X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=defaultXonotic.cfg;h=3735e55349da0713a11e59317ead64ebe0d13610;hb=1b9c4091ae485ecc1cfeb02445db5183299f80a3;hp=ede4ffe1135b6ecfe9e3b3020d5cb70ac8daddc8;hpb=cea275266508b193506a04cffe1a695c55831348;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index ede4ffe11..3735e5534 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -305,6 +305,7 @@ set sv_doublejump 0 "allow Quake 2-style double jumps" set sv_jumpspeedcap_min "" "lower bound on the baseline velocity of a jump; final velocity will be >= (jumpheight * min + jumpheight)" set sv_jumpspeedcap_max "" "upper bound on the baseline velocity of a jump; final velocity will be <= (jumpheight * max + jumpheight)" set sv_jumpspeedcap_max_disable_on_ramps 0 "disable upper baseline velocity bound on ramps to preserve the old rampjump style" +set sv_track_canjump 0 "track if the player released the jump key between 2 jumps to decide if they are able to jump or not" seta sv_precacheplayermodels 1 seta sv_precacheweapons 0 @@ -541,6 +542,7 @@ gl_picmip_sprites 0 gl_picmip_other 1 // so, picmip -1 is best possible quality r_mipsprites 1 r_mipskins 1 +gl_max_lightmapsize 4096 r_shadow_realtime_world_lightmaps 1 r_shadow_realtime_world_importlightentitiesfrommap 0 // Whether build process uses keepLights is nontransparent and may change, so better make keepLights not matter. cl_decals_fadetime 5 @@ -639,6 +641,7 @@ alias weapon_group_7 "impulse 7" alias weapon_group_8 "impulse 8" alias weapon_group_9 "impulse 9" alias weapon_group_0 "impulse 14" // cycles the superweapons +// TODO: remove after 0.8.2. Default impulse commands for 0.8.1 servers exec weapons.cfg // score log