X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=collision.c;h=1c4a4fe6b323149fe10be628f71c5b312c99c416;hb=0db6270f9fdf1da680391fe0389d7ad6cfc48517;hp=168ca70a86e366384f8fe7c636137c9384e950b0;hpb=2fa6c1c686a631ca835285d9f01eddf0dd58de85;p=xonotic%2Fdarkplaces.git diff --git a/collision.c b/collision.c index 168ca70a..1c4a4fe6 100644 --- a/collision.c +++ b/collision.c @@ -1,5 +1,6 @@ #include "quakedef.h" +#include "winding.h" typedef struct { @@ -15,6 +16,9 @@ typedef struct // end - start double dist[3]; + + // overrides the CONTENTS_SOLID in the box bsp tree + int boxsupercontents; } RecursiveHullCheckTraceInfo_t; @@ -25,7 +29,7 @@ RecursiveHullCheckTraceInfo_t; #define HULLCHECKSTATE_SOLID 1 #define HULLCHECKSTATE_DONE 2 -static int RecursiveHullCheck (RecursiveHullCheckTraceInfo_t *t, int num, double p1f, double p2f, double p1[3], double p2[3]) +static int RecursiveHullCheck(RecursiveHullCheckTraceInfo_t *t, int num, double p1f, double p2f, double p1[3], double p2[3]) { // status variables, these don't need to be saved on the stack when // recursing... but are because this should be thread-safe @@ -44,37 +48,26 @@ loc0: // check for empty if (num < 0) { - t->trace->endcontents = num; - if (t->trace->startcontents) + // translate the fake CONTENTS values in the box bsp tree + if (num == CONTENTS_SOLID) + num = t->boxsupercontents; + else + num = 0; + if (!t->trace->startfound) { - if (num == t->trace->startcontents) - t->trace->allsolid = false; - else - { - // if the first leaf is solid, set startsolid - if (t->trace->allsolid) - t->trace->startsolid = true; - return HULLCHECKSTATE_SOLID; - } - return HULLCHECKSTATE_EMPTY; + t->trace->startfound = true; + t->trace->startsupercontents |= num; + } + if (num & t->trace->hitsupercontentsmask) + { + // if the first leaf is solid, set startsolid + if (t->trace->allsolid) + t->trace->startsolid = true; + return HULLCHECKSTATE_SOLID; } else { - if (num != CONTENTS_SOLID) - { - t->trace->allsolid = false; - if (num == CONTENTS_EMPTY) - t->trace->inopen = true; - else - t->trace->inwater = true; - } - else - { - // if the first leaf is solid, set startsolid - if (t->trace->allsolid) - t->trace->startsolid = true; - return HULLCHECKSTATE_SOLID; - } + t->trace->allsolid = false; return HULLCHECKSTATE_EMPTY; } } @@ -165,6 +158,7 @@ loc0: return HULLCHECKSTATE_DONE; } +#if 0 // used if start and end are the same static void RecursiveHullCheckPoint (RecursiveHullCheckTraceInfo_t *t, int num) { @@ -174,9 +168,9 @@ static void RecursiveHullCheckPoint (RecursiveHullCheckTraceInfo_t *t, int num) // check for empty t->trace->endcontents = num; - if (t->trace->startcontents) + if (t->trace->thiscontents) { - if (num == t->trace->startcontents) + if (num == t->trace->thiscontents) t->trace->allsolid = false; else { @@ -203,39 +197,7 @@ static void RecursiveHullCheckPoint (RecursiveHullCheckTraceInfo_t *t, int num) } } } - -void Collision_RoundUpToHullSize(const model_t *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs) -{ - vec3_t size; - const hull_t *hull; - - VectorSubtract(inmaxs, inmins, size); - if (cmodel->brushq1.ishlbsp) - { - if (size[0] < 3) - hull = &cmodel->brushq1.hulls[0]; // 0x0x0 - else if (size[0] <= 32) - { - if (size[2] < 54) // pick the nearest of 36 or 72 - hull = &cmodel->brushq1.hulls[3]; // 32x32x36 - else - hull = &cmodel->brushq1.hulls[1]; // 32x32x72 - } - else - hull = &cmodel->brushq1.hulls[2]; // 64x64x64 - } - else - { - if (size[0] < 3) - hull = &cmodel->brushq1.hulls[0]; // 0x0x0 - else if (size[0] <= 32) - hull = &cmodel->brushq1.hulls[1]; // 32x32x56 - else - hull = &cmodel->brushq1.hulls[2]; // 64x64x88 - } - VectorCopy(inmins, outmins); - VectorAdd(inmins, hull->clip_size, outmaxs); -} +#endif static hull_t box_hull; static dclipnode_t box_clipnodes[6]; @@ -271,305 +233,447 @@ void Collision_Init (void) } } - -static hull_t *HullForBBoxEntity (const vec3_t corigin, const vec3_t cmins, const vec3_t cmaxs, const vec3_t mins, const vec3_t maxs, vec3_t offset) +void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int boxsupercontents) { - vec3_t hullmins, hullmaxs; - - // create a temp hull from bounding box sizes - VectorCopy (corigin, offset); - VectorSubtract (cmins, maxs, hullmins); - VectorSubtract (cmaxs, mins, hullmaxs); - + RecursiveHullCheckTraceInfo_t rhc; + // fill in a default trace + memset(&rhc, 0, sizeof(rhc)); + memset(trace, 0, sizeof(trace_t)); //To keep everything totally uniform, bounding boxes are turned into small //BSP trees instead of being compared directly. - box_planes[0].dist = hullmaxs[0]; - box_planes[1].dist = hullmins[0]; - box_planes[2].dist = hullmaxs[1]; - box_planes[3].dist = hullmins[1]; - box_planes[4].dist = hullmaxs[2]; - box_planes[5].dist = hullmins[2]; - return &box_hull; + // create a temp hull from bounding box sizes + box_planes[0].dist = cmaxs[0] - mins[0]; + box_planes[1].dist = cmins[0] - maxs[0]; + box_planes[2].dist = cmaxs[1] - mins[1]; + box_planes[3].dist = cmins[1] - maxs[1]; + box_planes[4].dist = cmaxs[2] - mins[2]; + box_planes[5].dist = cmins[2] - maxs[2]; + // trace a line through the generated clipping hull + rhc.boxsupercontents = boxsupercontents; + rhc.hull = &box_hull; + rhc.trace = trace; + rhc.trace->hitsupercontentsmask = hitsupercontentsmask; + rhc.trace->fraction = 1; + rhc.trace->allsolid = true; + VectorCopy(start, rhc.start); + VectorCopy(end, rhc.end); + VectorSubtract(rhc.end, rhc.start, rhc.dist); + RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end); } -static const hull_t *HullForBrushModel (const model_t *cmodel, const vec3_t corigin, const vec3_t mins, const vec3_t maxs, vec3_t offset) -{ - vec3_t size; - const hull_t *hull; - // decide which clipping hull to use, based on the size - // explicit hulls in the BSP model - VectorSubtract (maxs, mins, size); - // LordHavoc: FIXME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! - if (cmodel->brushq1.ishlbsp) - { - if (size[0] < 3) - hull = &cmodel->brushq1.hulls[0]; // 0x0x0 - else if (size[0] <= 32) - { - if (size[2] < 54) // pick the nearest of 36 or 72 - hull = &cmodel->brushq1.hulls[3]; // 32x32x36 - else - hull = &cmodel->brushq1.hulls[1]; // 32x32x72 - } - else - hull = &cmodel->brushq1.hulls[2]; // 64x64x64 - } - else - { - if (size[0] < 3) - hull = &cmodel->brushq1.hulls[0]; // 0x0x0 - else if (size[0] <= 32) - hull = &cmodel->brushq1.hulls[1]; // 32x32x56 - else - hull = &cmodel->brushq1.hulls[2]; // 64x64x88 - } - // calculate an offset value to center the origin - VectorSubtract (hull->clip_mins, mins, offset); - VectorAdd (offset, corigin, offset); - return hull; -} -void Collision_ClipTrace (trace_t *trace, const void *cent, const model_t *cmodel, const vec3_t corigin, const vec3_t cangles, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end) -{ - RecursiveHullCheckTraceInfo_t rhc; - vec3_t offset, forward, left, up; - double startd[3], endd[3], tempd[3]; - // fill in a default trace - memset (&rhc, 0, sizeof(rhc)); - memset (trace, 0, sizeof(trace_t)); - rhc.trace = trace; - rhc.trace->fraction = 1; - rhc.trace->allsolid = true; - if (cmodel && cmodel->type == mod_brush) - { - // brush model - // get the clipping hull - rhc.hull = HullForBrushModel (cmodel, corigin, mins, maxs, offset); - VectorSubtract(start, offset, startd); - VectorSubtract(end, offset, endd); - // rotate start and end into the model's frame of reference - if (cangles[0] || cangles[1] || cangles[2]) - { - AngleVectorsFLU (cangles, forward, left, up); - VectorCopy(startd, tempd); - startd[0] = DotProduct (tempd, forward); - startd[1] = DotProduct (tempd, left); - startd[2] = DotProduct (tempd, up); - VectorCopy(endd, tempd); - endd[0] = DotProduct (tempd, forward); - endd[1] = DotProduct (tempd, left); - endd[2] = DotProduct (tempd, up); - } - // trace a line through the appropriate clipping hull - VectorCopy(startd, rhc.start); - VectorCopy(endd, rhc.end); - VectorCopy(rhc.end, rhc.trace->endpos); - VectorSubtract(rhc.end, rhc.start, rhc.dist); - if (rhc.dist[0] || rhc.dist[1] || rhc.dist[2]) - RecursiveHullCheck (&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end); - else - RecursiveHullCheckPoint (&rhc, rhc.hull->firstclipnode); - if (rhc.trace->fraction < 0 || rhc.trace->fraction > 1) Con_Printf("fraction out of bounds %f %s:%d\n", rhc.trace->fraction, __FILE__, __LINE__); - // if we hit, unrotate endpos and normal, and store the entity we hit - if (rhc.trace->fraction != 1) + +void Collision_PrintBrushAsQHull(colbrushf_t *brush, const char *name) +{ + int i; + Con_Printf("3 %s\n%i\n", name, brush->numpoints); + for (i = 0;i < brush->numpoints;i++) + Con_Printf("%f %f %f\n", brush->points[i].v[0], brush->points[i].v[1], brush->points[i].v[2]); + // FIXME: optimize! + Con_Printf("4\n%i\n", brush->numplanes); + for (i = 0;i < brush->numplanes;i++) + Con_Printf("%f %f %f %f\n", brush->planes[i].normal[0], brush->planes[i].normal[1], brush->planes[i].normal[2], brush->planes[i].dist); +} + +void Collision_ValidateBrush(colbrushf_t *brush) +{ + int j, k, pointsoffplanes, printbrush; + float d; + printbrush = false; + if (!brush->numpoints) + { + Con_Printf("Collision_ValidateBrush: brush with no points!\n"); + printbrush = true; + } +#if 0 + // it's ok for a brush to have one point and no planes... + if (brush->numplanes == 0 && brush->numpoints != 1) + { + Con_Printf("Collision_ValidateBrush: brush with no planes and more than one point!\n"); + printbrush = true; + } +#endif + if (brush->numplanes) + { + pointsoffplanes = 0; + for (k = 0;k < brush->numplanes;k++) { - // rotate endpos back to world frame of reference - if (cangles[0] || cangles[1] || cangles[2]) + if (DotProduct(brush->planes[k].normal, brush->planes[k].normal) < 0.0001f) + Con_Printf("Collision_ValidateBrush: plane #%i (%f %f %f %f) is degenerate\n", k, brush->planes[k].normal[0], brush->planes[k].normal[1], brush->planes[k].normal[2], brush->planes[k].dist); + for (j = 0;j < brush->numpoints;j++) { - VectorNegate (cangles, offset); - AngleVectorsFLU (offset, forward, left, up); - - VectorCopy (rhc.trace->endpos, tempd); - rhc.trace->endpos[0] = DotProduct (tempd, forward); - rhc.trace->endpos[1] = DotProduct (tempd, left); - rhc.trace->endpos[2] = DotProduct (tempd, up); - - VectorCopy (rhc.trace->plane.normal, tempd); - rhc.trace->plane.normal[0] = DotProduct (tempd, forward); - rhc.trace->plane.normal[1] = DotProduct (tempd, left); - rhc.trace->plane.normal[2] = DotProduct (tempd, up); + d = DotProduct(brush->points[j].v, brush->planes[k].normal) - brush->planes[k].dist; + if (d > (1.0f / 8.0f)) + { + Con_Printf("Collision_ValidateBrush: point #%i (%f %f %f) infront of plane #%i (%f %f %f %f)\n", j, brush->points[j].v[0], brush->points[j].v[1], brush->points[j].v[2], k, brush->planes[k].normal[0], brush->planes[k].normal[1], brush->planes[k].normal[2], brush->planes[k].dist); + printbrush = true; + } + if (fabs(d) > 0.01f) + pointsoffplanes++; } - rhc.trace->ent = (void *) cent; } - else if (rhc.trace->allsolid || rhc.trace->startsolid) - rhc.trace->ent = (void *) cent; - // fix offset - VectorAdd (rhc.trace->endpos, offset, rhc.trace->endpos); - } - else - { - // bounding box - - rhc.hull = HullForBBoxEntity (corigin, cmins, cmaxs, mins, maxs, offset); - - // trace a line through the generated clipping hull - VectorSubtract(start, offset, rhc.start); - VectorSubtract(end, offset, rhc.end); - VectorCopy(rhc.end, rhc.trace->endpos); - VectorSubtract(rhc.end, rhc.start, rhc.dist); - if (rhc.dist[0] || rhc.dist[1] || rhc.dist[2]) - RecursiveHullCheck (&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end); - else - RecursiveHullCheckPoint (&rhc, rhc.hull->firstclipnode); - if (rhc.trace->fraction < 0 || rhc.trace->fraction > 1) Con_Printf("fraction out of bounds %f %s:%d\n", rhc.trace->fraction, __FILE__, __LINE__); - - // if we hit, store the entity we hit - if (rhc.trace->fraction != 1) + if (pointsoffplanes == 0) // all points are on all planes { - // fix offset - VectorAdd (rhc.trace->endpos, offset, rhc.trace->endpos); - rhc.trace->ent = (void *) cent; + Con_Printf("Collision_ValidateBrush: all points lie on all planes (degenerate, no brush volume!)\n"); + printbrush = true; } - else if (rhc.trace->allsolid || rhc.trace->startsolid) - rhc.trace->ent = (void *) cent; } + if (printbrush) + Collision_PrintBrushAsQHull(brush, "unnamed"); +} + +float nearestplanedist_float(const float *normal, const colpointf_t *points, int numpoints) +{ + float dist, bestdist; + bestdist = DotProduct(points->v, normal); + points++; + while(--numpoints) + { + dist = DotProduct(points->v, normal); + bestdist = min(bestdist, dist); + points++; + } + return bestdist; } +float furthestplanedist_float(const float *normal, const colpointf_t *points, int numpoints) +{ + float dist, bestdist; + bestdist = DotProduct(points->v, normal); + points++; + while(--numpoints) + { + dist = DotProduct(points->v, normal); + bestdist = max(bestdist, dist); + points++; + } + return bestdist; +} +colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalplanes, const mplane_t *originalplanes, int supercontents) +{ + int j, k, m; + int numpoints, maxpoints, numplanes, maxplanes, numelements, maxelements, numtriangles, numpolypoints, maxpolypoints; + winding_t *w; + colbrushf_t *brush; + colpointf_t pointsbuf[256]; + colplanef_t planesbuf[256]; + int elementsbuf[1024]; + int polypointbuf[256]; + float mins[3], maxs[3]; + // construct a collision brush (points, planes, and renderable mesh) from + // a set of planes, this also optimizes out any unnecessary planes (ones + // whose polygon is clipped away by the other planes) + numpoints = 0;maxpoints = 256; + numplanes = 0;maxplanes = 256; + numelements = 0;maxelements = 1024; + numtriangles = 0; + maxpolypoints = 256; + for (j = 0;j < numoriginalplanes;j++) + { + // add the plane uniquely (no duplicates) + for (k = 0;k < numplanes;k++) + if (VectorCompare(planesbuf[k].normal, originalplanes[j].normal) && planesbuf[k].dist == originalplanes[j].dist) + break; + // if the plane is a duplicate, skip it + if (k < numplanes) + continue; + // check if there are too many and skip the brush + if (numplanes >= 256) + { + Con_Printf("Mod_Q3BSP_LoadBrushes: failed to build collision brush: too many planes for buffer\n"); + return NULL; + } + // create a large polygon from the plane + w = Winding_NewFromPlane(originalplanes[j].normal[0], originalplanes[j].normal[1], originalplanes[j].normal[2], originalplanes[j].dist); + // clip it by all other planes + for (k = 0;k < numoriginalplanes && w;k++) + { + if (k != j) + { + // we want to keep the inside of the brush plane so we flip + // the cutting plane + w = Winding_Clip(w, -originalplanes[k].normal[0], -originalplanes[k].normal[1], -originalplanes[k].normal[2], -originalplanes[k].dist, true); + } + } + // if nothing is left, skip it + if (!w) + continue; + // copy off the number of points for later when the winding is freed + numpolypoints = w->numpoints; + // check if there are too many polygon vertices for buffer + if (numpolypoints > maxpolypoints) + { + Con_Printf("Collision_NewBrushFromPlanes: failed to build collision brush: too many points for buffer\n"); + return NULL; + } + // check if there are too many triangle elements for buffer + if (numelements + (w->numpoints - 2) * 3 > maxelements) + { + Con_Printf("Collision_NewBrushFromPlanes: failed to build collision brush: too many triangle elements for buffer\n"); + return NULL; + } + for (k = 0;k < w->numpoints;k++) + { + // check if there is already a matching point (no duplicates) + for (m = 0;m < numpoints;m++) + if (VectorDistance2(w->points[k], pointsbuf[m].v) < DIST_EPSILON) + break; + // if there is no match, add a new one + if (m == numpoints) + { + // check if there are too many and skip the brush + if (numpoints >= 256) + { + Con_Printf("Collision_NewBrushFromPlanes: failed to build collision brush: too many points for buffer\n"); + Winding_Free(w); + return NULL; + } + // add the new one + VectorCopy(w->points[k], pointsbuf[numpoints].v); + numpoints++; + } + // store the index into a buffer + polypointbuf[k] = m; + } + Winding_Free(w); + w = NULL; + // add the triangles for the polygon + // (this particular code makes a triangle fan) + for (k = 0;k < numpolypoints - 2;k++) + { + numtriangles++; + elementsbuf[numelements++] = polypointbuf[0]; + elementsbuf[numelements++] = polypointbuf[k + 1]; + elementsbuf[numelements++] = polypointbuf[k + 2]; + } + // add the new plane + VectorCopy(originalplanes[j].normal, planesbuf[numplanes].normal); + planesbuf[numplanes].dist = originalplanes[j].dist; + numplanes++; + } + // recalc distances + for (j = 0;j < numplanes;j++) + planesbuf[j].dist = furthestplanedist_float(planesbuf[j].normal, pointsbuf, numpoints); + if (numpoints) + { + VectorCopy(pointsbuf[0].v, mins); + VectorCopy(pointsbuf[0].v, maxs); + for (j = 1;j < numpoints;j++) + { + mins[0] = min(mins[0], pointsbuf[j].v[0]); + mins[1] = min(mins[1], pointsbuf[j].v[1]); + mins[2] = min(mins[2], pointsbuf[j].v[2]); + maxs[0] = max(maxs[0], pointsbuf[j].v[0]); + maxs[1] = max(maxs[1], pointsbuf[j].v[1]); + maxs[2] = max(maxs[2], pointsbuf[j].v[2]); + } + } -void Collision_PrintBrushAsQHull(colbrushf_t *brush, const char *name) -{ - int i; - Con_Printf("3 %s\n%i\n", name, brush->numpoints); - for (i = 0;i < brush->numpoints;i++) - Con_Printf("%g %g %g\n", brush->points[i].v[0], brush->points[i].v[1], brush->points[i].v[2]); - // FIXME: optimize! - Con_Printf("4\n%i\n", brush->numplanes); - for (i = 0;i < brush->numplanes;i++) - Con_Printf("%g %g %g %g\n", brush->planes[i].normal[0], brush->planes[i].normal[1], brush->planes[i].normal[2], brush->planes[i].dist); + // if nothing is left, there's nothing to allocate + if (numtriangles < 4 || numplanes < 4 || numpoints < 4) + return NULL; + + // allocate the brush and copy to it + brush = Collision_AllocBrushFloat(mempool, numpoints, numplanes, numtriangles, supercontents); + memcpy(brush->points, pointsbuf, numpoints * sizeof(colpointf_t)); + memcpy(brush->planes, planesbuf, numplanes * sizeof(colplanef_t)); + memcpy(brush->elements, elementsbuf, numtriangles * sizeof(int[3])); + VectorCopy(mins, brush->mins); + VectorCopy(maxs, brush->maxs); + Collision_ValidateBrush(brush); + return brush; } -colbrushf_t *Collision_AllocBrushFloat(mempool_t *mempool, int numpoints, int numplanes) + +colbrushf_t *Collision_AllocBrushFloat(mempool_t *mempool, int numpoints, int numplanes, int numtriangles, int supercontents) { colbrushf_t *brush; - brush = Mem_Alloc(mempool, sizeof(colbrushf_t) + sizeof(colpointf_t) * numpoints + sizeof(colplanef_t) * numplanes); - brush->numpoints = numpoints; + brush = Mem_Alloc(mempool, sizeof(colbrushf_t) + sizeof(colpointf_t) * numpoints + sizeof(colplanef_t) * numplanes + sizeof(int[3]) * numtriangles); + brush->supercontents = supercontents; brush->numplanes = numplanes; + brush->numpoints = numpoints; + brush->numtriangles = numtriangles; brush->planes = (void *)(brush + 1); brush->points = (void *)(brush->planes + brush->numplanes); + brush->elements = (void *)(brush->points + brush->numpoints); return brush; } void Collision_CalcPlanesForPolygonBrushFloat(colbrushf_t *brush) { int i; - float edge0[3], edge1[3], normal[3], dist, bestdist; + float edge0[3], edge1[3], edge2[3], normal[3], dist, bestdist, temp[3]; colpointf_t *p, *p2; - // choose best surface normal for polygon's plane - bestdist = 0; - for (i = 0, p = brush->points + 1;i < brush->numpoints - 2;i++, p++) + if (brush->numpoints == 3) { - VectorSubtract(p[-1].v, p[0].v, edge0); - VectorSubtract(p[1].v, p[0].v, edge1); - CrossProduct(edge0, edge1, normal); - dist = DotProduct(normal, normal); - if (i == 0 || bestdist < dist) + // optimized triangle case + TriangleNormal(brush->points[0].v, brush->points[1].v, brush->points[2].v, brush->planes[0].normal); + if (DotProduct(brush->planes[0].normal, brush->planes[0].normal) < 0.0001f) + { + // there's no point in processing a degenerate triangle (GIGO - Garbage In, Garbage Out) + brush->numplanes = 0; + return; + } + else { - bestdist = dist; - VectorCopy(normal, brush->planes->normal); + brush->numplanes = 5; + VectorNormalize(brush->planes[0].normal); + brush->planes[0].dist = DotProduct(brush->points->v, brush->planes[0].normal); + VectorNegate(brush->planes[0].normal, brush->planes[1].normal); + brush->planes[1].dist = -brush->planes[0].dist; + VectorSubtract(brush->points[2].v, brush->points[0].v, edge0); + VectorSubtract(brush->points[0].v, brush->points[1].v, edge1); + VectorSubtract(brush->points[1].v, brush->points[2].v, edge2); + CrossProduct(edge0, brush->planes->normal, brush->planes[2].normal); + CrossProduct(edge1, brush->planes->normal, brush->planes[3].normal); + CrossProduct(edge2, brush->planes->normal, brush->planes[4].normal); + VectorNormalize(brush->planes[2].normal); + VectorNormalize(brush->planes[3].normal); + VectorNormalize(brush->planes[4].normal); + brush->planes[2].dist = DotProduct(brush->points[2].v, brush->planes[2].normal); + brush->planes[3].dist = DotProduct(brush->points[0].v, brush->planes[3].normal); + brush->planes[4].dist = DotProduct(brush->points[1].v, brush->planes[4].normal); + + if (developer.integer) + { + // validation code + //VectorSubtract(brush->points[0].v, brush->points[1].v, edge0); + //VectorSubtract(brush->points[2].v, brush->points[1].v, edge1); + CrossProduct(edge1, edge0, normal); + VectorNormalize(normal); + VectorSubtract(normal, brush->planes[0].normal, temp); + if (VectorLength(temp) > 0.01f) + Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: TriangleNormal gave wrong answer (%f %f %f != correct answer %f %f %f)\n", brush->planes->normal[0], brush->planes->normal[1], brush->planes->normal[2], normal[0], normal[1], normal[2]); + if (fabs(DotProduct(brush->planes[1].normal, brush->planes[0].normal) - -1.0f) > 0.01f || fabs(brush->planes[1].dist - -brush->planes[0].dist) > 0.01f) + Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 1 (%f %f %f %f) is not opposite plane 0 (%f %f %f %f)\n", brush->planes[1].normal[0], brush->planes[1].normal[1], brush->planes[1].normal[2], brush->planes[1].dist, brush->planes[0].normal[0], brush->planes[0].normal[1], brush->planes[0].normal[2], brush->planes[0].dist); + if (fabs(DotProduct(brush->planes[2].normal, brush->planes[0].normal)) > 0.01f) + Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 2 (%f %f %f %f) is not perpendicular to plane 0 (%f %f %f %f)\n", brush->planes[2].normal[0], brush->planes[2].normal[1], brush->planes[2].normal[2], brush->planes[2].dist, brush->planes[0].normal[0], brush->planes[0].normal[1], brush->planes[0].normal[2], brush->planes[2].dist); + if (fabs(DotProduct(brush->planes[3].normal, brush->planes[0].normal)) > 0.01f) + Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 3 (%f %f %f %f) is not perpendicular to plane 0 (%f %f %f %f)\n", brush->planes[3].normal[0], brush->planes[3].normal[1], brush->planes[3].normal[2], brush->planes[3].dist, brush->planes[0].normal[0], brush->planes[0].normal[1], brush->planes[0].normal[2], brush->planes[3].dist); + if (fabs(DotProduct(brush->planes[4].normal, brush->planes[0].normal)) > 0.01f) + Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 4 (%f %f %f %f) is not perpendicular to plane 0 (%f %f %f %f)\n", brush->planes[4].normal[0], brush->planes[4].normal[1], brush->planes[4].normal[2], brush->planes[4].dist, brush->planes[0].normal[0], brush->planes[0].normal[1], brush->planes[0].normal[2], brush->planes[4].dist); + if (fabs(DotProduct(brush->planes[2].normal, edge0)) > 0.01f) + Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 2 (%f %f %f %f) is not perpendicular to edge 0 (%f %f %f to %f %f %f)\n", brush->planes[2].normal[0], brush->planes[2].normal[1], brush->planes[2].normal[2], brush->planes[2].dist, brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2]); + if (fabs(DotProduct(brush->planes[3].normal, edge1)) > 0.01f) + Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 3 (%f %f %f %f) is not perpendicular to edge 1 (%f %f %f to %f %f %f)\n", brush->planes[3].normal[0], brush->planes[3].normal[1], brush->planes[3].normal[2], brush->planes[3].dist, brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2]); + if (fabs(DotProduct(brush->planes[4].normal, edge2)) > 0.01f) + Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 4 (%f %f %f %f) is not perpendicular to edge 2 (%f %f %f to %f %f %f)\n", brush->planes[4].normal[0], brush->planes[4].normal[1], brush->planes[4].normal[2], brush->planes[4].dist, brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2]); + if (fabs(DotProduct(brush->points[0].v, brush->planes[0].normal) - brush->planes[0].dist) > 0.01f || fabs(DotProduct(brush->points[1].v, brush->planes[0].normal) - brush->planes[0].dist) > 0.01f || fabs(DotProduct(brush->points[2].v, brush->planes[0].normal) - brush->planes[0].dist) > 0.01f) + Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: edges (%f %f %f to %f %f %f to %f %f %f) off front plane 0 (%f %f %f %f)\n", brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->planes[0].normal[0], brush->planes[0].normal[1], brush->planes[0].normal[2], brush->planes[0].dist); + if (fabs(DotProduct(brush->points[0].v, brush->planes[1].normal) - brush->planes[1].dist) > 0.01f || fabs(DotProduct(brush->points[1].v, brush->planes[1].normal) - brush->planes[1].dist) > 0.01f || fabs(DotProduct(brush->points[2].v, brush->planes[1].normal) - brush->planes[1].dist) > 0.01f) + Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: edges (%f %f %f to %f %f %f to %f %f %f) off back plane 1 (%f %f %f %f)\n", brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->planes[1].normal[0], brush->planes[1].normal[1], brush->planes[1].normal[2], brush->planes[1].dist); + if (fabs(DotProduct(brush->points[2].v, brush->planes[2].normal) - brush->planes[2].dist) > 0.01f || fabs(DotProduct(brush->points[0].v, brush->planes[2].normal) - brush->planes[2].dist) > 0.01f) + Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: edge 0 (%f %f %f to %f %f %f) off front plane 2 (%f %f %f %f)\n", brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->planes[2].normal[0], brush->planes[2].normal[1], brush->planes[2].normal[2], brush->planes[2].dist); + if (fabs(DotProduct(brush->points[0].v, brush->planes[3].normal) - brush->planes[3].dist) > 0.01f || fabs(DotProduct(brush->points[1].v, brush->planes[3].normal) - brush->planes[3].dist) > 0.01f) + Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: edge 0 (%f %f %f to %f %f %f) off front plane 2 (%f %f %f %f)\n", brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->planes[3].normal[0], brush->planes[3].normal[1], brush->planes[3].normal[2], brush->planes[3].dist); + if (fabs(DotProduct(brush->points[1].v, brush->planes[4].normal) - brush->planes[4].dist) > 0.01f || fabs(DotProduct(brush->points[2].v, brush->planes[4].normal) - brush->planes[4].dist) > 0.01f) + Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: edge 0 (%f %f %f to %f %f %f) off front plane 2 (%f %f %f %f)\n", brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->planes[4].normal[0], brush->planes[4].normal[1], brush->planes[4].normal[2], brush->planes[4].dist); + } } } - - VectorNormalize(brush->planes->normal); - brush->planes->dist = DotProduct(brush->points->v, brush->planes->normal); - - // negate plane to create other side - VectorNegate(brush->planes[0].normal, brush->planes[1].normal); - brush->planes[1].dist = -brush->planes[0].dist; - for (i = 0, p = brush->points + (brush->numpoints - 1), p2 = brush->points;i < brush->numpoints;i++, p = p2, p2++) + else { - VectorSubtract(p->v, p2->v, edge0); - CrossProduct(edge0, brush->planes->normal, brush->planes[i + 2].normal); - VectorNormalize(brush->planes[i + 2].normal); - brush->planes[i + 2].dist = DotProduct(p->v, brush->planes[i + 2].normal); + // choose best surface normal for polygon's plane + bestdist = 0; + for (i = 0, p = brush->points + 1;i < brush->numpoints - 2;i++, p++) + { + VectorSubtract(p[-1].v, p[0].v, edge0); + VectorSubtract(p[1].v, p[0].v, edge1); + CrossProduct(edge0, edge1, normal); + //TriangleNormal(p[-1].v, p[0].v, p[1].v, normal); + dist = DotProduct(normal, normal); + if (i == 0 || bestdist < dist) + { + bestdist = dist; + VectorCopy(normal, brush->planes->normal); + } + } + if (bestdist < 0.0001f) + { + // there's no point in processing a degenerate triangle (GIGO - Garbage In, Garbage Out) + brush->numplanes = 0; + return; + } + else + { + brush->numplanes = brush->numpoints + 2; + VectorNormalize(brush->planes->normal); + brush->planes->dist = DotProduct(brush->points->v, brush->planes->normal); + + // negate plane to create other side + VectorNegate(brush->planes[0].normal, brush->planes[1].normal); + brush->planes[1].dist = -brush->planes[0].dist; + for (i = 0, p = brush->points + (brush->numpoints - 1), p2 = brush->points;i < brush->numpoints;i++, p = p2, p2++) + { + VectorSubtract(p->v, p2->v, edge0); + CrossProduct(edge0, brush->planes->normal, brush->planes[i + 2].normal); + VectorNormalize(brush->planes[i + 2].normal); + brush->planes[i + 2].dist = DotProduct(p->v, brush->planes[i + 2].normal); + } + } } -#if 1 - // validity check - will be disabled later - for (i = 0;i < brush->numplanes;i++) + if (developer.integer) { - int j; - for (j = 0, p = brush->points;j < brush->numpoints;j++, p++) - if (DotProduct(p->v, brush->planes[i].normal) > brush->planes[i].dist + (1.0 / 32.0)) - Con_Printf("Error in brush plane generation, plane %i\n", i); + // validity check - will be disabled later + Collision_ValidateBrush(brush); + for (i = 0;i < brush->numplanes;i++) + { + int j; + for (j = 0, p = brush->points;j < brush->numpoints;j++, p++) + if (DotProduct(p->v, brush->planes[i].normal) > brush->planes[i].dist + (1.0 / 32.0)) + Con_Printf("Error in brush plane generation, plane %i\n", i); + } } -#endif } -colbrushf_t *Collision_AllocBrushFromPermanentPolygonFloat(mempool_t *mempool, int numpoints, float *points) +colbrushf_t *Collision_AllocBrushFromPermanentPolygonFloat(mempool_t *mempool, int numpoints, float *points, int supercontents) { colbrushf_t *brush; brush = Mem_Alloc(mempool, sizeof(colbrushf_t) + sizeof(colplanef_t) * (numpoints + 2)); + brush->supercontents = supercontents; brush->numpoints = numpoints; brush->numplanes = numpoints + 2; brush->planes = (void *)(brush + 1); brush->points = (colpointf_t *)points; + Host_Error("Collision_AllocBrushFromPermanentPolygonFloat: FIXME: this code needs to be updated to generate a mesh...\n"); return brush; } -float nearestplanedist_float(const float *normal, const colpointf_t *points, int numpoints) -{ - float dist, bestdist; - bestdist = DotProduct(points->v, normal); - points++; - while(--numpoints) - { - dist = DotProduct(points->v, normal); - if (bestdist > dist) - bestdist = dist; - points++; - } - return bestdist; -} - -float furthestplanedist_float(const float *normal, const colpointf_t *points, int numpoints) -{ - float dist, bestdist; - bestdist = DotProduct(points->v, normal); - points++; - while(--numpoints) - { - dist = DotProduct(points->v, normal); - if (bestdist < dist) - bestdist = dist; - points++; - } - return bestdist; -} - #define COLLISIONEPSILON (1.0f / 32.0f) #define COLLISIONEPSILON2 0//(1.0f / 32.0f) // NOTE: start and end of each brush pair must have same numplanes/numpoints -float Collision_TraceBrushBrushFloat(const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, const colbrushf_t *thatbrush_start, const colbrushf_t *thatbrush_end, float *impactnormal, int *startsolid, int *allsolid) +void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, const colbrushf_t *thatbrush_start, const colbrushf_t *thatbrush_end) { - int nplane, nplane2, fstartsolid, fendsolid; + int nplane, nplane2, fstartsolid, fendsolid, brushsolid; float enterfrac, leavefrac, d1, d2, f, newimpactnormal[3]; const colplanef_t *startplane, *endplane; @@ -586,14 +690,40 @@ float Collision_TraceBrushBrushFloat(const colbrushf_t *thisbrush_start, const c nplane2 -= thatbrush_start->numplanes; startplane = thisbrush_start->planes + nplane2; endplane = thisbrush_end->planes + nplane2; + if (developer.integer) + { + // any brush with degenerate planes is not worth handling + if (DotProduct(startplane->normal, startplane->normal) < 0.9f || DotProduct(endplane->normal, endplane->normal) < 0.9f) + { + Con_Printf("Collision_TraceBrushBrushFloat: degenerate thisbrush plane!\n"); + return; + } + f = furthestplanedist_float(startplane->normal, thisbrush_start->points, thisbrush_start->numpoints); + if (fabs(f - startplane->dist) > 0.01f) + Con_Printf("startplane->dist %f != calculated %f (thisbrush_start)\n", startplane->dist, f); + } + d1 = nearestplanedist_float(startplane->normal, thisbrush_start->points, thisbrush_start->numpoints) - furthestplanedist_float(startplane->normal, thatbrush_start->points, thatbrush_start->numpoints); + d2 = nearestplanedist_float(endplane->normal, thisbrush_end->points, thisbrush_end->numpoints) - furthestplanedist_float(endplane->normal, thatbrush_end->points, thatbrush_end->numpoints) - COLLISIONEPSILON2; } else { startplane = thatbrush_start->planes + nplane2; endplane = thatbrush_end->planes + nplane2; + if (developer.integer) + { + // any brush with degenerate planes is not worth handling + if (DotProduct(startplane->normal, startplane->normal) < 0.9f || DotProduct(endplane->normal, endplane->normal) < 0.9f) + { + Con_Printf("Collision_TraceBrushBrushFloat: degenerate thatbrush plane!\n"); + return; + } + f = furthestplanedist_float(startplane->normal, thatbrush_start->points, thatbrush_start->numpoints); + if (fabs(f - startplane->dist) > 0.01f) + Con_Printf("startplane->dist %f != calculated %f (thatbrush_start)\n", startplane->dist, f); + } + d1 = nearestplanedist_float(startplane->normal, thisbrush_start->points, thisbrush_start->numpoints) - startplane->dist; + d2 = nearestplanedist_float(endplane->normal, thisbrush_end->points, thisbrush_end->numpoints) - startplane->dist - COLLISIONEPSILON2; } - d1 = nearestplanedist_float(startplane->normal, thisbrush_start->points, thisbrush_start->numpoints) - furthestplanedist_float(startplane->normal, thatbrush_start->points, thatbrush_start->numpoints); - d2 = nearestplanedist_float(endplane->normal, thisbrush_end->points, thisbrush_end->numpoints) - furthestplanedist_float(endplane->normal, thatbrush_end->points, thatbrush_end->numpoints) - COLLISIONEPSILON2; //Con_Printf("%c%i: d1 = %f, d2 = %f, d1 / (d1 - d2) = %f\n", nplane2 != nplane ? 'b' : 'a', nplane2, d1, d2, d1 / (d1 - d2)); f = d1 - d2; @@ -601,7 +731,7 @@ float Collision_TraceBrushBrushFloat(const colbrushf_t *thisbrush_start, const c { // moving into brush if (d2 > 0) - return 1; + return; if (d1 < 0) continue; // enter @@ -611,14 +741,14 @@ float Collision_TraceBrushBrushFloat(const colbrushf_t *thisbrush_start, const c if (enterfrac < f) { enterfrac = f; - VectorBlend(startplane->normal, endplane->normal, enterfrac, newimpactnormal); + VectorLerp(startplane->normal, enterfrac, endplane->normal, newimpactnormal); } } - else if (f < 0) + else { // moving out of brush if (d1 > 0) - return 1; + return; if (d2 < 0) continue; // leave @@ -630,264 +760,103 @@ float Collision_TraceBrushBrushFloat(const colbrushf_t *thisbrush_start, const c } } + brushsolid = trace->hitsupercontentsmask & thatbrush_start->supercontents; if (fstartsolid) { - if (startsolid) - *startsolid = true; - if (fendsolid && allsolid) - *allsolid = true; + trace->startsupercontents |= thatbrush_start->supercontents; + if (brushsolid) + { + trace->startsolid = true; + if (fendsolid) + trace->allsolid = true; + } } // LordHavoc: we need an epsilon nudge here because for a point trace the // penetrating line segment is normally zero length if this brush was // generated from a polygon (infinitely thin), and could even be slightly // positive or negative due to rounding errors in that case. - if (enterfrac > -1 && enterfrac < 1 && enterfrac - (1.0f / 1024.0f) <= leavefrac) + if (brushsolid && enterfrac > -1 && enterfrac < trace->fraction && enterfrac - (1.0f / 1024.0f) <= leavefrac) { - //if (enterfrac < (1.0f / 1024.0f)) - // enterfrac = 0; - enterfrac = bound(0, enterfrac, 1); - VectorCopy(newimpactnormal, impactnormal); - return enterfrac; + trace->fraction = bound(0, enterfrac, 1); + VectorCopy(newimpactnormal, trace->plane.normal); } - return 1; } -static colplanef_t polyf_planes[256 + 2]; -static colbrushf_t polyf_brush; - -float Collision_TraceBrushPolygonFloat(const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numpoints, const float *points, float *impactnormal, int *startsolid, int *allsolid) +// NOTE: start and end brush pair must have same numplanes/numpoints +void Collision_TraceLineBrushFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, const colbrushf_t *thatbrush_start, const colbrushf_t *thatbrush_end) { - if (numpoints > 256) - { - Con_Printf("Polygon with more than 256 points not supported yet (fixme!)\n"); - return 1; - } - polyf_brush.numpoints = numpoints; - polyf_brush.numplanes = numpoints + 2; - polyf_brush.points = (colpointf_t *)points; - polyf_brush.planes = polyf_planes; - Collision_CalcPlanesForPolygonBrushFloat(&polyf_brush); - //Collision_PrintBrushAsQHull(&polyf_brush, "polyf_brush"); - return Collision_TraceBrushBrushFloat(thisbrush_start, thisbrush_end, &polyf_brush, &polyf_brush, impactnormal, startsolid, allsolid); -} - -static colpointf_t polyf_pointsstart[256], polyf_pointsend[256]; -static colplanef_t polyf_planesstart[256 + 2], polyf_planesend[256 + 2]; -static colbrushf_t polyf_brushstart, polyf_brushend; - -float Collision_TraceBrushPolygonTransformFloat(const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numpoints, const float *points, float *impactnormal, const matrix4x4_t *polygonmatrixstart, const matrix4x4_t *polygonmatrixend, int *startsolid, int *allsolid) -{ - int i; - if (numpoints > 256) - { - Con_Printf("Polygon with more than 256 points not supported yet (fixme!)\n"); - return 1; - } - polyf_brushstart.numpoints = numpoints; - polyf_brushstart.numplanes = numpoints + 2; - polyf_brushstart.points = polyf_pointsstart;//(colpointf_t *)points; - polyf_brushstart.planes = polyf_planesstart; - for (i = 0;i < numpoints;i++) - Matrix4x4_Transform(polygonmatrixstart, points + i * 3, polyf_brushstart.points[i].v); - polyf_brushend.numpoints = numpoints; - polyf_brushend.numplanes = numpoints + 2; - polyf_brushend.points = polyf_pointsend;//(colpointf_t *)points; - polyf_brushend.planes = polyf_planesend; - for (i = 0;i < numpoints;i++) - Matrix4x4_Transform(polygonmatrixend, points + i * 3, polyf_brushend.points[i].v); - Collision_CalcPlanesForPolygonBrushFloat(&polyf_brushstart); - Collision_CalcPlanesForPolygonBrushFloat(&polyf_brushend); - - //Collision_PrintBrushAsQHull(&polyf_brushstart, "polyf_brushstart"); - //Collision_PrintBrushAsQHull(&polyf_brushend, "polyf_brushend"); - - return Collision_TraceBrushBrushFloat(thisbrush_start, thisbrush_end, &polyf_brushstart, &polyf_brushend, impactnormal, startsolid, allsolid); -} - -colbrushd_t *Collision_AllocBrushDouble(mempool_t *mempool, int numpoints, int numplanes) -{ - colbrushd_t *brush; - brush = Mem_Alloc(mempool, sizeof(colbrushd_t) + sizeof(colpointd_t) * numpoints + sizeof(colplaned_t) * numplanes); - brush->numpoints = numpoints; - brush->numplanes = numplanes; - brush->planes = (void *)(brush + 1); - brush->points = (void *)(brush->planes + brush->numplanes); - return brush; -} - -void Collision_CalcPlanesForPolygonBrushDouble(colbrushd_t *brush) -{ - int i; - double edge0[3], edge1[3], normal[3], dist, bestdist; - colpointd_t *p, *p2; - - // choose best surface normal for polygon's plane - bestdist = 0; - for (i = 2, p = brush->points + 2;i < brush->numpoints;i++, p++) - { - VectorSubtract(p[-1].v, p[0].v, edge0); - VectorSubtract(p[1].v, p[0].v, edge1); - CrossProduct(edge0, edge1, normal); - dist = DotProduct(normal, normal); - if (i == 2 || bestdist < dist) - { - bestdist = dist; - VectorCopy(normal, brush->planes->normal); - } - } - - VectorNormalize(brush->planes->normal); - brush->planes->dist = DotProduct(brush->points->v, brush->planes->normal); - - // negate plane to create other side - VectorNegate(brush->planes[0].normal, brush->planes[1].normal); - brush->planes[1].dist = -brush->planes[0].dist; - for (i = 0, p = brush->points + (brush->numpoints - 1), p2 = brush->points + 2;i < brush->numpoints;i++, p = p2, p2++) - { - VectorSubtract(p->v, p2->v, edge0); - CrossProduct(edge0, brush->planes->normal, brush->planes[i].normal); - VectorNormalize(brush->planes[i].normal); - brush->planes[i].dist = DotProduct(p->v, brush->planes[i].normal); - } - -#if 1 - // validity check - will be disabled later - for (i = 0;i < brush->numplanes;i++) - { - int j; - for (j = 0, p = brush->points;j < brush->numpoints;j++, p++) - if (DotProduct(p->v, brush->planes[i].normal) > brush->planes[i].dist + (1.0 / 32.0)) - Con_Printf("Error in brush plane generation, plane %i\n"); - } -#endif -} - -colbrushd_t *Collision_AllocBrushFromPermanentPolygonDouble(mempool_t *mempool, int numpoints, double *points) -{ - colbrushd_t *brush; - brush = Mem_Alloc(mempool, sizeof(colbrushd_t) + sizeof(colplaned_t) * (numpoints + 2)); - brush->numpoints = numpoints; - brush->numplanes = numpoints + 2; - brush->planes = (void *)(brush + 1); - brush->points = (colpointd_t *)points; - return brush; -} - - -double nearestplanedist_double(const double *normal, const colpointd_t *points, int numpoints) -{ - double dist, bestdist; - bestdist = DotProduct(points->v, normal); - points++; - while(--numpoints) - { - dist = DotProduct(points->v, normal); - if (bestdist > dist) - bestdist = dist; - points++; - } - return bestdist; -} - -double furthestplanedist_double(const double *normal, const colpointd_t *points, int numpoints) -{ - double dist, bestdist; - bestdist = DotProduct(points->v, normal); - points++; - while(--numpoints) - { - dist = DotProduct(points->v, normal); - if (bestdist < dist) - bestdist = dist; - points++; - } - return bestdist; -} - -// NOTE: start and end of each brush pair must have same numplanes/numpoints -double Collision_TraceBrushBrushDouble(const colbrushd_t *thisbrush_start, const colbrushd_t *thisbrush_end, const colbrushd_t *thatbrush_start, const colbrushd_t *thatbrush_end, double *impactnormal) -{ - int nplane; - double enterfrac, leavefrac, d1, d2, f, newimpactnormal[3]; - const colplaned_t *startplane, *endplane; + int nplane, fstartsolid, fendsolid, brushsolid; + float enterfrac, leavefrac, d1, d2, f, newimpactnormal[3]; + const colplanef_t *startplane, *endplane; enterfrac = -1; leavefrac = 1; + fstartsolid = true; + fendsolid = true; for (nplane = 0;nplane < thatbrush_start->numplanes;nplane++) { startplane = thatbrush_start->planes + nplane; endplane = thatbrush_end->planes + nplane; - d1 = nearestplanedist_double(startplane->normal, thisbrush_start->points, thisbrush_start->numpoints) - furthestplanedist_double(startplane->normal, thatbrush_start->points, thatbrush_start->numpoints); - d2 = nearestplanedist_double(endplane->normal, thisbrush_end->points, thisbrush_start->numpoints) - furthestplanedist_double(endplane->normal, thatbrush_end->points, thatbrush_start->numpoints) - (1.0 / 32.0); + d1 = DotProduct(startplane->normal, linestart) - startplane->dist; + d2 = DotProduct(endplane->normal, lineend) - endplane->dist - COLLISIONEPSILON2; + if (developer.integer) + { + // any brush with degenerate planes is not worth handling + if (DotProduct(startplane->normal, startplane->normal) < 0.9f || DotProduct(endplane->normal, endplane->normal) < 0.9f) + { + Con_Printf("Collision_TraceLineBrushFloat: degenerate plane!\n"); + return; + } + f = furthestplanedist_float(startplane->normal, thatbrush_start->points, thatbrush_start->numpoints); + if (fabs(f - startplane->dist) > 0.01f) + Con_Printf("startplane->dist %f != calculated %f\n", startplane->dist, f); + } f = d1 - d2; if (f >= 0) { // moving into brush if (d2 > 0) - return 1; + return; if (d1 < 0) continue; // enter - f = d1 / f; + fstartsolid = false; + f = (d1 - COLLISIONEPSILON) / f; + f = bound(0, f, 1); if (enterfrac < f) { enterfrac = f; - VectorSubtract(endplane->normal, startplane->normal, newimpactnormal); - VectorMA(startplane->normal, enterfrac, impactnormal, newimpactnormal); + VectorLerp(startplane->normal, enterfrac, endplane->normal, newimpactnormal); } } else { // moving out of brush if (d1 > 0) - return 1; + return; if (d2 < 0) continue; // leave - f = d1 / f; + fendsolid = false; + f = (d1 + COLLISIONEPSILON) / f; + f = bound(0, f, 1); if (leavefrac > f) leavefrac = f; } } - for (nplane = 0;nplane < thisbrush_start->numplanes;nplane++) + brushsolid = trace->hitsupercontentsmask & thatbrush_start->supercontents; + if (fstartsolid) { - startplane = thisbrush_start->planes + nplane; - endplane = thisbrush_end->planes + nplane; - d1 = nearestplanedist_double(startplane->normal, thisbrush_start->points, thisbrush_start->numpoints) - furthestplanedist_double(startplane->normal, thatbrush_start->points, thatbrush_start->numpoints); - d2 = nearestplanedist_double(endplane->normal, thisbrush_end->points, thisbrush_start->numpoints) - furthestplanedist_double(endplane->normal, thatbrush_end->points, thatbrush_start->numpoints) - (1.0 / 32.0); - - f = d1 - d2; - if (f >= 0) + trace->startsupercontents |= thatbrush_start->supercontents; + if (brushsolid) { - // moving into brush - if (d2 > 0) - return 1; - if (d1 < 0) - continue; - // enter - f = d1 / f; - if (enterfrac < f) - { - enterfrac = f; - VectorSubtract(endplane->normal, startplane->normal, newimpactnormal); - VectorMA(startplane->normal, enterfrac, impactnormal, newimpactnormal); - } - } - else - { - // moving out of brush - if (d1 > 0) - return 1; - if (d2 < 0) - continue; - // leave - f = d1 / f; - if (leavefrac > f) - leavefrac = f; + trace->startsolid = true; + if (fendsolid) + trace->allsolid = true; } } @@ -895,156 +864,143 @@ double Collision_TraceBrushBrushDouble(const colbrushd_t *thisbrush_start, const // penetrating line segment is normally zero length if this brush was // generated from a polygon (infinitely thin), and could even be slightly // positive or negative due to rounding errors in that case. - enterfrac -= (1.0 / 16384.0); - if (leavefrac - enterfrac >= 0 && enterfrac > -1) + if (brushsolid && enterfrac > -1 && enterfrac < trace->fraction && enterfrac - (1.0f / 1024.0f) <= leavefrac) { - VectorCopy(newimpactnormal, impactnormal); - enterfrac = bound(0, enterfrac, 1); - return enterfrac; + trace->fraction = bound(0, enterfrac, 1); + VectorCopy(newimpactnormal, trace->plane.normal); } - return 1; } -static colplaned_t polyd_planes[256 + 2]; -static colbrushd_t polyd_brush; -double Collision_TraceBrushPolygonDouble(const colbrushd_t *thisbrush_start, const colbrushd_t *thisbrush_end, int numpoints, const double *points, double *impactnormal) +static colpointf_t polyf_points[256]; +static colplanef_t polyf_planes[256 + 2]; +static colbrushf_t polyf_brush; + +void Collision_TraceBrushPolygonFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numpoints, const float *points, int supercontents) { if (numpoints > 256) { Con_Printf("Polygon with more than 256 points not supported yet (fixme!)\n"); - return 1; + return; } - polyd_brush.numpoints = numpoints; - polyd_brush.numplanes = numpoints + 2; - polyd_brush.points = (colpointd_t *)points; - polyd_brush.planes = polyd_planes; - Collision_CalcPlanesForPolygonBrushDouble(&polyd_brush); - return Collision_TraceBrushBrushDouble(thisbrush_start, thisbrush_end, &polyd_brush, &polyd_brush, impactnormal); + polyf_brush.numpoints = numpoints; + polyf_brush.numplanes = numpoints + 2; + polyf_brush.points = (colpointf_t *)points; + polyf_brush.planes = polyf_planes; + polyf_brush.supercontents = supercontents; + Collision_CalcPlanesForPolygonBrushFloat(&polyf_brush); + //Collision_PrintBrushAsQHull(&polyf_brush, "polyf_brush"); + Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, &polyf_brush, &polyf_brush); } - - - -typedef struct colbrushbmodelinfo_s +void Collision_TraceBrushTriangleMeshFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numtriangles, const int *element3i, const float *vertex3f, int supercontents, const vec3_t segmentmins, const vec3_t segmentmaxs) { - model_t *model; - const matrix4x4_t *modelmatrixstart; - const matrix4x4_t *modelmatrixend; - const colbrushf_t *thisbrush_start; - const colbrushf_t *thisbrush_end; - float impactnormal[3]; - float tempimpactnormal[3]; - float fraction; - int startsolid; - int allsolid; + int i; + float facemins[3], facemaxs[3]; + polyf_brush.numpoints = 3; + polyf_brush.numplanes = 5; + polyf_brush.points = polyf_points; + polyf_brush.planes = polyf_planes; + polyf_brush.supercontents = supercontents; + for (i = 0;i < numtriangles;i++, element3i += 3) + { + VectorCopy(vertex3f + element3i[0] * 3, polyf_points[0].v); + VectorCopy(vertex3f + element3i[1] * 3, polyf_points[1].v); + VectorCopy(vertex3f + element3i[2] * 3, polyf_points[2].v); + facemins[0] = min(polyf_points[0].v[0], min(polyf_points[1].v[0], polyf_points[2].v[0])); + facemins[1] = min(polyf_points[0].v[1], min(polyf_points[1].v[1], polyf_points[2].v[1])); + facemins[2] = min(polyf_points[0].v[2], min(polyf_points[1].v[2], polyf_points[2].v[2])); + facemaxs[0] = max(polyf_points[0].v[0], max(polyf_points[1].v[0], polyf_points[2].v[0])); + facemaxs[1] = max(polyf_points[0].v[1], max(polyf_points[1].v[1], polyf_points[2].v[1])); + facemaxs[2] = max(polyf_points[0].v[2], max(polyf_points[1].v[2], polyf_points[2].v[2])); + if (BoxesOverlap(segmentmins, segmentmaxs, facemins, facemaxs)) + { + Collision_CalcPlanesForPolygonBrushFloat(&polyf_brush); + //Collision_PrintBrushAsQHull(&polyf_brush, "polyf_brush"); + Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, &polyf_brush, &polyf_brush); + } + } } -colbrushbmodelinfo_t; - -static int colframecount = 1; -void Collision_RecursiveTraceBrushNode(colbrushbmodelinfo_t *info, mnode_t *node) +void Collision_TraceLinePolygonFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, int numpoints, const float *points, int supercontents) { - if (node->contents) + if (numpoints > 256) { - // collide with surfaces marked by this leaf - int i, *mark; - float result; - mleaf_t *leaf = (mleaf_t *)node; - msurface_t *surf; - for (i = 0, mark = leaf->firstmarksurface;i < leaf->nummarksurfaces;i++, mark++) - { - surf = info->model->brushq1.surfaces + *mark; - // don't check a surface twice - if (surf->colframe != colframecount) - { - surf->colframe = colframecount; - if (surf->flags & SURF_SOLIDCLIP) - { - result = Collision_TraceBrushPolygonFloat(info->thisbrush_start, info->thisbrush_end, surf->poly_numverts, surf->poly_verts, info->tempimpactnormal, &info->startsolid, &info->allsolid); - //result = Collision_TraceBrushPolygonTransformFloat(info->thisbrush_start, info->thisbrush_end, surf->poly_numverts, surf->poly_verts, info->tempimpactnormal, info->modelmatrixstart, info->modelmatrixend, &info->startsolid, &info->allsolid); - if (info->fraction > result) - { - info->fraction = result; - // use the surface's plane instead of the actual - // collision plane because the actual collision plane - // might be to the side (on a seam between polygons) - // or something, we want objects to bounce off the - // front... - //if (surf->flags & SURF_PLANEBACK) - // VectorNegate(surf->plane->normal, info->impactnormal); - //else - // VectorCopy(surf->plane->normal, info->impactnormal); - VectorCopy(info->tempimpactnormal, info->impactnormal); - } - } - } - } + Con_Printf("Polygon with more than 256 points not supported yet (fixme!)\n"); + return; } - else + polyf_brush.numpoints = numpoints; + polyf_brush.numplanes = numpoints + 2; + polyf_brush.points = (colpointf_t *)points; + polyf_brush.planes = polyf_planes; + polyf_brush.supercontents = supercontents; + Collision_CalcPlanesForPolygonBrushFloat(&polyf_brush); + //Collision_PrintBrushAsQHull(&polyf_brush, "polyf_brush"); + Collision_TraceLineBrushFloat(trace, linestart, lineend, &polyf_brush, &polyf_brush); +} + +void Collision_TraceLineTriangleMeshFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, int numtriangles, const int *element3i, const float *vertex3f, int supercontents, const vec3_t segmentmins, const vec3_t segmentmaxs) +{ + int i; + float facemins[3], facemaxs[3]; + polyf_brush.numpoints = 3; + polyf_brush.numplanes = 5; + polyf_brush.points = polyf_points; + polyf_brush.planes = polyf_planes; + polyf_brush.supercontents = supercontents; + for (i = 0;i < numtriangles;i++, element3i += 3) { - // recurse down node sides - int i, bits; - float dist1, dist2; - colpointf_t *ps, *pe; - bits = 0; - // FIXME? if TraceBrushPolygonTransform were to be made usable, the - // node planes would need to be transformed too - dist1 = node->plane->dist - (1.0f / 8.0f); - dist2 = node->plane->dist + (1.0f / 8.0f); - for (i = 0, ps = info->thisbrush_start->points, pe = info->thisbrush_end->points;i < info->thisbrush_start->numpoints;i++, ps++, pe++) + VectorCopy(vertex3f + element3i[0] * 3, polyf_points[0].v); + VectorCopy(vertex3f + element3i[1] * 3, polyf_points[1].v); + VectorCopy(vertex3f + element3i[2] * 3, polyf_points[2].v); + facemins[0] = min(polyf_points[0].v[0], min(polyf_points[1].v[0], polyf_points[2].v[0])); + facemins[1] = min(polyf_points[0].v[1], min(polyf_points[1].v[1], polyf_points[2].v[1])); + facemins[2] = min(polyf_points[0].v[2], min(polyf_points[1].v[2], polyf_points[2].v[2])); + facemaxs[0] = max(polyf_points[0].v[0], max(polyf_points[1].v[0], polyf_points[2].v[0])); + facemaxs[1] = max(polyf_points[0].v[1], max(polyf_points[1].v[1], polyf_points[2].v[1])); + facemaxs[2] = max(polyf_points[0].v[2], max(polyf_points[1].v[2], polyf_points[2].v[2])); + if (BoxesOverlap(segmentmins, segmentmaxs, facemins, facemaxs)) { - if (!(bits & 1) && (DotProduct(ps->v, node->plane->normal) > dist1 || DotProduct(pe->v, node->plane->normal) > dist1)) - bits |= 1; - if (!(bits & 2) && (DotProduct(ps->v, node->plane->normal) < dist2 || DotProduct(pe->v, node->plane->normal) < dist2)) - bits |= 2; + Collision_CalcPlanesForPolygonBrushFloat(&polyf_brush); + //Collision_PrintBrushAsQHull(&polyf_brush, "polyf_brush"); + Collision_TraceLineBrushFloat(trace, linestart, lineend, &polyf_brush, &polyf_brush); } - if (bits & 1) - Collision_RecursiveTraceBrushNode(info, node->children[0]); - if (bits & 2) - Collision_RecursiveTraceBrushNode(info, node->children[1]); } } -float Collision_TraceBrushBModel(const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, model_t *model, float *impactnormal, int *startsolid, int *allsolid) -{ - colbrushbmodelinfo_t info; - colframecount++; - info.model = model; - info.thisbrush_start = thisbrush_start; - info.thisbrush_end = thisbrush_end; - info.fraction = 1; - info.startsolid = false; - info.allsolid = false; - Collision_RecursiveTraceBrushNode(&info, model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode); - if (info.fraction < 1) - VectorCopy(info.impactnormal, impactnormal); - if (startsolid) - *startsolid = info.startsolid; - if (allsolid) - *allsolid = info.allsolid; - return info.fraction; -} -float Collision_TraceBrushBModelTransform(const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, model_t *model, float *impactnormal, const matrix4x4_t *modelmatrixstart, const matrix4x4_t *modelmatrixend, int *startsolid, int *allsolid) +static colpointf_t polyf_pointsstart[256], polyf_pointsend[256]; +static colplanef_t polyf_planesstart[256 + 2], polyf_planesend[256 + 2]; +static colbrushf_t polyf_brushstart, polyf_brushend; + +void Collision_TraceBrushPolygonTransformFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numpoints, const float *points, const matrix4x4_t *polygonmatrixstart, const matrix4x4_t *polygonmatrixend, int supercontents) { - colbrushbmodelinfo_t info; - colframecount++; - info.model = model; - info.modelmatrixstart = modelmatrixstart; - info.modelmatrixend = modelmatrixend; - info.thisbrush_start = thisbrush_start; - info.thisbrush_end = thisbrush_end; - info.fraction = 1; - info.startsolid = false; - info.allsolid = false; - Collision_RecursiveTraceBrushNode(&info, model->brushq1.nodes); - if (info.fraction < 1) - VectorCopy(info.impactnormal, impactnormal); - if (startsolid) - *startsolid = info.startsolid; - if (allsolid) - *allsolid = info.allsolid; - return info.fraction; + int i; + if (numpoints > 256) + { + Con_Printf("Polygon with more than 256 points not supported yet (fixme!)\n"); + return; + } + polyf_brushstart.numpoints = numpoints; + polyf_brushstart.numplanes = numpoints + 2; + polyf_brushstart.points = polyf_pointsstart;//(colpointf_t *)points; + polyf_brushstart.planes = polyf_planesstart; + polyf_brushstart.supercontents = supercontents; + for (i = 0;i < numpoints;i++) + Matrix4x4_Transform(polygonmatrixstart, points + i * 3, polyf_brushstart.points[i].v); + polyf_brushend.numpoints = numpoints; + polyf_brushend.numplanes = numpoints + 2; + polyf_brushend.points = polyf_pointsend;//(colpointf_t *)points; + polyf_brushend.planes = polyf_planesend; + polyf_brushend.supercontents = supercontents; + for (i = 0;i < numpoints;i++) + Matrix4x4_Transform(polygonmatrixend, points + i * 3, polyf_brushend.points[i].v); + Collision_CalcPlanesForPolygonBrushFloat(&polyf_brushstart); + Collision_CalcPlanesForPolygonBrushFloat(&polyf_brushend); + + //Collision_PrintBrushAsQHull(&polyf_brushstart, "polyf_brushstart"); + //Collision_PrintBrushAsQHull(&polyf_brushend, "polyf_brushend"); + + Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, &polyf_brushstart, &polyf_brushend); } @@ -1054,16 +1010,23 @@ static int brushforbox_index = 0; static colpointf_t brushforbox_point[MAX_BRUSHFORBOX*8]; static colplanef_t brushforbox_plane[MAX_BRUSHFORBOX*6]; static colbrushf_t brushforbox_brush[MAX_BRUSHFORBOX]; +static colbrushf_t brushforpoint_brush[MAX_BRUSHFORBOX]; void Collision_InitBrushForBox(void) { int i; for (i = 0;i < MAX_BRUSHFORBOX;i++) { + brushforbox_brush[i].supercontents = SUPERCONTENTS_SOLID; brushforbox_brush[i].numpoints = 8; brushforbox_brush[i].numplanes = 6; brushforbox_brush[i].points = brushforbox_point + i * 8; brushforbox_brush[i].planes = brushforbox_plane + i * 6; + brushforpoint_brush[i].supercontents = SUPERCONTENTS_SOLID; + brushforpoint_brush[i].numpoints = 1; + brushforpoint_brush[i].numplanes = 0; + brushforpoint_brush[i].points = brushforbox_point + i * 8; + brushforpoint_brush[i].planes = brushforbox_plane + i * 6; } } @@ -1074,78 +1037,195 @@ colbrushf_t *Collision_BrushForBox(const matrix4x4_t *matrix, const vec3_t mins, colbrushf_t *brush; if (brushforbox_brush[0].numpoints == 0) Collision_InitBrushForBox(); - brush = brushforbox_brush + ((brushforbox_index++) % MAX_BRUSHFORBOX); - // FIXME: optimize - for (i = 0;i < 8;i++) + if (VectorCompare(mins, maxs)) { - v[0] = i & 1 ? maxs[0] : mins[0]; - v[1] = i & 2 ? maxs[1] : mins[1]; - v[2] = i & 4 ? maxs[2] : mins[2]; - Matrix4x4_Transform(matrix, v, brush->points[i].v); + // point brush + brush = brushforpoint_brush + ((brushforbox_index++) % MAX_BRUSHFORBOX); + VectorCopy(mins, brush->points->v); } - // FIXME: optimize! - for (i = 0;i < 6;i++) + else { - VectorClear(v); - v[i >> 1] = i & 1 ? 1 : -1; - Matrix4x4_Transform3x3(matrix, v, brush->planes[i].normal); - VectorNormalize(brush->planes[i].normal); - brush->planes[i].dist = furthestplanedist_float(brush->planes[i].normal, brush->points, brush->numpoints); + brush = brushforbox_brush + ((brushforbox_index++) % MAX_BRUSHFORBOX); + // FIXME: optimize + for (i = 0;i < 8;i++) + { + v[0] = i & 1 ? maxs[0] : mins[0]; + v[1] = i & 2 ? maxs[1] : mins[1]; + v[2] = i & 4 ? maxs[2] : mins[2]; + Matrix4x4_Transform(matrix, v, brush->points[i].v); + } + // FIXME: optimize! + for (i = 0;i < 6;i++) + { + VectorClear(v); + v[i >> 1] = i & 1 ? 1 : -1; + Matrix4x4_Transform3x3(matrix, v, brush->planes[i].normal); + VectorNormalize(brush->planes[i].normal); + brush->planes[i].dist = furthestplanedist_float(brush->planes[i].normal, brush->points, brush->numpoints); + } } + Collision_ValidateBrush(brush); return brush; } -void Collision_PolygonClipTrace (trace_t *trace, const void *cent, model_t *cmodel, const vec3_t corigin, const vec3_t cangles, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end) +void Collision_ClipTrace_BrushBox(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask) { - vec3_t impactnormal; - //vec3_t mins2, maxs2; - matrix4x4_t cmatrix, cimatrix, startmatrix, endmatrix; - matrix4x4_t mstartmatrix, mendmatrix, identitymatrix; - colbrushf_t *thisbrush_start, *thisbrush_end, *cbrush; - - Matrix4x4_CreateFromQuakeEntity(&cmatrix, corigin[0], corigin[1], corigin[2], cangles[0], cangles[1], cangles[2], 1); - Matrix4x4_Invert_Simple(&cimatrix, &cmatrix); - Matrix4x4_CreateTranslate(&startmatrix, start[0], start[1], start[2]); - Matrix4x4_CreateTranslate(&endmatrix, end[0], end[1], end[2]); - + colbrushf_t *boxbrush, *thisbrush_start, *thisbrush_end; + matrix4x4_t identitymatrix; + vec3_t startmins, startmaxs, endmins, endmaxs; + + // create brushes for the collision + VectorAdd(start, mins, startmins); + VectorAdd(start, maxs, startmaxs); + VectorAdd(end, mins, endmins); + VectorAdd(end, maxs, endmaxs); Matrix4x4_CreateIdentity(&identitymatrix); - Matrix4x4_Concat(&mstartmatrix, &cimatrix, &startmatrix); - Matrix4x4_Concat(&mendmatrix, &cimatrix, &endmatrix); - thisbrush_start = Collision_BrushForBox(&mstartmatrix, mins, maxs); - //mins2[0] = mins[0] - 0.0625;mins2[1] = mins[1] - 0.0625;mins2[2] = mins[2] - 0.0625; - //maxs2[0] = maxs[0] + 0.0625;maxs2[1] = maxs[1] + 0.0625;maxs2[2] = maxs[2] + 0.0625; - thisbrush_end = Collision_BrushForBox(&mendmatrix, mins, maxs); - - //Collision_PrintBrushAsQHull(thisbrush_start, "thisbrush_start"); - //Collision_PrintBrushAsQHull(thisbrush_end, "thisbrush_end"); - memset (trace, 0, sizeof(trace_t)); - if (cmodel && cmodel->type == mod_brush) + boxbrush = Collision_BrushForBox(&identitymatrix, cmins, cmaxs); + thisbrush_start = Collision_BrushForBox(&identitymatrix, startmins, startmaxs); + thisbrush_end = Collision_BrushForBox(&identitymatrix, endmins, endmaxs); + + memset(trace, 0, sizeof(trace_t)); + trace->hitsupercontentsmask = hitsupercontentsmask; + trace->fraction = 1; + trace->allsolid = true; + Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, boxbrush, boxbrush); +} + +// LordHavoc: currently unused and not yet tested +// note: this can be used for tracing a moving sphere vs a stationary sphere, +// by simply adding the moving sphere's radius to the sphereradius parameter, +// all the results are correct (impactpoint, impactnormal, and fraction) +float Collision_ClipTrace_Line_Sphere(double *linestart, double *lineend, double *sphereorigin, double sphereradius, double *impactpoint, double *impactnormal) +{ + double dir[3], scale, v[3], deviationdist, impactdist, linelength; + // make sure the impactpoint and impactnormal are valid even if there is + // no collision + impactpoint[0] = lineend[0]; + impactpoint[1] = lineend[1]; + impactpoint[2] = lineend[2]; + impactnormal[0] = 0; + impactnormal[1] = 0; + impactnormal[2] = 0; + // calculate line direction + dir[0] = lineend[0] - linestart[0]; + dir[1] = lineend[1] - linestart[1]; + dir[2] = lineend[2] - linestart[2]; + // normalize direction + linelength = sqrt(dir[0] * dir[0] + dir[1] * dir[1] + dir[2] * dir[2]); + if (linelength) { - // brush model - trace->fraction = Collision_TraceBrushBModel(thisbrush_start, thisbrush_end, cmodel, impactnormal, &trace->startsolid, &trace->allsolid); - //trace->fraction = Collision_TraceBrushBModelTransform(thisbrush_start, thisbrush_end, cmodel, trace->plane.normal, &cmatrix, &cmatrix, &trace->startsolid, &trace->allsolid); + scale = 1.0 / linelength; + dir[0] *= scale; + dir[1] *= scale; + dir[2] *= scale; } - else + // this dotproduct calculates the distance along the line at which the + // sphere origin is (nearest point to the sphere origin on the line) + impactdist = dir[0] * (sphereorigin[0] - linestart[0]) + dir[1] * (sphereorigin[1] - linestart[1]) + dir[2] * (sphereorigin[2] - linestart[2]); + // calculate point on line at that distance, and subtract the + // sphereorigin from it, so we have a vector to measure for the distance + // of the line from the sphereorigin (deviation, how off-center it is) + v[0] = linestart[0] + impactdist * dir[0] - sphereorigin[0]; + v[1] = linestart[1] + impactdist * dir[1] - sphereorigin[1]; + v[2] = linestart[2] + impactdist * dir[2] - sphereorigin[2]; + deviationdist = v[0] * v[0] + v[1] * v[1] + v[2] * v[2]; + // if outside the radius, it's a miss for sure + // (we do this comparison using squared radius to avoid a sqrt) + if (deviationdist > sphereradius*sphereradius) + return 1; // miss (off to the side) + // nudge back to find the correct impact distance + impactdist += (sqrt(deviationdist) - sphereradius); + if (impactdist >= linelength) + return 1; // miss (not close enough) + if (impactdist < 0) + return 1; // miss (linestart is past or inside sphere) + // calculate new impactpoint + impactpoint[0] = linestart[0] + impactdist * dir[0]; + impactpoint[1] = linestart[1] + impactdist * dir[1]; + impactpoint[2] = linestart[2] + impactdist * dir[2]; + // calculate impactnormal (surface normal at point of impact) + impactnormal[0] = impactpoint[0] - sphereorigin[0]; + impactnormal[1] = impactpoint[1] - sphereorigin[1]; + impactnormal[2] = impactpoint[2] - sphereorigin[2]; + // normalize impactnormal + scale = impactnormal[0] * impactnormal[0] + impactnormal[1] * impactnormal[1] + impactnormal[2] * impactnormal[2]; + if (scale) { - // bounding box - cbrush = Collision_BrushForBox(&identitymatrix, cmins, cmaxs); - trace->fraction = Collision_TraceBrushBrushFloat(thisbrush_start, thisbrush_end, cbrush, cbrush, impactnormal, &trace->startsolid, &trace->allsolid); - //cbrush = Collision_BrushForBox(&cmatrix, cmins, cmaxs); - //trace->fraction = Collision_TraceBrushBrushFloat(thisbrush_start, thisbrush_end, cbrush, cbrush, trace->plane.normal, &trace->startsolid, &trace->allsolid); + scale = 1.0 / sqrt(scale); + impactnormal[0] *= scale; + impactnormal[1] *= scale; + impactnormal[2] *= scale; } + // return fraction of movement distance + return impactdist / linelength; +} + +typedef struct colbspnode_s +{ + mplane_t plane; + struct colbspnode_s *children[2]; + // the node is reallocated or split if max is reached + int numcolbrushf; + int maxcolbrushf; + colbrushf_t **colbrushflist; + //int numcolbrushd; + //int maxcolbrushd; + //colbrushd_t **colbrushdlist; +} +colbspnode_t; - if (trace->fraction < 0 || trace->fraction > 1) - Con_Printf("fraction out of bounds %f %s:%d\n", trace->fraction, __FILE__, __LINE__); +typedef struct colbsp_s +{ + mempool_t *mempool; + colbspnode_t *nodes; +} +colbsp_t; + +colbsp_t *Collision_CreateCollisionBSP(mempool_t *mempool) +{ + colbsp_t *bsp; + bsp = Mem_Alloc(mempool, sizeof(colbsp_t)); + bsp->mempool = mempool; + bsp->nodes = Mem_Alloc(bsp->mempool, sizeof(colbspnode_t)); + return bsp; +} + +void Collision_FreeCollisionBSPNode(colbspnode_t *node) +{ + if (node->children[0]) + Collision_FreeCollisionBSPNode(node->children[0]); + if (node->children[1]) + Collision_FreeCollisionBSPNode(node->children[1]); + while (--node->numcolbrushf) + Mem_Free(node->colbrushflist[node->numcolbrushf]); + //while (--node->numcolbrushd) + // Mem_Free(node->colbrushdlist[node->numcolbrushd]); + Mem_Free(node); +} + +void Collision_FreeCollisionBSP(colbsp_t *bsp) +{ + Collision_FreeCollisionBSPNode(bsp->nodes); + Mem_Free(bsp); +} - if (trace->fraction < 1) +void Collision_BoundingBoxOfBrushTraceSegment(const colbrushf_t *start, const colbrushf_t *end, vec3_t mins, vec3_t maxs, float startfrac, float endfrac) +{ + int i; + colpointf_t *ps, *pe; + float tempstart[3], tempend[3]; + VectorLerp(start->points[0].v, startfrac, end->points[0].v, mins); + VectorCopy(mins, maxs); + for (i = 0, ps = start->points, pe = end->points;i < start->numpoints;i++, ps++, pe++) { - trace->ent = (void *) cent; - VectorBlend(start, end, trace->fraction, trace->endpos); - Matrix4x4_Transform(&cmatrix, impactnormal, trace->plane.normal); - VectorNormalize(trace->plane.normal); - //Con_Printf("fraction %f normal %f %f %f\n", trace->fraction, trace->plane.normal[0], trace->plane.normal[1], trace->plane.normal[2]); + VectorLerp(ps->v, startfrac, pe->v, tempstart); + VectorLerp(ps->v, endfrac, pe->v, tempend); + mins[0] = min(mins[0], min(tempstart[0], tempend[0])); + mins[1] = min(mins[1], min(tempstart[1], tempend[1])); + mins[2] = min(mins[2], min(tempstart[2], tempend[2])); + maxs[0] = min(maxs[0], min(tempstart[0], tempend[0])); + maxs[1] = min(maxs[1], min(tempstart[1], tempend[1])); + maxs[2] = min(maxs[2], min(tempstart[2], tempend[2])); } - else - VectorCopy(end, trace->endpos); }