X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=defaultXonotic.cfg;h=0b03ce261b8ddc5904bed5b9aa7a9688cb3b3f08;hb=97ec037776fd2fadb5e413c99478f0e4d6b53a0e;hp=761ccf075851fbd8b6b4c2c8155af825460c407c;hpb=c84e504f3bc160b770bc8e7c5d334e3ebca51314;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 761ccf075..0b03ce261 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -475,6 +475,13 @@ seta g_keyhunt_point_leadlimit -1 "Keyhunt point lead limit overriding the mapin seta g_race_laps_limit -1 "Race laps limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" seta g_nexball_goallimit -1 "Nexball goal limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" seta g_nexball_goalleadlimit -1 "Nexball goal lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +seta g_nexball_safepass_maxdist 5000 // Max distance to allow save fassping (0 to turn off safe passing) +seta g_nexball_safepass_turnrate 0.1 // How fast the safe-pass ball can habge direction +seta g_nexball_safepass_holdtime 0.75 // How long to remeber last teammate you pointed at +seta g_nexball_viewmodel_scale 0.25 // How large the ball for the carrier +seta g_nexball_viewmodel_offset "8 8 0" // Where the ball is located on carrier "forward right up" +seta g_nexball_tackling 1 // Allow ball theft? + seta g_ctf_ignore_frags 0 "1: regular frags give no points" @@ -514,6 +521,9 @@ set g_rune_weapon_stay 0 set g_tdm_respawn_delay 0 set g_tdm_respawn_waves 0 set g_tdm_weapon_stay 0 +set g_ka_respawn_delay 0 +set g_ka_respawn_waves 0 +set g_ka_weapon_stay 0 set g_kh_respawn_delay 0 set g_kh_respawn_waves 0 set g_kh_weapon_stay 0 @@ -525,9 +535,9 @@ set g_ca_respawn_waves 0 set g_ca_weapon_stay 0 set g_ca_damage2score_multiplier 0.01 set g_ca_round_timelimit 180 -set g_nexball_respawn_delay 0 -set g_nexball_respawn_waves 0 -set g_nexball_weapon_stay 0 +set g_nb_respawn_delay 0 +set g_nb_respawn_waves 0 +set g_nb_weapon_stay 0 set g_as_respawn_delay 0 set g_as_respawn_waves 0 set g_as_weapon_stay 0 @@ -542,12 +552,9 @@ set g_cts_respawn_delay 0 set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts" set g_cts_finish_kill_delay 10 "prevent cheating by running back to the start line, and starting out with more speed than otherwise possible" set g_cts_weapon_stay 2 -set g_freezetag_respawn_waves 0 -set g_freezetag_respawn_delay 0 -set g_freezetag_weapon_stay 0 -set g_keepaway_respawn_delay 0 -set g_keepaway_respawn_waves 0 -set g_keepaway_weapon_stay 0 +set g_ft_respawn_waves 0 +set g_ft_respawn_delay 0 +set g_ft_weapon_stay 0 // overtime seta timelimit_overtime 2 "duration in minutes of one added overtime, added to the timelimit" @@ -584,15 +591,29 @@ set gamecfg 1 // "deathmatch" // ctf set g_ctf 0 "Capture The Flag: take the enemy flag and bring it to yours at your base to score" -set g_ctf_flag_returntime 30 -set g_ctf_flagcarrier_selfdamage 1 -set g_ctf_flagcarrier_selfforce 1 +set g_ctf_flag_returntime 15 +set g_ctf_flagcarrier_selfdamagefactor 1 +set g_ctf_flagcarrier_selfforcefactor 1 +set g_ctf_flagcarrier_damagefactor 1 +set g_ctf_flagcarrier_forcefactor 1 set g_ctf_fullbrightflags 0 set g_ctf_dynamiclights 0 +set g_ctf_flag_damageforcescale 2 set g_ctf_allow_drop 1 "dropping allows circumventing carrierkill score, so enable this with care!" set g_ctf_reverse 0 "if enabled, flags positions are switched: you have to capture the enemy's flag from your own base by bringing it to your own flag in the enemy base" -set g_balance_ctf_delay_collect 1.0 -set g_balance_ctf_damageforcescale 1 +set g_ctf_flag_collect_delay 1 +set g_ctf_flag_health 0 +set g_ctf_flag_take_damage 0 +set g_ctf_flag_dropped_waypoint 2 "show dropped flag waypointsprite when a flag is lost. 1 = team only, 2 = for all players" +set g_ctf_flag_pickup_verbosename 1 "show the name of the person who picked up the flag too" +set g_ctf_flag_return_when_unreachable 1 "automatically return the flag if it falls into lava/slime/trigger hurt" +set g_ctf_throw_velocity 500 "how far a player can throw the flag" +set g_ctf_allow_pass 1 "allow passing of flags to nearby team mates" +set g_ctf_pass_radius 300 "maximum radius that you can pass to a team mate in" +set g_ctf_pass_wait 2 "delay in seconds between how often players can pass the flag (antispam, essentially)" +set g_ctf_dropped_capture_radius 100 "allow dropped flags to be automatically captured by base flags if the dropped flag is within this radius of it" +set g_ctf_pass_request 1 "allow players to request the flag carrier to pass the flag to them" +set g_ctf_pass_turnrate 50 "how well the flag follows the best direction to its target while passing" set g_ctf_shield_max_ratio 0 "shield at most this percentage of a team from the enemy flag (try: 0.4 for 40%)" set g_ctf_shield_min_negscore 20 "shield the player from the flag if he's got this negative amount of points or less" @@ -1336,7 +1357,7 @@ set con_completion_vnextmap map set con_completion_vdomap map set con_completion_playermodel models/player/*.iqm -// these non-saved engine cvars shall be savedG +// these non-saved engine cvars shall be saved seta cl_port $cl_port seta r_showsurfaces $r_showsurfaces seta r_ambient $r_ambient @@ -1348,6 +1369,7 @@ seta vid_gl20 $vid_gl20 seta vid_gl13 $vid_gl13 seta r_drawviewmodel $r_drawviewmodel seta v_idlescale $v_idlescale +seta net_slist_queriespersecond $net_slist_queriespersecond // ticrate //sys_ticrate 0.0166667 @@ -1557,14 +1579,16 @@ set cl_effects_lightningarc_branchfactor_add 0.1 set g_hitplots 0 "when set to 1, hitplots are stored by the server to provide a means of proving that a triggerbot was used" seta g_hitplots_individuals "" "the individuals, by IP, that should have their hitplots recorded" -set menu_updatecheck 1 +set menu_updatecheck 1 "check for updates" +set menu_updatecheck_getpacks 1 "get update packs from update server" set bot_navigation_ignoreplayers 0 // FIXME remove this once the issue is solved set bot_sound_monopoly 0 "when enabled, only bots can make any noise" -set sv_loddistance1 1024 -set sv_loddistance2 4096 -seta cl_playerdetailreduction 0 "the higher, the less detailed player models are displayed (LOD)" +set cl_loddistance1 1024 +set cl_loddistance2 3072 +seta cl_playerdetailreduction 1 "the higher, the less detailed player models are displayed (LOD)" +seta cl_modeldetailreduction 1 "the higher, the less detailed certain map models are displayed (LOD)" set g_mapinfo_settemp_acl "+*" "ACL for mapinfo setting cvars" @@ -1585,10 +1609,10 @@ alias cl_hook_gamestart_kh alias cl_hook_gamestart_ons alias cl_hook_gamestart_as alias cl_hook_gamestart_rc -alias cl_hook_gamestart_nexball +alias cl_hook_gamestart_nb alias cl_hook_gamestart_cts alias cl_hook_gamestart_ka -alias cl_hook_gamestart_freezetag +alias cl_hook_gamestart_ft alias cl_hook_gameend alias cl_hook_activeweapon @@ -1607,10 +1631,10 @@ alias sv_hook_gamestart_kh alias sv_hook_gamestart_ons alias sv_hook_gamestart_as alias sv_hook_gamestart_rc -alias sv_hook_gamestart_nexball +alias sv_hook_gamestart_nb alias sv_hook_gamestart_cts alias sv_hook_gamestart_ka -alias sv_hook_gamestart_freezetag +alias sv_hook_gamestart_ft alias sv_hook_gamerestart alias sv_hook_gameend @@ -1688,6 +1712,7 @@ set _origin "0 0 0" // campaign internal, set when loading a campaign map1G set _campaign_index "" set _campaign_name "" +set _campaign_testrun 0 "To verify the campaign file, set this to 1, then start the first campaign level from the menu. If you end up in the menu again, it's good, if you get a QC crash, it's bad." // debug set _independent_players 0 "DO NOT TOUCH" @@ -1894,7 +1919,8 @@ snd_identicalsoundrandomization_tics 1 scr_loadingscreen_background 0 scr_loadingscreen_barcolor "0 0.5 1" scr_loadingscreen_barheight 12 -scr_loadingscreen_count 13 +scr_loadingscreen_count 14 +scr_loadingscreen_firstforstartup 1 scr_loadingscreen_scale 999 scr_loadingscreen_scale_base 1 scr_loadingscreen_scale_limit 2