X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=client.h;h=889f8e739f93651707c6f293cd76a5c0097f8410;hb=a01a9e9674ca2ebc42ff21b3d154cebfede90dab;hp=bc1952fcae990114cc7413f9e29c2e214c67b47b;hpb=0a094efd4075f5a4adf37b391e047b150c902b17;p=xonotic%2Fdarkplaces.git diff --git a/client.h b/client.h index bc1952fc..889f8e73 100644 --- a/client.h +++ b/client.h @@ -27,9 +27,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // LordHavoc: 256 dynamic lights #define MAX_DLIGHTS 256 -// this is the maximum number of input packets that can be lost without a -// misprediction -#define CL_MAX_USERCMDS 16 +// this is the maximum number of input packets that can be predicted +#define CL_MAX_USERCMDS 256 // flags for rtlight rendering #define LIGHTFLAG_NORMALMODE 1 @@ -248,7 +247,7 @@ typedef struct entity_render_s float scale; // NULL = no model - model_t *model; + dp_model_t *model; // number of the entity represents, or 0 for non-network entities int entitynumber; // literal colormap colors for renderer, if both are 0 0 0 it is not colormapped @@ -356,14 +355,21 @@ typedef struct usercmd_s vec_t cursor_fraction; int cursor_entitynumber; - double time; - double receivetime; - int msec; // for qw moves + double time; // time the move is executed for (cl_movement: clienttime, non-cl_movement: receivetime) + double receivetime; // time the move was received at + double clienttime; // time to which server state the move corresponds to + int msec; // for predicted moves int buttons; int impulse; int sequence; qboolean applied; // if false we're still accumulating a move qboolean predicted; // if true the sequence should be sent as 0 + + // derived properties + double frametime; + qboolean canjump; + qboolean jump; + qboolean crouch; } usercmd_t; typedef struct lightstyle_s @@ -391,7 +397,8 @@ typedef struct scoreboard_s typedef struct cshift_s { float destcolor[3]; - float percent; // 0-256 + float percent; // 0-255 + float alphafade; // (any speed) } cshift_t; #define CSHIFT_CONTENTS 0 @@ -415,6 +422,7 @@ typedef struct cshift_s typedef enum cactive_e { + ca_uninitialized, // during early startup ca_dedicated, // a dedicated server with no ability to start a client ca_disconnected, // full screen console with no connection ca_connected // valid netcon, talking to a server @@ -484,6 +492,14 @@ typedef struct cl_downloadack_s } cl_downloadack_t; +typedef struct cl_soundstats_s +{ + int mixedsounds; + int totalsounds; + int latency_milliseconds; +} +cl_soundstats_t; + // // the client_static_t structure is persistent through an arbitrary number // of server connections @@ -502,11 +518,13 @@ typedef struct client_static_s // list of demos in loop char demos[MAX_DEMOS][MAX_DEMONAME]; // the actively playing demo (set by CL_PlayDemo_f) - char demoname[64]; + char demoname[MAX_QPATH]; // demo recording info must be here, because record is started before // entering a map (and clearing client_state_t) qboolean demorecording; + fs_offset_t demo_lastcsprogssize; + int demo_lastcsprogscrc; qboolean demoplayback; qboolean timedemo; // -1 = use normal cd track @@ -517,13 +535,17 @@ typedef struct client_static_s int td_frames; // total frames parsed double td_onesecondnexttime; double td_onesecondframes; - double td_onesecondminframes; - double td_onesecondmaxframes; - double td_onesecondavgframes; + double td_onesecondrealtime; + double td_onesecondminfps; + double td_onesecondmaxfps; + double td_onesecondavgfps; int td_onesecondavgcount; // LordHavoc: pausedemo qboolean demopaused; + // sound mixer statistics for showsound display + cl_soundstats_t soundstats; + qboolean connect_trying; int connect_remainingtries; double connect_nextsendtime; @@ -639,16 +661,20 @@ ptype_t; typedef struct decal_s { + // fields used by rendering: (40 bytes) unsigned short typeindex; unsigned short texnum; vec3_t org; vec3_t normal; float size; float alpha; // 0-255 - float time2; // used for snow fluttering and decal fade - unsigned char color[4]; + unsigned char color[3]; + unsigned char unused1; + + // fields not used by rendering: (36 bytes in 32bit, 40 bytes in 64bit) + float time2; // used for decal fade unsigned int owner; // decal stuck to this entity - model_t *ownermodel; // model the decal is stuck to (used to make sure the entity is still alive) + dp_model_t *ownermodel; // model the decal is stuck to (used to make sure the entity is still alive) vec3_t relativeorigin; // decal at this location in entity's coordinate space vec3_t relativenormal; // decal oriented this way relative to entity's coordinate space } @@ -656,20 +682,25 @@ decal_t; typedef struct particle_s { + // fields used by rendering: (40 bytes) unsigned short typeindex; unsigned short texnum; vec3_t org; vec3_t vel; // velocity of particle, or orientation of decal, or end point of beam float size; - float sizeincrease; // rate of size change per second float alpha; // 0-255 + unsigned char color[3]; + unsigned char qualityreduction; // enables skipping of this particle according to r_refdef.view.qualityreduction + float stretch; // only for sparks + + // fields not used by rendering: (40 bytes) + float sizeincrease; // rate of size change per second float alphafade; // how much alpha reduces per second float time2; // used for snow fluttering and decal fade float bounce; // how much bounce-back from a surface the particle hits (0 = no physics, 1 = stop and slide, 2 = keep bouncing forever, 1.5 is typical) float gravity; // how much gravity affects this particle (1.0 = normal gravity, 0.0 = none) float airfriction; // how much air friction affects this object (objects with a low mass/size ratio tend to get more air friction) float liquidfriction; // how much liquid friction affects this object (objects with a low mass/size ratio tend to get more liquid friction) - unsigned char color[4]; float delayedcollisions; // time that p->bounce becomes active float delayedspawn; // time that particle appears and begins moving float die; // time when this particle should be removed, regardless of alpha @@ -773,18 +804,9 @@ typedef struct client_state_s qboolean movement_predicted; // if true the CL_ClientMovement_Replay function will update origin, etc qboolean movement_replay; - // this is set true by svc_time parsing and causes a new movement to be - // queued for prediction purposes - qboolean movement_needupdate; - // timestamps of latest two predicted moves for interpolation - double movement_time[4]; // simulated data (this is valid even if cl.movement is false) vec3_t movement_origin; - vec3_t movement_oldorigin; vec3_t movement_velocity; - // queue of proposed moves - int movement_numqueue; - client_movementqueue_t movement_queue[256]; // whether the replay should allow a jump at the first sequence qboolean movement_replay_canjump; @@ -861,10 +883,10 @@ typedef struct client_state_s int gametype; // models and sounds used by engine code (particularly cl_parse.c) - model_t *model_bolt; - model_t *model_bolt2; - model_t *model_bolt3; - model_t *model_beam; + dp_model_t *model_bolt; + dp_model_t *model_bolt2; + dp_model_t *model_bolt3; + dp_model_t *model_beam; sfx_t *sfx_wizhit; sfx_t *sfx_knighthit; sfx_t *sfx_tink1; @@ -921,7 +943,6 @@ typedef struct client_state_s int max_entities; int max_static_entities; - int max_temp_entities; int max_effects; int max_beams; int max_dlights; @@ -934,7 +955,6 @@ typedef struct client_state_s entity_t *entities; unsigned char *entities_active; entity_t *static_entities; - entity_t *temp_entities; cl_effect_t *effects; beam_t *beams; dlight_t *dlights; @@ -946,7 +966,6 @@ typedef struct client_state_s int num_entities; int num_static_entities; - int num_temp_entities; int num_brushmodel_entities; int num_effects; int num_beams; @@ -955,6 +974,8 @@ typedef struct client_state_s int num_decals; int num_showlmps; + double particles_updatetime; + double decals_updatetime; int free_particle; int free_decal; @@ -988,11 +1009,13 @@ typedef struct client_state_s // use cl.scores[cl.playerentity-1].qw_spectator instead //qboolean qw_spectator; + // last time an input packet was sent + double lastpackettime; + // movement parameters for client prediction float movevars_wallfriction; float movevars_waterfriction; float movevars_friction; - float movevars_ticrate; float movevars_timescale; float movevars_gravity; float movevars_stopspeed; @@ -1162,13 +1185,13 @@ void CL_ValidateState(entity_state_t *s); void CL_MoveLerpEntityStates(entity_t *ent); void CL_LerpUpdate(entity_t *e); void CL_ParseTEnt (void); -void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning); +void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning); void CL_RelinkBeams (void); void CL_Beam_CalculatePositions (const beam_t *b, vec3_t start, vec3_t end); void CL_ClientMovement_Replay(void); void CL_ClearTempEntities (void); -entity_t *CL_NewTempEntity (void); +entity_render_t *CL_NewTempEntity (void); void CL_Effect(vec3_t org, int modelindex, int startframe, int framecount, float framerate); @@ -1194,6 +1217,9 @@ void CL_StopPlayback(void); void CL_ReadDemoMessage(void); void CL_WriteDemoMessage(sizebuf_t *mesage); +void CL_CutDemo(unsigned char **buf, fs_offset_t *filesize); +void CL_PasteDemo(unsigned char **buf, fs_offset_t *filesize); + void CL_NextDemo(void); void CL_Stop_f(void); void CL_Record_f(void); @@ -1303,12 +1329,9 @@ void CL_ParticleRain (const vec3_t mins, const vec3_t maxs, const vec3_t dir, in void CL_EntityParticles (const entity_t *ent); void CL_ParticleExplosion (const vec3_t org); void CL_ParticleExplosion2 (const vec3_t org, int colorStart, int colorLength); -void CL_MoveDecals(void); -void CL_MoveParticles(void); -void R_MoveExplosions(void); void R_NewExplosion(const vec3_t org); -void Debug_PolygonBegin(const char *picname, int flags, qboolean draw2d, float linewidth); +void Debug_PolygonBegin(const char *picname, int flags); void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a); void Debug_PolygonEnd(void); @@ -1322,6 +1345,7 @@ float FogForDistance(vec_t dist); typedef struct r_refdef_stats_s { + int renders; int entities; int entities_surfaces; int entities_triangles; @@ -1392,6 +1416,8 @@ typedef struct r_refdef_view_s // whether to call R_ClearScreen before rendering stuff qboolean clear; + // if true, don't clear or do any post process effects (bloom, etc) + qboolean isoverlay; // whether to draw r_showtris and such, this is only true for the main // view render, all secondary renders (HDR, mirrors, portals, cameras, @@ -1401,6 +1427,9 @@ typedef struct r_refdef_view_s // these define which values to use in GL_CullFace calls to request frontface or backface culling int cullface_front; int cullface_back; + + // render quality (0 to 1) - affects r_drawparticles_drawdistance and others + float quality; } r_refdef_view_t; @@ -1409,61 +1438,46 @@ typedef struct r_refdef_viewcache_s // these properties are generated by R_View_Update() // which entities are currently visible for this viewpoint - // (the used range is 0...r_refdef.numentities) + // (the used range is 0...r_refdef.scene.numentities) unsigned char entityvisible[MAX_EDICTS]; // flag arrays used for visibility checking on world model // (all other entities have no per-surface/per-leaf visibility checks) - // TODO: dynamic resize according to r_refdef.worldmodel->brush.num_clusters + // TODO: dynamic resize according to r_refdef.scene.worldmodel->brush.num_clusters unsigned char world_pvsbits[(32768+7)>>3]; // FIXME: buffer overflow on huge maps - // TODO: dynamic resize according to r_refdef.worldmodel->brush.num_leafs + // TODO: dynamic resize according to r_refdef.scene.worldmodel->brush.num_leafs unsigned char world_leafvisible[32768]; // FIXME: buffer overflow on huge maps - // TODO: dynamic resize according to r_refdef.worldmodel->num_surfaces + // TODO: dynamic resize according to r_refdef.scene.worldmodel->num_surfaces unsigned char world_surfacevisible[262144]; // FIXME: buffer overflow on huge maps // if true, the view is currently in a leaf without pvs data qboolean world_novis; } r_refdef_viewcache_t; -typedef struct r_refdef_s -{ - // these fields define the basic rendering information for the world - // but not the view, which could change multiple times in one rendered - // frame (for example when rendering textures for certain effects) - - // these are set for water warping before - // frustum_x/frustum_y are calculated - float frustumscale_x, frustumscale_y; - - // current view settings (these get reset a few times during rendering because of water rendering, reflections, etc) - r_refdef_view_t view; - r_refdef_viewcache_t viewcache; - - // minimum visible distance (pixels closer than this disappear) - double nearclip; - // maximum visible distance (pixels further than this disappear in 16bpp modes, - // in 32bpp an infinite-farclip matrix is used instead) - double farclip; - - // fullscreen color blend - float viewblend[4]; - +// TODO: really think about which fields should go into scene and which one should stay in refdef [1/7/2008 Black] +// maybe also refactor some of the functions to support different setting sources (ie. fogenabled, etc.) for different scenes +typedef struct r_refdef_scene_s { // whether to call S_ExtraUpdate during render to reduce sound chop qboolean extraupdate; - // client gameworld time for rendering time based effects + // (client gameworld) time for rendering time based effects double time; // the world entity_render_t *worldentity; // same as worldentity->model - model_t *worldmodel; + dp_model_t *worldmodel; // renderable entities (excluding world) entity_render_t **entities; int numentities; int maxentities; + // field of temporary entities that is reset each (client) frame + entity_render_t *tempentities; + int numtempentities; + int maxtempentities; + // renderable dynamic lights rtlight_t lights[MAX_DLIGHTS]; int numlights; @@ -1474,6 +1488,39 @@ typedef struct r_refdef_s // controls intensity lightmap layers unsigned short lightstylevalue[256]; // 8.8 fraction of base light value + float ambient; + + qboolean rtworld; + qboolean rtworldshadows; + qboolean rtdlight; + qboolean rtdlightshadows; +} r_refdef_scene_t; + +typedef struct r_refdef_s +{ + // these fields define the basic rendering information for the world + // but not the view, which could change multiple times in one rendered + // frame (for example when rendering textures for certain effects) + + // these are set for water warping before + // frustum_x/frustum_y are calculated + float frustumscale_x, frustumscale_y; + + // current view settings (these get reset a few times during rendering because of water rendering, reflections, etc) + r_refdef_view_t view; + r_refdef_viewcache_t viewcache; + + // minimum visible distance (pixels closer than this disappear) + double nearclip; + // maximum visible distance (pixels further than this disappear in 16bpp modes, + // in 32bpp an infinite-farclip matrix is used instead) + double farclip; + + // fullscreen color blend + float viewblend[4]; + + r_refdef_scene_t scene; + vec3_t fogcolor; vec_t fogrange; vec_t fograngerecip; @@ -1500,10 +1547,6 @@ typedef struct r_refdef_s // (often reduced when world rtlights are enabled) float lightmapintensity; // whether to draw world lights realtime, dlights realtime, and their shadows - qboolean rtworld; - qboolean rtworldshadows; - qboolean rtdlight; - qboolean rtdlightshadows; float polygonfactor; float polygonoffset; float shadowpolygonfactor;