X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=defaultXonotic.cfg;h=31073b05b226366f4bcb71d882f87c4ad1de2ffb;hb=695514fc099c140d6f6eebfed43db0322b7e5add;hp=91fb4230bc5e4cfcf09b26eefdacc4a36ac8ffc3;hpb=8dd9e564bf844bd71312218ce4714e6324d6beb5;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 91fb4230b..31073b05b 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -146,6 +146,14 @@ gl_polyblend 0 // whether to use screen tints, this has now been replaced by a b r_motionblur 0 // motion blur value, default is 0 r_damageblur 0 // motion blur when damaged, default is 0 (removed in Xonotic) +r_bloom_blur 4 +r_bloom_brighten 2 +r_bloom_colorexponent 1 +r_bloom_colorscale 1 +r_bloom_colorsubtract 0.125 +r_bloom_resolution 320 +r_bloom_scenebrightness 0.85 + seta vid_x11_display "" "xonotic-linux-*.sh will use this to start xonotic on an other/new X display" // This can have three possible settings: // "" run as usual @@ -591,15 +599,39 @@ set gamecfg 1 // "deathmatch" // ctf set g_ctf 0 "Capture The Flag: take the enemy flag and bring it to yours at your base to score" -set g_ctf_flag_returntime 30 -set g_ctf_flagcarrier_selfdamage 1 -set g_ctf_flagcarrier_selfforce 1 +set g_ctf_flag_return_time 15 +set g_ctf_flag_return_dropped 100 +set g_ctf_flag_return_damage 0 +set g_ctf_flag_return_when_unreachable 1 "automatically return the flag if it falls into lava/slime/trigger hurt" +set g_ctf_flagcarrier_auto_helpme_when_damaged 50 +set g_ctf_flagcarrier_allow_vehicle_carry 1 +set g_ctf_flagcarrier_selfdamagefactor 1 +set g_ctf_flagcarrier_selfforcefactor 1 +set g_ctf_flagcarrier_damagefactor 1 +set g_ctf_flagcarrier_forcefactor 1 +set g_ctf_flagcarrier_waypointforenemy_stalemate 30 "show the enemy flagcarrier location after both teams have held the flags for this amount of time" +set g_ctf_flagcarrier_waypointforenemy_spotting 1 "show the enemy flagcarrier location if a team mate presses +use to spot them" +set g_ctf_dropped_capture_radius 100 "allow dropped flags to be automatically captured by base flags if the dropped flag is within this radius of it" set g_ctf_fullbrightflags 0 set g_ctf_dynamiclights 0 -set g_ctf_allow_drop 1 "dropping allows circumventing carrierkill score, so enable this with care!" +set g_ctf_flag_damageforcescale 2 +set g_ctf_portalteleport 0 "allow flag carriers to go through portals made in portal gun without dropping the flag" set g_ctf_reverse 0 "if enabled, flags positions are switched: you have to capture the enemy's flag from your own base by bringing it to your own flag in the enemy base" -set g_balance_ctf_delay_collect 1.0 -set g_balance_ctf_damageforcescale 1 +set g_ctf_flag_collect_delay 1 +set g_ctf_flag_health 0 +set g_ctf_flag_dropped_waypoint 2 "show dropped flag waypointsprite when a flag is lost. 1 = team only, 2 = for all players" +set g_ctf_flag_dropped_floatinwater 200 "move upwards while in water at this velocity" +set g_ctf_flag_pickup_verbosename 0 "show the name of the person who picked up the flag too" +set g_ctf_drop 1 "dropping allows circumventing carrierkill score, so enable this with care!" +set g_ctf_drop_velocity 500 "how fast or far a player can throw the flag" +set g_ctf_pass 1 "allow passing of flags to nearby team mates" +set g_ctf_pass_radius 500 "maximum radius that you can pass to a team mate in" +set g_ctf_pass_wait 2 "delay in seconds between how often players can pass the flag (antispam, essentially)" +set g_ctf_pass_request 1 "allow players to request the flag carrier to pass the flag to them" +set g_ctf_pass_turnrate 50 "how well the flag follows the best direction to its target while passing" +set g_ctf_pass_timelimit 2 "how long a flag can stay trying to pass before it gives up and just becomes dropped" +set g_ctf_pass_velocity 750 "how fast or far a player can pass the flag" +set g_ctf_allow_vehicle_touch 1 "allow flags to be picked up/captured/returned from inside a vehicle set g_ctf_shield_max_ratio 0 "shield at most this percentage of a team from the enemy flag (try: 0.4 for 40%)" set g_ctf_shield_min_negscore 20 "shield the player from the flag if he's got this negative amount of points or less" @@ -871,7 +903,6 @@ sv_sound_watersplash "" seta cl_announcer default "name of the announcer you wish to use from data/sound/announcer" seta cl_announcer_antispam 2 "number of seconds before an announcement of the same sound can be played again" seta cl_announcer_maptime 3 "play announcer sound telling you the remaining maptime - 0: do not play at all, 1: play at one minute, 2: play at five minutes, 3: play both" -seta cl_notify_carried_items "3" "notify you of carried items when you obtain them (e.g. flags in CTF) - 0: disabled, 1: notify of taken items, 2: notify of picking up dropped items, 3: notify of both" // startmap_dm is used when running with the -listen or -dedicated commandline options set serverconfig server.cfg @@ -1967,4 +1998,4 @@ set cl_fullbright_items 0 "enable fullbright items (if server allows, controled set cl_weapon_stay_color "2 0.5 0.5" "Color of picked up weapons when g_weapon_stay > 0" set cl_weapon_stay_alpha 0.75 "Alpha of picked up weapons when g_weapon_stay > 0" -seta g_superspectate 0 "server side, allows extended spectator functions through the cmd interface. followpowerup, followstrength, followstshield or followfc [red|blue] will transfer spectation to the relevent player, if any" \ No newline at end of file +seta g_superspectate 0 "server side, allows extended spectator functions through the cmd interface. followpowerup, followstrength, followstshield or followfc [red|blue] will transfer spectation to the relevent player, if any"