X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=data%2Fqcsrc%2Fserver%2Fvore.qc;h=e64eaab61b59fcf4e7fcaeb06e0145c73092f9bc;hb=248cf47b022caea9730cae1a8d13ca1dfbfe5db3;hp=6c07ac1345d4f17c6a47ad8f6b8e2222dbd1d178;hpb=12fb3835a0bec5f13b0eb1c46e7063d493452887;p=voretournament%2Fvoretournament.git diff --git a/data/qcsrc/server/vore.qc b/data/qcsrc/server/vore.qc index 6c07ac13..e64eaab6 100644 --- a/data/qcsrc/server/vore.qc +++ b/data/qcsrc/server/vore.qc @@ -139,9 +139,14 @@ void Vore_GurgleSound() { if(time > self.gurglesound_finished || (self.gurgle_oldstomachload != self.stomach_load && !self.digesting)) { - GlobalSound(self.playersound_gurgle, CHAN_TRIGGER, VOICETYPE_GURGLE); + GlobalSound(self.playersound_gurgle, CHAN_TRIGGER, VOICETYPE_GURGLE, VOL_BASE); + + // yes, hard coded sound length. I know it's bad but what can I do? + if(cvar("g_healthsize") && cvar("g_healthsize_pitch")) + self.gurglesound_finished = time + 11 * pow(self.scale, -cvar("g_healthsize_pitch")); // modified sound pitch, based on player scale + else + self.gurglesound_finished = time + 11; // yes, hard coded sound length. I know it's bad but what can I do? - self.gurglesound_finished = time + 11; // yes, hard coded sound length. I know it's bad but what can I do? self.gurgle_oldstomachload = self.stomach_load; } } @@ -152,10 +157,12 @@ void Vore_AutoDigest(entity e) if(!cvar("g_vore_digestion") || e.digesting) return; - if(clienttype(e) != CLIENTTYPE_REAL) - return; // this feature is only for players, not bots + if(g_rpg) + return; // RPG is choice based, so don't do things automatically there if(e.stomach_load) return; // don't start digestion if we already ate someone, as that means we manually disabled it after the first prey and want it off + if(clienttype(e) != CLIENTTYPE_REAL) + return; // this feature is only for players, not bots if(Stomach_TeamMates_check(e)) return; // never begin automatic digestion if we've swallowed a team mate @@ -202,7 +209,7 @@ void Vore_StomachLoad_Apply() self.stomach_load = final_load; // apply weight - self.gravity = 1 + (self.stomach_load / self.stomach_maxload) * cvar("g_balance_vore_load_pred_weight"); + self.gravity = 1 * (cvar("g_healthsize") ? pow(self.scale, cvar("g_healthsize_weight")) : 1) + (self.stomach_load / self.stomach_maxload) * cvar("g_balance_vore_load_pred_weight"); if(!self.gravity && self.stomach_load) self.gravity = 0.00001; // 0 becomes 1 for gravity, so do this to allow 0 gravity } @@ -296,6 +303,9 @@ void Vore_Swallow(entity e) e.solid = SOLID_NOT; e.aiment = e.predator; // follow the predator, automatically unset when regurgitated + float scalediff; + scalediff = cvar("g_healthsize") ? e.scale / e.predator.scale : 1; // the tighter the gut, the greater the effect + // drop keys (KH) and flags (CTF) when we get swallowed kh_Key_DropAll(e, FALSE); if(e.flagcarried) @@ -314,7 +324,9 @@ void Vore_Swallow(entity e) PlayerSound(e.predator, playersound_swallow, CHAN_VOICE, VOICETYPE_PLAYERSOUND); setanim(e.predator, e.predator.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing / regurgitating - e.predator.punchangle_x -= cvar("g_balance_vore_swallow_predator_punchangle"); + e.predator.punchangle_x = crandom() * cvar("g_balance_vore_swallow_predator_punchangle") * scalediff; + e.predator.punchangle_y = crandom() * cvar("g_balance_vore_swallow_predator_punchangle") * scalediff; + e.predator.punchangle_z = crandom() * cvar("g_balance_vore_swallow_predator_punchangle") * scalediff; e.predator.regurgitate_prepare = 0; e.predator.spawnshieldtime = 0; // lose spawn shield when we vore e.predator.hitsound += 1; // play this for team mates too, as we could be swallowing them to heal them @@ -335,6 +347,10 @@ void Vore_SwallowStep(entity e) return; } + // when the predator starts swallowing, play his grab sound + if(!self.swallow_progress_pred) + PlayerSound(self, playersound_grab, CHAN_PAIN, VOICETYPE_PLAYERSOUND); + Vore_SwallowModel_Update(e, self); // increase the progress value until it reaches 1, then swallow the player @@ -347,6 +363,17 @@ void Vore_SwallowStep(entity e) if(cvar("g_balance_vore_swallow_speed_fill_stomachload") && e.stomach_load) // fill rate is influenced by the prey's stomach load fill *= (1 - ((e.stomach_load / e.stomach_maxload) * bound(0, cvar("g_balance_vore_swallow_speed_fill_stomachload"), 1))); + // skill-based speed offset for bots + if(skill && cvar("skill_offset")) + { + float ofs; + ofs = pow(skill / cvar("skill_offset_center"), cvar("skill_offset")); + if(clienttype(self) == CLIENTTYPE_BOT) + fill *= ofs; + if(clienttype(e) == CLIENTTYPE_BOT) + fill /= ofs; + } + e.swallow_progress_prey += fill; } else @@ -370,6 +397,7 @@ void Vore_Regurgitate(entity e) e.punchvector_z = -cvar("g_balance_vore_regurgitate_prey_punchvector"); // if the prey has been fully digested, silently detach them + if(cvar("g_balance_vore_regurgitate_death_silent")) if(e.deadflag != DEAD_NO && e.health <= cvar("g_balance_vore_digestion_limit")) { e.predator = world; @@ -377,10 +405,13 @@ void Vore_Regurgitate(entity e) return; } + float scalediff; + scalediff = cvar("g_healthsize") ? e.scale / e.predator.scale : 1; // the tighter the gut, the greater the effect + // apply velocities makevectors(e.predator.v_angle); - e.velocity = v_forward * cvar("g_balance_vore_regurgitate_force"); - e.predator.velocity += -v_forward * cvar("g_balance_vore_regurgitate_predatorforce"); + e.velocity = v_forward * cvar("g_balance_vore_regurgitate_force") * scalediff; + e.predator.velocity += -v_forward * cvar("g_balance_vore_regurgitate_predatorforce") * scalediff; e.pusher = e.predator; // allows us to frag players by regurgitating them in deadly pits e.pushltime = time + cvar("g_maxpushtime"); @@ -407,8 +438,10 @@ void Vore_Regurgitate(entity e) PlayerSound(e.predator, playersound_regurgitate, CHAN_VOICE, VOICETYPE_PLAYERSOUND); setanim(e.predator, e.predator.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing / regurgitating - pointparticles(particleeffectnum("vore_regurgitate"), e.predator.origin, '0 0 0', 1); - e.predator.punchangle_x += cvar("g_balance_vore_regurgitate_predator_punchangle"); + pointparticles(particleeffectnum("vore_regurgitate"), e.predator.origin, '0 0 0', floor(scalediff * PARTICLE_MULTIPLIER)); + e.predator.punchangle_x = crandom() * cvar("g_balance_vore_regurgitate_predator_punchangle") * scalediff; + e.predator.punchangle_y = crandom() * cvar("g_balance_vore_regurgitate_predator_punchangle") * scalediff; + e.predator.punchangle_z = crandom() * cvar("g_balance_vore_regurgitate_predator_punchangle") * scalediff; e.predator.regurgitate_prepare = 0; e.predator.action_delay = time + cvar("g_balance_vore_action_delay"); Vore_SetPreyPositions(e.predator); @@ -419,9 +452,10 @@ void Vore_Regurgitate(entity e) e.predator = world; } -void Vore_Disconnect() +void Vore_Disconnect(float consumables) { // frees prey from their predators when someone disconnects or goes spectating, or in other circumstances + entity e; // prey disconnects or goes spectating while inside someone's belly if(self.stat_eaten) @@ -434,6 +468,15 @@ void Vore_Disconnect() if(head.predator == self) Vore_Regurgitate(head); } + // remove consumable items when we disconnect + if(consumables) + { + for(e = world; (e = find(e, classname, "consumable")); ) + { + if(e.predator == self) + Item_Consumable_Remove(e, TRUE); + } + } self.stomach_load = self.gravity = 0; // prevents a bug Vore_GurgleSound(); // stop the gurgling sound @@ -459,13 +502,14 @@ void Vore_Digest() damage_offset = 1; if(cvar("g_balance_vore_digestion_distribute")) // apply distributed digestion damage - damage_offset *= (self.predator.stomach_load / self.predator.stomach_maxload) / cvar("g_balance_vore_digestion_distribute"); + damage_offset /= (1 - (self.predator.stomach_load / self.predator.stomach_maxload) * bound(0, cvar("g_balance_vore_digestion_distribute"), 1)); if(cvar("g_healthsize") && cvar("g_balance_vore_digestion_scalediff")) // apply player scale to digestion damage damage_offset *= pow(self.scale / self.predator.scale, cvar("g_balance_vore_digestion_scalediff")); - damage = cvar("g_balance_vore_digestion_damage") / damage_offset; - if(cvar("g_balance_vore_digestion_damage_death") && self.deadflag != DEAD_NO) // amplify digestion damage for dead prey - damage *= cvar("g_balance_vore_digestion_damage_death"); + if(self.deadflag != DEAD_NO) + damage = cvar("g_balance_vore_digestion_damage_death") / damage_offset; + else + damage = cvar("g_balance_vore_digestion_damage") / damage_offset; Damage(self, self.predator, self.predator, damage, DEATH_DIGESTION, self.origin, '0 0 0'); if(cvar("g_balance_vore_digestion_vampire") && self.predator.health < cvar("g_balance_vore_digestion_vampire_stable")) @@ -512,27 +556,38 @@ void Vore_StomachKick() if(self.deadflag != DEAD_NO) return; + float scalediff; + scalediff = pow(self.scale / self.predator.scale, cvar("g_balance_vore_kick_scalediff")); + if(time > self.stomachkick_delay && !self.kick_pressed) { - float damage, vol; + float damage, vol, pitch; vector force; damage = cvar("g_balance_vore_kick_damage"); force = v_forward * cvar("g_balance_vore_kick_force"); vol = VOL_BASE; + // modified sound pitch, based on player scale + if(cvar("g_healthsize") && cvar("g_healthsize_pitch")) + pitch = pow(self.predator.scale, -cvar("g_healthsize_pitch")); + // apply player scale to the damage / force of the kick if(cvar("g_healthsize") && cvar("g_balance_vore_kick_scalediff")) { - damage *= pow(self.scale / self.predator.scale, cvar("g_balance_vore_kick_scalediff")); - force *= pow(self.scale / self.predator.scale, cvar("g_balance_vore_kick_scalediff")); - vol *= pow(self.scale / self.predator.scale, cvar("g_balance_vore_kick_scalediff")); // kick sound volume based on the same scale + damage *= scalediff; + force *= scalediff; + vol *= scalediff; // kick sound volume based on the same scale } vol = bound(0, vol, 1); Damage(self.predator, self, self, damage, DEATH_STOMACHKICK, self.predator.origin, force); - sound(self.predator, CHAN_PROJECTILE, strcat("weapons/hit", ftos(floor(random() * 8)), ".wav"), vol, ATTN_NORM); - self.predator.punchangle_x -= cvar("g_balance_vore_kick_predator_punchangle"); - self.punchangle_x += cvar("g_balance_vore_kick_prey_punchangle"); + sound7(self.predator, CHAN_PROJECTILE, strcat("weapons/hit", ftos(floor(random() * 8)), ".wav"), vol, ATTN_NORM, 100 * pitch, 0); + self.predator.punchangle_x = crandom() * cvar("g_balance_vore_kick_predator_punchangle") * scalediff; + self.predator.punchangle_y = crandom() * cvar("g_balance_vore_kick_predator_punchangle") * scalediff; + self.predator.punchangle_z = crandom() * cvar("g_balance_vore_kick_predator_punchangle") * scalediff; + self.punchangle_x = crandom() * cvar("g_balance_vore_kick_prey_punchangle") * scalediff; + self.punchangle_y = crandom() * cvar("g_balance_vore_kick_prey_punchangle") * scalediff; + self.punchangle_z = crandom() * cvar("g_balance_vore_kick_prey_punchangle") * scalediff; // abort the predator's scheduled regurgitation if(random() < cvar("g_balance_vore_kick_cutregurgitate")) @@ -674,7 +729,7 @@ void Vore() if(cvar("g_vore_regurgitatecolor_particles")) if(self.regurgitatecolor_particles_tick < time) { - pointparticles(particleeffectnum("vore_regurgitate_constant"), self.origin, '0 0 0', 1); + pointparticles(particleeffectnum("vore_regurgitate_constant"), self.origin, '0 0 0', floor((cvar("g_healthsize") ? self.scale : 1) * PARTICLE_MULTIPLIER)); self.regurgitatecolor_particles_tick = time + cvar("g_vore_regurgitatecolor_particles") * vlen(self.colormod); // particle time depends on how dirty the player is } } @@ -726,12 +781,12 @@ void Vore() // apply delays and skip the vore system under some circumstances if(!cvar("g_vore")) // the vore system is disabled { - Vore_Disconnect(); + Vore_Disconnect(TRUE); return; } if(time < game_starttime || (time < warmup && !inWarmupStage)) // don't allow vore before a round begins { - Vore_Disconnect(); + Vore_Disconnect(FALSE); return; } if(self.spectatee_status) @@ -785,6 +840,7 @@ void Vore() // predator wishes to regurgitate his prey if(self.BUTTON_REGURGITATE && time > self.action_delay) + if(!self.regurgitate_prepare) { if(self.stomach_load) { @@ -857,9 +913,8 @@ void Vore() // apply delayed regurgitating if it was scheduled if(self.predator.regurgitate_prepare && time > self.predator.regurgitate_prepare) { - self.predator.regurgitate_prepare = 0; - self.predator.complain_vore = time + complain_delay_time; // prevent complaining the next frame if this empties our stomach Vore_Regurgitate(self); + self.predator.complain_vore = time + complain_delay_time; // prevent complaining the next frame if this empties our stomach } // execute digesting and team healing