X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=collision.c;h=7387a9e597a73f178aa57c4501b1562751022e7e;hb=bce4204c780051d1db25c6fef768315b4c217dd4;hp=11300643e15966f6eba5fea4eb9826ff5f0c3f26;hpb=340c4d637bbc0346e545c0ef5f8509c651aa72c6;p=xonotic%2Fdarkplaces.git diff --git a/collision.c b/collision.c index 11300643..7387a9e5 100644 --- a/collision.c +++ b/collision.c @@ -1,6 +1,6 @@ #include "quakedef.h" -#include "winding.h" +#include "polygon.h" #define COLLISION_SNAPSCALE (32.0f) #define COLLISION_SNAP (1.0f / COLLISION_SNAPSCALE) @@ -328,7 +328,7 @@ void Collision_PrintBrushAsQHull(colbrushf_t *brush, const char *name) void Collision_ValidateBrush(colbrushf_t *brush) { - int j, k, pointsoffplanes, printbrush; + int j, k, pointsoffplanes, pointonplanes, pointswithinsufficientplanes, printbrush; float d; printbrush = false; if (!brush->numpoints) @@ -347,11 +347,14 @@ void Collision_ValidateBrush(colbrushf_t *brush) if (brush->numplanes) { pointsoffplanes = 0; + pointswithinsufficientplanes = 0; for (k = 0;k < brush->numplanes;k++) - { if (DotProduct(brush->planes[k].normal, brush->planes[k].normal) < 0.0001f) Con_Printf("Collision_ValidateBrush: plane #%i (%f %f %f %f) is degenerate\n", k, brush->planes[k].normal[0], brush->planes[k].normal[1], brush->planes[k].normal[2], brush->planes[k].dist); - for (j = 0;j < brush->numpoints;j++) + for (j = 0;j < brush->numpoints;j++) + { + pointonplanes = 0; + for (k = 0;k < brush->numplanes;k++) { d = DotProduct(brush->points[j].v, brush->planes[k].normal) - brush->planes[k].dist; if (d > (1.0f / 8.0f)) @@ -359,9 +362,18 @@ void Collision_ValidateBrush(colbrushf_t *brush) Con_Printf("Collision_ValidateBrush: point #%i (%f %f %f) infront of plane #%i (%f %f %f %f)\n", j, brush->points[j].v[0], brush->points[j].v[1], brush->points[j].v[2], k, brush->planes[k].normal[0], brush->planes[k].normal[1], brush->planes[k].normal[2], brush->planes[k].dist); printbrush = true; } - if (fabs(d) > 0.01f) + if (fabs(d) > 0.125f) pointsoffplanes++; + else + pointonplanes++; } + if (pointonplanes < 3) + pointswithinsufficientplanes++; + } + if (pointswithinsufficientplanes) + { + Con_Print("Collision_ValidateBrush: some points have insufficient planes, every point must be on at least 3 planes to form a corner.\n"); + printbrush = true; } if (pointsoffplanes == 0) // all points are on all planes { @@ -402,135 +414,169 @@ float furthestplanedist_float(const float *normal, const colpointf_t *points, in } -colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalplanes, const mplane_t *originalplanes, int supercontents, winding_t *temp1, winding_t *temp2) +colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalplanes, const mplane_t *originalplanes, int supercontents) { - int j, k, m; - int numpoints, maxpoints, numplanes, maxplanes, numelements, maxelements, numtriangles, numpolypoints, maxpolypoints; - winding_t *w, *temp, *othertemp; + int j, k, m, w; + int numpointsbuf = 0, maxpointsbuf = 256, numplanesbuf = 0, maxplanesbuf = 256, numelementsbuf = 0, maxelementsbuf = 256; colbrushf_t *brush; colpointf_t pointsbuf[256]; colplanef_t planesbuf[256]; int elementsbuf[1024]; int polypointbuf[256]; + int pmaxpoints = 64; + int pnumpoints; + double p[2][3*64]; +#if 0 + // enable these if debugging to avoid seeing garbage in unused data + memset(pointsbuf, 0, sizeof(pointsbuf)); + memset(planesbuf, 0, sizeof(planesbuf)); + memset(elementsbuf, 0, sizeof(elementsbuf)); + memset(polypointbuf, 0, sizeof(polypointbuf)); + memset(p, 0, sizeof(p)); +#endif // construct a collision brush (points, planes, and renderable mesh) from // a set of planes, this also optimizes out any unnecessary planes (ones // whose polygon is clipped away by the other planes) - numpoints = 0;maxpoints = 256; - numplanes = 0;maxplanes = 256; - numelements = 0;maxelements = 1024; - numtriangles = 0; - maxpolypoints = 256; for (j = 0;j < numoriginalplanes;j++) { // add the plane uniquely (no duplicates) - for (k = 0;k < numplanes;k++) + for (k = 0;k < numplanesbuf;k++) if (VectorCompare(planesbuf[k].normal, originalplanes[j].normal) && planesbuf[k].dist == originalplanes[j].dist) break; // if the plane is a duplicate, skip it - if (k < numplanes) + if (k < numplanesbuf) continue; // check if there are too many and skip the brush - if (numplanes >= 256) + if (numplanesbuf >= maxplanesbuf) { Con_Print("Mod_Q3BSP_LoadBrushes: failed to build collision brush: too many planes for buffer\n"); return NULL; } // create a large polygon from the plane - w = temp1; - othertemp = temp2; - BufWinding_NewFromPlane(w, originalplanes[j].normal[0], originalplanes[j].normal[1], originalplanes[j].normal[2], originalplanes[j].dist); + w = 0; + PolygonD_QuadForPlane(p[w], originalplanes[j].normal[0], originalplanes[j].normal[1], originalplanes[j].normal[2], originalplanes[j].dist, 1024.0*1024.0*1024.0); + pnumpoints = 4; // clip it by all other planes - for (k = 0;k < numoriginalplanes && w->numpoints;k++) + for (k = 0;k < numoriginalplanes && pnumpoints && pnumpoints <= pmaxpoints;k++) { if (k != j) { // we want to keep the inside of the brush plane so we flip // the cutting plane - BufWinding_Divide(w, -originalplanes[k].normal[0], -originalplanes[k].normal[1], -originalplanes[k].normal[2], -originalplanes[k].dist, othertemp, NULL, NULL, NULL); - temp = w; - w = othertemp; - othertemp = temp; + PolygonD_Divide(pnumpoints, p[w], -originalplanes[k].normal[0], -originalplanes[k].normal[1], -originalplanes[k].normal[2], -originalplanes[k].dist, 1.0/32.0, pmaxpoints, p[!w], &pnumpoints, 0, NULL, NULL); + w = !w; } } // if nothing is left, skip it - if (!w->numpoints) + if (pnumpoints < 3) + { + //Con_Printf("Collision_NewBrushFromPlanes: warning: polygon for plane %f %f %f %f clipped away\n", originalplanes[j].normal[0], originalplanes[j].normal[1], originalplanes[j].normal[2], originalplanes[j].dist); continue; + } - // copy off the number of points for later when the winding is freed - numpolypoints = w->numpoints; + for (k = 0;k < pnumpoints;k++) + { + int l, m; + m = 0; + for (l = 0;l < numoriginalplanes;l++) + if (fabs(DotProduct(&p[w][k*3], originalplanes[l].normal) - originalplanes[l].dist) < 1.0/8.0) + m++; + if (m < 3) + break; + } + if (k < pnumpoints) + { + Con_Printf("Collision_NewBrushFromPlanes: warning: polygon point does not lie on at least 3 planes\n"); + //return NULL; + } // check if there are too many polygon vertices for buffer - if (numpolypoints > maxpolypoints) + if (pnumpoints > pmaxpoints) { Con_Print("Collision_NewBrushFromPlanes: failed to build collision brush: too many points for buffer\n"); return NULL; } // check if there are too many triangle elements for buffer - if (numelements + (w->numpoints - 2) * 3 > maxelements) + if (numelementsbuf + (pnumpoints - 2) * 3 > maxelementsbuf) { Con_Print("Collision_NewBrushFromPlanes: failed to build collision brush: too many triangle elements for buffer\n"); return NULL; } - for (k = 0;k < w->numpoints;k++) + for (k = 0;k < pnumpoints;k++) { // check if there is already a matching point (no duplicates) - for (m = 0;m < numpoints;m++) - if (VectorDistance2(w->points[k], pointsbuf[m].v) < COLLISION_SNAP) + for (m = 0;m < numpointsbuf;m++) + if (VectorDistance2(&p[w][k*3], pointsbuf[m].v) < COLLISION_SNAP) break; // if there is no match, add a new one - if (m == numpoints) + if (m == numpointsbuf) { // check if there are too many and skip the brush - if (numpoints >= 256) + if (numpointsbuf >= maxpointsbuf) { Con_Print("Collision_NewBrushFromPlanes: failed to build collision brush: too many points for buffer\n"); - Winding_Free(w); return NULL; } // add the new one - VectorCopy(w->points[k], pointsbuf[numpoints].v); - numpoints++; + VectorCopy(&p[w][k*3], pointsbuf[numpointsbuf].v); + numpointsbuf++; } // store the index into a buffer polypointbuf[k] = m; } - w = NULL; - othertemp = NULL; - temp = NULL; // add the triangles for the polygon // (this particular code makes a triangle fan) - for (k = 0;k < numpolypoints - 2;k++) + for (k = 0;k < pnumpoints - 2;k++) { - numtriangles++; - elementsbuf[numelements++] = polypointbuf[0]; - elementsbuf[numelements++] = polypointbuf[k + 1]; - elementsbuf[numelements++] = polypointbuf[k + 2]; + elementsbuf[numelementsbuf++] = polypointbuf[0]; + elementsbuf[numelementsbuf++] = polypointbuf[k + 1]; + elementsbuf[numelementsbuf++] = polypointbuf[k + 2]; } // add the new plane - VectorCopy(originalplanes[j].normal, planesbuf[numplanes].normal); - planesbuf[numplanes].dist = originalplanes[j].dist; - numplanes++; + VectorCopy(originalplanes[j].normal, planesbuf[numplanesbuf].normal); + planesbuf[numplanesbuf].dist = originalplanes[j].dist; + numplanesbuf++; + } + + // validate plane distances + for (j = 0;j < numplanesbuf;j++) + { + float d = furthestplanedist_float(planesbuf[j].normal, pointsbuf, numpointsbuf); + if (fabs(planesbuf[j].dist - d) > (1.0f/32.0f)) + Con_Printf("plane %f %f %f %f mismatches dist %f\n", planesbuf[j].normal[0], planesbuf[j].normal[1], planesbuf[j].normal[2], planesbuf[j].dist, d); } // if nothing is left, there's nothing to allocate - if (numtriangles < 4 || numplanes < 4 || numpoints < 4) + if (numelementsbuf < 12 || numplanesbuf < 4 || numpointsbuf < 4) + { + Con_Printf("Collision_NewBrushFromPlanes: failed to build collision brush: %i triangles, %i planes (input was %i planes), %i vertices\n", numelementsbuf / 3, numplanesbuf, numoriginalplanes, numpointsbuf); return NULL; + } // allocate the brush and copy to it - brush = Collision_AllocBrushFloat(mempool, numpoints, numplanes, numtriangles, supercontents); - memcpy(brush->points, pointsbuf, numpoints * sizeof(colpointf_t)); - memcpy(brush->planes, planesbuf, numplanes * sizeof(colplanef_t)); - memcpy(brush->elements, elementsbuf, numtriangles * sizeof(int[3])); - // recalc distances + brush = Collision_AllocBrushFloat(mempool, numpointsbuf, numplanesbuf, numelementsbuf / 3, supercontents); + for (j = 0;j < brush->numpoints;j++) + { + brush->points[j].v[0] = pointsbuf[j].v[0]; + brush->points[j].v[1] = pointsbuf[j].v[1]; + brush->points[j].v[2] = pointsbuf[j].v[2]; + } for (j = 0;j < brush->numplanes;j++) - brush->planes[j].dist = furthestplanedist_float(brush->planes[j].normal, brush->points, brush->numpoints); + { + brush->planes[j].normal[0] = planesbuf[j].normal[0]; + brush->planes[j].normal[1] = planesbuf[j].normal[1]; + brush->planes[j].normal[2] = planesbuf[j].normal[2]; + brush->planes[j].dist = planesbuf[j].dist; + } + for (j = 0;j < brush->numtriangles * 3;j++) + brush->elements[j] = elementsbuf[j]; VectorCopy(brush->points[0].v, brush->mins); VectorCopy(brush->points[0].v, brush->maxs); for (j = 1;j < brush->numpoints;j++) @@ -571,7 +617,7 @@ colbrushf_t *Collision_AllocBrushFloat(mempool_t *mempool, int numpoints, int nu void Collision_CalcPlanesForPolygonBrushFloat(colbrushf_t *brush) { int i; - float edge0[3], edge1[3], edge2[3], normal[3], dist, bestdist, temp[3]; + float edge0[3], edge1[3], edge2[3], normal[3], dist, bestdist; colpointf_t *p, *p2; if (brush->numpoints == 3) @@ -641,6 +687,8 @@ void Collision_CalcPlanesForPolygonBrushFloat(colbrushf_t *brush) { // validation code #if 0 + float temp[3]; + VectorSubtract(brush->points[0].v, brush->points[1].v, edge0); VectorSubtract(brush->points[2].v, brush->points[1].v, edge1); CrossProduct(edge0, edge1, normal); @@ -777,7 +825,7 @@ void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *thisbrush return; } f = furthestplanedist_float(startplane->normal, thisbrush_start->points, thisbrush_start->numpoints); - if (fabs(f - startplane->dist) > 0.01f) + if (fabs(f - startplane->dist) > 0.125f) Con_Printf("startplane->dist %f != calculated %f (thisbrush_start)\n", startplane->dist, f); } d1 = nearestplanedist_float(startplane->normal, thisbrush_start->points, thisbrush_start->numpoints) - furthestplanedist_float(startplane->normal, thatbrush_start->points, thatbrush_start->numpoints) - collision_startnudge.value; @@ -796,7 +844,7 @@ void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *thisbrush return; } f = furthestplanedist_float(startplane->normal, thatbrush_start->points, thatbrush_start->numpoints); - if (fabs(f - startplane->dist) > 0.01f) + if (fabs(f - startplane->dist) > 0.125f) Con_Printf("startplane->dist %f != calculated %f (thatbrush_start)\n", startplane->dist, f); } d1 = nearestplanedist_float(startplane->normal, thisbrush_start->points, thisbrush_start->numpoints) - startplane->dist - collision_startnudge.value; @@ -925,7 +973,7 @@ void Collision_TraceLineBrushFloat(trace_t *trace, const vec3_t linestart, const if (thatbrush_start->numpoints) { f = furthestplanedist_float(startplane->normal, thatbrush_start->points, thatbrush_start->numpoints); - if (fabs(f - startplane->dist) > 0.01f) + if (fabs(f - startplane->dist) > 0.125f) Con_Printf("startplane->dist %f != calculated %f\n", startplane->dist, f); } }