X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=data%2Fqcsrc%2Fserver%2Fvore.qc;h=554b6151971f15cfa3d3bdcdd3cafeec1ab2c680;hb=a4d4469bcccf9579eba7a5cd300d50242256df7d;hp=30d2840314a70905ea4966aeb34e754f2aa13525;hpb=06978cd2948a6bbcb2d3bd1cae6eae5d70fcaeb6;p=voretournament%2Fvoretournament.git diff --git a/data/qcsrc/server/vore.qc b/data/qcsrc/server/vore.qc index 30d28403..554b6151 100644 --- a/data/qcsrc/server/vore.qc +++ b/data/qcsrc/server/vore.qc @@ -12,11 +12,11 @@ entity Swallow_player_check() { // check if we can swallow a player instead of firing our weapon - vector w_shotorg, w_shotdir; - w_shotorg = self.origin + self.view_ofs; - w_shotdir = v_forward; + vector vore_w_shotorg, vore_w_shotdir; + vore_w_shotorg = self.origin + self.view_ofs; + vore_w_shotdir = v_forward; - WarpZone_traceline_antilag(self, w_shotorg, w_shotorg + w_shotdir * cvar("g_balance_vore_swallow_range"), FALSE, self, ANTILAG_LATENCY(self)); + WarpZone_traceline_antilag(self, vore_w_shotorg, vore_w_shotorg + vore_w_shotdir * cvar("g_balance_vore_swallow_range"), FALSE, self, ANTILAG_LATENCY(self)); if(trace_fraction < 1) if(trace_ent.classname == "player") return trace_ent; @@ -30,13 +30,14 @@ float Swallow_condition_check(entity prey) if(prey != self) if(prey.classname == "player" && prey.predator.classname != "player" && prey.deadflag == DEAD_NO) // we can't swallow someone who's already in someone else's stomach if(self.classname == "player" && self.predator.classname != "player" && self.deadflag == DEAD_NO) // we can't swallow players while inside someone's stomach ourselves + if(!self.BUTTON_REGURGITATE && self.swallow_delay < time) if not(vlen(self.velocity) > cvar("g_balance_vore_regurgitate_speedcap")) { if(teams_matter && prey.team == self.team && !cvar("g_vore_teamvore")) { - if(time > self.complain_vore) + if(time > self.complain_vore && self.BUTTON_ATCK) { - play2(self, "misc/unavailable.wav"); + play2(self, "misc/forbidden.wav"); sprint(self, "You cannot swallow your team mates\n"); self.complain_vore = time + complain_delay_time; } @@ -45,9 +46,9 @@ float Swallow_condition_check(entity prey) if(self.stomach_load >= cvar("g_balance_vore_swallow_limit")) { - if(time > self.complain_vore) + if(time > self.complain_vore && self.BUTTON_ATCK) { - play2(self, "misc/unavailable.wav"); + play2(self, "misc/forbidden.wav"); sprint(self, strcat("You cannot swallow more than ^2", cvar_string("g_balance_vore_swallow_limit"), "^7 players at a time\n")); self.complain_vore = time + complain_delay_time; } @@ -57,9 +58,9 @@ float Swallow_condition_check(entity prey) if(cvar("g_vore_biggergut")) if(prey.stomach_load > self.stomach_load) { - if(time > self.complain_vore) + if(time > self.complain_vore && self.BUTTON_ATCK) { - play2(self, "misc/unavailable.wav"); + play2(self, "misc/forbidden.wav"); sprint(self, "You cannot swallow someone with a bigger stomach than yours\n"); self.complain_vore = time + complain_delay_time; } @@ -71,10 +72,28 @@ float Swallow_condition_check(entity prey) return FALSE; } +float Stomach_TeamMates_check(entity pred) +{ + // checks if a player's stomach contains any team mates + + entity head; + if(teams_matter) + { + FOR_EACH_PLAYER(head) + { + if(head.predator == pred && head.team == pred.team) + return TRUE; + } + } + return FALSE; +} + float Vore_CanLeave() { if(self.predator.classname == "player") { + if(!cvar("g_vore_kick")) // you are defenseless in the stomach if you can't kick, so allow leaving + return TRUE; if(teams_matter && self.team == self.predator.team) return TRUE; if(g_rpg && cvar("g_rpg_canleave")) @@ -114,7 +133,7 @@ void Vore_CameraEffect_Apply() } .float gurgle_oldstomachload; -void Vore_Gurglesound() +void Vore_GurgleSound() { if(time > self.gurglesound_finished || self.gurgle_oldstomachload != self.stomach_load) { @@ -125,7 +144,7 @@ void Vore_Gurglesound() } } -void Vore_Weight_apply(entity e) +void Vore_WeightApply(entity e) { // apply stomach weight that makes you heavier the more you eat // slowing the player is done in cl_physics.qc @@ -137,6 +156,22 @@ void Vore_Weight_apply(entity e) e.vore_oldstomachload = e.stomach_load; } +void Vore_AutoDigest(entity e) +{ + // if the predator has the autodigest preference enabled, begin digesting new prey automatically + + if(!cvar("g_vore_digestion") || e.digesting) + return; + if(!e.cvar_cl_vore_autodigest || clienttype(e) != CLIENTTYPE_REAL) + return; // this feature is only for players, not bots + if(e.stomach_load > 1) + return; // don't start digestion if we already ate someone, as that means we manually disabled it after the first prey and want it off + if(Stomach_TeamMates_check(e)) + return; // never begin automatic digestion if we've swallowed a team mate + + e.digesting = TRUE; +} + .entity pusher; .float pushltime; void Vore_Swallow(entity e) @@ -166,8 +201,10 @@ void Vore_Swallow(entity e) if(teams_matter && e.team == e.predator.team) { - centerprint(e, "^3You have been swallowed by a team mate, don't kick!"); - centerprint(e.predator, "^3You have swallowed a team mate, use caution!"); + if(cvar("g_vore_kick")) + centerprint(e, "^3You have been swallowed by a team mate, don't kick!"); + if(cvar("g_vore_digestion")) + centerprint(e.predator, "^3You have swallowed a team mate, don't digest!"); } PlayerSound(e.predator, playersound_swallow, CHAN_PAIN, VOICETYPE_PLAYERSOUND); @@ -175,7 +212,9 @@ void Vore_Swallow(entity e) e.predator.punchangle_x -= e.predator.cvar_cl_vore_punchangle; e.predator.stomach_load += 1; e.predator.regurgitate_prepare = 0; - Vore_Weight_apply(e.predator); + e.predator.spawnshieldtime = 0; // lose spawn shield when we vore + Vore_WeightApply(e.predator); + Vore_AutoDigest(e.predator); // block firing for a small amount of time, or we'll be firing the next frame after we swallow e.predator.weapon_delay = time + button_delay_time; @@ -215,7 +254,7 @@ void Vore_Regurgitate(entity e) e.predator.stomach_load -= 1; e.predator.regurgitate_prepare = 0; e.predator.swallow_delay = time + cvar("g_balance_vore_swallow_delay"); - Vore_Weight_apply(e.predator); + Vore_WeightApply(e.predator); // block firing for a small amount of time, or we'll be firing the next frame e.weapon_delay = time + button_delay_time; @@ -223,25 +262,81 @@ void Vore_Regurgitate(entity e) e.predator = world; } +void Vore_DeadPrey_Configure(entity e) +{ + // ran when the keepdeadprey feature is enabled and prey stays inside the stomach after dying + + if(e.fakeprey || e.predator.classname != "player") // already configured + return; + + // this entity is like e.predator but for dead prey, to avoid conflicts + e.fakepredator = e.predator; + e.fakeprey = TRUE; + + // first release the prey from the predator, as dead prey needs to be attached differently + // the predator's stomach load is also decreased, as dead prey doesn't count any more + e.predator.stomach_load -= 1; + Vore_WeightApply(e.predator); + e.predator = world; + + // now put our dead prey inside the predator's stomach, but only as an effect + e.movetype = MOVETYPE_FOLLOW; + e.takedamage = DAMAGE_NO; + e.solid = SOLID_NOT; + e.aiment = e.fakepredator; + + // completely remove the dead body + e.modelindex = 0; +} + +void Vore_DeadPrey_Detach(entity e) +{ + // ran when dead prey must be detached from the stomach (eg: they are respawning) + // should only execute after Vore_DeadPrey_Configure has ran first + + if not(cvar("g_vore_keepdeadprey")) + return; + + e.fakepredator = world; + e.fakeprey = FALSE; + e.aiment = world; + e.movetype = MOVETYPE_TOSS; +} + +void Vore_PreyRelease(entity e, float pred_disconnect) +{ + // if the keepdeadprey feature is on, don't spit a dead prey's carcass out + if(e.health <= 0 && cvar("g_vore_keepdeadprey")) + { + // if keepdeadprey is enabled and the predator disconnected, detach the dead prey + if(pred_disconnect) + { + if(e.fakeprey) + Vore_DeadPrey_Detach(e); + } + else + Vore_DeadPrey_Configure(e); + } + else + Vore_Regurgitate(e); +} + void Vore_Disconnect() { // frees prey from their predators when someone disconnects or goes spectating, or in other circumstances // prey disconnects or goes spectating while inside someone's belly if(self.predator.classname == "player") - Vore_Regurgitate(self); + Vore_PreyRelease(self, TRUE); // pred disconnects or goes spectating with players in their belly - else if(self.stomach_load > 0) + entity head; + FOR_EACH_PLAYER(head) { - entity head; - FOR_EACH_PLAYER(head) - { - if(head.predator == self) - Vore_Regurgitate(head); - } - Vore_Gurglesound(); // stop the gurgling sound + if(head.predator == self || head.fakepredator == self) + Vore_PreyRelease(head, TRUE); } + Vore_GurgleSound(); // stop the gurgling sound self.stomach_load = self.gravity = 0; // prevents a bug } @@ -280,6 +375,13 @@ void Vore_Teamheal() { self.health += cvar("g_balance_vore_teamheal"); self.teamheal_step = time + steptime; + + // play beep sound when a team mate was healed to the maximum amount, to both the prey and the predator + if(self.health >= cvar("g_balance_vore_teamheal_stable")) + { + play2(self, "misc/beep.wav"); + play2(self.predator, "misc/beep.wav"); + } } } @@ -292,8 +394,10 @@ void Vore_StomachKick() { float damage; damage = ceil(random() * (cvar("g_balance_vore_kick_damage_max") - cvar("g_balance_vore_kick_damage_min")) + cvar("g_balance_vore_kick_damage_min")); - Damage(self.predator, self, self, damage, DEATH_STOMACHKICK, self.predator.origin, '0 0 0'); - sound(self.predator, CHAN_PROJECTILE, "weapons/stomachkick.ogg", VOL_BASE, ATTN_NORM); + + Damage(self.predator, self, self, damage, DEATH_STOMACHKICK, self.predator.origin, v_forward * cvar("g_balance_vore_kick_force")); + sound(self.predator, CHAN_PROJECTILE, "weapons/stomachkick.wav", VOL_BASE, ATTN_NORM); + self.predator.punchangle_x -= self.predator.cvar_cl_vore_kick_punchangle; if(random() < cvar("g_balance_vore_kick_escapeprobability")) Vore_Regurgitate(self); @@ -310,12 +414,49 @@ void Vore_StomachLeave() Vore_Regurgitate(self); else if(time > self.complain_vore) { - play2(self, "misc/unavailable.wav"); + play2(self, "misc/forbidden.wav"); sprint(self, strcat("You cannot get out of ", self.predator.netname, "\n")); self.complain_vore = time + complain_delay_time; } } +void Vore_AutoTaunt() +{ + // triggers ambient vore taunts, for both pred and prey + + float taunt_time; + + // predator taunts + if(self.stomach_load && !Stomach_TeamMates_check(self)) + { + if(!self.taunt_soundtime) // taunt_soundtime becomes 0 once the taunt has played + { + taunt_time = random() * (cvar("sv_vore_autotaunt_repeat_max") - cvar("sv_vore_autotaunt_repeat_min")) + cvar("sv_vore_autotaunt_repeat_min"); + SetAutoTaunt(self, time + taunt_time, TAUNTTYPE_VOREPRED); + } + } + else if(self.taunt_soundtype == TAUNTTYPE_VOREPRED) + { + // we have a predator taunt scheduled, but are no longer a (suitable) predator, so remove it + SetAutoTaunt(self, 0, 0); + } + + // prey taunts + if(self.predator.classname == "player" && !(teams_matter && self.team == self.predator.team)) + { + if(!self.taunt_soundtime) // taunt_soundtime becomes 0 once the taunt has played + { + taunt_time = random() * (cvar("sv_vore_autotaunt_repeat_max") - cvar("sv_vore_autotaunt_repeat_min")) + cvar("sv_vore_autotaunt_repeat_min"); + SetAutoTaunt(self, time + taunt_time, TAUNTTYPE_VOREPREY); + } + } + else if(self.taunt_soundtype == TAUNTTYPE_VOREPREY) + { + // we have a prey taunt scheduled, but are no longer a (suitable) prey, so remove it + SetAutoTaunt(self, 0, 0); + } +} + void Vore() { // main vore code, this is where it all happens @@ -326,6 +467,25 @@ void Vore() return; } + Vore_AutoTaunt(); + + // wash the goo away from players once they leave the stomach + if(self.predator.classname != "player") + if(stov(cvar_string("g_vore_regurgitatecolor_release"))) + if(self.colormod) + if(cvar("g_vore_regurgitatecolor_release_fade")) + { + self.colormod_x += cvar("g_vore_regurgitatecolor_release_fade") * frametime; + if(self.colormod_x > 1) + self.colormod_x = 1; + self.colormod_y += cvar("g_vore_regurgitatecolor_release_fade") * frametime; + if(self.colormod_y > 1) + self.colormod_y = 1; + self.colormod_z += cvar("g_vore_regurgitatecolor_release_fade") * frametime; + if(self.colormod_z > 1) + self.colormod_z = 1; + } + // set all vore related stats if(self.predator.classname == "player") { @@ -384,12 +544,23 @@ void Vore() prey = Swallow_player_check(); // attempt to swallow our new prey if we pressed the attack button, and there's any in range - if(self.BUTTON_ATCK && !self.BUTTON_REGURGITATE && self.swallow_delay < time) + self.stat_canswallow = 0; if(Swallow_condition_check(prey)) - Vore_Swallow(prey); + { + // canswallow stat, used by the HUD + if(teams_matter && prey.team == self.team) + self.stat_canswallow = 2; + else + self.stat_canswallow = 1; + + if(self.BUTTON_ATCK) + Vore_Swallow(prey); + } + else if(prey != world) + self.stat_canswallow = -1; // toggle digestion, if the player has someone in their stomach - if(self.BUTTON_DIGEST) + if(self.BUTTON_DIGEST && cvar("g_vore_digestion")) { if(self.stomach_load) { @@ -401,12 +572,12 @@ void Vore() } else if(time > self.complain_vore) { - play2(self, "misc/unavailable.wav"); + play2(self, "misc/forbidden.wav"); sprint(self, "There is nothing to digest\n"); self.complain_vore = time + complain_delay_time; } } - if(!self.stomach_load) + if(!self.stomach_load || !cvar("g_vore_digestion")) self.digesting = FALSE; // predator wishes to regurgitate his prey @@ -423,23 +594,34 @@ void Vore() } else if(time > self.complain_vore) { - play2(self, "misc/unavailable.wav"); + play2(self, "misc/forbidden.wav"); sprint(self, "There is nothing to regurgitate\n"); self.complain_vore = time + complain_delay_time; } } if(cvar("g_vore_gurglesound")) - Vore_Gurglesound(); + Vore_GurgleSound(); // -------------------------------- // Code that addresses the prey: // -------------------------------- + // keepdeadprey - detach dead prey if their predator died or got swallowed + if(self.fakepredator.classname == "player") + if(self.fakepredator.deadflag != DEAD_NO || self.fakepredator.predator.classname == "player") + Vore_DeadPrey_Detach(self); + if(self.predator.classname != "player") return; - if(self.deadflag || self.predator.deadflag) + if(self.deadflag) + { + Vore_PreyRelease(self, FALSE); + return; + } + + if(self.predator.deadflag) Vore_Regurgitate(self); else if(vlen(self.predator.velocity) > cvar("g_balance_vore_regurgitate_speedcap")) Vore_Regurgitate(self); @@ -460,7 +642,7 @@ void Vore() Vore_Teamheal(); // execute prey commands - if(self.BUTTON_ATCK) + if(self.BUTTON_ATCK && cvar("g_vore_kick")) Vore_StomachKick(); if(self.BUTTON_JUMP) Vore_StomachLeave();