X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=defaultXonotic.cfg;h=493f747d0d964b928fcbefdd03de638a72c81e8f;hb=aadf311efcedae28f1fb3b24a362ec72fcc1d875;hp=baa3e6f2ee60009e87f6ec7e9b2d8a10c96d79ce;hpb=9fd3e715c41327d67779a2049e25a0c883abb4bd;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index baa3e6f2e..493f747d0 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -862,53 +862,9 @@ alias "g_waypointsprite_toggle" "toggle cl_hidewaypoints" // key for that? seta cl_hidewaypoints 0 "disable static waypoints, only show team waypoints" -seta g_waypointsprites_turrets 1 "disable turret waypoints" -seta g_waypointsprites_turrets_maxdist 4000 "max distace for turret sprites" - -// key hunt -set g_keyhunt 0 "Key Hunt: collect all keys from the enemies and bring them together to score" -set g_balance_keyhunt_delay_return 60 -set g_balance_keyhunt_delay_round 5 -set g_balance_keyhunt_delay_tracking 10 -set g_balance_keyhunt_delay_fadeout 2 -set g_balance_keyhunt_delay_collect 1.5 -set g_balance_keyhunt_maxdist 150 -set g_balance_keyhunt_score_collect 3 -set g_balance_keyhunt_score_carrierfrag 2 -set g_balance_keyhunt_score_capture 100 -set g_balance_keyhunt_score_push 60 -set g_balance_keyhunt_score_destroyed 50 -set g_balance_keyhunt_score_destroyed_ownfactor 1 -set g_balance_keyhunt_dropvelocity 300 -set g_balance_keyhunt_throwvelocity 400 -set g_balance_keyhunt_protecttime 0.8 -set g_balance_keyhunt_damageforcescale 1 -seta g_keyhunt_teams_override 0 -set g_keyhunt_teams 0 - -// keepaway -set g_keepaway 0 "game mode which focuses around a ball, look at g_keepaway_win_mode for further details" -set g_keepaway_score_bckill 1 "enable scoring points (y/n) for ball carrier kills (value is how many points to award)" -set g_keepaway_score_killac 1 "amount of points to give when you kill someone while you have the ball" -set g_keepaway_score_timeinterval 1 "amount of time it takes between intervals for timepoints to be added to the score" -set g_keepaway_score_timepoints 0 "points to add to score per timeinterval, 0 for no points" -set g_keepaway_ballcarrier_effects 8 "Add together the numbers you want: EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)" -set g_keepaway_ballcarrier_highspeed 1 "speed multiplier done to the person holding the ball (recommended when used with some mutators)" -set g_keepaway_ballcarrier_damage 1 "damage multiplier while holding the ball" -set g_keepaway_ballcarrier_force 1 "force multiplier while holding the ball" -set g_keepaway_ballcarrier_selfdamage 1 "self damage multiplier while holding the ball" -set g_keepaway_ballcarrier_selfforce 1 "self force multiplier while holding the ball" -set g_keepaway_noncarrier_warn 1 "warn players when they kill without holding the ball" -set g_keepaway_noncarrier_damage 1 "damage done to other players if both you and they don't have the ball" -set g_keepaway_noncarrier_force 1 "force done to other players if both you and they don't have the ball" -set g_keepaway_noncarrier_selfdamage 1 "self damage if you don't have the ball" -set g_keepaway_noncarrier_selfforce 1 "self force if you don't have the ball" -set g_keepawayball_effects 0 "Add together the numbers you want: EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)" -set g_keepawayball_trail_color 254 "particle trail color from player/ball" -set g_keepawayball_damageforcescale 3 "Scale of force which is applied to the ball by weapons/explosions/etc" -set g_keepawayball_respawntime 10 "if no one picks up the ball, how long to wait until the ball respawns" -seta g_keepaway_teams_override 0 -set g_keepaway_teams 0 +seta g_waypointsprite_turrets 1 "disable turret waypoints" +seta g_waypointsprite_turrets_maxdist 5000 "max distace for turret sprites" +seta g_waypointsprite_tactical 1 "tactical overlay on turrets when in a vehicle" // so it can be stuffcmd-ed still set cl_gravity 800 "but ignored anyway"