X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=defaultXonotic.cfg;h=457505dd2174e09c53a8ae456a2ca88139a20184;hb=f6da8001c7d20985eec828353e332f4e8ff918aa;hp=9b2d45be7f6a6c5f93a5474fe2b044b5ee8eb833;hpb=0fe40598c616fa8348bc4ecb7db4c3d5a92da3f8;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 9b2d45be7..457505dd2 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -1,30 +1,3 @@ -set g_xonoticversion 2.5svn "Xonotic version (formatted for humans)" - -//!showbrand - -// changes a cvar and reports it to the server (for the menu to notify the -// server about changes) -alias setreport "set \"$1\" \"$2\" ; sendcvar \"$1\"" - -// detect dedicated server or client -alias "_detect_dedicated_$qport" "$*" -alias "_detect_dedicated_0" "" -alias if_dedicated "_detect_dedicated_$qport ${* asis}" -alias if_client "${* asis}" -if_dedicated alias if_client "" - -seta g_configversion 0 "Configuration file version (used to upgrade settings) 0: first run, or previous start was <2.4.1 Later, it's overridden by config.cfg, version ranges are defined in config_update.cfg" - // Xonotic version (formatted for machines) // used to determine if a client version is compatible // this doesn't have to be bumped with every release @@ -35,23 +8,31 @@ seta g_configversion 0 "Configuration file version (used to upgrade settings) 0: // servers either // // e.g. Xonotic 1.5.1 RC1 will be 15101 -gameversion 20000 -gameversion_min 20000 // 2.5.2 still used this -gameversion_max 20699 // 2.5 version allows any 2.6 release, but no more +set g_xonoticversion git "Xonotic version (formatted for humans)" +gameversion 100 // 0.1.0 +gameversion_min 0 // git builds see all versions +gameversion_max 65535 // git builds see all versions // compatibility guideline: // version a.b.c = a0b0c // gameversion_min = a0(b-1)00 // show servers of the previous "line" // gameversion_max = a0(b+1)99 // show servers of the next "line" -// example: 2.6.3 -// gameversion 20603 -// gameversion_min 20500 -// gameversion_max 20799 -// however, in 2.5.x, we will: -// gameversion = 20000 // let other 2.5 clients connect -// gameversion_min = 20000 // 2.5.x still has this, we cannot block it within 2.5 -// however, in 2.6.x, we will just: -// gameversion_min = 20000 // show 2.5 servers +// so, for a given gameversion, _min and _max calculate as follows: +// gameversion_min = (gameversion / 100) * 100 - 100 +// gameversion_max = (gameversion / 100) * 100 + 199 + +// changes a cvar and reports it to the server (for the menu to notify the +// server about changes) +alias setreport "set \"$1\" \"$2\" ; sendcvar \"$1\"" + +// detect dedicated server or client +alias "_detect_dedicated_$qport" "$*" +alias "_detect_dedicated_0" "" +alias if_dedicated "_detect_dedicated_$qport ${* asis}" +alias if_client "${* asis}" +if_dedicated alias if_client "" + +seta g_configversion 0 "Configuration file version (used to upgrade settings) 0: first run, or previous start was <2.4.1 Later, it's overridden by config.cfg, version ranges are defined in config_update.cfg" // say aliases alias asay_ctf_flagcarrier "say_team flag carrier at %y" @@ -98,16 +79,23 @@ alias movetoteam_pink "sv_cmd movetoteam $1 pink" alias movetoteam_yellow "sv_cmd movetoteam $1 yellow" alias movetoteam_auto "sv_cmd movetoteam $1 auto" -// merge lightmaps up to 1024x1024 textures -// the default of 2048x2048 is too heavy for my rig (SavageX) -mod_q3bsp_lightmapmergepower 3 +// merge lightmaps up to 2048x2048 textures +mod_q3bsp_lightmapmergepower 4 // player defaults _cl_color 102 _cl_name Player -_cl_playermodel models/player/marine.zym +_cl_playermodel models/player/umbra.iqm _cl_playerskin 0 -crosshair 1 +seta crosshair 6 +seta crosshair_color_red 0 +seta crosshair_color_green 0.2 +seta crosshair_color_blue 0.8 +seta crosshair_alpha 1 +seta crosshair_size 0.5 +seta crosshair_dot 1 +seta crosshair_dot_alpha 1 +seta crosshair_dot_size 1 seta crosshair_per_weapon 0 "when 1, each gun will display a different crosshair" seta crosshair_color_override 0 "when 1, crosshair_color_* overrides the per-weapon color" seta crosshair_effect_speed -1 "how fast (in seconds) some crosshair effects should take place, 0 = instant, -1 = 2x weapon switch time" @@ -193,6 +181,12 @@ seta crosshair_hlac_color_green 0.65 "crosshair color green component to display seta crosshair_hlac_color_blue 0.2 "crosshair color blue component to display when wielding the H.L.A.C." seta crosshair_hlac_color_alpha 1 "crosshair alpha value to display when wielding the H.L.A.C." seta crosshair_hlac_size 0.6 "crosshair size when wielding the H.L.A.C." +seta crosshair_seeker "" "crosshair to display when wielding the TAG Seeker" +seta crosshair_seeker_color_red 1 "crosshair color red component to display when wielding the TAG seeker" +seta crosshair_seeker_color_green 0.35 "crosshair color green component to display when wielding the TAG seeker" +seta crosshair_seeker_color_blue 0.35 "crosshair color blue component to display when wielding the TAG seeker" +seta crosshair_seeker_color_alpha 0.9 "crosshair alpha value to display when wielding the TAG seeker" +seta crosshair_seeker_size 0.8 "crosshair size when wielding the TAG seeker" seta crosshair_campingrifle "" "crosshair to display when wielding the campingrifle" seta crosshair_campingrifle_color_red 0.85 "crosshair color red component to display when wielding the campingrifle" seta crosshair_campingrifle_color_green 0.5 "crosshair color green component to display when wielding the campingrifle" @@ -212,6 +206,13 @@ seta crosshair_fireball_color_green 1.0 "crosshair color green component to disp seta crosshair_fireball_color_blue 0.2 "crosshair color blue component to display when wielding the fireball" seta crosshair_fireball_color_alpha 1 "crosshair alpha value to display when wielding the fireball" seta crosshair_fireball_size 1 "crosshair size when wielding the fireball" +seta crosshair_nexvelocity_color_red 0.8 +seta crosshair_nexvelocity_color_green 0 +seta crosshair_nexvelocity_color_blue 0 +seta crosshair_nexvelocity_alpha 0.25 +seta cl_reticle_stretch 0 "whether to stretch reticles so they fit the screen (brakes image proportions)" +seta cl_reticle_item_nex 1 "draw aiming recticle for the nex weapon's zoom, 0 disables and values between 0 and 1 change alpha" +seta cl_reticle_item_normal 1 "draw recticle when zooming with the zoom button, 0 disables and values between 0 and 1 change alpha" fov 90 seta cl_velocityzoom 0 "velocity based zooming of fov, negative values zoom out" seta cl_velocityzoomtime 0.3 "time value for averaging speed values" @@ -220,7 +221,7 @@ seta cl_zoomspeed 3.5 "how fast it will zoom (0.5-16), negative values mean inst seta cl_zoomsensitivity 0 "how zoom changes sensitivity (0 = weakest, 1 = strongest)" freelook 1 sensitivity 6 -v_gamma 1.125000 +v_gamma 1 viewsize 100 bgmvolume 1 volume 0.5 @@ -245,6 +246,29 @@ cl_deathfade 1 // fade screen to dark red when dead, value represents how fast t cl_bobcycle 0 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6 cl_bob 0.01 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02 cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1 +cl_leanmodel 1 // enables weapon leaning effect when looking around +cl_leanmodel_side_speed 0.7 "gun leaning sideways speed" +cl_leanmodel_side_limit 35 "gun leaning sideways limit" +cl_leanmodel_side_highpass1 30 "gun leaning sideways pre-highpass in 1/s" +cl_leanmodel_side_highpass 3 "gun leaning sideways highpass in 1/s" +cl_leanmodel_side_lowpass 20 "gun leaning sideways lowpass in 1/s" +cl_leanmodel_up_speed 0.65 "gun leaning upward speed" +cl_leanmodel_up_limit 50 "gun leaning upward limit" +cl_leanmodel_up_highpass1 5 "gun leaning upward pre-highpass in 1/s" +cl_leanmodel_up_highpass 15 "gun leaning upward highpass in 1/s" +cl_leanmodel_up_lowpass 20 "gun leaning upward lowpass in 1/s" +cl_followmodel 1 // enables weapon pushing / pulling effect when walking +cl_followmodel_side_speed 0.25 "gun following sideways speed" +cl_followmodel_side_limit 6 "gun following sideways limit" +cl_followmodel_side_highpass1 30 "gun following sideways pre-highpass in 1/s" +cl_followmodel_side_highpass 5 "gun following sideways highpass in 1/s" +cl_followmodel_side_lowpass 10 "gun following sideways lowpass in 1/s" +cl_followmodel_up_speed 0.5 "gun following upward speed" +cl_followmodel_up_limit 5 "gun following upward limit" +cl_followmodel_up_highpass1 60 "gun following upward pre-highpass in 1/s" +cl_followmodel_up_highpass 2 "gun following upward highpass in 1/s" +cl_followmodel_up_lowpass 10 "gun following upward lowpass in 1/s" + cl_rollangle 0 // amount of view tilt when strafing, default is 2.0 v_kicktime 0 // how long damage kicks of the view last, default is 0 seconds gl_polyblend 0.5 // whether to use screen tints, default is 1 @@ -270,14 +294,14 @@ seta cl_voice_directional_taunt_attenuation 0.5 "this defines the distance from hostname "Xonotic $g_xonoticversion Server" set sv_mapchange_delay 5 set minplayers 0 "number of players playing at the same time (if not enough real players are there the remaining slots are filled with bots)" -sv_cullentities_trace 1 -r_cullentities_trace 1 // restart server if all players hit "ready"-button set sv_ready_restart 0 "if set to 1 allow a map to be restarted once all players pressed the \"ready\" button'" set sv_ready_restart_after_countdown 0 "if set to 1 the players and map items are reset after the countdown ended, otherwise they're reset already at the beginning of the countdown" set sv_ready_restart_repeatable 0 "allows the players to restart the game as often as needed" +set sv_hitsound_antispam_time 0.05 "don't play the hitsound more often than this for the electro lightning gun or the laser gauntlet" + //nifreks lockonrestart feature, used in team-based game modes, if set to 1 and all players readied up no other player can then join the game anymore, useful to block spectators from joining set teamplay_lockonrestart 0 "it set to 1 in a team-based game, the teams are locked once all players readied up and the game restarted (no new players can join after restart unless using the server-command unlockteams)" @@ -307,19 +331,24 @@ set g_allow_oldnexbeam 0 "If enabled, clients are allowed to use old v2.3 Nexgun seta cl_particles_oldnexbeam 0 "Uses the old v2.3 Nexgun beam instead of the new beam, only works if server allows it (g_allow_oldnexbeam 1)" set sv_qcweaponanimation 0 -set g_telefrags 1 -set g_telefrags_avoid 0 +set g_telefrags 1 "telefragging, i.e. killing someone who stands in the way of someone who is teleporting" +set g_telefrags_teamplay 1 "never telefrag team mates" +set g_telefrags_avoid 1 "when teleporters have a random destination, avoid teleporting to locations where a telefrag would happen" set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed" +set g_respawn_ghosts 1 "if 1 dead bodies become ghosts and float away when the player respawns" +set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rotate" +set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would" + // fragmessage: This allows extra information to be displayed with the frag centerprints. -set sv_fragmessage_information_ping 0 "Enable ping display information, 0 = Never display; 1 = Always display (If the player is a bot, it will say bot instead of the ping.)" +set sv_fragmessage_information_ping 1 "Enable ping display information, 0 = Never display; 1 = Always display (If the player is a bot, it will say bot instead of the ping.)" set sv_fragmessage_information_handicap 1 "Enable handicap display information, 0 = Never display; 1 = Only when the player has handicap on; 2 = Always display (Displays Off if off)" -set sv_fragmessage_information_stats 0 "Enable statistics (health/armor) display information, 0 = Never display; 1 = Always display (Only available for the person who was killed)" +set sv_fragmessage_information_stats 1 "Enable statistics (health/armor) display information, 0 = Never display; 1 = Always display (Only available for the person who was killed)" set sv_fragmessage_information_typefrag 1 "Enable typefrag display information, 0 = Never display; 1 = Always display" // use default physics set sv_friction_on_land 0 -exec physics26.cfg +exec physicsNoQWBunny-xpmbased.cfg set sv_player_viewoffset "0 0 35" "view offset of the player model" set sv_player_mins "-16 -16 -24" "playermodel mins" @@ -330,9 +359,9 @@ set sv_player_crouch_maxs "16 16 25" "maxs of a crouched playermodel" set sv_pogostick 1 "don't require releasing the space bar for jumping again" set sv_doublejump 0 "allow Quake 2-style double jumps" -set sv_jumpspeedcap_min "" "wont perform a doublejump if z-axis speed is higher than sv_jumpvelocity * this" -set sv_jumpspeedcap_max "" "wont perform a doublejump if z-axis speed is higher than sv_jumpvelocity * this" -set sv_jumpspeedcap_max_disable_on_ramps 0 "disable max jumpspeedcap on ramps to preserve the old rampjump style" +set sv_jumpspeedcap_min "" "lower bound on the baseline velocity of a jump; final velocity will be >= (jumpheight * min + jumpheight)" +set sv_jumpspeedcap_max "" "upper bound on the baseline velocity of a jump; final velocity will be <= (jumpheight * max + jumpheight)" +set sv_jumpspeedcap_max_disable_on_ramps 0 "disable upper baseline velocity bound on ramps to preserve the old rampjump style" seta sv_precacheplayermodels 1 seta sv_precacheweapons 0 @@ -409,9 +438,9 @@ set bot_ai_keyboard_treshold 0.57 set bot_ai_aimskill_offset 0.3 "Amount of error induced to the bots aim" set bot_ai_aimskill_think 1 "Aiming velocity. Use values below 1 for slower aiming" set bot_ai_custom_weapon_priority_distances "300 850" "Define close and far distances in any order. Based on the distance to the enemy bots will choose different weapons" -set bot_ai_custom_weapon_priority_far "minstanex nex campingrifle rocketlauncher grenadelauncher electro hagar hlac crylink laser uzi fireball shotgun tuba" "Desired weapons for far distances ordered by priority" -set bot_ai_custom_weapon_priority_mid "minstanex rocketlauncher nex fireball grenadelauncher electro uzi campingrifle crylink hlac hagar shotgun laser tuba" "Desired weapons for middle distances ordered by priority" -set bot_ai_custom_weapon_priority_close "minstanex nex uzi hlac tuba hagar crylink grenadelauncher shotgun electro campingrifle rocketlauncher laser fireball" "Desired weapons for close distances ordered by priority" +set bot_ai_custom_weapon_priority_far "minstanex nex campingrifle rocketlauncher grenadelauncher electro hagar hlac crylink laser uzi fireball seeker shotgun tuba" "Desired weapons for far distances ordered by priority" +set bot_ai_custom_weapon_priority_mid "minstanex rocketlauncher nex fireball seeker grenadelauncher electro uzi campingrifle crylink hlac hagar shotgun laser tuba" "Desired weapons for middle distances ordered by priority" +set bot_ai_custom_weapon_priority_close "minstanex nex uzi hlac tuba seeker hagar crylink grenadelauncher shotgun electro campingrifle rocketlauncher laser fireball" "Desired weapons for close distances ordered by priority" set bot_ai_weapon_combo 1 "Enable bots to do weapon combos" set bot_ai_weapon_combo_threshold 0.3 "Try to make a combo N seconds after the last attack" set bot_ai_friends_aware_pickup_radius "500" "Bots will not pickup items if a team mate is this distance near the item" @@ -439,7 +468,7 @@ set bot_ai_aimskill_order_filter_5th 0.5 "Movement prediction filter. Used rarel set g_waypointeditor 0 set bot_ignore_bots 0 "When set, bots don't shoot at other bots" set bot_join_empty 0 "When set, bots also play if no player has joined the server" -set bot_vs_human 0 "Bots and humans play in different teams when set. positive values to make an all-bot blue team, set to negative values to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count)" +set bot_vs_human 0 "Bots and humans play in different teams when set. positive values to make an all-bot blue team, set to negative values to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count). Changes will be correctly applied only from the next game" alias g_waypointeditor_spawn "impulse 103" alias g_waypointeditor_remove "impulse 104" @@ -480,7 +509,6 @@ set g_laserguided_missile 0 "if set to 1 the rockets of the rocket launcher can set g_midair 0 "if set to 1 you can only apply damage to your opponent while he is airborne" set g_midair_shieldtime 0.3 "number of seconds you are still invincible since you lost contact to the ground" set g_spawnsound 1 "set to 0 if you don't want to hear the spawn sound when a player spawns" -set g_spawnpoints_autodrop 0 "if set to 1, automatically drop spawn point locations if they were placed too high" set g_spawnpoints_auto_move_out_of_solid 0 "if set to 1 you will see a warning if a spawn point was placed inside a solid" set g_forced_respawn 0 "if set to 1 and a player died, that player gets automatically respawned once seconds are over" set g_fullbrightplayers 0 "brightens up player models (note that the color, skin or model of the players does not change!)" @@ -491,7 +519,7 @@ set g_casings 2 "specifies which casings (0: none, 1: only shotgun casings, 2: s set g_norecoil 0 "if set to 1 shooting weapons won't make you crosshair to move upwards (recoil)" set g_maplist_mostrecent "" "contains the name of the maps that were most recently played" seta g_maplist_mostrecent_count 3 "number of most recent maps that are blocked from being played again" -seta g_maplist "accident aggressor aneurysm basement basementctf bleach bloodprison bloodprisonctf bluesky cyberparcour01 darkzone desertfactory dieselpower downer eggandbacon evilspace farewell final_rage nr_piece-o-cake ons-reborn racetrack reslimed ruiner runningman runningman_1on1remix runningmanctf silvercity skyway slimepit soylent starship stormkeep2 strength toxic warfare" +seta g_maplist "g-23" "the list of maps to be cycled among (is autogenerated if empty)" seta g_maplist_index 0 "this is used internally for saving position in maplist cycle" seta g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle" seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list" @@ -505,6 +533,7 @@ set g_player_brightness 0 "set to 2 for brighter players" seta g_balance_cloaked_alpha 0.25 set g_playerclip_collisions 1 "0 = disable collision testing against playerclips, might be useful on some defrag maps" +set g_botclip_collisions 1 "0 = disable collision testing against botclips, might be useful on some defrag maps" set welcome_message_time 8 @@ -516,16 +545,17 @@ set g_dodging 0 "set to 1 to enable dodging in games" seta cl_dodging_timeout 0.2 "determines how long apart (in seconds) two taps on the same direction key are considered a dodge. use 0 to disable" -set sv_dodging_wall_dodging 1 "set to 1 to allow dodging off walls. 0 to disable" +set sv_dodging_wall_dodging 0 "set to 1 to allow dodging off walls. 0 to disable" set sv_dodging_delay 0.5 "determines how long a player has to wait to be able to dodge again after dodging" set sv_dodging_up_speed 200 "the jump velocity of the dodge" -set sv_dodging_horiz_speed 350 "the horizontal velocity of the dodge" +set sv_dodging_horiz_speed 400 "the horizontal velocity of the dodge" set sv_dodging_ramp_time 0.1 "a ramp so that the horizontal part of the dodge is added smoothly (seconds)" set sv_dodging_height_threshold 10 "the maximum height above ground where to allow dodging" set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging" set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent" set leadlimit 0 +set leadlimit_and_fraglimit 0 "if set, leadlimit is ANDed with fraglimit (otherwise ORed)" // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch. seta timelimit_override -1 "Time limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" @@ -819,28 +849,38 @@ set g_nexball_radar_showallplayers 1 "1: show every player and the ball on the // server game balance settings // powerup balance settings // weapon balance settings follow -exec balance.cfg +exec balanceXonotic.cfg set g_bloodloss 0 "amount of health below which blood loss occurs" -set g_footsteps 0 "serverside footstep sounds" +set g_footsteps 1 "serverside footstep sounds" + +set g_deathglow 1.25 "when enabled, players stop glowing after they die (the value specifies glow fading speed)" + +set g_multijump 0 "Number of multiple jumps to allow (jumping again in the air), -1 allows for infinite jumps" +set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity" +set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again" // effects r_picmipsprites 0 // Xonotic uses sprites that should never be picmipped (team mate, typing, waypoints) +r_picmipworld 1 +gl_picmip_world 0 +gl_picmip_sprites 0 +gl_picmip_other 2 // so, picmip -2 is best possible quality r_mipsprites 1 r_mipskins 1 r_shadow_realtime_world_lightmaps 1 seta r_ambient 4 -cl_decals_fadetime 1 +cl_decals_fadetime 5 cl_decals_time 2 seta cl_gunalign 3 "Gun alignment; 1 = right, 2 = left, 3 = center or right, 4 = center or left" seta cl_nogibs 0 "reduce number of violence effects, or remove them totally" seta cl_particlegibs 0 "simpler gibs" seta cl_gibs_damageforcescale 3.5 "force to push around gibs" -seta cl_gibs_lifetime 14 "average lifetime of gibs" +seta cl_gibs_lifetime 5 "average lifetime of gibs" seta cl_gibs_velocity_scale 1 "gib throw velocity force scale" seta cl_gibs_velocity_random 1 "gib throw velocity randomness scale" -seta cl_gibs_velocity_up 0 "extra z velocity for gibs" +seta cl_gibs_velocity_up 1 "extra z velocity for gibs" seta cl_gibs_ticrate 0.1 "ticrate for gibs" seta cl_gibs_sloppy 1 "sloppy gibs, may temporarily penetrate walls" seta cl_casings 1 "enable or disable bullet casings" @@ -889,40 +929,25 @@ alias sv_loadconfig "exec $serverconfig" alias sv_restart "say \"Server will restart at the end of the match, you will all be reconnected automatically. $* \"; quit_and_redirect self" // aliases: -alias +attack2 +button3 -alias -attack2 -button3 +alias +fire +attack +alias -fire -attack +alias +fire2 +button3 +alias -fire2 -button3 +alias +attack2 +button3 // old alias from Nexuiz +alias -attack2 -button3 // old alias name from Nexuiz alias +zoom +button4 alias -zoom -button4 alias +crouch +button5 alias -crouch -button5 -alias weapnext "_weapnext_${_supports_weaponpriority}${sbar_hudselector}${cl_weaponpriority_useforcycling}" -alias _weapnext_000 "impulse 10" -alias _weapnext_001 "impulse 10" -alias _weapnext_010 "impulse 10" -alias _weapnext_011 "impulse 10" -alias _weapnext_020 "impulse 10" -alias _weapnext_021 "impulse 10" -alias _weapnext_100 "impulse 10" -alias _weapnext_101 "impulse 15" -alias _weapnext_110 "impulse 18" -alias _weapnext_111 "impulse 15" -alias _weapnext_120 "impulse 18" -alias _weapnext_121 "impulse 15" +alias weapnext "_weapnext_${cl_weaponpriority_useforcycling}" +alias _weapnext_0 "impulse 18" +alias _weapnext_1 "impulse 15" +alias _weapnext_2 "impulse 10" alias weaplast "impulse 11" -alias weapprev "_weapprev_${_supports_weaponpriority}${sbar_hudselector}${cl_weaponpriority_useforcycling}" -alias _weapprev_000 "impulse 12" -alias _weapprev_001 "impulse 12" -alias _weapprev_010 "impulse 12" -alias _weapprev_011 "impulse 12" -alias _weapprev_020 "impulse 12" -alias _weapprev_021 "impulse 12" -alias _weapprev_100 "impulse 12" -alias _weapprev_101 "impulse 16" -alias _weapprev_110 "impulse 19" -alias _weapprev_111 "impulse 16" -alias _weapprev_120 "impulse 19" -alias _weapprev_121 "impulse 16" -set _supports_weaponpriority 0 "set to 1 by csqc if supported, and to 0 on disconnect" +alias weapprev "_weapprev_${cl_weaponpriority_useforcycling}" +alias _weapprev_0 "impulse 19" +alias _weapprev_1 "impulse 16" +alias _weapprev_2 "impulse 12" alias weapbest "impulse 13" alias reload "impulse 20" @@ -952,8 +977,8 @@ bind 8 "impulse 8" bind 9 "impulse 9" bind 0 "impulse 14" // cycles the superweapons bind q weaplast -bind MOUSE1 +attack -bind MOUSE2 +attack2 +bind MOUSE1 +fire +bind MOUSE2 +fire2 bind MOUSE3 +zoom bind MOUSE4 weaplast bind MOUSE5 +hook @@ -980,7 +1005,6 @@ bind F10 quit bind F11 disconnect bind F12 screenshot bind F4 ready -bind m radar bind ALT +showaccuracy // Gamepad defaults. Tested with Logitech Rumblepad 2, I hope similar ones works as well. @@ -988,8 +1012,8 @@ bind JOY1 "+crouch" bind JOY2 "+jump" bind JOY3 "weapprev" bind JOY4 "weapnext" -bind JOY5 "+attack2" -bind JOY6 "+attack" +bind JOY5 "+fire2" +bind JOY6 "+fire" bind JOY7 "+zoom" bind JOY8 "dropweapon" bind JOY9 "menu_showteamselect" @@ -1034,7 +1058,7 @@ bind kp_minus "+userbind 18" set sv_vote_commands "restart fraglimit chmap gotomap nextmap endmatch reducematchtime extendmatchtime allready kick cointoss movetoteam_auto" "these commands can be voted" set sv_vote_only_commands "" set sv_vote_master_commands "movetoteam_red movetoteam_blue movetoteam_yellow movetoteam_pink" "maybe add kickban here (but then sv_vote_master 0)" -set rcon_restricted_commands "restart fraglimit chmap gotomap endmatch reducematchtime extendmatchtime allready kick kickban \"sv_cmd bans\" \"sv_cmd unban\" status \"sv_cmd teamstatus\" movetoteam_auto movetoteam_red movetoteam_blue movetoteam_yellow movetoteam_pink" +set rcon_restricted_commands "restart fraglimit chmap gotomap endmatch reducematchtime extendmatchtime allready kick kickban \"sv_cmd bans\" \"sv_cmd unban *\" status \"sv_cmd teamstatus\" movetoteam_auto movetoteam_red movetoteam_blue movetoteam_yellow movetoteam_pink" set sv_vote_call 1 "users can call a vote for the above commands" set sv_vote_master 1 "users can call a vote to become master" set sv_vote_master_password "" "when set, users can use \"vlogin PASSWORD\" to log in as master" @@ -1107,6 +1131,7 @@ set quit_and_redirect "" "set to an IP to redirect all players at the end of the // singleplayer campaign set g_campaign 0 +set g_campaign_forceteam 0 "Forces the player to a given team in campaign mode, 1 = red, 2 = blue, 3 = yellow, 4 = pink" seta g_campaign_name "xonotic25" set g_campaign_skill 0 set g_campaignxonotic20_index 0 @@ -1131,6 +1156,7 @@ seta sv_servermodelsonly 1 cl_curl_enabled 1 cl_curl_maxspeed 300 sv_curl_defaulturl "http://www.xonotic.com/contentdownload/getmap.php?file=" +set sv_curl_serverpackages_auto 0 "automatically add packs with *.serverpackage files to sv_curl_serverpackages" set sv_motd "" @@ -1160,8 +1186,6 @@ set g_chat_flood_lmax_tell 2 "private chat: maximum number of lines per chat mes set g_chat_flood_burst_tell 2 "private chat: allow bursts of so many chat lines" set g_chat_flood_notify_flooder 1 "when 0, the flooder still can see his own message" set g_chat_teamcolors 0 "colorize nicknames in team color for chat" -set g_voice_flood_spv 4 "normal voices: seconds between voices to not count as flooding" -set g_voice_flood_spv_team 2 "team voices: seconds between voices to not count as flooding" set g_nick_flood_timeout 120 "time after which nick flood protection resets (set to 0 to disable nick flood checking)" set g_nick_flood_penalty 0.5 "duration of the nick flood penalty" set g_nick_flood_penalty_yellow 3 "number of changes to allow before warning and movement blocking" @@ -1244,7 +1268,7 @@ set g_keyhunt_teams 0 set cl_gravity 800 "but ignored anyway" set g_ban_default_bantime 5400 "90 minutes" -set g_ban_default_masksize 3 "whole 255.255.255.0 networks (set to 4 for single IPs); when UID support is compiled in, masksize 0 means banning by UID" +set g_ban_default_masksize 3 "masksize 0 means banning by UID only, 1 means banning by /8 (IPv6: /32) network, 2 means banning by /16 (IPv6: /48) network, 3 means banning by /24 (IPv6: /56) network, 4 means banning by single IP (IPv6: /64 network)" set g_banned_list "" "format: IP remainingtime IP remainingtime ..." alias bans "sv_cmd bans" alias ban "sv_cmd ban $*" // usage: ban address(maybe incomplete, like 1.2.3) bantime(seconds) @@ -1300,7 +1324,7 @@ alias _userbind_call "${$1}" alias +userbind "_userbind_call userbind${1}_press" alias -userbind "_userbind_call userbind${1}_release" -seta menu_skin "default" +seta menu_skin "luminos" set menu_slowmo 1 seta menu_sounds 0 "enables menu sound effects. 1 enables click sounds, 2 also enables hover sounds" @@ -1316,34 +1340,79 @@ con_chatwidth 0.6 con_notifysize 10 con_notifyalign 0 -sbar_info_pos 50 -seta sbar_alpha_bg 0.8 "alpha value of the HUD background" -seta sbar_alpha_fg 1 "alpha value of the HUD foreground items" -seta sbar_border_thickness 1 "scoreboard border thickness" -seta sbar_accuracy_border_thickness 1 "accuracy stats border thickness" -seta sbar_accuracy_doublerows 0 "use two rows instead of one" -seta sbar_accuracy_yellow 40 "percentage at which the accuracy color is yellow" -seta sbar_accuracy 1 "0 = no weapon accuracy stats panel on scoreboard" -seta sbar_accuracy_hud 1 "0 = no weapon accuracy bar on the weapon icons" -seta sbar_color_bg_r 0 "red color component of the HUD background" -seta sbar_color_bg_g 0.25 "green color component of the HUD background" -seta sbar_color_bg_b 0.17 "blue color component of the HUD background" -seta sbar_color_bg_team 0.5 "team color multiplier of the HUD background" -seta sbar_scoreboard_alpha_bg 0.6 "scoreboard background alpha" -seta sbar_scoreboard_alpha_fg 1 "scoreboard foreground alpha" -seta sbar_scoreboard_alpha_name 0.9 "alpha of player text in scoreboard list other than self" -seta sbar_scoreboard_alpha_name_self 1 "alpha of player text in scoreboard list of self" -seta sbar_scoreboard_fadeinspeed 10 "speed at which scoreboard fades in, higher is faster (0 = instant)" -seta sbar_scoreboard_fadeoutspeed 5 "speed at which scoreboard fades out, higher is faster (0 = instant)" -seta sbar_scoreboard_highlight 1 "enable highlighting for rows and columns in the scoreboard" -seta sbar_scoreboard_highlight_alpha 0.10 "highlight alpha value (depends on sbar_scoreboard_highlight 1)" -seta sbar_scoreboard_highlight_alpha_self 0.25 "self highlight alpha value" -seta sbar_hudselector 1 "0 = health/armor positions flipped, 1 = default hud layout, 2 = combined health and armor display" -seta sbar_showcurrentammo 0 "0 = show all ammo types, 1 = show only the ammo type of the current weapon" -seta sbar_showweaponicons 1 "1 = show icons of weapons that you have" -seta sbar_timer_increment 0 "1 = show elapsed time on the timer" -seta sbar_timer_scale 1 "scale multiplier of the timer" -seta sbar_vote_alreadyvoted_alpha 0.75 "alpha of the vote dialog after you have voted" +// hud variables +set _hud_configure 0 "1 = configure the HUD" +seta hud_configure_teamcolorforced 0 "1 = force display of team colors in configure mode" +seta hud_configure_checkcollisions 1 "check for collisions against other panels when in hud configure mode" +seta hud_configure_bg_minalpha 0.25 "minimum panel background alpha when in hud configure mode" +seta hud_configure_grid_alpha 0.15 "alpha for visible grid when in configure mode" + +seta sbar_info_pos 0 "Y-axis distance from lower right corner for engine info prints" + +// hud cvar descriptions +exec _hud_descriptions.cfg +// exec the default skin config +// please add any new cvars into the hud_save script in qcsrc/client/hud.qc for consistency +exec hud_luminos.cfg + +// user preference cvars (i.e. shouldn't be adjusted by a skin config) +seta hud_panel_weapons_label 1 "1 = show number of weapon, 2 = show bound key of weapon" +seta hud_panel_weapons_complainbubble_time 1 "time that a new entry stays until it fades out" +seta hud_panel_weapons_complainbubble_fadetime 0.25 "fade out time" +seta hud_panel_weapons_accuracy 1 "show accuracy color as the weapon icon background" +seta hud_panel_weapons_accuracy_color0 "1 0 0" +seta hud_panel_weapons_accuracy_color1 "1 1 0" +seta hud_panel_weapons_accuracy_color2 "0 1 0" +seta hud_panel_weapons_accuracy_color_levels "0 20 100" "accuracy values at which a specified color (hud_panel_weapons_accuracy_color) will be used. If your accuracy is between 2 of these values then a mix of the Xth and X+1th colors will be used. You can specify up to 10 values, in increasing order" +seta hud_panel_weapons_ammo 1 "show ammo as a status bar" +seta hud_panel_weapons_ammo_full_shells 50 "show 100% of the status bar at this ammo count" +seta hud_panel_weapons_ammo_full_nails 200 "show 100% of the status bar at this ammo count" +seta hud_panel_weapons_ammo_full_cells 80 "show 100% of the status bar at this ammo count" +seta hud_panel_weapons_ammo_full_rockets 80 "show 100% of the status bar at this ammo count" +seta hud_panel_weapons_ammo_full_fuel 100 "show 100% of the status bar at this ammo count" +seta hud_panel_weapons_timeout "3" "panel disappears if you don't switch weapon for this amount of seconds" +seta hud_panel_weapons_timeout_effect "1" "disappearance effect: 0) no effect; 1) panel moves out of screen; 2) panel fades out" + +seta hud_panel_notify_time 10 "time that a new entry stays until it fades out" +seta hud_panel_notify_fadetime 3 "fade out time" + +seta hud_panel_timer_increment 0 "show elapsed time instead of remaining time" + +seta hud_panel_radar_scale 4096 "distance you can see on the team radar" +seta hud_panel_radar_rotation 0 "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north" +seta hud_panel_radar_zoommode 0 "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out" +alias hud_panel_radar_rotate "toggle hud_panel_radar_rotation 0 1 2 3 4" + +seta hud_panel_engineinfo_framecounter_time 0.1 "time between framerate display updates" +seta hud_panel_engineinfo_framecounter_decimals 0 "amount of decimals to show" +seta hud_panel_engineinfo_framecounter_exponentialmovingaverage 1 "use an averaging method for calculating fps instead of counting frametime like engine does" +seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight 0.1 "weight of latest data point" +seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold 0.5 "threshold for fps change when to update instantly, to make big fps changes update faster" + +seta hud_showbinds 1 "the way to show the keys to press in HUD messages: 0 displays commands, 1 bound keys, 2 both" +seta hud_showbinds_limit 2 "maximum number of bound keys to show for a command. 0 for unlimited" + +// scoreboard +seta scoreboard_columns default +seta scoreboard_border_thickness 1 "scoreboard border thickness" +seta scoreboard_accuracy_border_thickness 1 "accuracy stats border thickness" +seta scoreboard_accuracy_doublerows 0 "use two rows instead of one" +seta scoreboard_accuracy 1 "0 = no weapon accuracy stats panel on scoreboard" +seta scoreboard_color_bg_r 0 "red color component of the HUD background" +seta scoreboard_color_bg_g 0.25 "green color component of the HUD background" +seta scoreboard_color_bg_b 0.17 "blue color component of the HUD background" +seta scoreboard_color_bg_team 0.5 "team color multiplier of the HUD background" +seta scoreboard_alpha_bg 0.6 "scoreboard background alpha" +seta scoreboard_alpha_fg 1 "scoreboard foreground alpha" +seta scoreboard_alpha_name 0.9 "alpha of player text in scoreboard list other than self" +seta scoreboard_alpha_name_self 1 "alpha of player text in scoreboard list of self" +seta scoreboard_fadeinspeed 10 "speed at which scoreboard fades in, higher is faster (0 = instant)" +seta scoreboard_fadeoutspeed 5 "speed at which scoreboard fades out, higher is faster (0 = instant)" +seta scoreboard_highlight 1 "enable highlighting for rows and columns in the scoreboard" +seta scoreboard_highlight_alpha 0.10 "highlight alpha value (depends on hud_scoreboard_highlight 1)" +seta scoreboard_highlight_alpha_self 0.25 "self highlight alpha value" +seta scoreboard_offset_left 0.04 "how many pixels the scoreboard is offset from the left screen edge" +seta scoreboard_offset_right 0.148 "how many pixels the scoreboard is offset from the right screen edge" // for menu server list (eventually make them have engine support?) seta menu_slist_showfull 1 "show servers even if they are full and have no slots to join" @@ -1370,15 +1439,27 @@ alias reducematchtime "sv_cmd rpn /timelimit timelimit timelimit_decrement sub t alias endmatch "timelimit -1" // useful keybind to maximize the chat area temporarily +// HUD code takes care of many of these now... +//set _backup_con_chatvars_set 0 +//alias _restore_con_chatvars_0 "" +//alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_chatpos $_backup_con_chatpos; con_chat $_backup_con_chat; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites" +//alias _restore_con_chatvars "_restore_con_chatvars_$_backup_con_chatvars_set" +//alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_chatpos $con_chatpos; set _backup_con_chat $con_chat; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites" +//alias _backup_con_chatvars_1 "" +//alias _backup_con_chatvars "_backup_con_chatvars_$_backup_con_chatvars_set" +//alias +con_chat_maximize "_backup_con_chatvars; con_chatpos -9; con_chat 100; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; scr_centertime 0; r_track_sprites 0" +//alias -con_chat_maximize "_restore_con_chatvars" + +set _con_chat_maximized 0 set _backup_con_chatvars_set 0 alias _restore_con_chatvars_0 "" -alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_chatpos $_backup_con_chatpos; con_chat $_backup_con_chat; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites" +alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites" alias _restore_con_chatvars "_restore_con_chatvars_$_backup_con_chatvars_set" -alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_chatpos $con_chatpos; set _backup_con_chat $con_chat; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites" +alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites" alias _backup_con_chatvars_1 "" alias _backup_con_chatvars "_backup_con_chatvars_$_backup_con_chatvars_set" -alias +con_chat_maximize "_backup_con_chatvars; con_chatpos -9; con_chat 100; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; scr_centertime 0; r_track_sprites 0" -alias -con_chat_maximize "_restore_con_chatvars" +alias +con_chat_maximize "_con_chat_maximized 1; _backup_con_chatvars; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; scr_centertime 0; r_track_sprites 0" +alias -con_chat_maximize "_con_chat_maximized 0; _restore_con_chatvars" // tab completion set con_completion_playdemo *.dem @@ -1406,6 +1487,7 @@ sys_ticrate 0.0166667 cl_netfps 60 // should match sv_gameplayfix_delayprojectiles 0 sv_gameplayfix_q2airaccelerate 1 +sv_gameplayfix_stepmultipletimes 1 // delay for "kill" to prevent abuse set g_balance_kill_delay 5 @@ -1430,11 +1512,22 @@ alias sethostname "set menu_use_default_hostname 0; hostname $*" set sv_foginterval 0 // Audio track names (for old-style "cd loop NUMBER" usage) -set g_cdtracks_remaplist "digital-pursuit breakdown-easy brainsukker chaos-fog infight neuronal-diving subcities thru-the-mirror calling-bogus beast-of-insanity thunder brokenlight brokenlight stairs sixtyfour_ desert3 ninesix sixtyfour_revisited northern-lights" "list used by mapinfo system to automatically assign cdtracks - must match the cd remap command" -set g_cdtracks_dontusebydefault "digital-pursuit thunder brokenlight" "list used by mapinfo system to automatically assign cdtracks - must be a subset of g_cdtracks_remaplist" +set _cdtrack_first "1" +alias _cdtrack_0 "g_cdtracks_remaplist \"$g_cdtracks_remaplist $1\"" +alias _cdtrack_1 "g_cdtracks_remaplist \"$1\"; set _cdtrack_first 0" +alias _cdtrack "_cdtrack_$_cdtrack_first $2" +set g_cdtracks_remaplist "" +exec cdtracks.cfg +unset _cdtrack_first +unalias _cdtrack_0 +unalias _cdtrack_1 +unalias _cdtrack + cd remap $g_cdtracks_remaplist set sv_intermission_cdtrack "" -set menu_cdtrack brokenlight + +set g_cdtracks_dontusebydefault "rising-of-the-phoenix" +set menu_cdtrack "rising-of-the-phoenix" // maxidle (in seconds): kick players idle for more than that amount of time set sv_maxidle 0 @@ -1444,17 +1537,14 @@ set sv_maxidle_spectatorsareidle 0 // CTF capture limit placeholder cvar set capturelimit 0 -// sbar: font size -seta sbar_fontsize 11 -seta sbar_fontsize_spec 16 -seta scr_centersize 11 -seta sbar_width 560 -// alias sbar_font "loadfont user1 ${1},gfx/fallback ${2-}; loadfont user2 ${1}-big ${2-}; sbar_columns_set" +// hud: font size +seta hud_fontsize 11 +seta hud_fontsize_spec 16 +seta scr_centersize 12 +seta hud_width 560 +// alias hud_font "loadfont user1 ${1},gfx/fallback ${2-}; loadfont user2 ${1}-big ${2-}; scoreboard_columns_set" alias sbar_font "set _requested_sbar_font \"${*}\"" -seta sbar_columns default sbar_font gfx/vera-sans 8 12 16 24 32 -seta sbar_showbinds 1 "display actions / bound keys in the strings shown during the game. 0 displays only actions, 1 displays only bound keys, 2 displays both" -seta sbar_showbinds_limit 2 "maximum number of bound keys to show for an action. 0 for unlimited" // these entities are not referenced by anything directly, they just represent // teams and are found by find() when needed @@ -1466,33 +1556,22 @@ set g_jump_grunt 0 "Do you make a grunting noise every time you jump? Is it the alias allready "sv_cmd allready" -// note: these cvars use weapon NUMBERS. Use the menu to edit this cvar, or look the numbers up in qcsrc/common/constants.qh. -seta cl_weaponpriority "minstanex rocketlauncher nex grenadelauncher fireball hlac hagar crylink campingrifle uzi electro tuba shotgun laser hook porto" "weapon priority list" -seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list" -seta cl_weaponpriority0 "rocketlauncher grenadelauncher hagar fireball" "use impulse 200 for prev gun from this list, 210 for best gun, 220 for next gun. Default value: explosives" -seta cl_weaponpriority1 "minstanex nex crylink hlac electro laser" "use impulse 201 for prev gun from this list, 211 for best gun, 221 for next gun. Default value: energy" -seta cl_weaponpriority2 "minstanex nex campingrifle" "use impulse 202 for prev gun from this list, 212 for best gun, 222 for next gun. Default value: hitscan exact" -seta cl_weaponpriority3 "minstanex nex campingrifle uzi shotgun" "use impulse 203 for prev gun from this list, 213 for best gun, 223 for next gun. Default value: hitscan all" -seta cl_weaponpriority4 "grenadelauncher hlac hagar crylink shotgun" "use impulse 204 for prev gun from this list, 214 for best gun, 224 for next gun. Default value: spam weapons" -seta cl_weaponpriority5 "laser hook porto" "use impulse 205 for prev gun from this list, 215 for best gun, 225 for next gun. Default value: weapons for moving" +seta cl_weaponpriority "minstanex rocketlauncher nex grenadelauncher fireball hlac hagar seeker crylink campingrifle uzi electro tuba shotgun laser hook porto" "weapon priority list" +seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list (the special value 2 uses the weapon ID list for cycling)" +seta cl_weaponpriority0 "rocketlauncher grenadelauncher hagar seeker fireball" "use impulse 200 for prev gun from this list, 210 for best gun, 220 for next gun. Default value: explosives" +seta cl_weaponpriority1 "minstanex nex crylink hlac electro laser" "use impulse 201 for prev gun from this list, 211 for best gun, 221 for next gun. Default value: energy" +seta cl_weaponpriority2 "minstanex nex campingrifle" "use impulse 202 for prev gun from this list, 212 for best gun, 222 for next gun. Default value: hitscan exact" +seta cl_weaponpriority3 "minstanex nex campingrifle uzi shotgun" "use impulse 203 for prev gun from this list, 213 for best gun, 223 for next gun. Default value: hitscan all" +seta cl_weaponpriority4 "grenadelauncher hlac hagar crylink seeker shotgun" "use impulse 204 for prev gun from this list, 214 for best gun, 224 for next gun. Default value: spam weapons" +seta cl_weaponpriority5 "laser hook porto" "use impulse 205 for prev gun from this list, 215 for best gun, 225 for next gun. Default value: weapons for moving" seta cl_weaponpriority6 "" "use impulse 206 for prev gun from this list, 216 for best gun, 226 for next gun" seta cl_weaponpriority7 "" "use impulse 207 for prev gun from this list, 217 for best gun, 227 for next gun" seta cl_weaponpriority8 "" "use impulse 208 for prev gun from this list, 218 for best gun, 228 for next gun" seta cl_weaponpriority9 "" "use impulse 209 for prev gun from this list, 219 for best gun, 229 for next gun" +seta cl_weaponimpulsemode 0 "0: only cycle between currently usable weapons in weapon priority order; 1: cycle between all possible weapons on a key in weapon priority order" seta sv_status_privacy 1 "hide IP addresses from \"status\" replies shown to clients" - -seta cl_teamradar 1 "show radar in teammatches when available" -seta cl_teamradar_background_alpha 0 "set to -1 to disable" -seta cl_teamradar_foreground_alpha 0.8 "alpha of the map" -seta cl_teamradar_scale 4096 "distance you can see on the team radar" -seta cl_teamradar_rotation 0 "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north" -seta cl_teamradar_size "128 128" "size of the team radar in pixels" -seta cl_teamradar_position "1 0" "1 0 would be upper right corner, 0.5 0.5 the center, append a 2 at the end to disable the corner hack, and a 1 to disable half the hack" -seta cl_teamradar_zoommode 0 "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out" -alias cl_teamradar_rotate "toggle cl_teamradar_rotation 0 1 2 3 4" - set g_maplist_allow_hidden 0 "allow hidden maps to be, e.g., voted for and in the maplist" set g_maplist_allow_frustrating 0 "allow impossible maps to be, e.g., voted for and in the maplist (if set to 2, ONLY impossible maps are allowed)" @@ -1501,8 +1580,8 @@ seta g_start_delay 0 "delay before the game starts, so everyone can join; recomm alias ons_map "cl_cmd radar" // legacy alias alias radar "cl_cmd radar" -alias sbar_columns_set "cl_cmd sbar_columns_set $*" -alias sbar_columns_help "cl_cmd sbar_columns_help $*" +alias scoreboard_columns_set "cl_cmd scoreboard_columns_set $*" +alias scoreboard_columns_help "cl_cmd scoreboard_columns_help $*" alias _gl_flashblend_update_00 "gl_flashblend 1" alias _gl_flashblend_update_10 "gl_flashblend 0" @@ -1519,6 +1598,8 @@ exec turrets.cfg // must be at the bottom of this file: // alias for switching the teamselect menu alias menu_showteamselect "menu_cmd directmenu TeamSelect" +alias menu_showhudexit "menu_cmd directmenu HUDExit" +alias menu_showhudoptions "menu_cmd directpanelhudmenu $*" alias menu_sync "menu_cmd sync" bind f5 menu_showteamselect @@ -1562,6 +1643,8 @@ alias rankings "cmd rankings" set g_ballistics_materialconstant 1414213562 set g_ballistics_mindistance 16 +set g_ballistics_density_player 0.50 // players are 2x as easy to pass as walls +set g_ballistics_density_corpse 0.10 // corpses are 10x as easy to pass as walls // unit: qJ / qu^3 (energy needed per volume unit of solid to push/burn away // parameter: bullet constant: mass / area in g/qu^2 // = mass / (pi/4 * caliber^2) @@ -1605,8 +1688,10 @@ set camera_look_attenuation 8 "Attenuation of \"looking\" movements, only if ca set camera_forward_follows 1 "0: Move the camera forwards without changing altitude. 1: Move towards what you are looking" // "Gentle mode": show no blood -seta sv_gentle 0 "force gentle mode for everyone, also remove references to acts of killing from the messages" -seta cl_gentle 0 "client side gentle mode (only replaces gibs); when set to 1, white smoke replaces gibs, when set to 2, colorful clouds replace gibs" +seta sv_gentle 0 "force gentle mode for everyone, also remove references to acts of killing from the messages" +seta cl_gentle 0 "client side gentle mode, master switch for removing both gibs and messages" +seta cl_gentle_gibs 0 "client side gentle mode (only replaces gibs); when set to 1, white smoke replaces gibs, when set to 2, colorful clouds replace gibs" +seta cl_gentle_messages 0 "client side gentle mode (only replaces frag messages/centerprints)" seta cl_racetimer_position 0.25 "Y-axis positioning of the race timer (from 0 to 1)" seta cl_showpressedkeys 0 "Show which movement keys someone is pressing: 1 for spectating, 2 for always" @@ -1684,6 +1769,7 @@ alias cl_hook_gamestart_rc alias cl_hook_gamestart_nexball alias cl_hook_gamestart_cts alias cl_hook_gameend +alias cl_hook_activeweapon alias _sv_hook_gamestart "set _sv_hook_gametype $1; _sv_hook_gamestart_stage2" alias _sv_hook_gamestart_stage2 "sv_hook_gamestart_all; sv_hook_gamestart_${_sv_hook_gametype}" @@ -1739,7 +1825,7 @@ seta cl_noantilag 0 "turn this on if you believe antilag is bad" set sv_pitch_min -35 "minimum aiming angle for shooting direction display of the gun" set sv_pitch_max 35 "maximum aiming angle for shooting direction display of the gun" -set sv_pitch_fixyaw 1 "workaround to fix the aiming direction on stupidly made player models, FIXME fix the models and set this to 0" +set sv_pitch_fixyaw 0 "workaround to fix the aiming direction on stupidly made player models, FIXME fix the models and set this to 0" set rescan_pending 0 "set to 1 to schedule a fs_rescan at the end of this match" @@ -1780,12 +1866,91 @@ collision_endposnudge 1 set cl_lerpanim_maxdelta_framegroups 0.05 // must be faster than fastest weapon refire set cl_lerpanim_maxdelta_server 0.1 // must be slower than slowest server controlled anim (e.g. animinfo stuff) -// FIXME temporary -set menu_font_size_snapping_fix 1 - // player ID seta _cl_userid "" "player ID (e.g. for tournaments)" // FIXME workaround for engine bug sv_gameplayfix_nudgeoutofsolid 0 // to div0: remove this once 5b7ac1706712977bbc0297d2d53294e73574c7cd (svn r9537) is in the stable branch of the engine again + +// otherwise, antilag breaks +sv_gameplayfix_consistentplayerprethink 1 + +// support Q1BSP maps +mod_q1bsp_polygoncollisions 1 + +// improve some minor details +sv_gameplayfix_gravityunaffectedbyticrate 1 +sv_gameplayfix_nogravityonground 1 + +// autodemo deleting +seta cl_autodemo_delete_keeprecords 0 "when 1, records with a newly made race/cts demo are kept even if cl_autodemo_delete is used to delete demos" + +// freeze camera +set cl_lockview 0 "when 1, the camera does not move any more" + +// we now use mastervolume +volume 1 + +// sucks less than the old one +cl_decals_newsystem 1 + +// NOTE: this only replaces weapons on the map +// use g_start_weapon_* to also replace the on-startup weapons! +// example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times +// set the cvars to "0" to totally disable a weapon +set g_weaponreplace_laser "" +set g_weaponreplace_shotgun "" +set g_weaponreplace_uzi "" +set g_weaponreplace_grenadelauncher "" +set g_weaponreplace_electro "" +set g_weaponreplace_crylink "" +set g_weaponreplace_nex "" +set g_weaponreplace_hagar "" +set g_weaponreplace_rocketlauncher "" +set g_weaponreplace_porto "" +set g_weaponreplace_minstanex "" +set g_weaponreplace_hook "" +set g_weaponreplace_hlac "" +set g_weaponreplace_campingrifle "" +set g_weaponreplace_tuba "" +set g_weaponreplace_fireball "" +set g_weaponreplace_seeker "" +set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun (for Q3A map compatibility in mapinfo files)" + +set g_movement_highspeed 1 "movement speed modification factor (only changes movement when above maxspeed)" + +set g_maxspeed 0 "player speed limit, faster players are killed (0 for unlimited speed)" + +scr_conalpha 1 +scr_conalpha2factor 0.3 +scr_conalpha3factor 1 +scr_conalphafactor 0.8 +scr_conbrightness 0.35 +scr_conforcewhiledisconnected 1 +scr_conscroll2_x 0.11 +scr_conscroll2_y 0.2 +scr_conscroll3_x 0 +scr_conscroll3_y 0 +scr_conscroll_x -0.1 +scr_conscroll_y -0.3 + +// DP cannot properly detect this, so rather turn off the detection +r_texture_dds_load_dxt1_noalpha 1 + +// particles optimization +r_drawparticles_nearclip_min 8 +r_drawparticles_nearclip_max 16 + +// sv_cullentities_trace is 1, so the client doesn't have to +sv_cullentities_trace 1 +r_cullentities_trace 0 + +// less "lagging" of other players, but also less PL tolerant... let's try this +sv_clmovement_inputtimeout 0.05 + +// exact gloss looks better, e.g. on g-23 +r_shadow_glossexact 1 + +// use fake light if map has no lightmaps +r_fakelight 1