X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=defaultXonotic.cfg;h=2ed3fcde6778b67a2ccb915f4b471491ad15b918;hb=d20a287dbf38a351ea8efe326cf2ca489520dd67;hp=691e2d853fd4cf79290aa0b28aaad58580794afc;hpb=4b6d25c4e29a963859c9b4b609a080765183761c;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 691e2d853..2ed3fcde6 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -79,9 +79,8 @@ alias movetoteam_pink "sv_cmd movetoteam $1 pink" alias movetoteam_yellow "sv_cmd movetoteam $1 yellow" alias movetoteam_auto "sv_cmd movetoteam $1 auto" -// merge lightmaps up to 1024x1024 textures -// the default of 2048x2048 is too heavy for my rig (SavageX) -mod_q3bsp_lightmapmergepower 3 +// merge lightmaps up to 2048x2048 textures +mod_q3bsp_lightmapmergepower 4 // player defaults _cl_color 102 @@ -283,8 +282,6 @@ seta cl_voice_directional_taunt_attenuation 0.5 "this defines the distance from hostname "Xonotic $g_xonoticversion Server" set sv_mapchange_delay 5 set minplayers 0 "number of players playing at the same time (if not enough real players are there the remaining slots are filled with bots)" -sv_cullentities_trace 1 -r_cullentities_trace 1 // restart server if all players hit "ready"-button set sv_ready_restart 0 "if set to 1 allow a map to be restarted once all players pressed the \"ready\" button'" @@ -322,11 +319,12 @@ set g_allow_oldnexbeam 0 "If enabled, clients are allowed to use old v2.3 Nexgun seta cl_particles_oldnexbeam 0 "Uses the old v2.3 Nexgun beam instead of the new beam, only works if server allows it (g_allow_oldnexbeam 1)" set sv_qcweaponanimation 0 -set g_telefrags 1 -set g_telefrags_avoid 0 +set g_telefrags 1 "telefragging, i.e. killing someone who stands in the way of someone who is teleporting" +set g_telefrags_teamplay 1 "never telefrag team mates" +set g_telefrags_avoid 1 "when teleporters have a random destination, avoid teleporting to locations where a telefrag would happen" set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed" -set g_respawn_ghosts 0 "if 1 dead bodies become ghosts and float away when the player respawns" +set g_respawn_ghosts 1 "if 1 dead bodies become ghosts and float away when the player respawns" set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rotate" set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would" @@ -338,7 +336,7 @@ set sv_fragmessage_information_typefrag 1 "Enable typefrag display information, // use default physics set sv_friction_on_land 0 -exec physicsNoQWBunny-nexbased.cfg +exec physicsNoQWBunny-xpmbased.cfg set sv_player_viewoffset "0 0 35" "view offset of the player model" set sv_player_mins "-16 -16 -24" "playermodel mins" @@ -509,7 +507,7 @@ set g_casings 2 "specifies which casings (0: none, 1: only shotgun casings, 2: s set g_norecoil 0 "if set to 1 shooting weapons won't make you crosshair to move upwards (recoil)" set g_maplist_mostrecent "" "contains the name of the maps that were most recently played" seta g_maplist_mostrecent_count 3 "number of most recent maps that are blocked from being played again" -seta g_maplist "accident aggressor aneurysm basement basementctf bleach bloodprison bloodprisonctf bluesky cyberparcour01 darkzone desertfactory dieselpower downer eggandbacon evilspace farewell final_rage nr_piece-o-cake ons-reborn racetrack reslimed ruiner runningman runningman_1on1remix runningmanctf silvercity skyway slimepit soylent starship stormkeep2 strength toxic warfare" +seta g_maplist "g-23" "the list of maps to be cycled among (is autogenerated if empty)" seta g_maplist_index 0 "this is used internally for saving position in maplist cycle" seta g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle" seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list" @@ -860,16 +858,16 @@ r_mipsprites 1 r_mipskins 1 r_shadow_realtime_world_lightmaps 1 seta r_ambient 4 -cl_decals_fadetime 1 +cl_decals_fadetime 5 cl_decals_time 2 seta cl_gunalign 3 "Gun alignment; 1 = right, 2 = left, 3 = center or right, 4 = center or left" seta cl_nogibs 0 "reduce number of violence effects, or remove them totally" seta cl_particlegibs 0 "simpler gibs" seta cl_gibs_damageforcescale 3.5 "force to push around gibs" -seta cl_gibs_lifetime 14 "average lifetime of gibs" +seta cl_gibs_lifetime 5 "average lifetime of gibs" seta cl_gibs_velocity_scale 1 "gib throw velocity force scale" seta cl_gibs_velocity_random 1 "gib throw velocity randomness scale" -seta cl_gibs_velocity_up 0 "extra z velocity for gibs" +seta cl_gibs_velocity_up 1 "extra z velocity for gibs" seta cl_gibs_ticrate 0.1 "ticrate for gibs" seta cl_gibs_sloppy 1 "sloppy gibs, may temporarily penetrate walls" seta cl_casings 1 "enable or disable bullet casings" @@ -1144,6 +1142,7 @@ seta sv_servermodelsonly 1 cl_curl_enabled 1 cl_curl_maxspeed 300 sv_curl_defaulturl "http://www.xonotic.com/contentdownload/getmap.php?file=" +set sv_curl_serverpackages_auto 0 "automatically add packs with *.serverpackage files to sv_curl_serverpackages" set sv_motd "" @@ -1311,7 +1310,7 @@ alias _userbind_call "${$1}" alias +userbind "_userbind_call userbind${1}_press" alias -userbind "_userbind_call userbind${1}_release" -seta menu_skin "default" +seta menu_skin "luminos" set menu_slowmo 1 seta menu_sounds 0 "enables menu sound effects. 1 enables click sounds, 2 also enables hover sounds" @@ -1329,7 +1328,7 @@ con_notifyalign 0 // hud variables set _hud_configure 0 "1 = configure the HUD" -seta hud_configure_teamcolorforced 1 "1 = force display of team colors in configure mode" +seta hud_configure_teamcolorforced 0 "1 = force display of team colors in configure mode" seta hud_configure_checkcollisions 1 "check for collisions against other panels when in hud configure mode" seta hud_configure_bg_minalpha 0.25 "minimum panel background alpha when in hud configure mode" seta hud_configure_grid_alpha 0.15 "alpha for visible grid when in configure mode" @@ -1338,9 +1337,9 @@ seta sbar_info_pos 0 "Y-axis distance from lower right corner for engine info pr // hud cvar descriptions exec _hud_descriptions.cfg -// exec the default skin config. remember, NO menu_restart in the deafault cfg (dp segfaults at startup otherwise) +// exec the default skin config // please add any new cvars into the hud_save script in qcsrc/client/hud.qc for consistency -exec hud_default.cfg +exec hud_luminos.cfg // user preference cvars (i.e. shouldn't be adjusted by a skin config) seta hud_panel_weapons_label 1 "1 = show number of weapon, 2 = show bound key of weapon" @@ -1370,7 +1369,7 @@ seta hud_panel_radar_rotation 0 "rotation mode: you set what points up. 0 = play seta hud_panel_radar_zoommode 0 "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out" alias hud_panel_radar_rotate "toggle hud_panel_radar_rotation 0 1 2 3 4" -seta hud_panel_engineinfo_framecounter_time 1 "time between framerate display updates, smaller values yield less accuracy" +seta hud_panel_engineinfo_framecounter_time 0.1 "time between framerate display updates" seta hud_panel_engineinfo_framecounter_decimals 0 "amount of decimals to show" seta hud_panel_engineinfo_framecounter_exponentialmovingaverage 1 "use an averaging method for calculating fps instead of counting frametime like engine does" seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight 0.1 "weight of latest data point" @@ -1384,11 +1383,11 @@ seta scoreboard_columns default seta scoreboard_border_thickness 1 "scoreboard border thickness" seta scoreboard_accuracy_border_thickness 1 "accuracy stats border thickness" seta scoreboard_accuracy_doublerows 0 "use two rows instead of one" -seta scoreboard_accuracy 1 "0 = no weapon accuracy stats panel on scoreboard" -seta scoreboard_color_bg_r 0 "red color component of the HUD background" -seta scoreboard_color_bg_g 0.25 "green color component of the HUD background" -seta scoreboard_color_bg_b 0.17 "blue color component of the HUD background" -seta scoreboard_color_bg_team 0.5 "team color multiplier of the HUD background" +seta scoreboard_accuracy 1 "show accuracy stats panel on scoreboard" +seta scoreboard_color_bg_r 0 "red color component of the scoreboard background" +seta scoreboard_color_bg_g 0.25 "green color component of the scoreboard background" +seta scoreboard_color_bg_b 0.17 "blue color component of the scoreboard background" +seta scoreboard_color_bg_team 0.5 "team color multiplier of the scoreboard background" seta scoreboard_alpha_bg 0.6 "scoreboard background alpha" seta scoreboard_alpha_fg 1 "scoreboard foreground alpha" seta scoreboard_alpha_name 0.9 "alpha of player text in scoreboard list other than self" @@ -1474,6 +1473,7 @@ sys_ticrate 0.0166667 cl_netfps 60 // should match sv_gameplayfix_delayprojectiles 0 sv_gameplayfix_q2airaccelerate 1 +sv_gameplayfix_stepmultipletimes 1 // delay for "kill" to prevent abuse set g_balance_kill_delay 5 @@ -1525,7 +1525,6 @@ set capturelimit 0 // hud: font size seta hud_fontsize 11 -seta hud_fontsize_spec 16 seta scr_centersize 12 seta hud_width 560 // alias hud_font "loadfont user1 ${1},gfx/fallback ${2-}; loadfont user2 ${1}-big ${2-}; scoreboard_columns_set" @@ -1923,3 +1922,17 @@ scr_conscroll_y -0.3 // DP cannot properly detect this, so rather turn off the detection r_texture_dds_load_dxt1_noalpha 1 + +// particles optimization +r_drawparticles_nearclip_min 8 +r_drawparticles_nearclip_max 16 + +// sv_cullentities_trace is 1, so the client doesn't have to +sv_cullentities_trace 1 +r_cullentities_trace 0 + +// less "lagging" of other players, but also less PL tolerant... let's try this +sv_clmovement_inputtimeout 0.05 + +// exact gloss looks better, e.g. on g-23 +r_shadow_glossexact 1