X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=defaultOverkill.cfg;h=f63f689f34bda0b1cd03bcb62a1f944cbac88a92;hb=573a45ee4af6014b2465242cbf884453d371b5da;hp=7a3c41da2fff3791c69ff405ea1ccf74e80db10f;hpb=1fe9637686d2ec66555b9ed6e0614eda1dea97fb;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultOverkill.cfg b/defaultOverkill.cfg index 7a3c41da2..f63f689f3 100644 --- a/defaultOverkill.cfg +++ b/defaultOverkill.cfg @@ -1,14 +1,22 @@ -// ================ -// Overkill Mode -// ================ +// ============== +// Overkill Mod +// ============== -exec defaultXonotic.cfg +exec defaultServer.cfg exec balance-overkill.cfg exec physicsOverkill.cfg // general gameplay set g_overkill 1 -set g_fullbrightplayers 1 + +// hack - eventually, we should be able to choose overkill models in menu like for vanilla +set sv_defaultcharacter 1 +set sv_defaultplayermodel "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm" +set sv_defaultplayermodel_red "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm" +set sv_defaultplayermodel_blue "models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm" +set sv_defaultplayermodel_yellow "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm" +set sv_defaultplayermodel_pink "models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm" + set g_respawn_ghosts 0 set g_nades 1 @@ -20,10 +28,9 @@ set g_nades_nade_newton_style 2 set g_dodging 1 set sv_dodging_wall_dodging 1 -set g_spawn_near_teammate 1 +set g_spawn_near_teammate "!g_assault !g_freezetag" set g_spawn_near_teammate_ignore_spawnpoint 1 set g_spawnshieldtime 0.5 -set g_ctf_respawn_delay_small 2 -set g_ctf_respawn_delay_large 2 +set g_respawn_delay_forced 2 -g_ctf_throw_punish_count 5 +set g_lms_start_armor 100