X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=darkplaces.txt;h=a984a859f698a73d600b6d953fd05045ce74a951;hb=fc5760b25234826c5c86beda38bd80bba0471a66;hp=ad50d2d44f84ec8486b88c0f7ddd3f49bebe22aa;hpb=874d8f76ec8f70b02675649ccecf0486d743d17b;p=xonotic%2Fdarkplaces.git diff --git a/darkplaces.txt b/darkplaces.txt index ad50d2d4..a984a859 100644 --- a/darkplaces.txt +++ b/darkplaces.txt @@ -396,23 +396,37 @@ cl_beams_polygons 1 use beam p cl_beams_quakepositionhack 1 makes your lightning gun appear to fire from your waist (as in Quake and QuakeWorld) cl_bob 0.02 view bobbing amount cl_bobcycle 0.6 view bobbing speed +cl_bob2 0 sideways view bobbing amount +cl_bob2cycle 0.6 sideways view bobbing speed +cl_bob2smooth 0.05 how fast the view goes back when you stop touching the ground cl_bobmodel 1 enables gun bobbing cl_bobmodel_side 0.05 gun bobbing sideways sway amount cl_bobmodel_speed 7 gun bobbing speed cl_bobmodel_up 0.02 gun bobbing upward movement amount -cl_leanmodel_side 1 enables gun leaning sideways -cl_leanmodel_side_speed 20 gun leaning sideways speed +cl_leanmodel 0 enables gun leaning +cl_leanmodel_side_speed 0.7 gun leaning sideways speed cl_leanmodel_side_limit 35 gun leaning sideways limit -cl_leanmodel_up 1 enables gun leaning upward -cl_leanmodel_up_speed 15 gun leaning upward speed -cl_leanmodel_up_limit 25 gun leaning upward limit -cl_followmodel_side 1 enables gun following sideways -cl_followmodel_side_speed 0.015 gun following sideways speed -cl_followmodel_side_limit 2 gun following sideways limit -cl_followmodel_up 1 enables gun following upward -cl_followmodel_up_speed 0.01 gun following upward speed -cl_followmodel_up_limit 1.5 gun following upward limit +cl_leanmodel_side_highpass1 30 gun leaning sideways pre-highpass in 1/s +cl_leanmodel_side_highpass 5 gun leaning sideways highpass in 1/s +cl_leanmodel_side_lowpass 30 gun leaning sideways lowpass in 1/s +cl_leanmodel_up_speed 0.65 gun leaning upward speed +cl_leanmodel_up_limit 50 gun leaning upward limit +cl_leanmodel_up_highpass1 5 gun leaning upward pre-highpass in 1/s +cl_leanmodel_up_highpass 15 gun leaning upward highpass in 1/s +cl_leanmodel_up_lowpass 30 gun leaning upward lowpass in 1/s +cl_followmodel 0 enables gun following +cl_followmodel_side_speed 0.25 gun following sideways speed +cl_followmodel_side_limit 6 gun following sideways limit +cl_followmodel_side_highpass1 30 gun following sideways pre-highpass in 1/s +cl_followmodel_side_highpass 5 gun following sideways highpass in 1/s +cl_followmodel_side_lowpass 30 gun following sideways lowpass in 1/s +cl_followmodel_up_speed 0.5 gun following upward speed +cl_followmodel_up_limit 5 gun following upward limit +cl_followmodel_up_highpass1 60 gun following upward pre-highpass in 1/s +cl_followmodel_up_highpass 3 gun following upward highpass in 1/s +cl_followmodel_up_lowpass 30 gun following upward lowpass in 1/s cl_bobup 0.5 view bobbing adjustment that makes the up or down swing of the bob last longer +cl_bob2up 0.5 view bobbing adjustment that makes the side swing of the bob last longer cl_capturevideo 0 enables saving of video to a .avi file using uncompressed I420 colorspace and PCM audio, note that scr_screenshot_gammaboost affects the brightness of the output) cl_capturevideo_fps 30 how many frames per second to save (29.97 for NTSC, 30 for typical PC video, 15 can be useful) cl_capturevideo_number 1 number to append to video filename, incremented each time a capture begins