X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=data%2FdefaultVoretournament.cfg;h=b52f26043c35b14c5194eeba728f0eb04dfd3d08;hb=9facc0465d3510fba4f14902a2077108a96ec6ca;hp=639bf5c845d0a2d9d5ab0770e9cd33dffe27a2cd;hpb=e9cf4034377c004592ab564506c53a04bc10e690;p=voretournament%2Fvoretournament.git diff --git a/data/defaultVoretournament.cfg b/data/defaultVoretournament.cfg index 639bf5c8..b52f2604 100644 --- a/data/defaultVoretournament.cfg +++ b/data/defaultVoretournament.cfg @@ -1056,8 +1056,6 @@ seta menu_skin "earthy" set menu_slowmo 1 seta menu_sounds 2 "enables menu sound effects. 1 enables click sounds, 2 also enables hover sounds" -set menu_block_sound_sliders 0 "part of an ugly hack to allow the cl_vore_cutvolume cvars to work properly" - r_textbrightness 0.2 r_textcontrast 0.8 r_textshadow 1 @@ -1070,8 +1068,8 @@ con_chatwidth 0.6 con_notifysize 10 con_notifyalign 0 -seta hud_damage 0.6 "an improved version of gl_polyblend for damage, draw an image instead when hurt" -seta hud_damage_blur 10 "Use postprocessing to blur the screen when you have taken damage. This can be paired with current hud damage or just used alone. Higher values = more blur" +seta hud_damage 0.65 "an improved version of gl_polyblend for damage, draw an image instead when hurt" +seta hud_damage_blur 8 "Use postprocessing to blur the screen when you have taken damage. This can be paired with current hud damage or just used alone. Higher values = more blur" seta hud_damage_blur_alpha 0.5 "Amount of alpha to use when merging the blurred layers back into the render. Turning this up higher will remove bloom, so it's best to find a balance" seta hud_damage_gentle_alpha_multiplier 0.10 "how much to multiply alpha of flash when using the cl_gentle version, it's much more opaque than the non-gentle version" seta hud_damage_gentle_color "1 0.7 1" "color of flash for cl_gentle version" @@ -1086,7 +1084,7 @@ seta hud_damage_pain_threshold_pulsating_min 0.6 "minimum value when calculating seta hud_damage_pain_threshold_pulsating_period 0.8 "one pulse every X seconds" seta hud_powerup 0.5 "power of the sharpen effect when owning the shield or strength powerups" -seta hud_stomach 0.6 "displays a splash on the screen when inside the stomach, value specifies alpha" +seta hud_stomach 0.65 "displays a splash on the screen when inside the stomach, value specifies alpha" seta hud_stomach_color "0.75 1 0" "color of the stomach screen splash" seta hud_stomach_fade_in 0.2 "how quickly the stomach splash appears when you get swallowed" seta hud_stomach_fade_out 0.03 "how quickly the stomach splash disappears when you are regurgitated" @@ -1532,6 +1530,10 @@ set g_vore_regurgitatecolor_release "0.4 0.6 0.1" "the color players will have w set g_vore_regurgitatecolor_release_fade 0.01 "how quickly the regurgitation color washes off players once they leave the stomach" set g_vore_regurgitatecolor_digest "0.15 0.25 0" "the color players will have when digested" +// part of an ugly hack for the menu audio sliders to work with the cutsound feature +set menu_volume $volume +set menu_bgmvolume $bgmvolume + set sv_weaponstats_damagefile "" "when set to a file name, per-weapon damage stats get written to that file" set sv_weaponstats_killfile "" "when set to a file name, per-weapon kill stats get written to that file"