X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=defaultXonotic.cfg;h=4bfda43cda29abb16c697dfddd8caff9fbffbfb8;hb=e58ee52293813189e9e1f186012bbd8b3766989d;hp=a30856168a8ffc87bbfcf16a49e039176a04e3dc;hpb=7478ee65e419e5cbd39978693820f451ad3c0754;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index a30856168..4bfda43cd 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -206,6 +206,9 @@ seta crosshair_fireball_color_green 1.0 "crosshair color green component to disp seta crosshair_fireball_color_blue 0.2 "crosshair color blue component to display when wielding the fireball" seta crosshair_fireball_color_alpha 1 "crosshair alpha value to display when wielding the fireball" seta crosshair_fireball_size 1 "crosshair size when wielding the fireball" +seta cl_reticle_stretch 0 "whether to stretch reticles so they fit the screen (brakes image proportions)" +seta cl_reticle_item_nex 1 "draw aiming recticle for the nex weapon's zoom, 0 disables and values between 0 and 1 change alpha" +seta cl_reticle_item_normal 1 "draw recticle when zooming with the zoom button, 0 disables and values between 0 and 1 change alpha" fov 90 seta cl_velocityzoom 0 "velocity based zooming of fov, negative values zoom out" seta cl_velocityzoomtime 0.3 "time value for averaging speed values" @@ -240,7 +243,28 @@ cl_bobcycle 0 // how long the cycle of up/down view movement takes (only works i cl_bob 0.01 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02 cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1 cl_leanmodel 1 // enables weapon leaning effect when looking around +cl_leanmodel_side_speed 0.7 "gun leaning sideways speed" +cl_leanmodel_side_limit 35 "gun leaning sideways limit" +cl_leanmodel_side_highpass1 30 "gun leaning sideways pre-highpass in 1/s" +cl_leanmodel_side_highpass 3 "gun leaning sideways highpass in 1/s" +cl_leanmodel_side_lowpass 20 "gun leaning sideways lowpass in 1/s" +cl_leanmodel_up_speed 0.65 "gun leaning upward speed" +cl_leanmodel_up_limit 50 "gun leaning upward limit" +cl_leanmodel_up_highpass1 5 "gun leaning upward pre-highpass in 1/s" +cl_leanmodel_up_highpass 15 "gun leaning upward highpass in 1/s" +cl_leanmodel_up_lowpass 20 "gun leaning upward lowpass in 1/s" cl_followmodel 1 // enables weapon pushing / pulling effect when walking +cl_followmodel_side_speed 0.25 "gun following sideways speed" +cl_followmodel_side_limit 6 "gun following sideways limit" +cl_followmodel_side_highpass1 30 "gun following sideways pre-highpass in 1/s" +cl_followmodel_side_highpass 5 "gun following sideways highpass in 1/s" +cl_followmodel_side_lowpass 10 "gun following sideways lowpass in 1/s" +cl_followmodel_up_speed 0.5 "gun following upward speed" +cl_followmodel_up_limit 5 "gun following upward limit" +cl_followmodel_up_highpass1 60 "gun following upward pre-highpass in 1/s" +cl_followmodel_up_highpass 2 "gun following upward highpass in 1/s" +cl_followmodel_up_lowpass 10 "gun following upward lowpass in 1/s" + cl_rollangle 0 // amount of view tilt when strafing, default is 2.0 v_kicktime 0 // how long damage kicks of the view last, default is 0 seconds gl_polyblend 0.5 // whether to use screen tints, default is 1 @@ -274,6 +298,8 @@ set sv_ready_restart 0 "if set to 1 allow a map to be restarted once all players set sv_ready_restart_after_countdown 0 "if set to 1 the players and map items are reset after the countdown ended, otherwise they're reset already at the beginning of the countdown" set sv_ready_restart_repeatable 0 "allows the players to restart the game as often as needed" +set sv_hitsound_antispam_time 0.05 "don't play the hitsound more often than this for the electro lightning gun or the laser gauntlet" + //nifreks lockonrestart feature, used in team-based game modes, if set to 1 and all players readied up no other player can then join the game anymore, useful to block spectators from joining set teamplay_lockonrestart 0 "it set to 1 in a team-based game, the teams are locked once all players readied up and the game restarted (no new players can join after restart unless using the server-command unlockteams)" @@ -312,14 +338,14 @@ set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rota set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would" // fragmessage: This allows extra information to be displayed with the frag centerprints. -set sv_fragmessage_information_ping 0 "Enable ping display information, 0 = Never display; 1 = Always display (If the player is a bot, it will say bot instead of the ping.)" +set sv_fragmessage_information_ping 1 "Enable ping display information, 0 = Never display; 1 = Always display (If the player is a bot, it will say bot instead of the ping.)" set sv_fragmessage_information_handicap 1 "Enable handicap display information, 0 = Never display; 1 = Only when the player has handicap on; 2 = Always display (Displays Off if off)" -set sv_fragmessage_information_stats 0 "Enable statistics (health/armor) display information, 0 = Never display; 1 = Always display (Only available for the person who was killed)" +set sv_fragmessage_information_stats 1 "Enable statistics (health/armor) display information, 0 = Never display; 1 = Always display (Only available for the person who was killed)" set sv_fragmessage_information_typefrag 1 "Enable typefrag display information, 0 = Never display; 1 = Always display" // use default physics set sv_friction_on_land 0 -exec physicsNoQWBunny.cfg +exec physicsNoQWBunny-nexbased.cfg set sv_player_viewoffset "0 0 35" "view offset of the player model" set sv_player_mins "-16 -16 -24" "playermodel mins" @@ -330,9 +356,9 @@ set sv_player_crouch_maxs "16 16 25" "maxs of a crouched playermodel" set sv_pogostick 1 "don't require releasing the space bar for jumping again" set sv_doublejump 0 "allow Quake 2-style double jumps" -set sv_jumpspeedcap_min "" "wont perform a doublejump if z-axis speed is higher than sv_jumpvelocity * this" -set sv_jumpspeedcap_max "" "wont perform a doublejump if z-axis speed is higher than sv_jumpvelocity * this" -set sv_jumpspeedcap_max_disable_on_ramps 0 "disable max jumpspeedcap on ramps to preserve the old rampjump style" +set sv_jumpspeedcap_min "" "lower bound on the baseline velocity of a jump; final velocity will be >= (jumpheight * min + jumpheight)" +set sv_jumpspeedcap_max "" "upper bound on the baseline velocity of a jump; final velocity will be <= (jumpheight * max + jumpheight)" +set sv_jumpspeedcap_max_disable_on_ramps 0 "disable upper baseline velocity bound on ramps to preserve the old rampjump style" seta sv_precacheplayermodels 1 seta sv_precacheweapons 0 @@ -439,7 +465,7 @@ set bot_ai_aimskill_order_filter_5th 0.5 "Movement prediction filter. Used rarel set g_waypointeditor 0 set bot_ignore_bots 0 "When set, bots don't shoot at other bots" set bot_join_empty 0 "When set, bots also play if no player has joined the server" -set bot_vs_human 0 "Bots and humans play in different teams when set. positive values to make an all-bot blue team, set to negative values to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count)" +set bot_vs_human 0 "Bots and humans play in different teams when set. positive values to make an all-bot blue team, set to negative values to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count). Changes will be correctly applied only from the next game" alias g_waypointeditor_spawn "impulse 103" alias g_waypointeditor_remove "impulse 104" @@ -480,7 +506,6 @@ set g_laserguided_missile 0 "if set to 1 the rockets of the rocket launcher can set g_midair 0 "if set to 1 you can only apply damage to your opponent while he is airborne" set g_midair_shieldtime 0.3 "number of seconds you are still invincible since you lost contact to the ground" set g_spawnsound 1 "set to 0 if you don't want to hear the spawn sound when a player spawns" -set g_spawnpoints_autodrop 0 "if set to 1, automatically drop spawn point locations if they were placed too high" set g_spawnpoints_auto_move_out_of_solid 0 "if set to 1 you will see a warning if a spawn point was placed inside a solid" set g_forced_respawn 0 "if set to 1 and a player died, that player gets automatically respawned once seconds are over" set g_fullbrightplayers 0 "brightens up player models (note that the color, skin or model of the players does not change!)" @@ -526,6 +551,7 @@ set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent" set leadlimit 0 +set leadlimit_and_fraglimit 0 "if set, leadlimit is ANDed with fraglimit (otherwise ORed)" // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch. seta timelimit_override -1 "Time limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" @@ -819,11 +845,13 @@ set g_nexball_radar_showallplayers 1 "1: show every player and the ball on the // server game balance settings // powerup balance settings // weapon balance settings follow -exec balance.cfg +exec balanceXonotic.cfg set g_bloodloss 0 "amount of health below which blood loss occurs" -set g_footsteps 0 "serverside footstep sounds" +set g_footsteps 1 "serverside footstep sounds" + +set g_deathglow 1.25 "when enabled, players stop glowing after they die (the value specifies glow fading speed)" // effects r_picmipsprites 0 // Xonotic uses sprites that should never be picmipped (team mate, typing, waypoints) @@ -889,40 +917,25 @@ alias sv_loadconfig "exec $serverconfig" alias sv_restart "say \"Server will restart at the end of the match, you will all be reconnected automatically. $* \"; quit_and_redirect self" // aliases: -alias +attack2 +button3 -alias -attack2 -button3 +alias +fire +attack +alias -fire -attack +alias +fire2 +button3 +alias -fire2 -button3 +alias +attack2 +button3 // old alias from Nexuiz +alias -attack2 -button3 // old alias name from Nexuiz alias +zoom +button4 alias -zoom -button4 alias +crouch +button5 alias -crouch -button5 -alias weapnext "_weapnext_${_supports_weaponpriority}${sbar_hudselector}${cl_weaponpriority_useforcycling}" -alias _weapnext_000 "impulse 10" -alias _weapnext_001 "impulse 10" -alias _weapnext_010 "impulse 10" -alias _weapnext_011 "impulse 10" -alias _weapnext_020 "impulse 10" -alias _weapnext_021 "impulse 10" -alias _weapnext_100 "impulse 10" -alias _weapnext_101 "impulse 15" -alias _weapnext_110 "impulse 18" -alias _weapnext_111 "impulse 15" -alias _weapnext_120 "impulse 18" -alias _weapnext_121 "impulse 15" +alias weapnext "_weapnext_${cl_weaponpriority_useforcycling}" +alias _weapnext_0 "impulse 18" +alias _weapnext_1 "impulse 15" +alias _weapnext_2 "impulse 10" alias weaplast "impulse 11" -alias weapprev "_weapprev_${_supports_weaponpriority}${sbar_hudselector}${cl_weaponpriority_useforcycling}" -alias _weapprev_000 "impulse 12" -alias _weapprev_001 "impulse 12" -alias _weapprev_010 "impulse 12" -alias _weapprev_011 "impulse 12" -alias _weapprev_020 "impulse 12" -alias _weapprev_021 "impulse 12" -alias _weapprev_100 "impulse 12" -alias _weapprev_101 "impulse 16" -alias _weapprev_110 "impulse 19" -alias _weapprev_111 "impulse 16" -alias _weapprev_120 "impulse 19" -alias _weapprev_121 "impulse 16" -set _supports_weaponpriority 0 "set to 1 by csqc if supported, and to 0 on disconnect" +alias weapprev "_weapprev_${cl_weaponpriority_useforcycling}" +alias _weapprev_0 "impulse 19" +alias _weapprev_1 "impulse 16" +alias _weapprev_2 "impulse 12" alias weapbest "impulse 13" alias reload "impulse 20" @@ -952,8 +965,8 @@ bind 8 "impulse 8" bind 9 "impulse 9" bind 0 "impulse 14" // cycles the superweapons bind q weaplast -bind MOUSE1 +attack -bind MOUSE2 +attack2 +bind MOUSE1 +fire +bind MOUSE2 +fire2 bind MOUSE3 +zoom bind MOUSE4 weaplast bind MOUSE5 +hook @@ -980,7 +993,6 @@ bind F10 quit bind F11 disconnect bind F12 screenshot bind F4 ready -bind m radar bind ALT +showaccuracy // Gamepad defaults. Tested with Logitech Rumblepad 2, I hope similar ones works as well. @@ -988,8 +1000,8 @@ bind JOY1 "+crouch" bind JOY2 "+jump" bind JOY3 "weapprev" bind JOY4 "weapnext" -bind JOY5 "+attack2" -bind JOY6 "+attack" +bind JOY5 "+fire2" +bind JOY6 "+fire" bind JOY7 "+zoom" bind JOY8 "dropweapon" bind JOY9 "menu_showteamselect" @@ -1034,7 +1046,7 @@ bind kp_minus "+userbind 18" set sv_vote_commands "restart fraglimit chmap gotomap nextmap endmatch reducematchtime extendmatchtime allready kick cointoss movetoteam_auto" "these commands can be voted" set sv_vote_only_commands "" set sv_vote_master_commands "movetoteam_red movetoteam_blue movetoteam_yellow movetoteam_pink" "maybe add kickban here (but then sv_vote_master 0)" -set rcon_restricted_commands "restart fraglimit chmap gotomap endmatch reducematchtime extendmatchtime allready kick kickban \"sv_cmd bans\" \"sv_cmd unban\" status \"sv_cmd teamstatus\" movetoteam_auto movetoteam_red movetoteam_blue movetoteam_yellow movetoteam_pink" +set rcon_restricted_commands "restart fraglimit chmap gotomap endmatch reducematchtime extendmatchtime allready kick kickban \"sv_cmd bans\" \"sv_cmd unban *\" status \"sv_cmd teamstatus\" movetoteam_auto movetoteam_red movetoteam_blue movetoteam_yellow movetoteam_pink" set sv_vote_call 1 "users can call a vote for the above commands" set sv_vote_master 1 "users can call a vote to become master" set sv_vote_master_password "" "when set, users can use \"vlogin PASSWORD\" to log in as master" @@ -1314,34 +1326,73 @@ con_chatwidth 0.6 con_notifysize 10 con_notifyalign 0 -sbar_info_pos 50 -seta sbar_alpha_bg 0.8 "alpha value of the HUD background" -seta sbar_alpha_fg 1 "alpha value of the HUD foreground items" -seta sbar_border_thickness 1 "scoreboard border thickness" -seta sbar_accuracy_border_thickness 1 "accuracy stats border thickness" -seta sbar_accuracy_doublerows 0 "use two rows instead of one" -seta sbar_accuracy_yellow 40 "percentage at which the accuracy color is yellow" -seta sbar_accuracy 1 "0 = no weapon accuracy stats panel on scoreboard" -seta sbar_accuracy_hud 1 "0 = no weapon accuracy bar on the weapon icons" -seta sbar_color_bg_r 0 "red color component of the HUD background" -seta sbar_color_bg_g 0.25 "green color component of the HUD background" -seta sbar_color_bg_b 0.17 "blue color component of the HUD background" -seta sbar_color_bg_team 0.5 "team color multiplier of the HUD background" -seta sbar_scoreboard_alpha_bg 0.6 "scoreboard background alpha" -seta sbar_scoreboard_alpha_fg 1 "scoreboard foreground alpha" -seta sbar_scoreboard_alpha_name 0.9 "alpha of player text in scoreboard list other than self" -seta sbar_scoreboard_alpha_name_self 1 "alpha of player text in scoreboard list of self" -seta sbar_scoreboard_fadeinspeed 10 "speed at which scoreboard fades in, higher is faster (0 = instant)" -seta sbar_scoreboard_fadeoutspeed 5 "speed at which scoreboard fades out, higher is faster (0 = instant)" -seta sbar_scoreboard_highlight 1 "enable highlighting for rows and columns in the scoreboard" -seta sbar_scoreboard_highlight_alpha 0.10 "highlight alpha value (depends on sbar_scoreboard_highlight 1)" -seta sbar_scoreboard_highlight_alpha_self 0.25 "self highlight alpha value" -seta sbar_hudselector 1 "0 = health/armor positions flipped, 1 = default hud layout, 2 = combined health and armor display" -seta sbar_showcurrentammo 0 "0 = show all ammo types, 1 = show only the ammo type of the current weapon" -seta sbar_showweaponicons 1 "1 = show icons of weapons that you have" -seta sbar_timer_increment 0 "1 = show elapsed time on the timer" -seta sbar_timer_scale 1 "scale multiplier of the timer" -seta sbar_vote_alreadyvoted_alpha 0.75 "alpha of the vote dialog after you have voted" +// hud variables +set _hud_configure 0 "1 = configure the HUD" +seta hud_configure_teamcolorforced 1 "1 = force display of team colors in configure mode" +seta hud_configure_checkcollisions 1 "check for collisions against other panels when in hud configure mode" +seta hud_configure_bg_minalpha 0.25 "minimum panel background alpha when in hud configure mode" +seta hud_configure_grid_alpha 0.15 "alpha for visible grid when in configure mode" + +seta sbar_info_pos 0 "Y-axis distance from lower right corner for engine info prints" + +// hud cvar descriptions +exec _hud_descriptions.cfg +// exec the default skin config. remember, NO menu_restart in the deafault cfg (dp segfaults at startup otherwise) +exec hud_default.cfg + +// user preference cvars (i.e. shouldn't be adjusted by a skin config) +seta hud_panel_weapons_label 1 "1 = show number of weapon, 2 = show bound key of weapon" +seta hud_panel_weapons_complainbubble_time 1 "time that a new entry stays until it fades out" +seta hud_panel_weapons_complainbubble_fadetime 0.25 "fade out time" +seta hud_panel_weapons_accuracy 1 "show accuracy color as the weapon icon background" +seta hud_panel_weapons_accuracy_color0 "1 0 0" +seta hud_panel_weapons_accuracy_color1 "1 1 0" +seta hud_panel_weapons_accuracy_color2 "0 1 0" +seta hud_panel_weapons_accuracy_color_levels "0 20 100" "accuracy values at which a specified color (hud_panel_weapons_accuracy_color) will be used. If your accuracy is between 2 of these values then a mix of the Xth and X+1th colors will be used. You can specify up to 10 values, in increasing order" +seta hud_panel_weapons_ammo 1 "show ammo as a status bar" +seta hud_panel_weapons_ammo_full_shells 50 "show 100% of the status bar at this ammo count" +seta hud_panel_weapons_ammo_full_nails 200 "show 100% of the status bar at this ammo count" +seta hud_panel_weapons_ammo_full_cells 80 "show 100% of the status bar at this ammo count" +seta hud_panel_weapons_ammo_full_rockets 80 "show 100% of the status bar at this ammo count" +seta hud_panel_weapons_ammo_full_fuel 100 "show 100% of the status bar at this ammo count" + +seta hud_panel_notify_time 10 "time that a new entry stays until it fades out" +seta hud_panel_notify_fadetime 3 "fade out time" + +seta hud_panel_timer_increment 0 "show elapsed time instead of remaining time" + +seta hud_panel_radar_scale 4096 "distance you can see on the team radar" +seta hud_panel_radar_rotation 0 "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north" +seta hud_panel_radar_zoommode 0 "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out" +alias hud_panel_radar_rotate "toggle hud_panel_radar_rotation 0 1 2 3 4" + +seta hud_panel_engineinfo_framecounter_time 1 "time between framerate display updates, smaller values yield less accuracy" +seta hud_panel_engineinfo_framecounter_decimals 0 "amount of decimals to show" +seta hud_panel_engineinfo_framecounter_exponentialmovingaverage 1 "use an averaging method for calculating fps instead of counting frametime like engine does" +seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight 0.1 "weight of latest data point" +seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold 0.5 "threshold for fps change when to update instantly, to make big fps changes update faster" + +// scoreboard +seta scoreboard_columns default +seta scoreboard_border_thickness 1 "scoreboard border thickness" +seta scoreboard_accuracy_border_thickness 1 "accuracy stats border thickness" +seta scoreboard_accuracy_doublerows 0 "use two rows instead of one" +seta scoreboard_accuracy 1 "0 = no weapon accuracy stats panel on scoreboard" +seta scoreboard_color_bg_r 0 "red color component of the HUD background" +seta scoreboard_color_bg_g 0.25 "green color component of the HUD background" +seta scoreboard_color_bg_b 0.17 "blue color component of the HUD background" +seta scoreboard_color_bg_team 0.5 "team color multiplier of the HUD background" +seta scoreboard_alpha_bg 0.6 "scoreboard background alpha" +seta scoreboard_alpha_fg 1 "scoreboard foreground alpha" +seta scoreboard_alpha_name 0.9 "alpha of player text in scoreboard list other than self" +seta scoreboard_alpha_name_self 1 "alpha of player text in scoreboard list of self" +seta scoreboard_fadeinspeed 10 "speed at which scoreboard fades in, higher is faster (0 = instant)" +seta scoreboard_fadeoutspeed 5 "speed at which scoreboard fades out, higher is faster (0 = instant)" +seta scoreboard_highlight 1 "enable highlighting for rows and columns in the scoreboard" +seta scoreboard_highlight_alpha 0.10 "highlight alpha value (depends on hud_scoreboard_highlight 1)" +seta scoreboard_highlight_alpha_self 0.25 "self highlight alpha value" +seta scoreboard_offset_left 0.04 "how many pixels the scoreboard is offset from the left screen edge" +seta scoreboard_offset_right 0.148 "how many pixels the scoreboard is offset from the right screen edge" // for menu server list (eventually make them have engine support?) seta menu_slist_showfull 1 "show servers even if they are full and have no slots to join" @@ -1368,15 +1419,27 @@ alias reducematchtime "sv_cmd rpn /timelimit timelimit timelimit_decrement sub t alias endmatch "timelimit -1" // useful keybind to maximize the chat area temporarily +// HUD code takes care of many of these now... +//set _backup_con_chatvars_set 0 +//alias _restore_con_chatvars_0 "" +//alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_chatpos $_backup_con_chatpos; con_chat $_backup_con_chat; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites" +//alias _restore_con_chatvars "_restore_con_chatvars_$_backup_con_chatvars_set" +//alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_chatpos $con_chatpos; set _backup_con_chat $con_chat; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites" +//alias _backup_con_chatvars_1 "" +//alias _backup_con_chatvars "_backup_con_chatvars_$_backup_con_chatvars_set" +//alias +con_chat_maximize "_backup_con_chatvars; con_chatpos -9; con_chat 100; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; scr_centertime 0; r_track_sprites 0" +//alias -con_chat_maximize "_restore_con_chatvars" + +set _con_chat_maximized 0 set _backup_con_chatvars_set 0 alias _restore_con_chatvars_0 "" -alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_chatpos $_backup_con_chatpos; con_chat $_backup_con_chat; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites" +alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites" alias _restore_con_chatvars "_restore_con_chatvars_$_backup_con_chatvars_set" -alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_chatpos $con_chatpos; set _backup_con_chat $con_chat; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites" +alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites" alias _backup_con_chatvars_1 "" alias _backup_con_chatvars "_backup_con_chatvars_$_backup_con_chatvars_set" -alias +con_chat_maximize "_backup_con_chatvars; con_chatpos -9; con_chat 100; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; scr_centertime 0; r_track_sprites 0" -alias -con_chat_maximize "_restore_con_chatvars" +alias +con_chat_maximize "_con_chat_maximized 1; _backup_con_chatvars; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; scr_centertime 0; r_track_sprites 0" +alias -con_chat_maximize "_con_chat_maximized 0; _restore_con_chatvars" // tab completion set con_completion_playdemo *.dem @@ -1453,17 +1516,14 @@ set sv_maxidle_spectatorsareidle 0 // CTF capture limit placeholder cvar set capturelimit 0 -// sbar: font size -seta sbar_fontsize 11 -seta sbar_fontsize_spec 16 -seta scr_centersize 11 -seta sbar_width 560 -// alias sbar_font "loadfont user1 ${1},gfx/fallback ${2-}; loadfont user2 ${1}-big ${2-}; sbar_columns_set" +// hud: font size +seta hud_fontsize 11 +seta hud_fontsize_spec 16 +seta scr_centersize 12 +seta hud_width 560 +// alias hud_font "loadfont user1 ${1},gfx/fallback ${2-}; loadfont user2 ${1}-big ${2-}; scoreboard_columns_set" alias sbar_font "set _requested_sbar_font \"${*}\"" -seta sbar_columns default sbar_font gfx/vera-sans 8 12 16 24 32 -seta sbar_showbinds 1 "display actions / bound keys in the strings shown during the game. 0 displays only actions, 1 displays only bound keys, 2 displays both" -seta sbar_showbinds_limit 2 "maximum number of bound keys to show for an action. 0 for unlimited" // these entities are not referenced by anything directly, they just represent // teams and are found by find() when needed @@ -1471,13 +1531,12 @@ prvm_leaktest_ignore_classnames "ctf_team dom_team tdm_team" sv_allowdownloads_inarchive 1 // for csprogs.dat -set g_jump_grunt 0 "Do you make a grunting noise every time you jump? Is it the same grunting noise every time?" +set g_jump_grunt 1 "Do you make a grunting noise every time you jump? Is it the same grunting noise every time?" alias allready "sv_cmd allready" -// note: these cvars use weapon NUMBERS. Use the menu to edit this cvar, or look the numbers up in qcsrc/common/constants.qh. seta cl_weaponpriority "minstanex rocketlauncher nex grenadelauncher fireball hlac hagar seeker crylink campingrifle uzi electro tuba shotgun laser hook porto" "weapon priority list" -seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list" +seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list (the special value 2 uses the weapon ID list for cycling)" seta cl_weaponpriority0 "rocketlauncher grenadelauncher hagar seeker fireball" "use impulse 200 for prev gun from this list, 210 for best gun, 220 for next gun. Default value: explosives" seta cl_weaponpriority1 "minstanex nex crylink hlac electro laser" "use impulse 201 for prev gun from this list, 211 for best gun, 221 for next gun. Default value: energy" seta cl_weaponpriority2 "minstanex nex campingrifle" "use impulse 202 for prev gun from this list, 212 for best gun, 222 for next gun. Default value: hitscan exact" @@ -1492,17 +1551,6 @@ seta cl_weaponimpulsemode 0 "0: only cycle between currently usable weapons in w seta sv_status_privacy 1 "hide IP addresses from \"status\" replies shown to clients" - -seta cl_teamradar 1 "show radar in teammatches when available" -seta cl_teamradar_background_alpha 0 "set to -1 to disable" -seta cl_teamradar_foreground_alpha 0.8 "alpha of the map" -seta cl_teamradar_scale 4096 "distance you can see on the team radar" -seta cl_teamradar_rotation 0 "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north" -seta cl_teamradar_size "128 128" "size of the team radar in pixels" -seta cl_teamradar_position "1 0" "1 0 would be upper right corner, 0.5 0.5 the center, append a 2 at the end to disable the corner hack, and a 1 to disable half the hack" -seta cl_teamradar_zoommode 0 "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out" -alias cl_teamradar_rotate "toggle cl_teamradar_rotation 0 1 2 3 4" - set g_maplist_allow_hidden 0 "allow hidden maps to be, e.g., voted for and in the maplist" set g_maplist_allow_frustrating 0 "allow impossible maps to be, e.g., voted for and in the maplist (if set to 2, ONLY impossible maps are allowed)" @@ -1511,8 +1559,8 @@ seta g_start_delay 0 "delay before the game starts, so everyone can join; recomm alias ons_map "cl_cmd radar" // legacy alias alias radar "cl_cmd radar" -alias sbar_columns_set "cl_cmd sbar_columns_set $*" -alias sbar_columns_help "cl_cmd sbar_columns_help $*" +alias scoreboard_columns_set "cl_cmd scoreboard_columns_set $*" +alias scoreboard_columns_help "cl_cmd scoreboard_columns_help $*" alias _gl_flashblend_update_00 "gl_flashblend 1" alias _gl_flashblend_update_10 "gl_flashblend 0" @@ -1529,6 +1577,8 @@ exec turrets.cfg // must be at the bottom of this file: // alias for switching the teamselect menu alias menu_showteamselect "menu_cmd directmenu TeamSelect" +alias menu_showhudexit "menu_cmd directmenu HUDExit" +alias menu_showhudoptions "menu_cmd directpanelhudmenu $*" alias menu_sync "menu_cmd sync" bind f5 menu_showteamselect @@ -1617,8 +1667,10 @@ set camera_look_attenuation 8 "Attenuation of \"looking\" movements, only if ca set camera_forward_follows 1 "0: Move the camera forwards without changing altitude. 1: Move towards what you are looking" // "Gentle mode": show no blood -seta sv_gentle 0 "force gentle mode for everyone, also remove references to acts of killing from the messages" -seta cl_gentle 0 "client side gentle mode (only replaces gibs); when set to 1, white smoke replaces gibs, when set to 2, colorful clouds replace gibs" +seta sv_gentle 0 "force gentle mode for everyone, also remove references to acts of killing from the messages" +seta cl_gentle 0 "client side gentle mode, master switch for removing both gibs and messages" +seta cl_gentle_gibs 0 "client side gentle mode (only replaces gibs); when set to 1, white smoke replaces gibs, when set to 2, colorful clouds replace gibs" +seta cl_gentle_messages 0 "client side gentle mode (only replaces frag messages/centerprints)" seta cl_racetimer_position 0.25 "Y-axis positioning of the race timer (from 0 to 1)" seta cl_showpressedkeys 0 "Show which movement keys someone is pressing: 1 for spectating, 2 for always" @@ -1696,6 +1748,7 @@ alias cl_hook_gamestart_rc alias cl_hook_gamestart_nexball alias cl_hook_gamestart_cts alias cl_hook_gameend +alias cl_hook_activeweapon alias _sv_hook_gamestart "set _sv_hook_gametype $1; _sv_hook_gamestart_stage2" alias _sv_hook_gamestart_stage2 "sv_hook_gamestart_all; sv_hook_gamestart_${_sv_hook_gametype}" @@ -1792,9 +1845,6 @@ collision_endposnudge 1 set cl_lerpanim_maxdelta_framegroups 0.05 // must be faster than fastest weapon refire set cl_lerpanim_maxdelta_server 0.1 // must be slower than slowest server controlled anim (e.g. animinfo stuff) -// FIXME temporary -set menu_font_size_snapping_fix 1 - // player ID seta _cl_userid "" "player ID (e.g. for tournaments)" @@ -1848,3 +1898,18 @@ set g_weaponreplace_seeker "" set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun (for Q3A map compatibility in mapinfo files)" set g_movement_highspeed 1 "movement speed modification factor (only changes movement when above maxspeed)" + +set g_maxspeed 0 "player speed limit, faster players are killed (0 for unlimited speed)" + +scr_conalpha 1 +scr_conalpha2factor 0.3 +scr_conalpha3factor 1 +scr_conalphafactor 0.8 +scr_conbrightness 0.35 +scr_conforcewhiledisconnected 1 +scr_conscroll2_x 0.11 +scr_conscroll2_y 0.2 +scr_conscroll3_x 0 +scr_conscroll3_y 0 +scr_conscroll_x -0.1 +scr_conscroll_y -0.3