vec3_t org); +void R_NewExplosion(const vec3_t org); #include "cl_screen.h"