X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=collision.h;h=ee4e156416b9ced08107c87ac0abc6bb0cb67551;hb=2cda7ccb571b41372e2ee91edf1bf59ad6452c07;hp=bb539f5eef44903804987eefa61b984cc940783e;hpb=569f9c5b7a62696b0bd33e2a1af5ce47e37f83ff;p=xonotic%2Fdarkplaces.git diff --git a/collision.h b/collision.h index bb539f5e..ee4e1564 100644 --- a/collision.h +++ b/collision.h @@ -107,6 +107,7 @@ void Collision_TraceLineBrushFloat(trace_t *trace, const vec3_t linestart, const void Collision_TraceLinePolygonFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, int numpoints, const float *points, int supercontents); void Collision_TraceLineTriangleMeshFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, int numtriangles, const int *element3i, const float *vertex3f, int supercontents, int q3surfaceflags, texture_t *texture, const vec3_t segmentmins, const vec3_t segmentmaxs); void Collision_TracePointBrushFloat(trace_t *trace, const vec3_t point, const colbrushf_t *thatbrush); +qboolean Collision_PointInsideBrushFloat(const vec3_t point, const colbrushf_t *brush); void Collision_TraceBrushPolygonTransformFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numpoints, const float *points, const matrix4x4_t *polygonmatrixstart, const matrix4x4_t *polygonmatrixend, int supercontents, int q3surfaceflags, texture_t *texture); @@ -117,6 +118,26 @@ void Collision_BoundingBoxOfBrushTraceSegment(const colbrushf_t *start, const co float Collision_ClipTrace_Line_Sphere(double *linestart, double *lineend, double *sphereorigin, double sphereradius, double *impactpoint, double *impactnormal); void Collision_TraceLineTriangleFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, const float *point0, const float *point1, const float *point2, int supercontents, int q3surfaceflags, texture_t *texture); +// traces a box move against a single entity +// mins and maxs are relative +// +// if the entire move stays in a single solid brush, trace.allsolid will be set +// +// if the starting point is in a solid, it will be allowed to move out to an +// open area, and trace.startsolid will be set +// +// type is one of the MOVE_ values such as MOVE_NOMONSTERS which skips box +// entities, only colliding with SOLID_BSP entities (doors, lifts) +// +// passedict is excluded from clipping checks +void Collision_ClipToGenericEntity(trace_t *trace, dp_model_t *model, int frame, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask); +// like above but does not do a transform and does nothing if model is NULL +void Collision_ClipToWorld(trace_t *trace, dp_model_t *model, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontents); +// combines data from two traces: +// merges contents flags, startsolid, allsolid, inwater +// updates fraction, endpos, plane and surface info if new fraction is shorter +void Collision_CombineTraces(trace_t *cliptrace, const trace_t *trace, void *touch, qboolean isbmodel); + // this enables rather large debugging spew! // settings: // 0 = no spew