X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=defaultXonotic.cfg;h=05cc6c8931286d0ee81988f4a697f6eaaad336d9;hb=df087e3fdb0858fcf7596c027a62389f8e38feae;hp=2c371e86492db4c795907498ac79158c577a2dda;hpb=34ed122504b57635a885bd9e262343e07e719c3e;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 2c371e864..05cc6c893 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -9,6 +9,7 @@ // // e.g. Xonotic 1.5.1 RC1 will be 15101 set g_xonoticversion git "Xonotic version (formatted for humans)" + gameversion 100 // 0.1.0 gameversion_min 0 // git builds see all versions gameversion_max 65535 // git builds see all versions @@ -181,6 +182,7 @@ seta crosshair_fireball "" "crosshair to display when wielding the fireball" seta crosshair_fireball_color "0.2 1.0 0.2" "crosshair color to display when wielding the fireball" seta crosshair_fireball_alpha 1 "crosshair alpha value to display when wielding the fireball" seta crosshair_fireball_size 1 "crosshair size when wielding the fireball" +seta crosshair_color_by_health 0 "if enabled, crosshair color will depend on current health" // ring around crosshair, used for various purposes (such as indicating bullets left in clip, nex charge) seta crosshair_ring_size 2 "bullet counter ring size for Rifle, velocity ring for Nex" @@ -415,7 +417,7 @@ set bot_ai_aimskill_firetolerance_mindegrees 2 "Minimum angle tolerance. Used on set bot_ai_aimskill_firetolerance_maxdegrees 60 "Maximum firing angle. Used on close range" set bot_ai_aimskill_mouse 1 "How much of the aiming filters are applied" set bot_ai_keyboard_distance 250 "Keyboard emulation is disabled after this distance to the goal" -set bot_ai_keyboard_treshold 0.57 +set bot_ai_keyboard_threshold 0.57 set bot_ai_aimskill_offset 0.3 "Amount of error induced to the bots aim" set bot_ai_aimskill_think 1 "Aiming velocity. Use values below 1 for slower aiming" set bot_ai_custom_weapon_priority_distances "300 850" "Define close and far distances in any order. Based on the distance to the enemy bots will choose different weapons" @@ -1365,7 +1367,6 @@ seta slowmo 1 seta menu_skin "luminos" set menu_slowmo 1 seta menu_sounds 0 "enables menu sound effects. 1 enables click sounds, 2 also enables hover sounds" -set menu_picmip_bypass 0 "bypass texture quality enforcement based on system resources, not recommended and may cause crashes!" r_textbrightness 0.2 r_textcontrast 0.8 @@ -1742,7 +1743,7 @@ set camera_speed_roll 0.9 "Camera rotation speed" set camera_speed_chase 4 "Camera movement speed on the x/y/z axis while chasing the player" set camera_speed_free 8 "Camera movement speed on the x/y/z axis in free mode" set camera_speed_attenuation 10 "Camera movements attenuation factor. Bigger is smoother. Applies to mouse movements" -set camera_mouse_treshold 0.5 "Use to ignore small mouse movements. This allows for smoother camera control" +set camera_mouse_threshold 0.5 "Use to ignore small mouse movements. This allows for smoother camera control" set camera_chase_smoothly 0 "Attenuate player movements (only in chase mode)" set camera_look_player 0 "Always look to the player. Mouse input is ignored in this mode" set camera_look_attenuation 8 "Attenuation of \"looking\" movements, only if camera_look_player is set. Bigger is smoother" @@ -2048,6 +2049,8 @@ set cl_db_saveasdump 0 "write client.db in dump format (loads slower, easier to // uid2name seta cl_allow_uid2name -1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid2name (allows showing your name in race rankings for instance)" +seta cl_allow_uidtracking 1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid tracking (allows associating your data with your player ID)" +// FIXME set to -1 before release, once we have a dialog for this! // polygonoffset for submodel SUCKS SUCKS SUCKS (only a hack for quake1, we don't need that) r_polygonoffset_submodel_offset 0