X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=defaultXonotic.cfg;h=73d5d635246e93f15955c53141e14c587376fcfd;hb=44f51f81f52d62cbd955b035fb65783276d47f2c;hp=636964fa991cd796d85f8fb712c1a6039c0ed7e0;hpb=c57d55cfb27abaff0ff26d8f1154412e1ce2562f;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 636964fa9..73d5d6352 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -241,7 +241,8 @@ vid_conheight 600 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction) // these settings determine how much the view is affected by movement/damage -cl_deathfade 0.03 // fade screen to dark red when dead, value represents how fast the fade is (higher is faster) +cl_smoothviewheight 0.05 // time of the averaging to the viewheight value so that it creates a smooth transition for crouching and such. 0 for instant transition +cl_deathfade 0 // fade screen to dark red when dead, value represents how fast the fade is (higher is faster) cl_bobcycle 0 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6 cl_bob 0.01 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02 cl_bob2cycle 0 // how long the cycle of left/right view movement takes (only works if cl_bob2 is not 0), default is 0.6 @@ -315,8 +316,8 @@ set sv_ready_restart_repeatable 0 "allows the players to restart the game as oft seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy" set cl_hitsound_antispam_time 0.05 "don't play the hitsound more often than this" -seta cl_eventchase_death 1 "camera goes into 3rd person mode when dead" -seta cl_eventchase_intermission 1 "camera goes into 3rd person mode when the match ends" +seta cl_eventchase_death 0 "camera goes into 3rd person mode when the player is dead" +seta cl_eventchase_intermission 0 "camera goes into 3rd person mode when the match ends" seta cl_eventchase_distance 140 "final camera distance" seta cl_eventchase_speed 1.3 "how fast the camera slides back, 0 is instant" @@ -420,6 +421,9 @@ set bot_nofire 0 "When set, bots never fire. Mainly for testing in g_waypointedi seta bot_prefix [BOT] "Prefix in front of the bot names" seta bot_suffix "" "Suffix behind the bot names" seta skill_auto 0 "when 1, \"skill\" gets adjusted to match the best player on the map" +set bot_debug_tracewalk 0 "Enable visual indicators for short-term navigation. Green: Goal Reached / Yellow: Obstacle found / Red: Unsolvable obstacle found" +set bot_debug_goalstack 0 "Visualize the current path that each bot is following. Use with as few bots as possible." +set bot_wander_enable 1 "Have bots wander around if they are unable to reach any useful goal. Disable only for debugging purposes." // general bot AI cvars set bot_ai_thinkinterval 0.05 set bot_ai_strategyinterval 5 "How often a new objective is chosen" @@ -521,7 +525,7 @@ set g_casings 2 "specifies which casings (0: none, 1: only shotgun casings, 2: s set g_norecoil 0 "if set to 1 shooting weapons won't make you crosshair to move upwards (recoil)" set g_maplist_mostrecent "" "contains the name of the maps that were most recently played" seta g_maplist_mostrecent_count 3 "number of most recent maps that are blocked from being played again" -seta g_maplist "g-23" "the list of maps to be cycled among (is autogenerated if empty)" +seta g_maplist "" "the list of maps to be cycled among (is autogenerated if empty)" seta g_maplist_index 0 "this is used internally for saving position in maplist cycle" seta g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle" seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list" @@ -1186,7 +1190,7 @@ seta sv_servermodelsonly 1 cl_curl_enabled 1 cl_curl_maxspeed 300 sv_curl_defaulturl "http://www.xonotic.com/contentdownload/getmap.php?file=" -set sv_curl_serverpackages_auto 0 "automatically add packs with *.serverpackage files to sv_curl_serverpackages" +set sv_curl_serverpackages_auto 1 "automatically add packs with *.serverpackage files to sv_curl_serverpackages" set sv_motd "" @@ -1424,8 +1428,8 @@ seta hud_panel_weapons_ammo_full_fuel 100 "show 100% of the status bar at this a seta hud_panel_ammo_maxammo "40" "when you have this much ammo, the ammo status bar is full" -seta hud_panel_healtharmor_maxhealth "250" "when you have this much health, the health status bar is full" -seta hud_panel_healtharmor_maxarmor "150" "when you have this much armor, the armor status bar is full" +seta hud_panel_healtharmor_maxhealth "200" "when you have this much health, the health status bar is full" +seta hud_panel_healtharmor_maxarmor "200" "when you have this much armor, the armor status bar is full" seta hud_panel_notify_time 10 "time that a new entry stays until it fades out" seta hud_panel_notify_fadetime 3 "fade out time" @@ -1591,7 +1595,7 @@ gl_texturecompression_lightcubemaps 1 gl_texturecompression_q3bsplightmaps 0 gl_texturecompression_sky 1 -set menu_mouse_absolute 0 "TODO make this seta if the engine understands this right" +seta menu_mouse_absolute 1 "use the OS mouse pointer motion for menu" seta menu_mouse_speed 1 "speed multiplier for the mouse in the menu (does not affect in-game aiming)" set menu_use_default_hostname 1 alias sethostname "set menu_use_default_hostname 0; hostname $*" @@ -1639,13 +1643,13 @@ set g_jump_grunt 0 "Do you make a grunting noise every time you jump? Is it the alias allready "sv_cmd allready" -seta cl_weaponpriority "minstanex rocketlauncher nex minelayer grenadelauncher fireball hlac hagar seeker crylink sniperrifle uzi electro tuba shotgun laser hook porto" "weapon priority list" +seta cl_weaponpriority "minstanex rocketlauncher nex grenadelauncher minelayer fireball hlac hagar seeker crylink sniperrifle uzi electro tuba shotgun laser hook porto" "weapon priority list" seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list (the special value 2 uses the weapon ID list for cycling)" seta cl_weaponpriority0 "rocketlauncher grenadelauncher hagar seeker fireball" "use impulse 200 for prev gun from this list, 210 for best gun, 220 for next gun. Default value: explosives" seta cl_weaponpriority1 "minstanex nex crylink hlac electro laser" "use impulse 201 for prev gun from this list, 211 for best gun, 221 for next gun. Default value: energy" seta cl_weaponpriority2 "minstanex nex sniperrifle" "use impulse 202 for prev gun from this list, 212 for best gun, 222 for next gun. Default value: hitscan exact" seta cl_weaponpriority3 "minstanex nex sniperrifle uzi shotgun" "use impulse 203 for prev gun from this list, 213 for best gun, 223 for next gun. Default value: hitscan all" -seta cl_weaponpriority4 "minelayer grenadelauncher hlac hagar crylink seeker shotgun" "use impulse 204 for prev gun from this list, 214 for best gun, 224 for next gun. Default value: spam weapons" +seta cl_weaponpriority4 "grenadelauncher minelayer hlac hagar crylink seeker shotgun" "use impulse 204 for prev gun from this list, 214 for best gun, 224 for next gun. Default value: spam weapons" seta cl_weaponpriority5 "laser hook porto" "use impulse 205 for prev gun from this list, 215 for best gun, 225 for next gun. Default value: weapons for moving" seta cl_weaponpriority6 "" "use impulse 206 for prev gun from this list, 216 for best gun, 226 for next gun" seta cl_weaponpriority7 "" "use impulse 207 for prev gun from this list, 217 for best gun, 227 for next gun" @@ -2110,6 +2114,10 @@ scr_loadingscreen_scale 1 scr_loadingscreen_scale_base 1 scr_loadingscreen_scale_limit 1 +// sRGB configuration (EXPERIMENTAL, needs maps to be relit) +alias sRGBcorrect_on "r_texture_sRGB_skin_diffuse 1;r_texture_sRGB_skin_gloss 1;r_texture_sRGB_skin_glow 1;r_texture_sRGB_reflect 1;r_texture_sRGB_skybox 1;v_gamma 2.2;r_restart" +alias sRGBcorrect_off "r_texture_sRGB_skin_diffuse 0;r_texture_sRGB_skin_gloss 0;r_texture_sRGB_skin_glow 0;r_texture_sRGB_reflect 0;r_texture_sRGB_skybox 0;v_gamma 1.0;r_restart" + // other config files exec balanceXonotic.cfg exec ctfscoring-ai.cfg @@ -2126,9 +2134,3 @@ exec hud_luminos.cfg // enable menu syncing alias menu_sync "menu_cmd sync" alias scoreboard_columns_set "cl_cmd scoreboard_columns_set $*" - -// BALANCE TESTING (TEMPORARY, PLEASE REMOVE LATER) -alias balanceSamual "exec balanceSamual.cfg; restart" -alias balanceFruitieX "exec balanceXonotic.cfg; restart" -bind f7 balanceSamual -bind f8 balanceFruitieX