X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=defaultXonotic.cfg;h=91b9ffeef92107d54d7ac0cd6f715baac978b0d0;hb=d4ade03f3e140f422bc679ecd2d7ceafa8b0d6a9;hp=5f618ceb7260d02ce6fcde04ba0b2922d32d1437;hpb=117b5f5c44a743f9189e378bc0fcc33c23068c27;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 5f618ceb7..91b9ffeef 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -237,7 +237,7 @@ set g_maxplayers_spectator_blocktime 5 "if the players voted for the \"nospectat set g_warmup 0 "split the game into a warmup- and match-stage when set to 1" set g_warmup_limit 0 "if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage, otherwise warmup will be limited to this time in SECONDS (useful for public matches)" set g_warmup_allow_timeout 0 "if set to 1 timeouts can also be called in the warmup-stage, when sv_timeout is set to 1" -set g_warmup_allguns 1 "if set players start with all guns in warmup mode" +set g_warmup_allguns 1 "provide more weapons on start while in warmup: 0 = normal start weapons, 1 = all guns available on the map, 2 = all normal weapons" set g_warmup_majority_factor 0.8 "minimum percentage of players ready needed for warmup to end" set g_chat_nospectators 0 "if 0 spec/observer chat is always visible to the player, if 1 it is never visible to players, if 2 it is only visible to players during warmup stage" @@ -400,7 +400,6 @@ pausable 0 set g_spawnshieldtime 1 "number of seconds you are invincible after you spawned, this shield is lost after you fire" set g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan)" set g_antilag_nudge 0 "don't touch" -set g_antilag_bullets 1 "Bullets AntiLag (0 = no AntiLag, 1 = server side hit scan in the past) - DO NOT TOUCH (severely changes weapon balance)" set g_shootfromclient 2 "let client decide if it has the gun left or right; if set to 2, center handedness is allowed; see also cl_gunalign" set g_shootfromeye 0 "shots are fired from your eye/crosshair; visual gun position can still be influenced by cl_gunalign 1 and 2" set g_shootfromcenter 0 "weapon gets moved to the center, shots still come from the barrel of your weapon; visual gun position can still be influenced by cl_gunalign 1 and 2" @@ -455,6 +454,10 @@ seta menu_sandbox_edit_material "" bind f7 menu_showsandboxtools +seta menu_monsters_edit_spawn "" +seta menu_monsters_edit_skin 0 +seta menu_monsters_edit_movetarget 1 + set g_playerclip_collisions 1 "0 = disable collision testing against playerclips, might be useful on some defrag maps" set g_botclip_collisions 1 "0 = disable collision testing against botclips, might be useful on some defrag maps" @@ -465,7 +468,7 @@ set g_spawn_furthest 1 "this amount of the spawns shall be far away from any pla set g_spawn_useallspawns 0 "use all spawns, e.g. also team spawns in non-teamplay, and all spawns, even enemy spawns, in teamplay" // respawn delay set g_respawn_delay 2 "number of seconds you have to wait before you can respawn again" -set g_respawn_delay_max 5 "number of seconds you can wait before you're forced to respawn (only effective with g_forced_respawn 1)" +set g_respawn_delay_max 0 "number of seconds you can wait before you're forced to respawn (only effective with g_forced_respawn 1)" set g_respawn_waves 0 "respawn in waves (every n seconds), intended to decrease overwhelming base attacks" // overtime @@ -979,6 +982,28 @@ seta menu_slist_showfull 1 "show servers even if they are full and have no slots seta menu_slist_showempty 1 "show servers even if they are no empty and have no opponents to play against" seta menu_slist_modfilter "" // set to either: !modname or modname. modname of = means "same as we are running now". +// other serverlist cvars +seta menu_slist_categories 1 +seta menu_slist_categories_onlyifmultiple 1 +seta menu_slist_purethreshold 0 +seta menu_slist_modimpurity 0 +seta menu_slist_recommendations 3 +seta menu_slist_recommendations_maxping 150 +seta menu_slist_recommendations_minfreeslots 1 +seta menu_slist_recommendations_minhumans 0 +seta menu_slist_recommendations_purethreshold -1 + +// serverlist category override cvars +seta menu_slist_categories_CAT_FAVORITED_override "" +seta menu_slist_categories_CAT_RECOMMENDED_override "" +seta menu_slist_categories_CAT_NORMAL_override "" +seta menu_slist_categories_CAT_SERVERS_override "CAT_NORMAL" +seta menu_slist_categories_CAT_XPM_override "CAT_NORMAL" +seta menu_slist_categories_CAT_MODIFIED_override "" +seta menu_slist_categories_CAT_OVERKILL_override "" +seta menu_slist_categories_CAT_MINSTAGIB_override "" +seta menu_slist_categories_CAT_DEFRAG_override "" + seta menu_weaponarena "" seta menu_maxplayers 16 "maxplayers value when the menu starts a game" @@ -1415,7 +1440,7 @@ sv_cullentities_trace 1 r_cullentities_trace 0 // less "lagging" of other players, but also less PL tolerant... let's try this -sv_clmovement_inputtimeout 0.07 // more than 2, less than 3 server frames +sv_clmovement_inputtimeout 0.066 // slightly less than 2 frames, so only one frame can be compensated // exact gloss looks better, e.g. on g-23 r_shadow_glossexact 1 @@ -1541,6 +1566,7 @@ exec crosshairs.cfg exec gamemodes.cfg exec mutators.cfg exec notifications.cfg +exec monsters.cfg // load console command aliases and settings exec commands.cfg